Function Memory Addresses (VC)

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This is a list of all known functions and their memory addresses in Vice City. Functions are sorted by class ordered by their locations in memory.

Address Category Name Description
00401010 No Category CAnimBlendAssocGroup::CopyAnimation (( uint ))
00401180 No Category CAnimBlendAssocGroup::GetAnimation (( uint ))
00401190 No Category CAnimBlendAssocGroup::GetAnimation ((char const *))
004016A0 No Category CAnimBlendAssociation::SetFinishCallback ((void (*)( CAnimBlendAssociation *,void *),void *))
004016C0 No Category CAnimBlendAssociation::SetDeleteCallback ((void (*)( CAnimBlendAssociation *,void *),void *))
00401700 No Category CAnimBlendAssociation::Start ((float))
00401740 No Category CAnimBlendAssociation::SyncAnimation (( CAnimBlendAssociation *))
00401770 No Category CAnimBlendAssociation::SetCurrentTime ((float))
00402E20 No Category RpAnimBlendClumpGetFirstAssociation ( RpClump *)
00405640 No Category CAnimManager::BlendAnimation (( RpClump *, AssocGroupId,AnimationId,float ))
004058B0 No Category CAnimManager::AddAnimation (( RpClump *, AssocGroupId,AnimationId ))
00405960 No Category CAnimManager::GetAnimAssociation (( AssocGroupId,AnimationId ))
00405990 No Category CAnimManager::GetAnimation ((char const *, CAnimBlock *))
004075D0 No Category RpAnimBlendGetNextAssociation ( CAnimBlendAssociation *)
00407780 No Category RpAnimBlendClumpGetAssociation ( RpClump *, uint )
004077B0 No Category RpAnimBlendClumpRemoveAssociations ( RpClump *, uint )
00407800 No Category RpAnimBlendClumpRemoveAllAssociations ( RpClump *)
00407830 No Category RpAnimBlendClumpSetBlendDeltas ( RpClump *, uint,float )
00407870 No Category RpAnimBlendClumpIsInitialized ( RpClump *)
00407890 No Category RpAnimBlendClumpInit ( RpClump *)
00407AC0 No Category RpAnimBlendClumpFillFrameArray ( RpClump *, AnimBlendFrameData **)
0040FBC0 No Category ImgFilesLoader (char* Dirpath, short int unknown)
00418CA0 No Category CAutoPilot::RemoveOnePathNode ((void))
00419B70 No Category CCarAI::AddFiretruckOccupants (( CAutomobile *))
00419B90 No Category CCarAI::AddAmbulanceOccupants (( CAutomobile *))
0041C2F0 No Category CCarCtrl::MapCouldMoveInThisArea (( float,float ))
0041C350 No Category CCarCtrl::UpdateCarCount (( CVehicle *, uchar ))
0041C460 No Category CCarCtrl::GenerateOneEmergencyServicesCar (( uint,float,float,float ))
0041C940 No Category CCarCtrl::GenerateEmergencyServicesCar ((void))
0041CC20 No Category CCarCtrl::FindLinksToGoWithTheseNodes (( CVehicle *))
0041CEB0 No Category CCarCtrl::JoinCarWithRoadSystemGotoCoors (( CVehicle *, float,float,float,bool ))
0041D000 No Category CCarCtrl::JoinCarWithRoadSystem (( CVehicle *))
0041D2D0 No Category CCarCtrl::SwitchVehicleToRealPhysics (( CVehicle *))
0041D300 No Category CCarCtrl::ClearInterestingVehicleList ((void))
0041D320 No Category CCarCtrl::RemoveFromInterestingVehicleList (( CVehicle *))
0041D350 No Category CCarCtrl::IsThisVehicleInteresting (( CVehicle *))
0041D370 No Category CCarCtrl::RegisterVehicleOfInterest (( CVehicle *))
00441F70 No Category DeactivateSlowMotion
00451010 Mission Script COpcode::GetParameters
00451CF0 No Category CPool_4CPed_10CPlayerPed_::GetIndex(( CPed *))
00466AD0 No Category CAccidentManager::CountActiveAccidents ((void))
00466AF0 No Category CAccidentManager::FindNearestAccident (( float,float,float,float *))
00487200 No Category CDebug::DebugDisplayTextBuffer
00487D10 No Category CEntity::GetDistanceFromCentreOfMassToBaseOfModel ((void))
004898B0 No Category CEntity::SetModelIndex (( uint ))
0048DFB0 No Category CFileMgr::LoadFile ((char const *, uchar *, int ))
0048E030 No Category CFileMgr::SetDir ((char const *))
004A6190 Display Render2DStuff
004A6510 Display RenderEffects
004A68A0 Display LoadingIslandScreen
004A69D0 Display LoadingScreen
004A73E0 No Category CPool_8CPtrNode_8CPtrNode_::GetNoOfUsedSpaces((void))
004A7410 No Category CPool_14CEntryInfoNode_14CEntryInfoNode_::GetNoOfUsedSpaces((void))
004A7440 No Category CPool_4CPed_10CPlayerPed_::GetNoOfUsedSpaces((void))
004A7470 No Category CPool_9CBuilding_9CBuilding_::GetNoOfUsedSpaces((void))
004A74A0 No Category CPool_10CTreadable_10CTreadable_::GetNoOfUsedSpaces((void))
004A74D0 No Category CPool_7CObject_13CCutsceneHead_::GetNoOfUsedSpaces((void))
004A7500 No Category CPool_6CDummy_9CDummyPed_::GetNoOfUsedSpaces((void))
004A7530 No Category CPool_18cAudioScriptObject_18cAudioScriptObject_::GetNoOfUsedSpaces((void))
004A7560 No Category CPool_10CColModels_10CColModels_::GetNoOfUsedSpaces((void))
004AAA60 No Category CPad::GetCarGunFired ((void))
004AAC60 No Category CPad::GetLookRight ((void))
004AAC90 No Category CPad::GetLookLeft ((void))
004AB060 No Category CPad::GetPad (( int ))
004BFF80 No Category CPools::GetObject (( int ))
004BFFA0 No Category CPools::GetObjectRef (( CObject *))
004BFFC0 No Category CPools::GetVehicle (( int ))
004BFFE0 No Category CPools::GetVehicleRef (( CVehicle *))
004C0000 No Category CPools::GetPed (( int ))
004C0020 No Category CPools::GetPedRef (( CPed *))
004C0040 No Category CPools::CheckPoolsEmpty ((void))
004C0070 No Category CPools::ShutDown ((void))
004C03C0 No Category CPool_10CColModels_10CColModels_::~CPool_10CColModels_10CColModels_((void))
004C03D0 No Category CPool_10CColModels_10CColModels_::Flush((void))
004C0410 No Category CPool_18cAudioScriptObject_18cAudioScriptObject_::~CPool_18cAudioScriptObject_18cAudioScriptObject_((void))
004C0420 No Category CPool_18cAudioScriptObject_18cAudioScriptObject_::Flush((void))
004C0460 No Category CPool_6CDummy_9CDummyPed_::~CPool_6CDummy_9CDummyPed_((void))
004C0470 No Category CPool_6CDummy_9CDummyPed_::Flush((void))
004C04B0 No Category CPool_7CObject_13CCutsceneHead_::~CPool_7CObject_13CCutsceneHead_((void))
004C04C0 No Category CPool_7CObject_13CCutsceneHead_::Flush((void))
004C0500 No Category CPool_10CTreadable_10CTreadable_::~CPool_10CTreadable_10CTreadable_((void))
004C0510 No Category CPool_10CTreadable_10CTreadable_::Flush((void))
004C0550 No Category CPool_9CBuilding_9CBuilding_::~CPool_9CBuilding_9CBuilding_((void))
004C0560 No Category CPool_9CBuilding_9CBuilding_::Flush((void))
004C05F0 No Category CPool_4CPed_10CPlayerPed_::~CPool_4CPed_10CPlayerPed_((void))
004C0600 No Category CPool_4CPed_10CPlayerPed_::Flush((void))
004C0640 No Category CPool_14CEntryInfoNode_14CEntryInfoNode_::~CPool_14CEntryInfoNode_14CEntryInfoNode_((void))
004C0650 No Category CPool_14CEntryInfoNode_14CEntryInfoNode_::Flush((void))
004C0690 No Category CPool_8CPtrNode_8CPtrNode_::~CPool_8CPtrNode_8CPtrNode_((void))
004C06A0 No Category CPool_8CPtrNode_8CPtrNode_::Flush((void))
004C06E0 No Category CPool_8CPtrNode_8CPtrNode_::CPool_8CPtrNode_8CPtrNode_(( int ))
004C0850 No Category CPool_14CEntryInfoNode_14CEntryInfoNode_::CPool_14CEntryInfoNode_14CEntryInfoNode_(( int ))
004C09B0 No Category CPool_4CPed_10CPlayerPed_::CPool_4CPed_10CPlayerPed_(( int ))
004C0C70 No Category CPool_9CBuilding_9CBuilding_::CPool_9CBuilding_9CBuilding_(( int ))
004C0DD0 No Category CPool_10CTreadable_10CTreadable_::CPool_10CTreadable_10CTreadable_(( int ))
004C0F30 No Category CPool_7CObject_13CCutsceneHead_::CPool_7CObject_13CCutsceneHead_(( int ))
004C1090 No Category CPool_6CDummy_9CDummyPed_::CPool_6CDummy_9CDummyPed_(( int ))
004C11F0 No Category CPool_18cAudioScriptObject_18cAudioScriptObject_::CPool_18cAudioScriptObject_18cAudioScriptObject_(( int ))
004C1350 No Category CPool_10CColModels_10CColModels_::CPool_10CColModels_10CColModels_(( int ))
004C14B0 No Category CPtrList::Flush ((void))
004C1500 No Category CPtrNode::__dl ((void *))
004C1520 No Category CPtrNode::__nw (( uint ))
004C1530 No Category CPool_8CPtrNode_8CPtrNode_::Delete(( CPtrNode *))
004C1560 No Category CPool_8CPtrNode_8CPtrNode_::New((void))
004C6AC0 No Category CEntity::RegisterReference (( CEntity **))
004DC500 No Category CTheZones::GetZoneInfoForTimeOfDay (( CVector const *, CZoneInfo *))
0052FA10 No Category CPedIK::CPedIK (( CPed *))
00530F00 No Category CPedType::Initialise ((void))
00532070 No Category CPlayerPed::SetWantedLevelNoDrop (( int ))
00536620 No Category CPlayerPed::SetRealMoveAnim ((void))
005371B0 No Category CPlayerPed::ReApplyMoveAnims ((void))
0053A6F0 No Category CGangs::GetGangPedModelOverride ((short))
0053A720 No Category CPopulation::UpdatePedCount (( ePedType,uchar ))
0053A8A0 No Category CPopulation::AddPedInCar (( CVehicle *, int ))
00543500 Render CCoronas::Render
00552500 No Category AsciiToUnicode
005608C0 Render CParticle::Render
00567F20 Render CRubbish::Render
0056C690 Render CShadows::RenderStaticShadows
0056CC40 Render CShadows::RenderStoredShadows
00570BA0 Render C3dMarker::Render
00570DA0 Render C3dMarker::RenderArrow
005719B0 Render CBrightLights::Render((void))
00572660 Render CRegisteredMotionBlurStreak::Render((void))
00572920 Render CMotionBlurStreaks::Render((void))
005729F0 Render CBulletTraces::Render
00574790 Render CSpecialFX::Render
00576690 No Category CSprite::RenderOneXLUSprite ((float,float,float,float,float,uchar,uchar,uchar,short,float,uchar))
005778B0 No Category CSprite::CalcScreenCoors ((RwV3d const &,RwV3d *,float *,float *, bool ))
006453B0 No Category RwFrameForAllObjects
00649BA0 No Category RwRenderStateSet
006857B0 No Category CAnimManager::ms_aAnimAssocDefinitions (void)

Contains some stuff from Squiddy and Modelingman.

CStreaming

Address Function Notes
0040ADF0 SetModelTxdIsDeletable((int)) Sets model's TXD is deletable
0040AEA0 SetModelIsDeletable((int)) Sets model is deletable
0040B5F0 LoadAllRequestedModels((bool)) Loads all requested models
0040E310 RequestModel((int,int)) Requests model

CDarkel

Address Function Notes
00429910 DealWithWeaponChangeAtEndOfFrenzy((void))
00429AF0 QueryModelsKilledByPlayer((int)) Gets number of models killed by player
00429B00 ResetModelsKilledByPlayer((void)) Resets number of models killed by player
00429B60 StartFrenzy((eWeaponType,int,ushort,int,ushort *,int,int,int,bool,bool)) Starts rampage
  • Weapon index number
  • Time in milliseconds
  • Number of targets
  • Target #1 model
  • Pointer to GXT string
  • Target #2 model
  • Target #3 model
  • Target #4 model
  • Has rampage passed message
  • Is headshot rampage
00429DF0 RegisterCarBlownUpByPlayer((CVehicle*))
00429E80 RegisterKillNotByPlayer((CPed*, eWeaponType))
00429E90 RegisterKillByPlayer((CPed*, eWeaponType, bool))
00429F90 ResetOnPlayerDeath((void)) Resets rampage settings on player death or arrest
00429FC0 FrenzyOnGoing((void)) Checks if the rampage status is 1 (rampage is ongoing)
  • Returns true or false
00429FD0 ReadStatus((void)) Reads rampage status
  • Returns rampage status
00429FE0 DrawMessages((void)) Draws messages specific to the rampage, including the timer, start text, and end text
0042A650 Update((void))
0042A7A0 Init((void)) Initialises the rampage status to 0 (rampage is initialised)

CGarage

Address Function Notes
0042E900 CloseThisGarage((void)) Closes the garage
0042E910 OpenThisGarage((void)) Opens the garage
0042E930 MarkThisCarAsCollectedForCraig((int)) Marks the car model as collected for the import garage and rewards the player; has effect for garages that collect cars
  • thiscall on garage object
  • Model index
0042EB50 HasCraigCollectedThisCar((int)) Checks if the car has already been collected for the import garage; has effect for garages that collect cars
  • Returns true or false
  • thiscall on garage object
  • Model index
0042F030 UpdateDoorsHeight((void)) Updates the garage door's height
  • thiscall on garage object
0042F6A0 IsAnyCarBlockingDoor((void)) Checks if any car is blocking the garage door
  • Returns true or false
  • thiscall on garage object
0042FDB0 IsAnyOtherCarTouchingGarage((CVehicle *)) Checks if any cars other than the referenced one is touching the garage
  • Returns true or false
  • thiscall on garage object
  • Pointer to vehicle
00430430 IsEntityEntirelyOutside((CEntity *,float)) Checks if the entity is entirely outside the garage
  • Returns true or false
  • thiscall on garage object
  • Pointer to entity
  • Distance from garage
00430630 IsEntityEntirelyInside3D((CEntity *,float)) Checks if the entity is entirely inside the garage

CGarages

Address Function Notes
0042EC70 IsGarageClosed((short)) Checks if the garage door is closed
0042ECA0 IsGarageOpen((short)) Checks if the garage door is opened
0042ECD0 HasImportExportGarageCollectedThisCar((short,int)) Checks if the import export garage has collected the car
  • Returns true or false
  • Garage index
  • Import list index
0042ED50 HasCarBeenDroppedOffYet((short)) Checks if the garage state is 5 (target car has been dropped off)
  • Returns true or false
  • Garage index
0042ED70 SetTargetCarForMissionGarage((short,CAutomobile *)) Sets the target car for the garage
  • Garage index
  • Pointer to automobile
0042EDE0 TriggerMessage((char *,short,ushort,short)) Displays garage message
  • GXT key
  • Number #1
  • Duration in milliseconds
  • Number #2
004340F0 ChangeGarageType((short,uchar,uint)) Changes the garage type

CCarPathLink

Address Function Notes
00434EB0 OneWayLaneOffset((void))

CPathFind

Address Function Notes
00434F30 Load((uchar *,uint))
00435040 Save((uchar *,uint *))
00435140 TakeWidthIntoAccountForCoors((CPathNode *,CPathNode *,ushort,float *,float *))
004351C0 TakeWidthIntoAccountForWandering((CPathNode *,ushort))
00435280 FindNodeCoorsForScript((int))
004354E0 TestCrossesRoad((CPathNode *,CPathNode *))
004356B0 TestForPedTrafficLight((CPathNode *,CPathNode *))
00435760 SwitchOffNodeAndNeighbours((int,bool))
00435980 SwitchPedRoadsOffInArea((float,float,float,float,float,float,bool))
00435AE0 SwitchRoadsOffInArea((float,float,float,float,float,float,bool))
00435C30 StoreDetachedNodeInfoCar((int,signed char,int,float,float,float,float,signed char,signed char,bool,bool,uchar,bool,bool,uchar,bool))
00435FA0 StoreDetachedNodeInfoPed((int,signed char,int,float,float,float,float,bool,bool,bool,uchar))
004362F0 StoreNodeInfoPed((short,short,signed char,signed char,short,short,short,float,bool,uchar))
004364F0 StoreNodeInfoCar((short,short,signed char,signed char,short,short,short,float,signed char,signed char,bool,bool,uchar,bool,bool,uchar))
004366E0 AllocatePathFindInfoMem((short))
00436870 FindNodeOrientationForCarPlacement((uint))
00436980 FindNodePairClosestToCoors((CVector,uchar,int *,int *,float *,float,float,bool,bool,bool))
00436E40 FindNodeClosestToCoorsFavourDirection((CVector,uchar,float,float))
00437070 FindNthNodeClosestToCoors((CVector,uchar,float,bool,bool,int,bool))
00437150 FindNodeClosestToCoors((CVector,uchar,float,bool,bool,bool,bool))
00437330 AddNodeToList((CPathNode *,int))
004375C0 RemoveNodeFromList((CPathNode *))
004377F0 CalcRoadDensity((float,float))
00437A40 TestCoorsCloseness((CVector,uchar,CVector))
00437B10 GeneratePedCreationCoors((float,float,float,float,float,float,CVector *,int *,int *,float *,CMatrix *))
004382B0 GenerateCarCreationCoors((float,float,float,float,float,float,bool,CVector *,int *,int *,float *,bool))
004386D0 FindNextNodeWandering((uchar,CVector,CPathNode **,CPathNode**,uchar,uchar *))
00438C30 CountFloodFillGroups((uchar))
00438F90 RemoveBadStartNode((CVector,CPathNode **,short*))
00439070 DoPathSearch((uchar,CVector,int,CVector,CPathNode **,short*,short,CVehicle *,float *,float,int))
00439540 PreparePathDataForType((uchar,CTempNode *,CPathInfoForObject *,float,CPathInfoForObject *,int))
0043BB40 PreparePathData((void))
0043C150 RegisterMapObject((CTreadable *))
0043C170 Init((void))

CPathInfoForObject

Address Function Notes
0043C060 SwapConnectionsToBeRightWayRound((void))

CRestart

Address Function Notes
004421D0 LoadAllRestartPoints((uchar *,uint)) Loads data from block 10 of the save
004425B0 SaveAllRestartPoints((uchar *,uint *)) Saves data to block 10 of the save
004429D0 CancelOverrideRestart((void)) Cancels the override restart
004429E0 OverrideNextRestart((CVector const &,float)) Overrides the next restart
  • Coordinates point
  • Z-angle
00442A10 FindClosestPoliceRestartPoint((CVector const &,CVector *,float *))
00442CD0 FindClosestHospitalRestartPoint((CVector const &,CVector *,float *))
00442FC0 AddPoliceRestartPoint((CVector const &,float)) Adds a police restart point
  • Coordinates point
  • Z-angle
00443010 AddHospitalRestartPoint((CVector const &,float)) Adds a hospital restart point
  • Coordinates point
  • Z-angle
00443060 Initialise((void))

CRunningScript

Address Function Notes
00444BE0 ProcessCommands200To299((int)) Processes commands between 00D6 and 012A
00446390 ProcessCommands100To199((int)) Processes commands between 0064 and 00C4
0044B400 ProcessCommands0To99((int)) Processes commands between 0000 and 0063
0044FBE0 ProcessOneCommand((void)) Processes a command, represented by opcodes
0044FD70 Process((void))
00450E50 StoreParameters((uint *,short)) Stores parameters
  • thiscall on script object
  • Current instruction pointer
  • Number of parameters
00451010 CollectParameters((uint *,short)) Collects parameters
  • thiscall on script object
  • Current instruction pointer
  • Number of parameters
00451F90 ProcessCommands400To499((int)) Processes commands between 0190 and 01F3
00453670 ProcessCommands300To399((int)) Processes commands between 0137 and 018F
00455030 ProcessCommands700To799((int)) Processes commands between 02BF and 031F
00456E20 ProcessCommands600To699((int)) Processes commands between 0291 and 02B8
00457580 ProcessCommands500To599((int)) Processes commands between 01F4 and 0256
00458EC0 ProcessCommands900To999((int)) Processes commands between 0384 and 03E7
0045B220 ProcessCommands800To899((int)) Processes commands between 0320 and 0383
00460D00 DoDeatharrestCheck((void))
00463F00 UpdateCompareFlag((uchar)) Updates the compare flag
  • thiscall on script object
  • 0 = flag set to false, 1 = flag set to true
00606730 ProcessCommands2000To2099((int)) Processes commands between 044D and 04AF
006084C0 ProcessCommands1000To1099((int)) Processes commands between 03EA and 044B
0062E940 ProcessCommands4000To4099((int)) Processes commands between 0514 and 0574
00630650 ProcessCommands3000To3099((int)) Processes commands between 04B0 and 0512
00637600 ProcessCommands5000To5099((int)) Processes commands between 0578 and 05A8

CStuckCarCheck

Address Function Notes
00451110 HasCarBeenStuckForAWhile((int)) Checks if the car has been stuck for a while
00451150 RemoveCarFromCheck((int)) Removes the car from the stuck car check
004511B0 AddCarToCheck((int,float,uint)) Adds car to stuck car check
00451230 Process((void)) Processes stuck car check

CUpsideDownCarCheck

Address Function Notes
00451350 HasCarBeenUpsideDownForAWhile((int)) Checks if the car has been upside down for a while
00451390 RemoveCarFromCheck((int)) Removes car from upside down car check
004513C0 AddCarToCheck((int)) Adds car to upside down car check
004513F0 UpdateTimers((void)) Updates upside down car check timers

CMissionCleanup

Address Function Notes
00451550 Process((void)) Processes mission cleanup

CTheScripts

Address Function Notes
0045ED20 IsVehicleStopped((CVehicle *)) Checks if the vehicle is stopped
  • Returns true or false
  • Pointer to vehicle
0045ED50 IsPlayerStopped((CPlayerInfo *)) Checks if the player is stopped
  • Returns true or false
  • Pointer to player info
0045F080 HighlightImportantArea((uint,float,float,float,float,float)) Marks an area with a marker on the ground
  • Pointer to script object
  • X1-coordinate
  • Y1-coordinate
  • X2-coordinate
  • Y2-coordinate
  • (Z1-coordinate + Z2-coordinate) / 2.0; or -100.0 for ground z

CCamera

Address Function Notes
0046FC1C DrawBordersForWideScreen((void)) Draws widescreen borders
0046FF21 CamShake((float,float,float,float)) Shakes the camera with point
  • thiscall on camera object
  • Intensity * 0.001
  • X-coordinate
  • Y-coordinate
  • Z-coordinate
0046FBCB Fade((float,short)) Do fade
  • thiscall on camera object
  • Duration in seconds
  • Fade stage
0046BA35 SetFadeColour((uchar,uchar,uchar)) Sets the fading color
  • thiscall on camera object
  • Red
  • Green
  • Blue
0046F777 GetFading((void)) Gets the fading status
  • thiscall on camera object
  • Returns byte value

CFireManager

Address Function Notes
0048E130 RemoveAllScriptFires((void)) Removes all script fires
0048E170 RemoveScriptFire((short)) Removes script fire
0048E190 IsScriptFireExtinguished((short)) Checks if the script fire is extinguished
0048E1B0 StartScriptFire((CVector const &,CEntity *,float,uchar)) Starts script fire (02CF, 0325, 0326)
0048F170 FindNearestFire((CVector,float *))

CFire

Address Function Notes
0048E5D0 Extinguish((void))

CPhysical

Address Function Notes
004B9010 GetHasCollidedWith((CEntity *)) Checks if the entity is colliding with another entity
  • Returns true or false
  • thiscall on entity object
  • Colliding entity
004BACC0 ApplyTurnForce((float,float,float,float,float,float))
004BAE90 AddToMovingList((void))
004BB630 ~CPhysical((void))
004BB650 CPhysical((void))

CRadar

Address Function Notes
004C3780 SetBlipSprite((int,int)) Sets the sprite of the blip
004C3840 ChangeBlipScale((int,int)) Changes the scale of the blip
  • Blip index
  • Scale
004C3B40 SetEntityBlip((eBlipType,int,uint,eBlipDisplay)) Sets an entity blip
004C3C00 SetShortRangeCoordBlip((eBlipType,CVector,uint,eBlipDisplay)) Sets a short range coord blip
004C3A70 ClearBlipForEntity((eBlipType,int))

CStats

Address Function Notes
004CDAC9 CheckPointReachedUnsuccessfully((void))
004CDAD1 CheckPointReachedSuccessfully((void))
004CDAE4 LongestTimeInBloodRing((int)) Sets longest time in Blood Ring
004CDAF6 AddNumBloodRingKills((int)) Adds Blood Ring kills
004CDB01 AddPropertyAsOwned((int)) Sets property as owned
004CDB1C NumOfIceCreamSold((int)) Adds ice cream sold
004CDB2D NumOfPizzasDelivered((int)) Adds pizzas delivered
004CDB3E NumOfAssassinations((int)) Adds number of assassinations
004CDB4F NumOfStoresKnockedOff((int)) Adds stores knocked off
004CDB60 MoneySpentOnFashion((int)) Adds money spent on clothes
004CDB71 MoneySpentOnProperty((int)) Adds money spent on property
004CDB82 MoneySpentOnWeapons((int)) Adds money spent on weapons
004CDB93 SetTotalNumberMissions((int)) Sets total number of missions
004CDB9D SetTotalNumberKillFrenzies((int)) Sets total number of kill frenzies
004CDBA7 AnotherKillFrenzyPassed((void)) Registers kill frenzy passed
004CDBAE Sets media attention level
004CDDC5 Sets criminal ranking level
004CE331 RegisterLevelFireMission((int)) Registers fire level
004CE348 RegisterLevelAmbulanceMission((int)) Registers ambulance level
004CE35F RegisterLevelVigilanteMission((int)) Registers vigilante level
004CE376 AnotherFireExtinguished((void)) Registers fire extinguished
004CE37D AnotherCriminalCaught((void)) Registers criminal caught
004CE384 AnotherLifeSavedWithAmbulance((void)) Registers life saved
004CE38B GetFavoriteRadioStationList((int)) Gets listening time of radio station
004CE397 RegisterBestPosition((int, int)) Registers best Hotring position
004CE3B4 RegisterHighestScore((int,int)) Registers highest score
004CE3D1 RegisterFastestTime((int,int)) Registers fastest time
004CE3FB Init((void))

CWanted

Address Function Notes
004D1E20 AreArmyRequired((void)) Checks if army are required
  • Returns true or false
004D1E40 AreFbiRequired((void)) Checks if FBI are required
  • Returns true or false
004D1E60 AreSwatRequired((void)) Checks if SWAT are required
  • Returns true or false
004D1E90 SetMaximumWantedLevel((int)) Sets the maximum wanted level

CWorld

Address Function Notes
004D53A0 FindGroundZFor3DCoord((float,float,float,bool *)) Finds the ground z for the 3d coordinates
004D5540 FindGroundZForCoord((float,float)) Finds the ground z for the 2d coordinates
  • Returns z-coordinate
  • X-coordinate
  • Y-coordinate
004D6370 FindObjectsKindaColliding((CVector const &,float,bool,short *,short,CEntity **,bool,bool,bool,bool,bool))
004D8B00 ProcessVerticalLine((CVector const &,float,CColPoint &,CEntity *&,bool,bool,bool,bool,bool,bool,CStoredCollPoly *))
004DB310 Remove((CEntity *))
004DB3F0 Add((CEntity *))

CMatrix

Address Function Notes
004DF240 SetRotate((float, float, float))
004DF3B0 SetRotateZ((float))
004DF450 SetRotateY((float))
004DF4F0 SetRotateX((float))
004DF590 SetRotateZOnly((float))
004DF780 ResetOrientation((void))
004DF8F0 UpdateRW((void))
004DFAE0 ~CMatrix((void))
004DFB00 CMatrix((RwMatrixTag *, bool))
004DFF20 operator*((CMatrix const&,CVector const&))

CPed

Address Function Notes
004F17D0 RestoreHeadingRate((void))
004F18A0 Wait((void))
004F28A0 SetWaitState((eWaitState,void *))
004F4930 IsPlayer(const((void))
004F4950 CheckForExplosions((CVector2D &))
004F65C0 SetDie((AnimationId,float,float))
004F6A20 SetEvasiveDive((CPhysical *,uchar))
004FF780 SetAmmo((eWeaponType,uint)) Sets the ped's weapon ammo
004FF840 GrantAmmo((eWeaponType,uint)) Adds ammo to the ped's weapon
00501950 IsPedInControl((void)) Checks if the ped is in control
  • Returns true or false
  • thiscall on ped object
0050B4A0 ClearAimFlag((void))
0050B510 SetAimFlag((CEntity *))
0050B5B0 SetAimFlag((float))
0050B700 MoveHeadToLook((void))
0050B9C0 ClearLookFlag((void))
0050BB70 SetLookFlag((CEntity *,bool))
0050BE00 ScanForThreats((void))
0050C600 RestorePreviousState((void))
0050CC40 SetStoredState((void))
0050CCF0 RestartNonPartialAnims((void))
0050CD20 StopNonPartialAnims((void))
0050CD50 SetMoveAnim((void))
0050D110 SetMoveState((eMoveState))
0050D120 SortPeds((CPed **,int,int))
0050D360 OurPedCanSeeThisOne((CEntity *))
0050D4B0 BuildPedLists((void))
0050D8E0 SetPedStats((ePedStats))
0050D900 SetModelIndex((uint))
0050D9F0 Initialise((void))
0050DA70 ~CPed((void))
0050DC20 CPed((uint))
005155E0 SetAnimOffsetForEnterOrExitVehicle((void))
005164D0 GetPositionToOpenCarDoor((CVehicle *,uint))
005179D0 QuitEnteringCar((void))
00517BA0 EnterCar((void))
00518AD0 LineUpPedWithCar((uint))
00521720 ClearObjective((void))
00527570 LoadFightData((void))
005C84D0 IsPedDoingDriveByShooting((void))

CRGBA

Address Function Notes
00541570 CRGBA((uchar,uchar,uchar,uchar))

CFont

Address Function Notes
0054FF20 SetDropShadowPosition((short))
0054FF30 SetDropColor((CRGBA &))
0054FFC0 SetAlphaFade((float))
0054FFD0 SetRightJustifyWrap((float))
0054FFE0 SetFontStyle((short))
00550020 SetPropOn((void)) Sets proportional on
00550030 SetPropOff((void)) Sets proportional off
00550040 SetRightJustifyOff((void)) Sets right justify off
00550060 SetRightJustifyOn((void)) Sets right justify on
00550080 SetBackGroundOnlyTextOff((void))
00550090 SetBackGroundOnlyTextOn((void))
005500A0 SetBackgroundColor((CRGBA &))
005500D0 SetBackgroundOff((void)) Sets background off
005500E0 SetBackgroundOn((void)) Sets background on
005500F0 SetCentreSize((float))
00550100 SetWrapx((float)) Sets wrap x
00550110 SetCentreOff((void)) Sets center off
00550120 SetCentreOn((void)) Sets center on
00550140 SetJustifyOff((void))
00550150 SetJustifyOn((void))
00550170 SetColor((CRGBA &)) Sets color
00550200 SetRotation((float))
00550210 SetRotationOffset((float,float))
00550230 SetScale((float,float))
00550260 RemoveTokens((ushort *))
005502D0 ParseToken((ushort *))
00550510 ParseToken((ushort *,CRGBA *,bool *,bool *))
00550650 GetTextLength((uint *,bool))
00551040 PrintString((float,float,ushort *))
00551620 PrintSomething((float,float,ushort *))

CHud

Address Function Notes
0055BFC0 SetHelpMessage((ushort *,bool,int)) Sets up a help message
  • Pointer to GXT string
  • Is duration short
  • Is permanent
00557320 Draw((void))

CWaterCannons

Address Function Notes
0057B0E0 Render((void))
0057B120 Update((void))

CWeather

Address Function Notes
0057C900 AddRain((void))
0057D540 ReleaseWeather((void)) Releases weather
0057D550 ForceWeatherNow((short)) Forces weather now
0057D570 ForceWeather((short)) Forces weather
0057D580 Update((void))
0057E040 Init((void))

CCullZones

Address Function Notes
0057E0C0 PlayerNoRain((void)) Checks if the player is in cull zone type 8
0057E0E0 CamNoRain((void)) Checks if the camera is in cull zone type 8
0057E100 WaterFudge((void)) Checks if the camera is in cull zone type 1024
0057E120 InRoomForAudio((void)) Checks if the camera is in cull zone type 512
0057E140 PoliceAbandonCars((void)) Checks if the player is in cull zone type 256
0057E160 NoPolice((void)) Checks if the player is in cull zone type 16
0057E180 Cam1stPersonForPlayer((void)) Checks if the player is in cull zone type 4
0057E1A0 CamStairsForPlayer((void)) Checks if the player is in cull zone type 2
0057E1C0 CamCloseInForPlayer((void)) Checks if the player is in cull zone type 1
0057E330 AddCullZone((CVector const &,float,float,float,float,float,float,ushort,short)) Adds CULL entries into the game

CTxdStore

Address Function Notes
00580990 GetNumRefs((int))
005809D0 RemoveRefWithoutDelete((int))
00580A10 RemoveRef((int))
00580A60 AddRef((int))
00580AA0 PopCurrentTxd((void))
00580AC0 PushCurrentTxd((void))
00580AD0 SetCurrentTxd((int))
00580B60 Create((int))
00580BA0 FinishLoadTxd((int,RwStream *))
00580BF0 StartLoadTxd((int,RwStream *))
00580C60 LoadTxd((int,RwStream *))
00580CD0 LoadTxd((int,char const *))
00580D70 FindTxdSlot((char const *))
00580E50 GetTxdName((int))
00580F00 AddTxdSlot((char const *))
00581010 Initialise((void))

CVisibilityPlugins

Address Function Notes
00581310 RenderFadingEntities((void))
00581360 RenderFadingEntities((CLinkList_CVisibilityPlugins_AlphaObjectInfo const &))
00581410 RenderAlphaAtomics((void))
00581440 InsertEntityIntoSortedList((CEntity *,float))
005814C0 InitAlphaEntityList((void))
005814E0 InitAlphaAtomicList((void))
005814F0 GetClumpAlpha((RpClump *))
00581500 SetClumpAlpha((RpClump *,int))
00581520 SetClumpModelInfo((RpClump *,CClumpModelInfo *))
00581590 VehicleVisibilityCB_BigVehicle((RpClump *))
00581610 VehicleVisibilityCB((RpClump *))
00581700 MloVisibilityCB((RpClump *))
00581800 DefaultVisibilityCB((RpClump *))
00581810 GetFrameHierarchyId((RwFrame *))
00581820 SetFrameHierarchyId((RwFrame *,int))
00581840 SetRenderWareCamera((RwCamera *))
00581940 SetAtomicRenderCallback(RpAtomic *,RpAtomic *(*)((RpAtomic *)))
00581A00 RenderPedCB((RpAtomic *))
00581AE0 RenderPlayerWithSkinCB((RpAtomic *))
00581E50 RenderVehicleLowDetailCB_BigVehicle((RpAtomic *))
00581F00 RenderVehicleReallyLowDetailCB_BigVehicle((RpAtomic *))
00582160 RenderVehicleHiDetailAlphaCB((RpAtomic *))
005822B0 RenderVehicleHiDetailCB((RpAtomic *))
005823A0 GetDotProductWithCameraVector((RwMatrix *,RwMatrix *,uint))
005824E0 RenderVehicleReallyLowDetailCB((RpAtomic *))
00582560 RenderFadingAtomic((RpAtomic *,float))
005826B0 RenderWheelAtomicCB((RpAtomic *))
00582720 ClearAtomicFlag((RpAtomic *,int))
005827F0 GetAtomicId((RpAtomic *))
00582800 ClearAtomicFlag((RpAtomic *,int))
00582820 SetAtomicFlag((RpAtomic *,int))
00582930 PluginAttach((void))
005829C0 ClumpDestructor((void *,int,int))
005829D0 ClumpCopyConstructor((void *,void const *,int,int))
005829F0 ClumpConstructor((void *,int,int))
00582A20 FrameDestructor((void *,int,int))
00582A30 FrameCopyConstructor((void *,void const *,int,int))
00582A50 FrameConstructor((void *,int,int))
00582A70 AtomicDestructor((void *,int,int))
00582A80 AtomicCopyConstructor((void *,void const *,int,int))
00582AA0 AtomicConstructor((void *,int,int))

CMessages

Address Function Notes
00582C70 ClearAllMessagesDisplayedByGame((void))
00582CF0 ClearThisBigPrint((ushort *))
00582FA0 ClearThisPrint((ushort *))
00583350 AddBigMessageWithNumber((ushort *,uint,ushort,int,int,int,int,int,int))
00583440 AddMessageJumpQWithNumber((ushort *,uint,ushort,int,int,int,int,int,int))
00583560 AddMessageWithNumber((ushort *,uint,ushort,int,int,int,int,int,int))
00583AF0 InsertStringInString((ushort *,ushort *))
00583C80 InsertNumberInString((ushort *,int,int,int,int,int,int,ushort *)) Inserts up to six numbers into a GXT string containing the token ~1~
  • Pointer to source GXT string
  • Number #1
  • Number #2
  • Number #3
  • Number #4
  • Number #5
  • Number #6
  • Pointer to destination GXT string
00583DE0 AddToPreviousBriefArray((ushort *,int,int,int,int,int,int,ushort *))
00583F40 AddBigMessageQ((ushort *,uint,ushort)) Prints a low-priority big message
00584050 AddBigMessage((ushort *,uint,ushort)) Prints a high-priority big message
005841E0 ClearMessages((void))
00584300 AddMessageJumpQ((ushort *,uint,ushort))
00584410 AddMessage((ushort *,uint,ushort))
005849C0 Init((void))

CPager

Address Function Notes
00584C40 Process((void))
00584DB0 Init((void))

CText

Address Function Notes
00584F30 Get((char const *))
005850B0 UnloadMissionText((void))
00585150 LoadMissionText((char const *))
005854F0 Load((void))

CKeyArray

Address Function Notes
00585A80 BinarySearch((char const *,CKeyEntry *,short,short))

CAutomobile

Address Function Notes
00588530 Fix((void)) Completely fixes the car in spray shops. See this for a practical usage.
00588A30 RemoveRefsToVehicle((CEntity *))
00588A60 BlowUpCar((CEntity *))
00588DE0 ProcessControlInputs((uchar))
005894E0 ProcessEntityCollision((CEntity *,CColPoint *))
00589790 Render((void))
00589AD0 PreRender((void))
00591B90 AddWheelDirtAndWater((CColPoint &,uint))
005920A0 AddDamagedVehicleParticles((void))
00592BA0 RemoveBonnetInPedCollision((void))
00592ED0 Teleport((CVector))
00593030 ProcessControl((void))
00599B30 ProcessBuoyancy((void))
0059AAA0 SpawnFlyingComponent((int,uint))
0059B550 VehicleDamage((float,bool))
0059C480 dmgDrawCarCollidingParticles((CVector const &,float))
0059C7E0 HasNoRoof((void))
0059C830 IsDoorMissing((eDoors))
0059C860 IsDoorClosed((eDoors))
0059C890 IsDoorFullyOpen((eDoors))
0059C8D0 ProcessOpenDoor((uint,uint,float))
0059CF50 OpenDoor((int,eDoors,float))
0059D100 SetComponentRotation((int,CVector))
0059D1D0 IsComponentPresent((int))
0059D1F0 GetComponentWorldPosition((int,CVector &))
0059D260 HydraulicControl((void))
0059E590 SetModelIndex((uint))
0059E600 ~CAutomobile((void))
0059E620 CAutomobile((int,uchar))

CBoat

Address Function Notes
0059FE90 ProcessControl((void))
005A6470 CBoat((int,uchar))

CTheCarGenerators

Address Function Notes
005A6AA0 SaveAllCarGenerators((uchar *,uint *)) Saves data to block 14 of the save

CCranes

Address Function Notes
005A7680 Load((uchar *,uint)) Loads data from block 7 of the save
005A78B0 Save((uchar *,uint *)) Saves data to block 7 of the save
005A7A80 IsThisCarBeingTargettedByAnyCrane((CVehicle *))
005A7AB0 IsThisCarBeingCarriedByAnyCrane((CVehicle *))
005A7EF0 RegisterCarForMilitaryCrane((uint)) Marks the car model as collected for the military crane
  • Model index
005A7F90 DoesMilitaryCraneHaveThisOneAlready((uint)) Checks if the military crane has already collected the car model
  • Returns true or false
  • Model index
005A92E0 UpdateCranes((void))
005A93C0 AddThisOneCrane((CEntity *)) Makes the building a crane
  • Pointer to building
005A94B0 InitCranes((void)) Looks for buildings to add as cranes and initialises crane variables

CCrane

Address Function Notes
005A7B00 SetHookMatrix((void))
005A7CA0 GoTowardsTarget((float,float,float,float))
005A8040 DoesCranePickUpThisCarType((uint)) Checks if the crane can pick up the car model
  • Returns true or false
  • thiscall on crane object
  • Model index
005A80D0 FindCarInSectorList((CPtrList *))
005A8310 RotateCarriedCarProperly((void))
005A8460 Update((void))

CDamageManager

Address Function Notes
005A9600 FuckCarCompletely((void))
005A9650 ApplyDamage((tComponent,float,float))
005A97E0 GetEngineStatus((void))
005A97F0 SetEngineStatus((uint))
005A9810 GetDoorStatus((int))
005A9820 SetDoorStatus((int,uint))
005A9830 GetWheelStatus((int))
005A9840 SetWheelStatus((int,uint))
005A9850 GetPanelStatus((int))
005A9870 GetLightStatus((eLights))
005A9890 ResetDamageStatus((void))
005A98D0 GetComponentGroup((tComponent,tComponentGroup *,uchar *))

CDoor

Address Function Notes
005A9A10 IsClosed((void))
005A9A70 RetAngleWhenOpen((void))
005A9AB0 RetAngleWhenClosed((void))
005A9AF0 GetAngleOpenRatio((void))
005A9B50 Open((float))

cBuoyancy

Address Function Notes
005A9F20 ProcessBuoyancy((CPhysical *,float,CVector *,CVector *,bool))
005AA890 PreCalcSetup((CPhysical *,float))
005AAC90 ProcessBuoyancy((CPhysical *,float,CVector *,CVector *))

cHandlingDataMgr

Address Function Notes
005AAE20 LoadHandlingData((void))
005ABA10 Initialise((void))
005ABAA0 ConvertDataToGameUnits((tHandlingData *))
005ABCC0 GetHandlingId((char const *))
005ABD30 FindExactWord((char *,char *,int,int))

CHeli

Address Function Notes
005AC1E0 SpawnFlyingComponent((int))
005AC500 SpecialHeliPreRender((void))
005AC50E DrawCoronas((CEntity*))
005AC6C0 TestBulletCollision((CVector *,CVector *,CVector *))
005AC9A0 TestRocketCollision((CVector *))
005ACAA0 ~CHeli((void))
005ACB30 GenerateHeli((bool))
005ACDA0 UpdateHelis((void))
005AF2E0 PreRenderAlways((void))
005AF7F0 CHeli((int,uchar))

CTrain

Address Function Notes
005AFDC0 ProcessControl((void))
005B2AD0 DeleteRwObject((void))
005B2B20 SetModelIndex((uint))

CPlane

Address Function Notes
005B21E0 InitPlanes((void))

cTransmission

Address Function Notes
005B3120 InitGearRatios((void))

CVehicle

Address Function Notes
005B7910 CarHasRoof((void))
005B8460 CanPedOpenLocks((CPed const *))
005B84B0 IsOnItsSide((void))
005B84F0 IsUpsideDown((void))
005B8520 UsesSiren((uint))
005B8700 SetupPassenger((int))
005B8870 SetUpDriver((void))
005B8920 RemoveDriver((void))
005B89F0 SetDriver((CPed *))
005B8CE0 RemovePassenger((CPed *))
005B8D50 AddPassenger((CPed *,uchar))
005B8E60 AddPassenger((CPed *))
005B8F50 ProcessDelayedExplosion((void))
005B9020 InflictDamage((CEntity *,eWeaponType,float))
005BA070 ProcessWheel((CVector &,CVector &,CVector &,CVector &,int,float,float,float,char,float *,tWheelState *))
005BA900 ProcessWheelRotation((tWheelState,CVector const &,CVector const &,float))
005BA960 CanBeDeleted((void))
005BAA40 SetModelIndex((uint))
005BAAE0 __dl((void *))
005BAB00 __nw((uint,int))
005BAB20 __nw((uint))
005BAB30 ~CVehicle((void))
005BAC10 CVehicle((uchar))
005C8E40 DoFixedMachineGuns((void))

CPool<CVehicle, CAutomobile>

Address Function Notes
005BB440 Delete((CVehicle *))
005BB470 New((int))
005BB490 New((void))

CWaterLevel

Address Function Notes
005C2BE0 GetWaterLevelNoWaves((float,float,float,float *))
005C2C80 GetWaterLevel((float,float,float,float *,bool))
005C2DE0 CreateWavyAtomic((void))
005C3940 Initialise((char *))

CBulletInfo

Address Function Notes
005C3B20 TestForSniperBullet((float,float,float,float,float,float))
005C3DE0 Update((void))
005C47C0 AddBullet((CEntity *,eWeaponType,CVector,CVector))
005C48A0 Shutdown((void))
005C48C0 Initialise((void))

CExplosion

Address Function Notes
005C4BA0 Update((void))
005C5720 AddExplosion((CEntity *,CEntity *,eExplosionType,CVector const &,uint))
005C6820 Shutdown((void))
005C6900 Initialise((void))

CProjectileInfo

Address Function Notes
005C69D0 RemoveAllProjectiles((void))
005C6A20 Update((void))
005C7C10 Shutdown((void))
005C7C30 Initialise((void))

CShotInfo

Address Function Notes
005C7E60 Update((void))
005C8390 Shutdown((void))
005C83B0 Initialise((void))

CWeapon

Address Function Notes
005C8AB0 HasWeaponAmmoToBeUsed((void))
005C8AE0 BlowUpExplosiveThings((CEntity *))
005C8C30 MakePedsJumpAtShot((CPhysical *,CVector *,CVector *))
005C9B50 IsType2Handed((void))
005C9B90 IsTypeMelee((void))
005CA0B0 Update((int))
005CA3C0 Reload((void))
005CA400 DoDriveByAutoAiming((CEntity *, CVector *, CVector *))
005CA8B0 DoTankDoomAiming((CEntity *, CEntity *, CVector *, CVector *))
005CB0A0 FireInstantHitFromCar((CAutomobile *,bool))
005CBFF0 FireM16_1stPerson((CEntity *))
005CC730 FireSniper((CEntity *))
005CCF90 FireProjectile((CEntity *, CVector *,float))
005CD340 FireShotgun((CEntity *,CVector *))
005CEE60 DoBulletImpact((CEntity *, CEntity *, CVector *, CVector *, CColPoint *,CVector2D))
005D0560 FireHeliGun((CEntity *, CVector *, CVector *,float))
005D1140 FireInstantHit((CEntity *,CVector *))
005D2CE0 FireMelee((CEntity *,CVector &))
005D44E0 FireFromCar((CAutomobile *,bool))
005D45E0 Fire((CEntity *,CVector *))
005D4C90 Initialise((eWeaponType,int))
005D4DB0 UpdateWeapons((void))
005D4DD0 ShutdownWeapons((void))
005D4DF0 InitialiseWeapons((void))
005D4E20 Initialise((eWeaponType,int))

CWeaponEffects

Address Function Notes
005D4E90 Render((void))
005D5050 ClearCrossHair((void))

CWeaponInfo

Address Function Notes
005D5170 GetFireType
005D5250 LoadWeaponData((void))
005D5710 GetWeaponInfo((eWeaponType))
005D5730 Shutdown((void))
005D5750 Initialise((void))

cAudioManager

Address Function Notes
005DA4C0 ReportCollision((CEntity *,CEntity *,uchar,uchar,float,float))
005F80C0 DestroyAllGameCreatedEntities((void))
005F81F0 ResetTimers((uint))
005F8330 SetMusicFadeVol((uchar))
005F8350 SetEffectsFadeVol((uchar))
005F8370 SetMusicMasterVolume((uchar))
005F8390 SetEffectsMasterVolume((uchar))
005F83B0 PlayOneShot((int,ushort,float))
005F85E0 SetEntityStatus((int,uchar))
005F8620 DestroyEntity((int))
005F86E0 CreateEntity((eAudioType,void *))
005F87D0 Service((void))
005F8850 Terminate((void))
005F89D0 Initialise((void))
005FCEC0 PlaySuspectLastSeen((float,float,float))
005FD3C0 ReportCrime((eCrimeType,CVector const &))
005FDB60 SetupCrimeReport((void))

cMusicManager

Address Function Notes
005EB600 SetRadioChannelByScript((uchar,int))
005F9EE0 DisplayRadioStationName((void))
005FA570 PlayAnnouncement((uchar))
005FA590 StopFrontEndTrack((void))
005FA5B0 PlayFrontEndTrack((uchar,uchar))
005FA600 StopCutSceneMusic((void))
005FA630 PlayPreloadedCutSceneMusic((void))
005FA660 PreloadCutSceneMusic((uchar))
005FC540 ChangeMusicMode((uchar))

cAudioScriptObject

Address Function Notes
005F9350 SaveAllAudioScriptObjects((uchar *,uint *)) Save data to block 16 of save

cDMAudio

Address Function Notes
005F9650 SetRadioChannel((uchar,int))
005F9850 StopCutSceneMusic((void))
005F9870 PlayPreloadedCutSceneMusic((void))
005F9890 PreloadCutSceneMusic((uchar))
005F98B0 ChangeMusicMode((uchar))
005F98D0 ResetTimers((uint))
005F98F0 StopFrontEndTrack((void))
005F9910 PlayFrontEndTrack((uchar,uchar))
005F9940 PlayRadioAnnouncement((uchar)) Plays radio announcement
005F9960 PlayFrontEndSound((ushort,uint))
005F99A0 ReportCollision((CEntity *,CEntity *,uchar,uchar,float,float))
005F99E0 PlaySuspectLastSeen((float,float,float))
005F9A10 CreateOneShotScriptObject((cAudioScriptObject *))
005F9A80 CreateLoopingScriptObject((cAudioScriptObject *))
005F9AC0 ReportCrime((eCrimeType,CVector const &))
005F9CC0 SetMusicFadeVol((uchar))
005F9CF0 SetEffectsFadeVol((uchar))
005F9D20 SetMusicMasterVolume((uchar))
005F9D50 SetEffectsMasterVolume((uchar))
005F9D80 DestroyAllGameCreatedEntities((void))
005F9DA0 PlayOneShot((int,ushort,float))
005F9DD0 SetEntityStatus((int,uchar))
005F9E00 DestroyEntity((int))
005F9E20 CreateEntity((eAudioType,void *))
005F9E50 Service((void))
005F9E70 Terminate((void))
005F9E90 Initialise((void))

External links