Native Data PLG (RW Section)
Revision as of 20:39, 4 August 2012 by Xepomaht007 (talk | contribs) (Created page with "{{RW Section|Native Data PLG|0x510}} == Structure == ('''Section Header''') 4 bytes - int - 5 4 bytes - hex - VertexOffset 2 bytes - int - Vertex...")
| {{{NAME}}} | |
|---|---|
| RenderWare Stream Section | |
| Vendor | {{{VENDORNAME}}} |
| Module | {{{MODULENAME}}} |
| Module ID | 0x{{{MODULEID}}}
|
| Identifier | 0x{{{IDENTIFIER}}}
|
| Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: None | |
| Extensions: None | |
| File Format | |
Structure
(Section Header)
4 bytes - int - 5
4 bytes - hex - VertexOffset
2 bytes - int - VertexUnknow
2 bytes - int - MaterialCount
4 bytes - int - 6
4 bytes - int - VertexCount
4 bytes - int - 32
4 bytes - hex - 0x164314
(Material Header)
4 bytes - int - 0
4 bytes - int - unknow1
4 bytes - int - unknow2
(Material tristrips info)
{ARRAY OF SIZE: MaterialCount*24 bytes}
4 bytes - int - MaterialCount.VertexCountStart
4 bytes - int - MaterialCount.VertexCountEnd
4 bytes - int - MaterialCount.TristripsCount
4 bytes - int - MaterialCount.UnknowCount
4 bytes - hex - Unknow3 (in fist = 0x17AB78)
4 bytes - hex - 0x19ED91
{END ARRAY}
(????????????)
{ARRAY OF SIZE: 16 - (12+MaterialCount*24 bytes) mod 16}
4 bytes - hex - 0xFFFFFFFF
{END ARRAY}
(Tristrips)
{ARRAY OF SIZE: MaterialCount.TristripsCount*2 bytes}
2 bytes - int - Vertex
{END ARRAY}
(????????????)
{ARRAY OF SIZE: unknow}
4 bytes - hex - 0xFFFFFFFF
{END ARRAY}
(Verticles)
{ARRAY OF SIZE: Vertex Count*(24 or 32) bytes}
4 bytes - float - Coordinate X
4 bytes - float - Coordinate Y
4 bytes - float - Coordinate Z
1 byte - int - Color R
1 byte - int - Color G
1 byte - int - Color B
1 byte - int - Color Alpha
4 bytes - float - U
4 bytes - float - V
{IF Textured_2=1 in flags THEN}
4 bytes - float - U
4 bytes - float - V
{END IF}
{END ARRAY}
(????????????)
{ARRAY OF SIZE: unknow}
4 bytes - hex - 0xFFFFFFFF
{END ARRAY}
(Normals)
{IF Normals=1 in Flags THEN}
{ARRAY OF SIZE: Vertex Count*12 bytes}
4 bytes - float - Coordinate X
4 bytes - float - Coordinate Y
4 bytes - float - Coordinate Z
{END ARRAY}
{END IF}
(????????????)
{ARRAY OF SIZE: unknow}
4 bytes - hex - 0xFFFFFFFF
{END ARRAY}