Difference between revisions of "List of opcodes"

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Line 1: Line 1:
 
This is a list of all opcodes, including nops and unsupported ones, in [[GTA III]], [[Vice City]], and [[San Andreas]]. Brief descriptions and notes are added to the list for quick and easy access to information.
 
This is a list of all opcodes, including nops and unsupported ones, in [[GTA III]], [[Vice City]], and [[San Andreas]]. Brief descriptions and notes are added to the list for quick and easy access to information.
 +
 
{| {{prettytable}} class="sortable"
 
{| {{prettytable}} class="sortable"
 
! width="30px" |Opcode
 
! width="30px" |Opcode
Line 16: Line 17:
 
|[[0003]] ||1 ||int || {{Icon|trilogy}} ||shake camera ||
 
|[[0003]] ||1 ||int || {{Icon|trilogy}} ||shake camera ||
 
|-
 
|-
|[[0004]] ||2 ||int, int || {{Icon|trilogy}} ||set global to int ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
+
|[[0004]] ||2 ||global var, int || {{Icon|trilogy}} ||set global to int ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
 
|-
 
|-
|[[0005]] ||2 ||float, float || {{Icon|trilogy}} ||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
+
|[[0005]] ||2 ||global var, flt || {{Icon|trilogy}} ||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
 
|-
 
|-
|[[0006]] ||2 ||int, int || {{Icon|trilogy}} ||set local to int ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
+
|[[0006]] ||2 ||local var, int || {{Icon|trilogy}} ||set local to int ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
 
|-
 
|-
|0007 ||2 ||float, float || {{Icon|trilogy}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||unused in GTA III
+
|0007 ||2 ||local var, flt || {{Icon|trilogy}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||unused in GTA III
 
|-
 
|-
|0008 ||2 ||int, int || {{Icon|trilogy}} ||add global to int (G += I) ||
+
|0008 ||2 ||global var, int || {{Icon|trilogy}} ||add global to int (G += I) ||
 
|-
 
|-
|0009 ||2 ||float, float || {{Icon|trilogy}} ||add global to float (G += F) ||
+
|0009 ||2 ||global var, flt || {{Icon|trilogy}} ||add global to float (G += F) ||
 
|-
 
|-
|000A ||2 ||int, int || {{Icon|trilogy}} ||add local to int (L += I) ||unused in GTA III
+
|000A ||2 ||local var, int || {{Icon|trilogy}} ||add local to int (L += I) ||unused in GTA III
 
|-
 
|-
|000B ||2 ||float, float || {{Icon|trilogy}} ||add local to float (L += F) ||unused in GTA III
+
|000B ||2 ||local var, flt || {{Icon|trilogy}} ||add local to float (L += F) ||unused in GTA III
 
|-
 
|-
 
|000C ||2 ||int, int || {{Icon|trilogy}} ||subtract global to int (G -= I) ||
 
|000C ||2 ||int, int || {{Icon|trilogy}} ||subtract global to int (G -= I) ||
Line 132: Line 133:
 
|003D ||0 || || ||unsupported ||
 
|003D ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|003E ||0 || || ||unsupported ||
 +
|-
 +
|003F ||0 || || ||unsupported ||
 +
|-
 +
|0040 ||0 || || ||unsupported ||
 
|-
 
|-
 
|0041 ||0 || || ||unsupported ||
 
|0041 ||0 || || ||unsupported ||
Line 148: Line 153:
 
|0047 ||0 || || ||unsupported ||
 
|0047 ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|0048 ||0 || || ||unsupported ||
 +
|-
 +
|0049 ||0 || || ||unsupported ||
 +
|-
 +
|004A ||0 || || ||unsupported ||
 
|-
 
|-
 
|004B ||0 || || ||unsupported ||
 
|004B ||0 || || ||unsupported ||
Line 166: Line 175:
 
|0052 ||? || || {{Icon|3}} ||? ||
 
|0052 ||? || || {{Icon|3}} ||? ||
 
|-
 
|-
|0053 ||5 ||int, float, float, float, player handle || {{Icon|trilogy}} ||create player ||parameters rearranged in {{Hint|SB|Sanny Builder}}
+
|0053 ||5 ||int, float, float, float, player handle || {{Icon|trilogy}} ||create player ||parameters rearranged in SB
 
|-
 
|-
 
|0054 ||4 ||player handle, var, var, var || {{Icon|3}} {{Icon|VC}} ||get player coordinates ||
 
|0054 ||4 ||player handle, var, var, var || {{Icon|3}} {{Icon|VC}} ||get player coordinates ||
Line 308: Line 317:
 
|0099 ||1 ||int || {{Icon|trilogy}} ||generate random int in range 0 to 65535 ||
 
|0099 ||1 ||int || {{Icon|trilogy}} ||generate random int in range 0 to 65535 ||
 
|-
 
|-
|[[009A]] ||6 ||int, int, float, float, float, char handle || {{Icon|trilogy}} ||create {{Hint|char|character, actor, ped}} ||parameters rearranged in SB
+
|[[009A]] ||6 ||int, int, flt, flt, flt, char handle || {{Icon|trilogy}} ||create char ||parameters rearranged in SB
 
|-
 
|-
 
|009B ||1 ||char handle || {{Icon|trilogy}} ||delete char ||
 
|009B ||1 ||char handle || {{Icon|trilogy}} ||delete char ||
Line 316: Line 325:
 
|009D ||0 || || ||unsupported ||
 
|009D ||0 || || ||unsupported ||
 
|-
 
|-
|009E ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||set char path ||unused in GTA III
+
|009E ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||set char path ||unused in GTA III
 
|-
 
|-
 
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to -1 ||
 
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to -1 ||
Line 322: Line 331:
 
|[[00A0]] ||4 ||char, var, var, var || {{Icon|trilogy}} ||get char coordinates ||
 
|[[00A0]] ||4 ||char, var, var, var || {{Icon|trilogy}} ||get char coordinates ||
 
|-
 
|-
|[[00A1]] ||4 ||char, float, float, float || {{Icon|trilogy}} ||set char at coordinates ||
+
|[[00A1]] ||4 ||char, flt, flt, flt || {{Icon|trilogy}} ||set char at coordinates ||
 
|-
 
|-
 
|00A2 ||1 ||char handle || {{Icon|3}} ||check char alive ||
 
|00A2 ||1 ||char handle || {{Icon|3}} ||check char alive ||
 
|-
 
|-
|00A3 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||
+
|00A3 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check char is in 2D area ||
 
|-
 
|-
|00A4 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||
+
|00A4 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check char is in 3D area ||
 
|-
 
|-
|[[00A5]] ||5 ||int, float, float, float, car handle || {{Icon|trilogy}} ||create {{Hint|car|vehicle: car, bike, helicopter, plane, etc.}} ||parameters rearranged in SB
+
|[[00A5]] ||5 ||int, flt, flt, flt, car handle || {{Icon|trilogy}} ||create car ||parameters rearranged in SB
 
|-
 
|-
 
|00A6 ||1 ||car handle || {{Icon|trilogy}} ||delete car ||
 
|00A6 ||1 ||car handle || {{Icon|trilogy}} ||delete car ||
 
|-
 
|-
|00A7 ||4 ||car handle, float, float, float || {{Icon|trilogy}} ||car drive to coordinate ||
+
|00A7 ||4 ||car handle, flt, flt, flt || {{Icon|trilogy}} ||car drive to coordinate ||
 
|-
 
|-
 
|00A8 ||1 ||car handle || {{Icon|trilogy}} ||set car to psycho driver ||
 
|00A8 ||1 ||car handle || {{Icon|trilogy}} ||set car to psycho driver ||
Line 342: Line 351:
 
|00AA ||4 ||car handle, var, var, var || {{Icon|trilogy}} ||get car coordinates ||
 
|00AA ||4 ||car handle, var, var, var || {{Icon|trilogy}} ||get car coordinates ||
 
|-
 
|-
|00AB ||4 ||car handle, float, float, float || {{Icon|trilogy}} ||set car at coordinates ||
+
|00AB ||4 ||car handle, flt, flt, flt || {{Icon|trilogy}} ||set car at coordinates ||
 
|-
 
|-
 
|00AC ||1 ||car handle || {{Icon|3}} ||check car is on land ||
 
|00AC ||1 ||car handle || {{Icon|3}} ||check car is on land ||
 
|-
 
|-
|00AD ||2 ||car handle, float || {{Icon|trilogy}} ||set car speed ||
+
|00AD ||2 ||car handle, flt || {{Icon|trilogy}} ||set car speed ||
 
|-
 
|-
 
|00AE ||2 ||car handle, int || {{Icon|trilogy}} ||set car traffic behavior ||
 
|00AE ||2 ||car handle, int || {{Icon|trilogy}} ||set car traffic behavior ||
Line 352: Line 361:
 
|00AF ||2 ||car handle, int || {{Icon|trilogy}} ||set car driver behavior ||
 
|00AF ||2 ||car handle, int || {{Icon|trilogy}} ||set car driver behavior ||
 
|-
 
|-
|00B0 ||6 ||car handle, float, float, float, float, int || {{Icon|trilogy}} ||check car is in 2D area ||
+
|00B0 ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check car is in 2D area ||
 
|-
 
|-
|00B1 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|trilogy}} ||check car is in 3D area ||
+
|00B1 ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check car is in 3D area ||
 
|-
 
|-
 
|00B2 ||0 || || ||unsupported ||
 
|00B2 ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|00B3 ||0 || || ||unsupported ||
 +
|-
 +
|00B4 ||0 || || ||unsupported ||
 +
|-
 +
|00B5 ||0 || || ||unsupported ||
 +
|-
 +
|00B6 ||0 || || ||unsupported ||
 +
|-
 +
|00B7 ||0 || || ||unsupported ||
 +
|-
 +
|00B8 ||0 || || ||unsupported ||
 
|-
 
|-
 
|00B9 ||0 || || ||unsupported ||
 
|00B9 ||0 || || ||unsupported ||
Line 378: Line 397:
 
|00C1 ||3 ||int, int, var || {{Icon|trilogy}} ||get minutes to time of day ||parameters rearranged in SB
 
|00C1 ||3 ||int, int, var || {{Icon|trilogy}} ||get minutes to time of day ||parameters rearranged in SB
 
|-
 
|-
|00C2 ||4 ||float, float, float, float || {{Icon|trilogy}} ||check is sphere on screen ||
+
|00C2 ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||check is sphere on screen ||
 
|-
 
|-
 
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||
 
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||
Line 390: Line 409:
 
|00C7 ||0 || || ||unsupported ||
 
|00C7 ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|00C8 ||0 || || ||unsupported ||
 +
|-
 +
|00C9 ||0 || || ||unsupported ||
 +
|-
 +
|00CA ||0 || || ||unsupported ||
 +
|-
 +
|00CB ||0 || || ||unsupported ||
 +
|-
 +
|00CC ||0 || || ||unsupported ||
 +
|-
 +
|00CD ||0 || || ||unsupported ||
 +
|-
 +
|00CE ||0 || || ||unsupported ||
 +
|-
 +
|00CF ||0 || || ||unsupported ||
 +
|-
 +
|00D0 ||0 || || ||unsupported ||
 +
|-
 +
|00D1 ||0 || || ||unsupported ||
 +
|-
 +
|00D2 ||0 || || ||unsupported ||
 +
|-
 +
|00D3 ||0 || || ||unsupported ||
 +
|-
 +
|00D4 ||0 || || ||unsupported ||
 
|-
 
|-
 
|00D5 ||0 || || ||unsupported ||
 
|00D5 ||0 || || ||unsupported ||
Line 420: Line 463:
 
|00E2 ||2 ||int, int, var || {{Icon|trilogy}} ||get key is pressing ||unused in GTA III, Vice City, and San Andreas
 
|00E2 ||2 ||int, int, var || {{Icon|trilogy}} ||get key is pressing ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|00E3 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in SB
+
|00E3 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in SB
 
|-
 
|-
|00E4 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area on foot ||parameters rearranged in SB
+
|00E4 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area on foot ||parameters rearranged in SB
 
|-
 
|-
|00E5 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area in car ||parameters rearranged in SB
+
|00E5 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area in car ||parameters rearranged in SB
 
|-
 
|-
|00E6 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is stopped in 2D area ||unused in Vice City, parameters rearranged in SB
+
|00E6 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is stopped in 2D area ||unused in Vice City, parameters rearranged in SB
 
|-
 
|-
|00E7 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00E7 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00E8 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City, parameters rearranged in SB
+
|00E8 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City, parameters rearranged in SB
 
|-
 
|-
|00E9 ||5 ||player handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00E9 ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00EA ||5 ||player handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00EA ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00EB ||5 ||player handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00EB ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00EC ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00EC ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|00ED ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00ED ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|00EE ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00EE ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|00EF ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in Vice City, parameters rearranged in SB
+
|00EF ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City, parameters rearranged in SB
 
|-
 
|-
|00F0 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00F0 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|00F1 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in Vice City and San Andreas, parameters rearranged in SB
+
|00F1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City and San Andreas, parameters rearranged in SB
 
|-
 
|-
|00F2 ||5 ||char handle, char handle, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
+
|00F2 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|00F3 ||5 ||char handle, char handle, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
+
|00F3 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|00F4 ||5 ||char handle, char handle, float, float, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|00F4 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|00F5 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F5 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00F6 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F6 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00F7 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F7 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00F8 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F8 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00F9 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F9 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00FA ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00FA ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00FB ||6 ||player handle, char handle, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00FB ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00FC ||6 ||player handle, char handle, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00FC ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00FD ||6 ||player handle, char handle, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00FD ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00FE ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00FE ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|[[00FF]] ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|[[00FF]] ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|0100 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0100 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0101 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0101 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0102 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0102 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0103 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in Vice City
+
|0103 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City
 
|-
 
|-
|0104 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0104 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0105 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0105 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0106 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0106 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0107 ||5 || int, float, float, float, object handle || {{Icon|trilogy}} ||create object ||parameters rearranged in SB
+
|0107 ||5 || int, flt, flt, flt, object handle || {{Icon|trilogy}} ||create object ||parameters rearranged in SB
 
|-
 
|-
 
|0108 ||1 || object handle || {{Icon|trilogy}} ||delete object ||
 
|0108 ||1 || object handle || {{Icon|trilogy}} ||delete object ||
Line 502: Line 545:
 
|010B ||2 ||player handle, var || {{Icon|trilogy}} ||get player money value ||unused in GTA III
 
|010B ||2 ||player handle, var || {{Icon|trilogy}} ||get player money value ||unused in GTA III
 
|-
 
|-
|[[010C]] ||5 ||player handle, float, float, float, float || {{Icon|3}} {{Icon|VC}} ||change player into rc buggy ||
+
|[[010C]] ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||give rc buggy to player ||
 
|-
 
|-
 
|[[010D]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player wanted level ||
 
|[[010D]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player wanted level ||
Line 538: Line 581:
 
|011D ||0 || || ||unsupported ||
 
|011D ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|011E ||0 || || ||unsupported ||
 +
|-
 +
|011F ||0 || || ||unsupported ||
 
|-
 
|-
 
|0120 ||0 || || ||unsupported ||
 
|0120 ||0 || || ||unsupported ||
 
|-
 
|-
|0121 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
+
|0121 ||2 ||player handle, string || {{Icon|3}} {{Icon|VC}} ||check player is in zone ||
 
|-
 
|-
 
|0122 ||1 ||player handle || {{Icon|trilogy}} ||check player pressing horn ||
 
|0122 ||1 ||player handle || {{Icon|trilogy}} ||check player pressing horn ||
Line 560: Line 605:
 
|[[0129]] ||4 ||car handle, char handle, int, var || {{Icon|trilogy}} ||create char inside car ||parameters rearranged in SB
 
|[[0129]] ||4 ||car handle, char handle, int, var || {{Icon|trilogy}} ||create char inside car ||parameters rearranged in SB
 
|-
 
|-
|012A ||4 ||player handle, float, float, float || {{Icon|trilogy}} ||warp player from car to coord ||
+
|012A ||4 ||player handle, flt, flt, flt || {{Icon|trilogy}} ||warp player from car to coord ||
 
|-
 
|-
 
|012B ||0 || || ||unsupported ||
 
|012B ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|012C ||0 || || ||unsupported ||
 +
|-
 +
|012D ||0 || || ||unsupported ||
 +
|-
 +
|012E ||0 || || ||unsupported ||
 
|-
 
|-
 
|012F ||0 || || ||unsupported ||
 
|012F ||0 || || ||unsupported ||
Line 572: Line 621:
 
|0131 ||0 || || ||unsupported ||
 
|0131 ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|0132 ||0 || || ||unsupported ||
 +
|-
 +
|0133 ||0 || || ||unsupported ||
 
|-
 
|-
 
|0134 ||0 || || ||unsupported ||
 
|0134 ||0 || || ||unsupported ||
Line 584: Line 635:
 
|0138 ||0 || || ||unsupported ||
 
|0138 ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|0139 ||0 || || ||unsupported ||
 
|-
 
|-
 
|013A ||0 || || ||unsupported ||
 
|013A ||0 || || ||unsupported ||
Line 594: Line 645:
 
|013D ||0 || || ||unsupported ||
 
|013D ||0 || || ||unsupported ||
 
|-
 
|-
|— || || || || ||
+
|013E ||0 || || ||unsupported ||
 +
|-
 +
|013F ||0 || || ||unsupported ||
 +
|-
 +
|0140 ||0 || || ||unsupported ||
 +
|-
 +
|0141 ||0 || || ||unsupported ||
 +
|-
 +
|0142 ||0 || || ||unsupported ||
 +
|-
 +
|0143 ||0 || || ||unsupported ||
 +
|-
 +
|0144 ||0 || || ||unsupported ||
 +
|-
 +
|0145 ||0 || || ||unsupported ||
 +
|-
 +
|0146 ||0 || || ||unsupported ||
 +
|-
 +
|0147 ||0 || || ||unsupported ||
 
|-
 
|-
 
|0148 ||0 || || ||unsupported ||
 
|0148 ||0 || || ||unsupported ||
Line 602: Line 671:
 
|014A ||0 || || ||unsupported ||
 
|014A ||0 || || ||unsupported ||
 
|-
 
|-
|[[014B]] ||13 ||float, float, float, float, int, int, int, int, int, int, int, int, parked car handle || {{Icon|trilogy}} ||create parked car generator ||parameters rearranged in SB
+
|[[014B]] ||13 ||flt, flt, flt, flt, int, int, int, int, int, int, int, int, parked car handle || {{Icon|trilogy}} ||create parked car generator ||parameters rearranged in SB
 
|-
 
|-
 
|[[014C]] ||2 ||parked car handle, int || {{Icon|trilogy}} ||switch car generator ||
 
|[[014C]] ||2 ||parked car handle, int || {{Icon|trilogy}} ||switch car generator ||
Line 612: Line 681:
 
|014F ||1 ||int || {{Icon|trilogy}} ||stop timer ||
 
|014F ||1 ||int || {{Icon|trilogy}} ||stop timer ||
 
|-
 
|-
|0150 ||0 || || || ||?
+
|0150 ||2 ||global var, int || {{Icon|3}} {{Icon|VC}} ||display onscreen counter ||unused in GTA III and Vice City
 
|-
 
|-
 
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
 
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
Line 638: Line 707:
 
|[[015C]] ||11 ||string, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone gang info ||13 parameters in Vice City
 
|[[015C]] ||11 ||string, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone gang info ||13 parameters in Vice City
 
|-
 
|-
|015D ||1 ||float || {{Icon|trilogy}} ||set gamespeed ||
+
|015D ||1 ||flt || {{Icon|trilogy}} ||set gamespeed ||
 
|-
 
|-
 
|015E ||1 ||car handle || {{Icon|3}} ||check car wheels on ground ||
 
|015E ||1 ||car handle || {{Icon|3}} ||check car wheels on ground ||
 
|-
 
|-
|015F ||6 ||float, float, float, float, float, float || {{Icon|trilogy}} ||set camera position ||
+
|015F ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||set camera position ||
 
|-
 
|-
|0160 ||4 ||float, float, float, int || {{Icon|trilogy}} ||point camera ||
+
|0160 ||4 ||flt, flt, flt, int || {{Icon|trilogy}} ||point camera ||
 
|-
 
|-
 
|0161 ||4 ||car handle, int, int, blip handle || {{Icon|trilogy}} ||add blip to car ||parameters rearranged in SB
 
|0161 ||4 ||car handle, int, int, blip handle || {{Icon|trilogy}} ||add blip to car ||parameters rearranged in SB
Line 658: Line 727:
 
|0166 ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} ||change blip brightness ||
 
|0166 ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} ||change blip brightness ||
 
|-
 
|-
|0167 ||6 ||float, float, float, int, int, blip handle || {{Icon|trilogy}} ||add blip to coordinate ||parameters rearranged in SB
+
|0167 ||6 ||flt, flt, flt, int, int, blip handle || {{Icon|trilogy}} ||add blip to coordinate ||parameters rearranged in SB
 
|-
 
|-
 
|0168 ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip scale ||
 
|0168 ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip scale ||
Line 668: Line 737:
 
|016B ||0 || || {{Icon|trilogy}} ||check is fading ||
 
|016B ||0 || || {{Icon|trilogy}} ||check is fading ||
 
|-
 
|-
|016C ||4 ||float, float, float, float || {{Icon|trilogy}} ||add hospital restart ||
+
|016C ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||add hospital restart ||
 
|-
 
|-
|016D ||4 ||float, float, float, float || {{Icon|trilogy}} ||add police restart ||
+
|016D ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||add police restart ||
 
|-
 
|-
|016E ||4 ||float, float, float, float || {{Icon|trilogy}} ||override restart ||
+
|016E ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||override restart ||
 
|-
 
|-
|016F ||10 ||int, float, float, float, float, float, int, int, int, int || {{Icon|3}} ||create particle ||
+
|016F ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || {{Icon|3}} ||create particle ||
 
|-
 
|-
 
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||unused in GTA III, parameters rearranged in SB
 
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|[[0171]] ||2 ||player handle, float || {{Icon|3}} {{Icon|VC}} ||set player heading ||
+
|[[0171]] ||2 ||player handle, flt || {{Icon|3}} {{Icon|VC}} ||set player heading ||
 
|-
 
|-
 
|[[0172]] ||2 ||char handle, var || {{Icon|trilogy}} ||get char heading ||parameters rearranged in SB
 
|[[0172]] ||2 ||char handle, var || {{Icon|trilogy}} ||get char heading ||parameters rearranged in SB
 
|-
 
|-
|[[0173]] ||2 ||char handle, float || {{Icon|trilogy}} ||set char heading ||
+
|[[0173]] ||2 ||char handle, flt || {{Icon|trilogy}} ||set char heading ||
 
|-
 
|-
 
|0174 ||2 ||car handle, var || {{Icon|trilogy}} ||get car heading ||parameters rearranged in SB
 
|0174 ||2 ||car handle, var || {{Icon|trilogy}} ||get car heading ||parameters rearranged in SB
 
|-
 
|-
|0175 ||2 ||car handle, float || {{Icon|trilogy}} ||set car heading ||
+
|0175 ||2 ||car handle, flt || {{Icon|trilogy}} ||set car heading ||
 
|-
 
|-
 
|[[0176]] ||2 ||object handle, var || {{Icon|trilogy}} ||get object heading ||parameters rearranged in SB
 
|[[0176]] ||2 ||object handle, var || {{Icon|trilogy}} ||get object heading ||parameters rearranged in SB
 
|-
 
|-
|0177 ||2 ||object handle, float || {{Icon|trilogy}} ||set object heading ||
+
|0177 ||2 ||object handle, flt || {{Icon|trilogy}} ||set object heading ||
 
|-
 
|-
 
|0178 ||2 ||player handle, object handle || {{Icon|3}} ||check player has picked up object ||
 
|0178 ||2 ||player handle, object handle || {{Icon|3}} ||check player has picked up object ||
Line 696: Line 765:
 
|0179 ||2 ||char handle, object handle || {{Icon|3}} ||check char has picked up object ||unused in GTA III
 
|0179 ||2 ||char handle, object handle || {{Icon|3}} ||check char has picked up object ||unused in GTA III
 
|-
 
|-
|017A ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} || ||
+
|017A ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||set player weapon ammo ||
 
|-
 
|-
 
|017B ||3 || || {{Icon|3}} || ||unused in GTA III
 
|017B ||3 || || {{Icon|3}} || ||unused in GTA III
Line 710: Line 779:
 
|[[0180]] ||1 ||var || {{Icon|trilogy}} ||set on mission flag ||
 
|[[0180]] ||1 ||var || {{Icon|trilogy}} ||set on mission flag ||
 
|-
 
|-
|0181 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
+
|0181 ||2 ||nop || {{Icon|trilogy}} ||no operation ||
 
|-
 
|-
 
|0182 ||2 || || {{Icon|3}} || ||
 
|0182 ||2 || || {{Icon|3}} || ||
Line 726: Line 795:
 
|0188 ||2 ||object handle, blip handle || {{Icon|trilogy}} ||add blip to object ||
 
|0188 ||2 ||object handle, blip handle || {{Icon|trilogy}} ||add blip to object ||
 
|-
 
|-
|0189 ||2 ||blip handle, float, float, float || {{Icon|3}} {{Icon|VC}} ||add blip with sphere to coordinate ||unused in GTA III
+
|0189 ||2 ||blip handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||add blip with sphere to coordinate ||unused in GTA III
 
|-
 
|-
|018A ||2 ||blip handle, float, float, float || {{Icon|trilogy}} ||add blip to coordinate ||
+
|018A ||2 ||blip handle, flt, flt, flt || {{Icon|trilogy}} ||add blip to coordinate ||
 
|-
 
|-
 
|018B ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip display ||
 
|018B ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip display ||
 
|-
 
|-
|[[018C]] ||4 ||int, float, float, float || {{Icon|trilogy}} ||play sound ||
+
|[[018C]] ||4 ||int, flt, flt, flt || {{Icon|trilogy}} ||play sound ||
 
|-
 
|-
|018D ||5 ||int, float, float, float, sound handle || {{Icon|3}} {{Icon|VC}} ||create sound ||parameters rearranged in SB
+
|018D ||5 ||int, flt, flt, flt, sound handle || {{Icon|3}} {{Icon|VC}} ||create sound ||parameters rearranged in SB
 
|-
 
|-
 
|018E ||1 ||sound handle || {{Icon|trilogy}} ||stop sound ||
 
|018E ||1 ||sound handle || {{Icon|trilogy}} ||stop sound ||
Line 754: Line 823:
 
|0196 ||? || || {{Icon|3}} ||? ||
 
|0196 ||? || || {{Icon|3}} ||? ||
 
|-
 
|-
|0197 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|0197 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|0198 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|0198 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|0199 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|0199 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019A ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III, parameters rearranged in SB
+
|019A ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|019B ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|019B ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019C ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|019C ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019D ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|019D ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019E ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|019E ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019F ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III, parameters rearranged in SB
+
|019F ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|01A0 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|01A0 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|01A1 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|01A2 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A2 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|01A3 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01A3 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A4 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A4 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|01A5 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A5 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|01A6 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A6 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|01A7 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A7 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|01A8 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01A8 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A9 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A9 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|01AA ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AA ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AB ||6 ||car handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AB ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AC ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AC ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AD ||6 ||car handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AD ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AE ||6 ||car handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AE ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AF ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AF ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01B0 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01B0 ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
 
|01B1 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||give player weapon ||
 
|01B1 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||give player weapon ||
Line 828: Line 897:
 
|[[01BB]] ||4 ||object handle, var, var, var || {{Icon|trilogy}} ||get object coordinates ||
 
|[[01BB]] ||4 ||object handle, var, var, var || {{Icon|trilogy}} ||get object coordinates ||
 
|-
 
|-
|01BC ||4 ||object handle, float, float, float || {{Icon|trilogy}} ||set object at coordinates ||
+
|01BC ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||set object at coordinates ||
 
|-
 
|-
 
|01BD ||1 ||var || {{Icon|trilogy}} ||current time in ms ||
 
|01BD ||1 ||var || {{Icon|trilogy}} ||current time in ms ||
 
|-
 
|-
|01BE ||4 ||char handle, float, float, float || {{Icon|3}} {{Icon|VC}} ||task look at coord ||
+
|01BE ||4 ||char handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||task look at coord ||
 
|-
 
|-
 
|01BF ||0 || || ||unsupported ||
 
|01BF ||0 || || ||unsupported ||
Line 884: Line 953:
 
|01D7 ||0 || || ||unsupported ||
 
|01D7 ||0 || || ||unsupported ||
 
|-
 
|-
|01D8 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
+
|01D8 ||2 ||char handle, object handle || {{Icon|3}} {{Icon|VC}} ||task char attack object ||
 
|-
 
|-
|01D9 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
+
|01D9 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task char attack car ||
 
|-
 
|-
 
|01DA ||0 || || ||unsupported ||
 
|01DA ||0 || || ||unsupported ||
Line 896: Line 965:
 
|01DD ||0 || || ||unsupported ||
 
|01DD ||0 || || ||unsupported ||
 
|-
 
|-
|01DE ||2 || || {{Icon|trilogy}} ||tie char to char ||
+
|01DE ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||tie char to char ||
 
|-
 
|-
|01DF ||2 || || {{Icon|3}} {{Icon|VC}} ||tie char to player ||
+
|01DF ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||tie char to player ||
 
|-
 
|-
|01E0 ||1 || || {{Icon|3}} {{Icon|VC}} ||clear leader ||
+
|01E0 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||clear tie ||
 
|-
 
|-
|01E1 ||3 || || {{Icon|3}} {{Icon|VC}} ||set char follow route ||
+
|01E1 ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} ||set char follow route ||
 
|-
 
|-
|01E2 ||4 || || {{Icon|3}} {{Icon|VC}} || ||
+
|01E2 ||4 ||int, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||add point to route ||
 
|-
 
|-
 
|01E3 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print text with number big ||
 
|01E3 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print text with number big ||
Line 914: Line 983:
 
|01E6 ||4 || || {{Icon|3}} || ||unused in GTA III
 
|01E6 ||4 || || {{Icon|3}} || ||unused in GTA III
 
|-
 
|-
|01E7 ||6 ||float, float, float, float, float, float || {{Icon|trilogy}} ||switch roads off ||
+
|01E7 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||switch roads off ||
 
|-
 
|-
|01E8 ||6 ||float, float, float, float, float, float || {{Icon|trilogy}} ||switch roads on ||
+
|01E8 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||switch roads on ||
 
|-
 
|-
 
|01E9 ||2 ||car handle, var || {{Icon|trilogy}} ||get number of passengers ||parameters rearranged in SB
 
|01E9 ||2 ||car handle, var || {{Icon|trilogy}} ||get number of passengers ||parameters rearranged in SB
Line 922: Line 991:
 
|01EA ||2 ||car handle, var || {{Icon|trilogy}} ||get maximum number of passengers ||parameters rearranged in SB
 
|01EA ||2 ||car handle, var || {{Icon|trilogy}} ||get maximum number of passengers ||parameters rearranged in SB
 
|-
 
|-
|01EB ||1 ||float || {{Icon|trilogy}} ||set car density multiplier ||
+
|01EB ||1 ||flt || {{Icon|trilogy}} ||set car density multiplier ||
 
|-
 
|-
 
|01EC ||2 ||car handle, int || {{Icon|trilogy}} ||set car heavy ||unused in GTA III
 
|01EC ||2 ||car handle, int || {{Icon|trilogy}} ||set car heavy ||unused in GTA III
Line 928: Line 997:
 
|01ED ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||reset char flag ||
 
|01ED ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||reset char flag ||
 
|-
 
|-
|01EE ||10 ||float, float, float, float, float, float, float, float, float, float || {{Icon|3}} ||activate crane ||
+
|01EE ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||activate crane ||
 
|-
 
|-
|01EF ||2 ||float, float || {{Icon|3}} ||deactivate crane ||
+
|01EF ||2 ||flt, flt || {{Icon|3}} ||deactivate crane ||
 
|-
 
|-
 
|[[01F0]] ||1 ||int || {{Icon|trilogy}} ||set max wanted level ||
 
|[[01F0]] ||1 ||int || {{Icon|trilogy}} ||set max wanted level ||
Line 938: Line 1,007:
 
|01F2 ||0 || || ||unsupported ||
 
|01F2 ||0 || || ||unsupported ||
 
|-
 
|-
|01F3 ||1 || || {{Icon|trilogy}} || ||
+
|01F3 ||1 ||car handle || {{Icon|trilogy}} ||check car is airbourne ||
 
|-
 
|-
|01F4 ||1 || || {{Icon|trilogy}} || ||
+
|01F4 ||1 ||car handle || {{Icon|trilogy}} ||check car is flipped ||
 
|-
 
|-
 
|01F5 ||2 || || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|01F5 ||2 || || {{Icon|trilogy}} || ||parameters rearranged in SB
Line 980: Line 1,049:
 
|0207 ||6 || || {{Icon|trilogy}} || ||unused in GTA III
 
|0207 ||6 || || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0208 ||2 ||float, float, var || {{Icon|trilogy}} ||generate random float in range ||parameters rearranged in SB
+
|0208 ||2 ||flt, flt, var || {{Icon|trilogy}} ||generate random float in range ||parameters rearranged in SB
 
|-
 
|-
 
|0209 ||2 ||int, int, var || {{Icon|trilogy}} ||generate random int in range ||parameters rearranged in SB
 
|0209 ||2 ||int, int, var || {{Icon|trilogy}} ||generate random int in range ||parameters rearranged in SB
Line 1,002: Line 1,071:
 
|0212 ||0 || || ||unsupported ||
 
|0212 ||0 || || ||unsupported ||
 
|-
 
|-
|[[0213]] ||6 ||int, int, float, float, float, var || {{Icon|trilogy}} ||create pickup ||parameters rearranged in SB
+
|[[0213]] ||6 ||int, int, flt, flt, flt, var || {{Icon|trilogy}} ||create pickup ||parameters rearranged in SB
 
|-
 
|-
 
|0214 ||1 ||pickup handle || {{Icon|trilogy}} ||check has pickup been collected ||
 
|0214 ||1 ||pickup handle || {{Icon|trilogy}} ||check has pickup been collected ||
Line 1,014: Line 1,083:
 
|0218 ||4 || || {{Icon|3}} || ||
 
|0218 ||4 || || {{Icon|3}} || ||
 
|-
 
|-
|0219 ||10 ||float, float, float, float, float, float, float, float, int, int || {{Icon|3}} {{Icon|VC}}||create garage ||parameters rearranged in SB
+
|0219 ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, int, int || {{Icon|3}} {{Icon|VC}}||create garage ||parameters rearranged in SB
 
|-
 
|-
 
|021A ||0 || || ||unsupported ||
 
|021A ||0 || || ||unsupported ||
 
|-
 
|-
|021B ||2 || || {{Icon|trilogy}} || ||
+
|021B ||2 ||garage ID, car handle || {{Icon|trilogy}} ||set target car for mission garage ||
 
|-
 
|-
|021C ||1 || || {{Icon|3}} {{Icon|VC}} || ||
+
|021C ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check car is in garage area ||
 
|-
 
|-
 
|021D ||1 ||int || {{Icon|3}} ||set free bomb shop ||
 
|021D ||1 ||int || {{Icon|3}} ||set free bomb shop ||
Line 1,084: Line 1,153:
 
|023B ||2 ||char handle, object handle || {{Icon|trilogy}} ||check char is touching object ||unused in GTA III
 
|023B ||2 ||char handle, object handle || {{Icon|trilogy}} ||check char is touching object ||unused in GTA III
 
|-
 
|-
|[[023C]] ||2 ||int, string || {{Icon|trilogy}} ||load special actor ||
+
|[[023C]] ||2 ||int, string || {{Icon|trilogy}} ||load special actor ||parameters rearranged in SB in Sn Andreas
 
|-
 
|-
 
|[[023D]] ||1 ||string || {{Icon|trilogy}} ||check special actor loaded ||
 
|[[023D]] ||1 ||string || {{Icon|trilogy}} ||check special actor loaded ||
Line 1,100: Line 1,169:
 
|0243 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|0243 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0244 ||3 ||float, float, float || {{Icon|trilogy}} ||set cutscene position ||
+
|0244 ||3 ||flt, flt, flt || {{Icon|trilogy}} ||set cutscene position ||
 
|-
 
|-
 
|0245 ||2 ||char handle, int || {{Icon|trilogy}} ||set char walk style ||
 
|0245 ||2 ||char handle, int || {{Icon|trilogy}} ||set char walk style ||
Line 1,112: Line 1,181:
 
|[[0249]] ||1 ||int || {{Icon|trilogy}} ||mark model as no longer needed ||
 
|[[0249]] ||1 ||int || {{Icon|trilogy}} ||mark model as no longer needed ||
 
|-
 
|-
|[[024A]] ||3 ||float, float, var || {{Icon|3}} {{Icon|VC}} ||get phone ||
+
|[[024A]] ||3 ||flt, flt, var || {{Icon|3}} {{Icon|VC}} ||get phone ||
 
|-
 
|-
 
|024B ||2 || || {{Icon|3}} || ||unused in GTA III
 
|024B ||2 || || {{Icon|3}} || ||unused in GTA III
Line 1,122: Line 1,191:
 
|[[024E]] ||1 ||phone (object?) handle || {{Icon|3}} {{Icon|VC}} ||disable phone ||
 
|[[024E]] ||1 ||phone (object?) handle || {{Icon|3}} {{Icon|VC}} ||disable phone ||
 
|-
 
|-
|[[024F]] ||9 ||float, float, float, float, int, int, int, int, int || {{Icon|trilogy}} ||create corona ||
+
|[[024F]] ||9 ||flt, flt, flt, flt, int, int, int, int, int || {{Icon|trilogy}} ||create corona ||
 
|-
 
|-
|0250 ||6 ||float, float, float, int, int, int || {{Icon|3}} ||create light ||
+
|0250 ||6 ||flt, flt, flt, int, int, int || {{Icon|3}} ||create light ||
 
|-
 
|-
 
|0251 ||0 || || ||unsupported ||
 
|0251 ||0 || || ||unsupported ||
Line 1,134: Line 1,203:
 
|0254 ||0 || || {{Icon|trilogy}} ||restore current time ||unused in GTA III
 
|0254 ||0 || || {{Icon|trilogy}} ||restore current time ||unused in GTA III
 
|-
 
|-
|0255 ||4 ||float, float, float, float || {{Icon|3}} ||set critical mission restart ||
+
|0255 ||4 ||flt, flt, flt, flt || {{Icon|3}} ||set critical mission restart ||
 
|-
 
|-
 
|[[0256]] ||1 ||player handle || {{Icon|trilogy}} ||check player is defined ||
 
|[[0256]] ||1 ||player handle || {{Icon|trilogy}} ||check player is defined ||
Line 1,164: Line 1,233:
 
|029A ||0 || || ||unsupported ||
 
|029A ||0 || || ||unsupported ||
 
|-
 
|-
|029B ||5 ||int, float, float, float, object handle || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|029B ||5 ||int, flt, flt, flt, object handle || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
 
|029C ||1 ||car handle || {{Icon|3}} ||check car stopped ||
 
|029C ||1 ||car handle || {{Icon|3}} ||check car stopped ||
Line 1,178: Line 1,247:
 
|02A1 ||2 ||int, int || {{Icon|3}} || ||
 
|02A1 ||2 ||int, int || {{Icon|3}} || ||
 
|-
 
|-
|02A2 ||5 ||int, int, float, float, float || {{Icon|3}} || ||
+
|02A2 ||5 ||int, int, flt, flt, flt || {{Icon|3}} || ||
 
|-
 
|-
 
|[[02A3]] ||1 ||int || {{Icon|trilogy}} ||set widescreen borders ||
 
|[[02A3]] ||1 ||int || {{Icon|trilogy}} ||set widescreen borders ||
Line 1,242: Line 1,311:
 
|02C1 ||6 || || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|02C1 ||6 || || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|02C2 ||4 ||car handle, float, float, float || {{Icon|trilogy}} ||set car drive to coordinates ||
+
|02C2 ||4 ||car handle, flt, flt, flt || {{Icon|trilogy}} ||set car drive to coordinates ||
 
|-
 
|-
 
|02C3 ||1 || || {{Icon|3}} || ||
 
|02C3 ||1 || || {{Icon|3}} || ||
Line 1,266: Line 1,335:
 
|02CD ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|02CD ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|[[02CE]] ||4 ||float, float, float, var || {{Icon|trilogy}} ||get ground z for 3D coord ||parameters rearranged in SB
+
|[[02CE]] ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||get ground z for 3D coord ||parameters rearranged in SB
 
|-
 
|-
|02CF ||4 ||float, float, float, var || {{Icon|trilogy}} ||create fire ||parameters rearranged in SB
+
|02CF ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||create fire ||parameters rearranged in SB
 
|-
 
|-
 
|02D0 ||1 ||fire handle || {{Icon|trilogy}} ||check fire is extinguished ||
 
|02D0 ||1 ||fire handle || {{Icon|trilogy}} ||check fire is extinguished ||
Line 1,276: Line 1,345:
 
|02D2 ||2 || || {{Icon|3}} ||? ||
 
|02D2 ||2 || || {{Icon|3}} ||? ||
 
|-
 
|-
|02D3 ||4 ||car handle, float, float, float || {{Icon|trilogy}} ||set car drive to coord ignore paths ||
+
|02D3 ||4 ||car handle, flt, flt, flt || {{Icon|trilogy}} ||set car drive to coord ignore paths ||
 
|-
 
|-
 
|02D4 ||1 ||car handle || {{Icon|trilogy}} ||turn off car engine ||
 
|02D4 ||1 ||car handle || {{Icon|trilogy}} ||turn off car engine ||
 
|-
 
|-
|02D5 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is shooting in area ||
+
|02D5 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is shooting in area ||
 
|-
 
|-
|02D6 ||6 ||char handle, float, float, float, float, int || {{Icon|SA}} ||check char is shooting in area ||
+
|02D6 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|SA}} ||check char is shooting in area ||
 
|-
 
|-
 
|02D7 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||get current player weapon ||
 
|02D7 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||get current player weapon ||
Line 1,296: Line 1,365:
 
|02DC ||? || || {{Icon|3}} ||? ||
 
|02DC ||? || || {{Icon|3}} ||? ||
 
|-
 
|-
|02DD ||5 ||string, float, float, float, var || {{Icon|trilogy}} ||get random char in area ||
+
|02DD ||5 ||string, flt, flt, flt, var || {{Icon|trilogy}} ||get random char in area ||
 
|-
 
|-
 
|02DE ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check char is in taxi ||
 
|02DE ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check char is in taxi ||
Line 1,304: Line 1,373:
 
|02E0 ||1 ||char handle || {{Icon|trilogy}} ||check char is aggressive ||
 
|02E0 ||1 ||char handle || {{Icon|trilogy}} ||check char is aggressive ||
 
|-
 
|-
|02E1 ||5 ||float, float, float, int, var || {{Icon|trilogy}} ||create money pickup ||parameters rearranged in SB
+
|02E1 ||5 ||flt, flt, flt, int, var || {{Icon|trilogy}} ||create money pickup ||parameters rearranged in SB
 
|-
 
|-
 
|02E2 ||2 ||char handle, int || {{Icon|trilogy}} ||set char accuracy ||
 
|02E2 ||2 ||char handle, int || {{Icon|trilogy}} ||set char accuracy ||
Line 1,326: Line 1,395:
 
|02EB ||0 || || {{Icon|trilogy}} ||cam restore jumpcut ||
 
|02EB ||0 || || {{Icon|trilogy}} ||cam restore jumpcut ||
 
|-
 
|-
|02EC ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||put hidden package ||
+
|02EC ||3 ||flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||put hidden package ||
 
|-
 
|-
 
|02ED ||1 ||int || {{Icon|trilogy}} ||set total hidden packages ||
 
|02ED ||1 ||int || {{Icon|trilogy}} ||set total hidden packages ||
 
|-
 
|-
|02EE ||6 ||float, float, float, float, float, float || {{Icon|3}} ||check projectile is in area ||
+
|02EE ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} ||check projectile is in area ||
 
|-
 
|-
|02EF ||6 ||float, float, float, float, float, float || {{Icon|3}} ||remove projectile in area ||
+
|02EF ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} ||remove projectile in area ||
 
|-
 
|-
 
|02F0 ||? || || {{Icon|3}} ||? ||
 
|02F0 ||? || || {{Icon|3}} ||? ||
 
|-
 
|-
|02F1 ||3 ||float, float, float || {{Icon|3}} ||create exploding barrel ||
+
|02F1 ||3 ||flt, flt, flt || {{Icon|3}} ||create exploding barrel ||
 
|-
 
|-
 
|02F2 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is model ||
 
|02F2 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is model ||
Line 1,346: Line 1,415:
 
|02F5 ||2 || || {{Icon|3}} ||set head anim ||
 
|02F5 ||2 || || {{Icon|3}} ||set head anim ||
 
|-
 
|-
|02F6 ||2 || || {{Icon|trilogy}} ||get cosine ||unused in GTA III, parameters rearranged in SB
+
|02F6 ||2 ||float, var || {{Icon|trilogy}} ||get cosine ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|02F7 ||2 || || {{Icon|trilogy}} ||get sine ||unused in GTA III, parameters rearranged in SB
+
|02F7 ||2 ||float, var || {{Icon|trilogy}} ||get sine ||unused in GTA III, parameters rearranged in SB
 
|-
 
|-
|02F8 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle cosine ||
+
|02F8 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle sine ||
 
|-
 
|-
|02F9 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle sine ||
+
|02F9 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle cosine ||
 
|-
 
|-
 
|[[02FA]] ||2 ||garage ID, int || {{Icon|trilogy}} ||change garage type ||
 
|[[02FA]] ||2 ||garage ID, int || {{Icon|trilogy}} ||change garage type ||
 
|-
 
|-
|02FB ||10 ||float, float, float, float, float, float, float, float, float, float || {{Icon|3}} ||create crusher crane ||
+
|02FB ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create crusher crane ||
 
|-
 
|-
 
|02FC ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers big ||unused in GTA III
 
|02FC ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers big ||unused in GTA III
Line 1,432: Line 1,501:
 
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0321 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set char to die ||
+
|0321 ||1 ||char handle || {{Icon|trilogy}} ||set char to die ||
 
|-
 
|-
 
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||
 
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||
 
|-
 
|-
|0323 ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|0323 ||2 ||car handle, int || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|[[0324]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} ||set pedgroup info ||
 
|[[0324]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} ||set pedgroup info ||
 
|-
 
|-
|[[0325]] ||2 ||car handle, fire handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||start car fire ||parameters rearranged in SB
+
|[[0325]] ||2 ||car handle, fire handle || {{Icon|trilogy}} ||start car fire ||parameters rearranged in SB
 
|-
 
|-
|0326 ||2 ||char handle, fire handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||start char fire ||parameters rearranged in SB
+
|0326 ||2 ||char handle, fire handle || {{Icon|trilogy}} ||start char fire ||parameters rearranged in SB
 
|-
 
|-
|0327 ||6 ||int, float, float, float, float, char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get random char in area ||parameters rearranged in SB
+
|0327 ||6 ||int, flt, flt, flt, flt, char handle || {{Icon|trilogy}} ||get random char in area ||parameters rearranged in SB
 
|-
 
|-
 
|0328 ||? || || {{Icon|3}} ||? ||
 
|0328 ||? || || {{Icon|3}} ||? ||
Line 1,450: Line 1,519:
 
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
 
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
 
|-
 
|-
|032A ||1 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|032A ||1 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|032B ||7 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create weapon pickup ||parameters rearranged in SB
+
|032B ||7 || || {{Icon|trilogy}} ||create weapon pickup ||parameters rearranged in SB
 
|-
 
|-
 
|032C ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|032C ||2 || || {{Icon|3}} {{Icon|VC}} || ||
Line 1,462: Line 1,531:
 
|032F ||0 || || ||unsupported ||
 
|032F ||0 || || ||unsupported ||
 
|-
 
|-
|[[0330]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set player never gets tired ||
+
|[[0330]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player never gets tired ||
 
|-
 
|-
|0331 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set player fast reload ||
+
|0331 ||2 ||player handle, int || {{Icon|trilogy}} ||set player fast reload ||
 
|-
 
|-
|[[0332]] ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set char bleeding ||
+
|[[0332]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char bleeding ||
 
|-
 
|-
 
|0333 ||? || || {{Icon|3}} ||? ||
 
|0333 ||? || || {{Icon|3}} ||? ||
Line 1,472: Line 1,541:
 
|0334 ||? || || {{Icon|3}} ||? ||
 
|0334 ||? || || {{Icon|3}} ||? ||
 
|-
 
|-
|0335 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set free resprays ||
+
|0335 ||1 ||int || {{Icon|trilogy}} ||set free resprays ||
 
|-
 
|-
 
|0336 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} || ||
 
|0336 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0337 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set char visibility ||
+
|0337 ||2 ||char handle, int || {{Icon|trilogy}} ||set char visibility ||
 
|-
 
|-
 
|0338 ||2 ||car handle, int ||{{Icon|SA}} ||set car visibility ||
 
|0338 ||2 ||car handle, int ||{{Icon|SA}} ||set car visibility ||
 
|-
 
|-
|0339 ||11 ||float, float, float, float, float, float, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check anything in area ||
+
|0339 ||11 ||flt, flt, flt, flt, flt, flt, int, int, int, int, int || {{Icon|trilogy}} ||check anything in area ||
 
|-
 
|-
 
|033A ||0 || || {{Icon|3}} || ||
 
|033A ||0 || || {{Icon|3}} || ||
Line 1,490: Line 1,559:
 
|033D ||? || || {{Icon|3}} ||? ||
 
|033D ||? || || {{Icon|3}} ||? ||
 
|-
 
|-
|[[033E]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||text draw ||
+
|[[033E]] ||3 ||string, int, int || {{Icon|trilogy}} ||text draw ||
 
|-
 
|-
|033F ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set text draw size ||
+
|033F ||2 ||flt, flt || {{Icon|trilogy}} ||set text draw size ||
 
|-
 
|-
|0340 ||4 ||int, int, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set text draw colors ||
+
|0340 ||4 ||int, int, int, int || {{Icon|trilogy}} ||set text draw colors ||
 
|-
 
|-
|0341 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|0341 ||1 ||int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0342 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set text draw centered ||
+
|0342 ||1 ||int || {{Icon|trilogy}} ||set text draw centered ||
 
|-
 
|-
|0343 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set text draw line width ||
+
|0343 ||1 ||flt || {{Icon|trilogy}} ||set text draw line width ||
 
|-
 
|-
 
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} || ||
 
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} || ||
 
|-
 
|-
|0345 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set text draw background ||
+
|0345 ||1 ||int || {{Icon|trilogy}} ||set text draw background ||
 
|-
 
|-
 
|0346 ||4 || || {{Icon|3}} || ||
 
|0346 ||4 || || {{Icon|3}} || ||
Line 1,510: Line 1,579:
 
|0347 ||1 || || {{Icon|3}} || ||
 
|0347 ||1 || || {{Icon|3}} || ||
 
|-
 
|-
|0348 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|0348 ||1 ||int || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|[[0349]] ||1 ||int || {{Icon|3}} {{Icon|SA}} ||set text draw font ||
 
|[[0349]] ||1 ||int || {{Icon|3}} {{Icon|SA}} ||set text draw font ||
Line 1,520: Line 1,589:
 
|034C ||0 || || {{Icon|3}} || ||
 
|034C ||0 || || {{Icon|3}} || ||
 
|-
 
|-
|034D ||4 ||object handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||IF and SET
+
|034D ||4 ||object handle, flt, flt, int || {{Icon|trilogy}} || ||IF and SET
 
|-
 
|-
|034E ||8 ||object handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||IF and SET
+
|034E ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||IF and SET
 
|-
 
|-
|034F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|034F ||1 ||char handle || {{Icon|trilogy}} || ||
 
|-
 
|-
|0350 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set char maintain position when attacked ||
+
|0350 ||2 ||char handle, int || {{Icon|trilogy}} ||set char maintain position when attacked ||
 
|-
 
|-
 
|0351 ||0 || || {{Icon|3}} ||check gore is enabled ||
 
|0351 ||0 || || {{Icon|3}} ||check gore is enabled ||
Line 1,550: Line 1,619:
 
|035B ||4 || || {{Icon|3}} || ||
 
|035B ||4 || || {{Icon|3}} || ||
 
|-
 
|-
|035C ||5 ||object handle, car handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||place object relative to car ||
+
|035C ||5 ||object handle, car handle, flt, flt, flt || {{Icon|trilogy}} ||place object relative to car ||
 
|-
 
|-
|035D ||1 ||object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||make object targettable ||two parameters in San Andreas
+
|035D ||1 ||object handle || {{Icon|trilogy}} ||make object targettable ||two parameters in San Andreas
 
|-
 
|-
 
|035E ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||add armour to player ||
 
|035E ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||add armour to player ||
 
|-
 
|-
|035F ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add armour to char ||
+
|035F ||2 ||char handle, int || {{Icon|trilogy}} ||add armour to char ||
 
|-
 
|-
|[[0360]] ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||open garage ||
+
|[[0360]] ||1 ||garage ID || {{Icon|trilogy}} ||open garage ||
 
|-
 
|-
|[[0361]] ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||close garage ||
+
|[[0361]] ||1 ||garage ID || {{Icon|trilogy}} ||close garage ||
 
|-
 
|-
|0362 ||4 ||char handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||warp char from car to coord  ||
+
|0362 ||4 ||char handle, flt, flt, flt || {{Icon|trilogy}} ||warp char from car to coord  ||
 
|-
 
|-
|0363 ||6 ||float, float, float, float, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set object model visibility ||
+
|0363 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||set object model visibility ||
 
|-
 
|-
 
|0364 ||2 ||char handle, char handle ||{{Icon|SA}} ||check has char spotted char ||
 
|0364 ||2 ||char handle, char handle ||{{Icon|SA}} ||check has char spotted char ||
Line 1,570: Line 1,639:
 
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0366 ||1 ||object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check has object been damaged ||
+
|0366 ||1 ||object handle || {{Icon|trilogy}} ||check has object been damaged ||
 
|-
 
|-
 
|0367 ||9 || || {{Icon|3}} || ||
 
|0367 ||9 || || {{Icon|3}} || ||
 
|-
 
|-
|0368 ||10 ||float, float, float, float, float, float, float, float, float, float || {{Icon|3}} ||create ev crane ||
+
|0368 ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create ev crane ||
 
|-
 
|-
 
|0369 ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0369 ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} || ||
Line 1,602: Line 1,671:
 
|0375 ||4 || || {{Icon|3}} || ||
 
|0375 ||4 || || {{Icon|3}} || ||
 
|-
 
|-
|0376 ||4 ||float, float, float, var || {{Icon|trilogy}} ||create random char ||parameters rearranged in SB
+
|0376 ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||create random char ||parameters rearranged in SB
 
|-
 
|-
 
|0377 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0377 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
Line 1,618: Line 1,687:
 
|037D ||5 || || {{Icon|3}} || ||
 
|037D ||5 || || {{Icon|3}} || ||
 
|-
 
|-
|037E ||6 ||float, float, float, float, float, float || {{Icon|3}} {{Icon|VC}} ||check sniper bullet is in area ||
+
|037E ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||check sniper bullet is in area ||
 
|-
 
|-
 
|037F ||0 || || {{Icon|3}} || ||
 
|037F ||0 || || {{Icon|3}} || ||
Line 1,642: Line 1,711:
 
|0389 ||7 || || {{Icon|3}} || ||
 
|0389 ||7 || || {{Icon|3}} || ||
 
|-
 
|-
|038A ||6 ||float, float, float, float, float, float || {{Icon|trilogy}} ||check any cars in area ||
+
|038A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||check any cars in area ||
 
|-
 
|-
 
|038B ||0 || || {{Icon|trilogy}} ||load requested models ||
 
|038B ||0 || || {{Icon|trilogy}} ||load requested models ||
 
|-
 
|-
|038C ||4 ||object handle, float, float, float || {{Icon|trilogy}} ||scatter object ||
+
|038C ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||scatter object ||
 
|-
 
|-
|038D ||9 ||int, float, float, float, float, int, int, int, int,  || {{Icon|trilogy}} ||draw texture ||unused in GTA III and Vice City  
+
|038D ||9 ||int, flt, flt, flt, flt, int, int, int, int,  || {{Icon|trilogy}} ||draw texture ||unused in GTA III and Vice City  
 
|-
 
|-
|038E ||8 ||float, float, float, float, int, int, int, int || {{Icon|trilogy}} ||draw rectangle ||unused in GTA III and Vice City  
+
|038E ||8 ||flt, flt, flt, flt, int, int, int, int || {{Icon|trilogy}} ||draw rectangle ||unused in GTA III and Vice City  
 
|-
 
|-
|[[038F]] ||2 ||int, string || {{Icon|trilogy}} ||get texture from txd ||unused in GTA III and Vice City  
+
|[[038F]] ||2 ||int, string || {{Icon|trilogy}} ||get texture from txd ||unused in GTA III and Vice City , parameters rearranged in SB in San Andreas
 
|-
 
|-
 
|0390 ||1 ||string || {{Icon|trilogy}} ||load txd ||unused in GTA III and Vice City  
 
|0390 ||1 ||string || {{Icon|trilogy}} ||load txd ||unused in GTA III and Vice City  
 +
|-
 +
|0391 ||0 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0392 ||2 ||object handle, int || {{Icon|trilogy}} || ||
 +
|-
 +
|0393 ||? || || {{Icon|3}} || ||
 +
|-
 +
|0394 ||1 ||int || {{Icon|trilogy}} || ||
 +
|-
 +
|0395 ||5 ||int, float, float, float, float || {{Icon|trilogy}} || ||
 +
|-
 +
|0396 ||1 ||global var || {{Icon|trilogy}} ||freeze onscreen timer ||
 +
|-
 +
|0397 ||2 ||car handle, int || {{Icon|trilogy}} ||switch car siren ||
 +
|-
 +
|0398 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 +
|-
 +
|0399 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 +
|-
 +
|039A ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 +
|-
 +
|039B ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 +
|-
 +
|039C ||2 ||car handle, int || {{Icon|trilogy}} || ||
 +
|-
 +
|039D ||12 || || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|039E ||2 ||char handle, int || {{Icon|trilogy}} || ||
 +
|-
 +
|039F ||3 ||car handle, float, float || {{Icon|trilogy}} || ||
 +
|-
 +
|03A0 ||3 ||car handle, float, float || {{Icon|3}} ||check car is picked up by crane ||
 +
|-
 +
|03A1 ||4 ||float, float, float, float || {{Icon|trilogy}} || ||
 +
|-
 +
|03A2 ||2 ||car handle, int || {{Icon|trilogy}} ||set car action ||
 +
|-
 +
|03A3 ||1 ||char handle || {{Icon|trilogy}} ||check char is male ||
 +
|-
 +
|[[03A4]] ||1 ||string || {{Icon|trilogy}} ||name thread ||
 +
|-
 +
|03A5 ||3 ||garage ID, int, int || {{Icon|3}} || ||
 +
|-
 +
|03A6 ||3 ||var, var, var || {{Icon|3}} || ||
 +
|-
 +
|03A7 ||1 ||nop || {{Icon|trilogy}} ||no operation ||
 +
|-
 +
|03A8 ||1 ||nop || {{Icon|trilogy}} ||no operation ||
 +
|-
 +
|03A9 ||0 ||nop || {{Icon|trilogy}} ||no operation ||
 +
|-
 +
|03AA ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||play suspect last seen ||
 +
|-
 +
|03AB ||2 ||car handle, int || {{Icon|trilogy}} || ||
 +
|-
 +
|03AC ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|03AD ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|03AE ||6 ||float, float, float, float, float, float || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|03AF ||1 ||int || {{Icon|trilogy}} || ||
 +
|-
 +
|[[03B0]] ||1 ||garage ID || {{Icon|trilogy}} ||check garage is open ||
 +
|-
 +
|03B1 ||1 ||garage ID || {{Icon|trilogy}} ||check garage is closed ||
 +
|-
 +
|03B2 ||0 || || {{Icon|3}} || ||
 +
|-
 +
|03B3 ||0 || || {{Icon|3}} || ||
 +
|-
 +
|03B4 ||0 || || {{Icon|3}} || ||
 +
|-
 +
|03B5 ||0 || || {{Icon|3}} || ||
 +
|-
 +
|03B6 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||swap nearest building model ||
 +
|-
 +
|03B7 ||1 ||int || {{Icon|trilogy}} || ||
 +
|-
 +
|03B8 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|03B9 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|03BA ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||clear area of cars ||
 +
|-
 +
|03BB ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||set garage door to swing open ||
 +
|-
 +
|03BC ||5 || || {{Icon|trilogy}} || ||parameters rearranged in SB
 +
|-
 +
|03BD ||1 || || {{Icon|trilogy}} || ||
 +
|-
 +
|03BE ||? || || {{Icon|3}} || ||
 +
|-
 +
|03BF ||2 ||player handle, int || {{Icon|trilogy}} ||set everyone ignore player ||
 +
|-
 +
|03C0 ||2 ||char handle, var || {{Icon|trilogy}} || ||parameters rearranged in SB
 +
|-
 +
|03C1 ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|03C2 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|03C3 ||3 ||global var, int, string || {{Icon|trilogy}} ||display onscreen timer ||
 +
|-
 +
|03C4 ||3 ||global var, int, string || {{Icon|trilogy}} ||display onscreen counter ||
 +
|-
 +
|[[03C5]] ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||create random car for car park ||
 +
|-
 +
|03C6 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|03C7 ||1 ||float || {{Icon|trilogy}} || ||
 +
|-
 +
|03C8 ||0 || || {{Icon|trilogy}} || ||
 +
|-
 +
|03C9 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|03CA ||1 ||object handle || {{Icon|trilogy}} || ||
 +
|-
 +
|03CB ||3 ||flt, flt, flt || {{Icon|trilogy}} || ||
 +
|-
 +
|03CC ||3 ||car handle, flt, int || {{Icon|trilogy}} ||add stuck car check ||
 +
|-
 +
|03CD ||1 ||car handle || {{Icon|trilogy}} ||remove stuck car check ||
 +
|-
 +
|03CE ||1 ||car handle || {{Icon|trilogy}} ||check car is stuck ||
 +
|-
 +
|03CF ||2 || || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|}
 
|}
 +
Some abbreviations and phrases used in this list:
 +
;int: integer value
 +
;flt: floating-point value
 +
;var: variable to store a value or handle, either global or local unless specified
 +
;char: character including actor and ped, apart from the player and special actor
 +
;car: vehicle including car, bike, helicopter, plane, etc. unless specified
 +
;unused in...: opcode was never used in the game but is usable
 +
;parameters rearranged...: opcodes' parameters were rearranged from their original order mainly for sake of readability
  
 
==Reference==
 
==Reference==

Revision as of 20:38, 4 March 2010

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode P Parameter type Games Brief description Notes
0000 0 nop GTA III Vice City San Andreas no operation special use in CLEO
0001 1 int GTA III Vice City San Andreas wait
0002 1 label GTA III Vice City San Andreas jump to label
0003 1 int GTA III Vice City San Andreas shake camera
0004 2 global var, int GTA III Vice City San Andreas set global to int (G = I)
0005 2 global var, flt GTA III Vice City San Andreas set global to float (G = F)
0006 2 local var, int GTA III Vice City San Andreas set local to int (L = I))
0007 2 local var, flt GTA III Vice City San Andreas set local to float (L = F)) unused in GTA III
0008 2 global var, int GTA III Vice City San Andreas add global to int (G += I)
0009 2 global var, flt GTA III Vice City San Andreas add global to float (G += F)
000A 2 local var, int GTA III Vice City San Andreas add local to int (L += I) unused in GTA III
000B 2 local var, flt GTA III Vice City San Andreas add local to float (L += F) unused in GTA III
000C 2 int, int GTA III Vice City San Andreas subtract global to int (G -= I)
000D 2 float, float GTA III Vice City San Andreas subtract global to float (G -= F)
000E 2 int, int GTA III Vice City San Andreas subtract local to int (L -= I) unused in GTA III
000F 2 float, float GTA III Vice City San Andreas subtract local to float (L -= F) unused in GTA III
0010 2 int, int GTA III Vice City San Andreas multiply global to int (G *= I)
0011 2 float, float GTA III Vice City San Andreas multiply global to float (G *= F)
0012 2 int, int GTA III Vice City San Andreas multiply local to int (L *= I) unused in GTA III and Vice City
0013 2 float, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III and Vice City
0014 2 int, int GTA III Vice City San Andreas divide global to int (G /= I)
0015 2 float, float GTA III Vice City San Andreas divide global to float (G /= F)
0016 2 int, int GTA III Vice City San Andreas divide local to int (L /= I) unused in GTA III and Vice City
0017 2 float, float GTA III Vice City San Andreas divide local to float (L /= F) unused in GTA III and Vice City
0018 2 int, int GTA III Vice City San Andreas check global greater than int (G > I)
0019 2 int, int GTA III Vice City San Andreas check local greater than int (L > I)
001A 2 int, int GTA III Vice City San Andreas check int greater than global (I > G)
001B 2 int, int GTA III Vice City San Andreas check int greater than local (I > L)
001C 2 int, int GTA III Vice City San Andreas check global int greater than global int (G > G int)
001D 2 int, int GTA III Vice City San Andreas check local int greater than local int (L > L int) unused in GTA III and Vice City
001E 2 int, int GTA III Vice City San Andreas check global int greater than local int (G > L int) unused in GTA III
001F 2 int, int GTA III Vice City San Andreas check local int greater than global int (L > G int)
0020 2 float, float GTA III Vice City San Andreas check global greater than float (G > F)
0021 2 float, float GTA III Vice City San Andreas check local greater than float (L > F) unused in GTA III
0022 2 float, float GTA III Vice City San Andreas check float greater than global (F > G)
0023 2 float, float GTA III Vice City San Andreas check float greater than local (F > L) unused in GTA III
0024 2 float, float GTA III Vice City San Andreas check global float greater than global float (G > G float)
0025 2 float, float GTA III Vice City San Andreas check local float greater than local float (L > L float) unused in GTA III and Vice City
0026 2 float, float GTA III Vice City San Andreas check global float greater than local float (G > L float) unused in GTA III and Vice City
0027 2 float, float GTA III Vice City San Andreas check local float greater than global float (L > G float) unused in GTA III
0028 2 int, int GTA III Vice City San Andreas check global greater than or equal to int (G >= I)
0029 2 int, int GTA III Vice City San Andreas check local greater than or equal to int (L >= I)
002A 2 int, int GTA III Vice City San Andreas check int greater than or equal to global (I >= G)
002B 2 int, int GTA III Vice City San Andreas check int greater than or equal to local (I >= L) unused in Vice City
002C 2 int, int GTA III Vice City San Andreas check global int greater than or equal to global int (G >= G int) unused in GTA III and Vice City
002D 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= L int) unused in GTA III and Vice City
002E 2 int, int GTA III Vice City San Andreas check global int greater than or equal to local int (G >= L int) unused in GTA III and Vice City
002F 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= G int) unused in GTA III
0030 2 float, float GTA III Vice City San Andreas check global greater than or equal to float (G >= F) unused in GTA III
0031 2 float, float GTA III Vice City San Andreas check local greater than or equal to float (L >= F) unused in GTA III and Vice City
0032 2 float, float GTA III Vice City San Andreas check float greater than or equal to global (F >= G) unused in GTA III
0033 2 float, float GTA III Vice City San Andreas check float greater than or equal to local (F >= L) unused in GTA III and Vice City
0034 2 float, float GTA III Vice City San Andreas check global float greater than or equal to global float (G >= G float) unused in GTA III and Vice City
0035 2 float, float GTA III Vice City San Andreas check local float greater than or equal to local float (L >= L float) unused in GTA III and Vice City
0036 2 float, float GTA III Vice City San Andreas check global float greater than or equal to local float (G >= L float) unused in GTA III and Vice City
0037 2 float, float GTA III Vice City San Andreas check local float greater than or equal to global float (L >= G float) unused in GTA III and Vice City
0038 2 int, int GTA III Vice City San Andreas check global equal to integer (G == I)
0039 2 int, int GTA III Vice City San Andreas check local equal to integer (L == I)
003A 2 int, int GTA III Vice City San Andreas check global integer equal to global integer (G == G int)
003B 2 int, int GTA III Vice City San Andreas check local integer equal to local integer (L == L int) unused in GTA III and Vice City
003C 2 int, int GTA III Vice City San Andreas check global integer equal to local integer (G == L int) unused in GTA III and Vice City
003D 0 unsupported
003E 0 unsupported
003F 0 unsupported
0040 0 unsupported
0041 0 unsupported
0042 2 float, float GTA III Vice City San Andreas check global equal to float (G == F)
0043 2 float, float GTA III Vice City San Andreas check local equal to float (L == F) unused in GTA III
0044 2 float, float GTA III Vice City San Andreas check global float equal to global float (G == G float) unused in GTA III and Vice City
0045 2 float, float GTA III Vice City San Andreas check local float equal to local float (L == L float) unused in GTA III and Vice City
0046 2 float, float GTA III Vice City San Andreas check global float equal to local float (G == L float) unused in GTA III, Vice City, and San Andreas
0047 0 unsupported
0048 0 unsupported
0049 0 unsupported
004A 0 unsupported
004B 0 unsupported
004C 1 label GTA III jump to label if true unused in GTA III
004D 1 label GTA III Vice City San Andreas jump to label if false
004E 0 GTA III Vice City San Andreas end thread
004F -1 label GTA III Vice City San Andreas create thread
0050 1 label GTA III Vice City San Andreas gosub
0051 0 GTA III Vice City San Andreas return
0052 ? GTA III ?
0053 5 int, float, float, float, player handle GTA III Vice City San Andreas create player parameters rearranged in SB
0054 4 player handle, var, var, var GTA III Vice City get player coordinates
0055 4 player handle, int, int, int GTA III Vice City set player at coordinates
0056 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
0057 8 player handle, float, float, float, float, float, float, int GTA III Vice City check player is in 3D area parameters rearranged in SB
0058 2 int, int GTA III Vice City San Andreas add global integer to global integer (G += G int)
0059 2 float, float GTA III Vice City San Andreas add global float to global float (G += G float)
005A 2 int, int GTA III Vice City San Andreas add local integer to local integer (L += L int) unused in GTA III and Vice City
005B 2 float, float GTA III Vice City San Andreas add local float to local float (L += L float) unused in GTA III and Vice City
005C 2 int, int GTA III Vice City San Andreas add local integer to global integer (L += G int) unused in GTA III and Vice City
005D 2 float, float GTA III Vice City San Andreas add local float to global float (L += G float) unused in GTA III and Vice City
005E 2 int, int GTA III Vice City San Andreas add global integer to local integer (G += L int) unused in GTA III and Vice City
005F 2 float, float GTA III Vice City San Andreas add global float to local float (G += L float) unused in GTA III and Vice City
0060 2 int, int GTA III Vice City San Andreas subtract global integer to global integer (G -= G int)
0061 2 float, float GTA III Vice City San Andreas subtract global float to global float (G -= G float)
0062 2 int, int GTA III Vice City San Andreas subtract local integer to local integer (L -= L int) unused in GTA III and Vice City
0063 2 float, float GTA III Vice City San Andreas subtract local float to local float (L -= L float) unused in GTA III and Vice City
0064 2 int, int GTA III Vice City San Andreas subtract local integer to global integer (L -= G int) unused in GTA III and Vice City
0065 2 float, float GTA III Vice City San Andreas subtract local float to global float (L -= G float) unused in GTA III and Vice City
0066 2 int, int GTA III Vice City San Andreas subtract global integer to local integer (G -= L int) unused in GTA III and Vice City
0067 2 float, float GTA III Vice City San Andreas subtract global float to local float (G -= L float) unused in GTA III
0068 2 global, global GTA III Vice City San Andreas multiply global int to global int (G *= G int)
0069 2 global, global GTA III Vice City San Andreas multiply global float to global float (G *= G float)
006A 2 local, local GTA III Vice City San Andreas multiply local int to local int (L *= L int) unused in GTA III and Vice City
006B 2 local, local GTA III Vice City San Andreas multiply int float to int float (L *= L float) unused in GTA III and Vice City
006C 2 local, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III, Vice City, and San Andreas
006D 2 global, float GTA III Vice City San Andreas multiply global to float (G *= F) unused in GTA III and Vice City
006E 2 global, local GTA III Vice City San Andreas multiply global int to local int (G *= L int) unused in GTA III and Vice City
006F 2 global, local GTA III Vice City San Andreas multiply global float to local float (G *= L float) unused in GTA III and Vice City
0070 2 global, global GTA III Vice City San Andreas divide global int by global int (G /= G int) unused in San Andreas
0071 2 global, global GTA III Vice City San Andreas divide global float by global float (G /= G float)
0072 2 local, local GTA III Vice City San Andreas divide local int by local int (L /= L int) unused in GTA III and Vice City
0073 2 local, local GTA III Vice City San Andreas divide local float by local float (L /= L float) unused in GTA III and Vice City
0074 2 local, global GTA III Vice City San Andreas divide local int by global int (L /= G int) unused in GTA III and Vice City
0075 2 local, global GTA III Vice City San Andreas divide local float by global float (L /= G float) unused in GTA III and Vice City
0076 2 global, local GTA III Vice City San Andreas divide global int by local int (G /= L int) unused in GTA III, Vice City, and San Andreas
0077 2 global, local GTA III Vice City San Andreas divide global float by local float (G /= L float) unused in GTA III
0078 2 GTA III Vice City San Andreas unused in GTA III
0079 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007A 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007B 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007C 2 GTA III Vice City San Andreas unused in GTA III, Vice City, and San Andreas
007D 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007E 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007F 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0080 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0081 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0082 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0083 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0084 2 global, global GTA III Vice City San Andreas set global integer equal to global integer (G = G int)
0085 2 local, local GTA III Vice City San Andreas set local integer equal to local integer (L = L int) unused in GTA III
0086 2 global, global GTA III Vice City San Andreas set global float equal to global float (G = G float)
0087 2 local, local GTA III Vice City San Andreas set local float equal to local float (L = L float) unused in GTA III
0088 2 global, local GTA III Vice City San Andreas set global float equal to local float (G = L float) unused in GTA III
0089 2 local, global GTA III Vice City San Andreas set local float equal to global float (L = G float) unused in GTA III
008A 2 global, local GTA III Vice City San Andreas set global integer equal to local integer (G = L int) unused in GTA III
008B 2 local, global GTA III Vice City San Andreas set local integer equal to global integer (L = G int) unused in GTA III
008C 2 int, float GTA III Vice City San Andreas convert global float to global int
008D 2 float, int GTA III Vice City San Andreas convert global int to global float
008E 2 int, float GTA III Vice City San Andreas convert local float to global int unused in GTA III and Vice City
008F 2 float, int GTA III Vice City San Andreas convert local int to global float unused in GTA III and Vice City
0090 2 int, float GTA III Vice City San Andreas convert global float to local int unused in GTA III and Vice City
0091 2 float, int GTA III Vice City San Andreas convert global int to local float unused in GTA III and Vice City
0092 2 int, float GTA III Vice City San Andreas convert local float to local int unused in GTA III and Vice City
0093 2 float, int GTA III Vice City San Andreas convert local int to local float unused in GTA III and Vice City
0094 1 int GTA III Vice City San Andreas absolute value of global int unused in GTA III and Vice City
0095 1 int GTA III Vice City San Andreas absolute value of local int unused in GTA III and Vice City
0096 1 float GTA III Vice City San Andreas absolute value of global float unused in GTA III and Vice City
0097 1 float GTA III Vice City San Andreas absolute value of local float unused in GTA III and Vice City
0098 1 float GTA III Vice City San Andreas generate random float in range 0 to 1 unused in GTA III, Vice City, and San Andreas
0099 1 int GTA III Vice City San Andreas generate random int in range 0 to 65535
009A 6 int, int, flt, flt, flt, char handle GTA III Vice City San Andreas create char parameters rearranged in SB
009B 1 char handle GTA III Vice City San Andreas delete char
009C 2 char handle, int GTA III Vice City set char to wander path
009D 0 unsupported
009E 6 char handle, flt, flt, flt, flt, int GTA III Vice City set char path unused in GTA III
009F 1 char handle GTA III Vice City set char objective to -1
00A0 4 char, var, var, var GTA III Vice City San Andreas get char coordinates
00A1 4 char, flt, flt, flt GTA III Vice City San Andreas set char at coordinates
00A2 1 char handle GTA III check char alive
00A3 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check char is in 2D area
00A4 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check char is in 3D area
00A5 5 int, flt, flt, flt, car handle GTA III Vice City San Andreas create car parameters rearranged in SB
00A6 1 car handle GTA III Vice City San Andreas delete car
00A7 4 car handle, flt, flt, flt GTA III Vice City San Andreas car drive to coordinate
00A8 1 car handle GTA III Vice City San Andreas set car to psycho driver
00A9 1 car handle GTA III Vice City San Andreas reset car from psycho driver
00AA 4 car handle, var, var, var GTA III Vice City San Andreas get car coordinates
00AB 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car at coordinates
00AC 1 car handle GTA III check car is on land
00AD 2 car handle, flt GTA III Vice City San Andreas set car speed
00AE 2 car handle, int GTA III Vice City San Andreas set car traffic behavior
00AF 2 car handle, int GTA III Vice City San Andreas set car driver behavior
00B0 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check car is in 2D area
00B1 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check car is in 3D area
00B2 0 unsupported
00B3 0 unsupported
00B4 0 unsupported
00B5 0 unsupported
00B6 0 unsupported
00B7 0 unsupported
00B8 0 unsupported
00B9 0 unsupported
00BA 3 string, int, int GTA III Vice City San Andreas print text big
00BB 3 string, int, int GTA III Vice City San Andreas print text
00BC 3 string, int, int GTA III Vice City San Andreas print text now
00BD 3 string, int, int GTA III print medium priority text
00BE 0 GTA III Vice City San Andreas clear all text
00BF 2 var, var GTA III Vice City San Andreas get time of day
00C0 2 int, int GTA III Vice City San Andreas set time of day
00C1 3 int, int, var GTA III Vice City San Andreas get minutes to time of day parameters rearranged in SB
00C2 4 flt, flt, flt, flt GTA III Vice City San Andreas check is sphere on screen
00C3 0 GTA III Vice City enter debug mode
00C4 0 GTA III Vice City exit debug mode
00C5 0 GTA III true
00C6 0 GTA III false
00C7 0 unsupported
00C8 0 unsupported
00C9 0 unsupported
00CA 0 unsupported
00CB 0 unsupported
00CC 0 unsupported
00CD 0 unsupported
00CE 0 unsupported
00CF 0 unsupported
00D0 0 unsupported
00D1 0 unsupported
00D2 0 unsupported
00D3 0 unsupported
00D4 0 unsupported
00D5 0 unsupported
00D6 1 int GTA III Vice City San Andreas if
00D7 1 label GTA III Vice City San Andreas create thread like 004F but only one parameter
00D8 0 GTA III Vice City San Andreas mission cleanup
00D9 2 char handle, var GTA III Vice City San Andreas get char's car parameters rearranged in SB
00DA 2 player handle, var GTA III Vice City get player's car parameters rearranged in SB
00DB 2 char handle, car handle GTA III Vice City San Andreas check char is in car
00DC 2 player handle, car handle GTA III Vice City check player is in car
00DD 2 char handle, int GTA III Vice City San Andreas check char is in car model unused in GTA III
00DE 2 player handle, int GTA III Vice City check player is in car model
00DF 1 char handle GTA III Vice City San Andreas check char is in any car
00E0 1 player handle GTA III Vice City check player is in any car
00E1 2 int, int GTA III Vice City San Andreas check key is pressing
00E2 2 int, int, var GTA III Vice City San Andreas get key is pressing unused in GTA III, Vice City, and San Andreas
00E3 6 player handle, flt, flt, flt, flt, int GTA III Vice City check player is in 2D area parameters rearranged in SB
00E4 6 player handle, flt, flt, flt, flt, int GTA III Vice City check player is in 2D area on foot parameters rearranged in SB
00E5 6 player handle, flt, flt, flt, flt, int GTA III Vice City check player is in 2D area in car parameters rearranged in SB
00E6 6 player handle, flt, flt, flt, flt, int GTA III Vice City check player is stopped in 2D area unused in Vice City, parameters rearranged in SB
00E7 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00E8 6 player handle, flt, flt, flt, flt, int GTA III Vice City unused in Vice City, parameters rearranged in SB
00E9 5 player handle, char handle, flt, flt, int GTA III Vice City parameters rearranged in SB
00EA 5 player handle, char handle, flt, flt, int GTA III Vice City parameters rearranged in SB
00EB 5 player handle, char handle, flt, flt, int GTA III Vice City parameters rearranged in SB
00EC 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
00ED 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
00EE 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
00EF 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in Vice City, parameters rearranged in SB
00F0 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
00F1 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in Vice City and San Andreas, parameters rearranged in SB
00F2 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas unused in GTA III
00F3 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas unused in GTA III
00F4 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City
00F5 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00F6 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00F7 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00F8 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00F9 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00FA 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00FB 6 player handle, char handle, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00FC 6 player handle, char handle, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00FD 6 player handle, char handle, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
00FE 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
00FF 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
0100 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III
0101 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III
0102 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III
0103 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in Vice City
0104 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III
0105 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City
0106 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City
0107 5 int, flt, flt, flt, object handle GTA III Vice City San Andreas create object parameters rearranged in SB
0108 1 object handle GTA III Vice City San Andreas delete object
0109 2 player handle, int GTA III Vice City San Andreas add player money
010A 2 player handle, int GTA III Vice City San Andreas check money is greater than value
010B 2 player handle, var GTA III Vice City San Andreas get player money value unused in GTA III
010C 5 player handle, flt, flt, flt, flt GTA III Vice City give rc buggy to player
010D 2 player handle, int GTA III Vice City San Andreas set player wanted level
010E 2 player handle, int GTA III Vice City San Andreas set player minimum wanted level
010F 2 player handle, int GTA III Vice City San Andreas check player wanted level greater than value
0110 1 player handle GTA III Vice City San Andreas clear player wanted level
0111 1 int GTA III Vice City San Andreas set wasted busted check
0112 0 GTA III Vice City San Andreas check player wasted or busted only works in missions
0113 3 player handle, int, int GTA III add ammo to player weapon unused in GTA III
0114 3 char handle, int, int GTA III Vice City San Andreas add ammo to char weapon unused in GTA III
0115 0 unsupported
0116 0 unsupported
0117 1 player handle GTA III Vice City San Andreas check player dead
0118 1 char handle GTA III Vice City San Andreas check char dead
0119 1 car handle GTA III Vice City San Andreas check car dead
011A 2 char handle, int GTA III Vice City
011B 0 unsupported
011C 1 char handle GTA III Vice City
011D 0 unsupported
011E 0 unsupported
011F 0 unsupported
0120 0 unsupported
0121 2 player handle, string GTA III Vice City check player is in zone
0122 1 player handle GTA III Vice City San Andreas check player pressing horn
0123 2 char handle, player handle GTA III Vice City check char spotting player
0124 0 unsupported special use for memory hacking in Vice City[1]
0125 0 unsupported special use for memory hacking in Vice City[1]
0126 1 char handle GTA III Vice City check char is walking
0127 0 unsupported
0128 0 unsupported
0129 4 car handle, char handle, int, var GTA III Vice City San Andreas create char inside car parameters rearranged in SB
012A 4 player handle, flt, flt, flt GTA III Vice City San Andreas warp player from car to coord
012B 0 unsupported
012C 0 unsupported
012D 0 unsupported
012E 0 unsupported
012F 0 unsupported
0130 1 player handle GTA III check player is busted
0131 0 unsupported
0132 0 unsupported
0133 0 unsupported
0134 0 unsupported
0135 2 car handle, var GTA III set car door status parameters rearranged in SB
0136 0 unsupported
0137 2 car handle, int GTA III Vice City San Andreas check car is model
0138 0 unsupported
0139 0 unsupported
013A 0 unsupported
013B ? GTA III
013C ? GTA III
013D 0 unsupported
013E 0 unsupported
013F 0 unsupported
0140 0 unsupported
0141 0 unsupported
0142 0 unsupported
0143 0 unsupported
0144 0 unsupported
0145 0 unsupported
0146 0 unsupported
0147 0 unsupported
0148 0 unsupported
0149 1 car handle GTA III check car crushed by car crusher
014A 0 unsupported
014B 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, parked car handle GTA III Vice City San Andreas create parked car generator parameters rearranged in SB
014C 2 parked car handle, int GTA III Vice City San Andreas switch car generator
014D 4 string, int, int, int GTA III text pager
014E 2 int, int GTA III Vice City San Andreas set timer
014F 1 int GTA III Vice City San Andreas stop timer
0150 2 global var, int GTA III Vice City display onscreen counter unused in GTA III and Vice City
0151 1 int GTA III Vice City San Andreas remove status text
0152 11 string, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone car info 13 parameters in Vice City
0153 0 unsupported
0154 2 char handle, string GTA III Vice City San Andreas check char is in zone
0155 ? GTA III ?
0156 3 string, int, int GTA III set zone ped density
0157 3 player handle, int, int GTA III Vice City set camera on player
0158 3 car handle, int, int GTA III Vice City San Andreas set camera on car
0159 3 char handle, int, int GTA III Vice City San Andreas set camera on char
015A 0 GTA III Vice City San Andreas cam restore
015B 3 San Andreas
015C 11 string, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone gang info 13 parameters in Vice City
015D 1 flt GTA III Vice City San Andreas set gamespeed
015E 1 car handle GTA III check car wheels on ground
015F 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas set camera position
0160 4 flt, flt, flt, int GTA III Vice City San Andreas point camera
0161 4 car handle, int, int, blip handle GTA III Vice City San Andreas add blip to car parameters rearranged in SB
0162 4 car handle, int, int, blip handle GTA III Vice City add blip to char parameters rearranged in SB
0163 ? GTA III ?
0164 1 blip handle GTA III Vice City San Andreas delete blip
0165 2 blip handle, int GTA III Vice City San Andreas change blip color
0166 2 blip handle, int GTA III Vice City change blip brightness
0167 6 flt, flt, flt, int, int, blip handle GTA III Vice City San Andreas add blip to coordinate parameters rearranged in SB
0168 2 blip handle, int GTA III Vice City San Andreas change blip scale
0169 3 int, int, int GTA III Vice City San Andreas set fade color
016A 2 int, int GTA III Vice City San Andreas fade
016B 0 GTA III Vice City San Andreas check is fading
016C 4 flt, flt, flt, flt GTA III Vice City San Andreas add hospital restart
016D 4 flt, flt, flt, flt GTA III Vice City San Andreas add police restart
016E 4 flt, flt, flt, flt GTA III Vice City San Andreas override restart
016F 10 int, flt, flt, flt, flt, flt, int, int, int, int GTA III create particle
0170 2 player handle, var GTA III Vice City get player heading unused in GTA III, parameters rearranged in SB
0171 2 player handle, flt GTA III Vice City set player heading
0172 2 char handle, var GTA III Vice City San Andreas get char heading parameters rearranged in SB
0173 2 char handle, flt GTA III Vice City San Andreas set char heading
0174 2 car handle, var GTA III Vice City San Andreas get car heading parameters rearranged in SB
0175 2 car handle, flt GTA III Vice City San Andreas set car heading
0176 2 object handle, var GTA III Vice City San Andreas get object heading parameters rearranged in SB
0177 2 object handle, flt GTA III Vice City San Andreas set object heading
0178 2 player handle, object handle GTA III check player has picked up object
0179 2 char handle, object handle GTA III check char has picked up object unused in GTA III
017A 3 player handle, int, int GTA III Vice City set player weapon ammo
017B 3 GTA III unused in GTA III
017C 0 unsupported
017D 0 unsupported
017E 0 unsupported
017F 0 unsupported
0180 1 var GTA III Vice City San Andreas set on mission flag
0181 2 nop GTA III Vice City San Andreas no operation
0182 2 GTA III
0183 2 player handle, int GTA III Vice City check player health greater than value unused in GTA III
0184 2 char handle, int GTA III Vice City San Andreas check char health greater than value
0185 2 car handle, int GTA III Vice City San Andreas check car health greater than value
0186 2 car handle, blip handle GTA III Vice City San Andreas add blip to car
0187 2 char handle, blip handle GTA III Vice City San Andreas add blip to char
0188 2 object handle, blip handle GTA III Vice City San Andreas add blip to object
0189 2 blip handle, flt, flt, flt GTA III Vice City add blip with sphere to coordinate unused in GTA III
018A 2 blip handle, flt, flt, flt GTA III Vice City San Andreas add blip to coordinate
018B 2 blip handle, int GTA III Vice City San Andreas change blip display
018C 4 int, flt, flt, flt GTA III Vice City San Andreas play sound
018D 5 int, flt, flt, flt, sound handle GTA III Vice City create sound parameters rearranged in SB
018E 1 sound handle GTA III Vice City San Andreas stop sound
018F 1 car handle GTA III Vice City San Andreas check car is flipped for 2 seconds unused in GTA III
0190 1 car handle GTA III Vice City San Andreas add car to flipped check unused in GTA III
0191 1 car handle GTA III Vice City San Andreas remove car from flipped check unused in GTA III
0192 1 char handle GTA III Vice City set char objective to stand still
0193 1 char handle GTA III Vice City set char objective to act like ped
0194 1 char handle GTA III Vice City set char objective to go to point
0195 ? GTA III ?
0196 ? GTA III ?
0197 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
0198 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
0199 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019A 6 player handle, flt, flt, flt, flt, int GTA III Vice City unused in GTA III, parameters rearranged in SB
019B 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019C 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019D 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019E 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019F 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City unused in GTA III, parameters rearranged in SB
01A0 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
01A1 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III, parameters rearranged in SB
01A2 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III, parameters rearranged in SB
01A3 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A4 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III, parameters rearranged in SB
01A5 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III, parameters rearranged in SB
01A6 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III, parameters rearranged in SB
01A7 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III, parameters rearranged in SB
01A8 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A9 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III, parameters rearranged in SB
01AA 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AB 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AC 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AD 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AE 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AF 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01B0 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01B1 3 player handle, int, int GTA III Vice City give player weapon
01B2 3 char handle, int, int GTA III Vice City San Andreas give char weapon
01B3 0 unsupported
01B4 2 player handle GTA III Vice City San Andreas set player control
01B5 1 int GTA III Vice City San Andreas force weather
01B6 1 int GTA III Vice City San Andreas force weather now
01B7 0 GTA III Vice City San Andreas release weather
01B8 2 player handle, int GTA III Vice City set current player weapon
01B9 2 char handle, int GTA III Vice City San Andreas set current player weapon
01BA 0 unsupported
01BB 4 object handle, var, var, var GTA III Vice City San Andreas get object coordinates
01BC 4 object handle, flt, flt, flt GTA III Vice City San Andreas set object at coordinates
01BD 1 var GTA III Vice City San Andreas current time in ms
01BE 4 char handle, flt, flt, flt GTA III Vice City task look at coord
01BF 0 unsupported
01C0 2 player handle, var GTA III Vice City San Andreas store wanted level parameters rearranged in SB
01C1 1 car handle GTA III Vice City San Andreas check car is stopped
01C2 1 char handle GTA III Vice City San Andreas mark char as no longer needed
01C3 1 car handle GTA III Vice City San Andreas mark car as no longer needed
01C4 1 object handle GTA III Vice City San Andreas mark object as no longer needed
01C5 1 char handle GTA III Vice City San Andreas remove char from mission cleanup list unused in GTA III
01C6 1 car handle GTA III remove car from mission cleanup list unused in GTA III
01C7 1 object handle GTA III Vice City San Andreas remove object from mission cleanup list
01C8 5 car handle, char handle, int, int, var GTA III Vice City San Andreas create char as passenger parameters rearranged in SB
01C9 2 char handle, char handle GTA III Vice City char kill char
01CA 2 char handle, player handle GTA III Vice City char kill player
01CB 2 char handle, char handle GTA III Vice City char kill char
01CC 2 char handle, player handle GTA III Vice City char kill player
01CD 0 unsupported
01CE 2 char handle, player handle GTA III Vice City char avoid player
01CF 2 char handle, char handle GTA III Vice City char avoid char
01D0 2 char handle, player handle GTA III Vice City char avoid player
01D1 2 char handle, char handle GTA III Vice City char follow char
01D2 2 char handle, player handle GTA III Vice City char follow player
01D3 2 char handle, car handle GTA III Vice City task leave car
01D4 2 char handle, car handle GTA III Vice City task enter car as passenger
01D5 2 char handle, car handle GTA III Vice City task enter car as driver
01D6 0 unsupported
01D7 0 unsupported
01D8 2 char handle, object handle GTA III Vice City task char attack object
01D9 2 char handle, car handle GTA III Vice City task char attack car
01DA 0 unsupported
01DB 0 unsupported unused in GTA III
01DC 0 unsupported
01DD 0 unsupported
01DE 2 char handle, char handle GTA III Vice City tie char to char
01DF 2 char handle, player handle GTA III Vice City tie char to player
01E0 1 char handle GTA III Vice City clear tie
01E1 3 char handle, int, int GTA III Vice City set char follow route
01E2 4 int, flt, flt, flt GTA III Vice City add point to route
01E3 4 string, int, int, int GTA III Vice City San Andreas print text with number big
01E4 4 string, int, int, int GTA III Vice City San Andreas print text with number
01E5 4 string, int, int, int GTA III Vice City San Andreas print text with number now
01E6 4 GTA III unused in GTA III
01E7 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch roads off
01E8 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch roads on
01E9 2 car handle, var GTA III Vice City San Andreas get number of passengers parameters rearranged in SB
01EA 2 car handle, var GTA III Vice City San Andreas get maximum number of passengers parameters rearranged in SB
01EB 1 flt GTA III Vice City San Andreas set car density multiplier
01EC 2 car handle, int GTA III Vice City San Andreas set car heavy unused in GTA III
01ED 1 char handle GTA III Vice City reset char flag
01EE 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III activate crane
01EF 2 flt, flt GTA III deactivate crane
01F0 1 int GTA III Vice City San Andreas set max wanted level
01F1 0 unsupported
01F2 0 unsupported
01F3 1 car handle GTA III Vice City San Andreas check car is airbourne
01F4 1 car handle GTA III Vice City San Andreas check car is flipped
01F5 2 GTA III Vice City San Andreas parameters rearranged in SB
01F6 0 GTA III Vice City San Andreas cancel override restart
01F7 2 player handle, int GTA III Vice City San Andreas set police ignore player
01F8 0 unsupported
01F9 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas init rampage
01FA 1 var GTA III Vice City San Andreas get rampage status
01FB 2 GTA III Vice City San Andreas
01FC 5 GTA III Vice City
01FD 5 GTA III Vice City
01FE 5 GTA III Vice City
01FF 6 GTA III Vice City
0200 6 GTA III Vice City
0201 6 GTA III Vice City
0202 5 GTA III Vice City San Andreas
0203 5 GTA III Vice City San Andreas
0204 5 GTA III Vice City San Andreas
0205 6 GTA III Vice City San Andreas unused in GTA III
0206 6 GTA III Vice City San Andreas unused in GTA III
0207 6 GTA III Vice City San Andreas unused in GTA III
0208 2 flt, flt, var GTA III Vice City San Andreas generate random float in range parameters rearranged in SB
0209 2 int, int, var GTA III Vice City San Andreas generate random int in range parameters rearranged in SB
020A 2 car handle, int GTA III Vice City San Andreas set car door state
020B 1 car handle GTA III Vice City San Andreas explode car
020C 4 GTA III Vice City San Andreas
020D 1 GTA III Vice City San Andreas
020E 2 GTA III Vice City
020F 2 GTA III Vice City
0210 2 GTA III Vice City
0211 3 GTA III Vice City
0212 0 unsupported
0213 6 int, int, flt, flt, flt, var GTA III Vice City San Andreas create pickup parameters rearranged in SB
0214 1 pickup handle GTA III Vice City San Andreas check has pickup been collected
0215 1 pickup handle GTA III Vice City San Andreas remove pickup
0216 2 car handle, int GTA III Vice City San Andreas set taxi lights
0217 3 string, int, int GTA III Vice City San Andreas print text big
0218 4 GTA III
0219 10 flt, flt, flt, flt, flt, flt, flt, flt, int, int GTA III Vice City create garage parameters rearranged in SB
021A 0 unsupported
021B 2 garage ID, car handle GTA III Vice City San Andreas set target car for mission garage
021C 1 garage ID GTA III Vice City check car is in garage area
021D 1 int GTA III set free bomb shop
021E 0 unsupported
021F 0 unsupported
0220 0 unsupported
0221 2 player handle, int GTA III Vice City San Andreas set player trapped in car
0222 2 player handle, int GTA III Vice City set player health
0223 2 char handle, int GTA III Vice City San Andreas set char health
0224 2 car handle, int GTA III Vice City San Andreas set car health
0225 2 GTA III Vice City get player health unused in GTA III, parameters rearranged in SB
0226 2 GTA III Vice City San Andreas get char health parameters rearranged in SB
0227 2 car handle, var GTA III Vice City San Andreas get car health parameters rearranged in SB
0228 2 car handle, var GTA III get car bomb state
0229 3 car handle, int, int GTA III Vice City San Andreas change car color
022A 6 GTA III Vice City San Andreas
022B 6 GTA III Vice City San Andreas
022C 2 GTA III Vice City
022D 2 GTA III Vice City
022E 2 GTA III Vice City
022F 1 GTA III Vice City
0230 1 GTA III Vice City
0231 0 unsupported
0232 0 unsupported
0233 0 unsupported
0234 0 unsupported
0235 3 int, int, int GTA III Vice City set gang models unused in GTA III
0236 2 int, int GTA III Vice City set gang car
0237 3 int, int, int GTA III Vice City San Andreas set gang weapons
0238 0 unsupported
0239 2 GTA III Vice City
023A 2 GTA III
023B 2 char handle, object handle GTA III Vice City San Andreas check char is touching object unused in GTA III
023C 2 int, string GTA III Vice City San Andreas load special actor parameters rearranged in SB in Sn Andreas
023D 1 string GTA III Vice City San Andreas check special actor loaded
023E 0 unsupported
023F 0 unsupported
0240 2 GTA III
0241 1 player handle GTA III Vice City San Andreas check player is in remote mode
0242 2 car handle GTA III set car bomb status
0243 2 GTA III Vice City
0244 3 flt, flt, flt GTA III Vice City San Andreas set cutscene position
0245 2 char handle, int GTA III Vice City San Andreas set char walk style
0246 0 unsupported
0247 1 int GTA III Vice City San Andreas request model
0248 1 int GTA III Vice City San Andreas check model has loaded
0249 1 int GTA III Vice City San Andreas mark model as no longer needed
024A 3 flt, flt, var GTA III Vice City get phone
024B 2 GTA III unused in GTA III
024C 2 GTA III
024D 1 GTA III unused in GTA III
024E 1 phone (object?) handle GTA III Vice City disable phone
024F 9 flt, flt, flt, flt, int, int, int, int, int GTA III Vice City San Andreas create corona
0250 6 flt, flt, flt, int, int, int GTA III create light
0251 0 unsupported
0252 0 unsupported
0253 0 GTA III Vice City San Andreas save current time unused in GTA III
0254 0 GTA III Vice City San Andreas restore current time unused in GTA III
0255 4 flt, flt, flt, flt GTA III set critical mission restart
0256 1 player handle GTA III Vice City San Andreas check player is defined
0257 0 unsupported
0290 0 unsupported
0291 2 char handle, int GTA III Vice City set char attack when provoked
0292 0 unsupported
0293 2 GTA III Vice City San Andreas
0294 2 car handle, int GTA III Vice City San Andreas set car can respray
0295 0 unsupported
0296 1 int GTA III Vice City San Andreas release special actor
0297 0 GTA III Vice City San Andreas reset number of models killed by player 1 parameter in San Andreas
0298 2 int, var GTA III Vice City San Andreas get number of models killed by player 3 parameters in San Andreas, parameters rearranged in SB
0299 1 garage ID GTA III San Andreas activate garage
029A 0 unsupported
029B 5 int, flt, flt, flt, object handle GTA III Vice City San Andreas parameters rearranged in SB
029C 1 car handle GTA III check car stopped
029D 0 unsupported
029E 0 unsupported
029F 1 player handle GTA III Vice City check player stopped
02A0 1 char handle GTA III check char stopped
02A1 2 int, int GTA III
02A2 5 int, int, flt, flt, flt GTA III
02A3 1 int GTA III Vice City San Andreas set widescreen borders
02A4 0 unsupported
02A5 0 unsupported
02A6 0 unsupported
02A7 5 GTA III Vice City San Andreas parameters rearranged in SB
02A8 5 GTA III Vice City San Andreas parameters rearranged in SB
02A9 2 char handle, int GTA III Vice City San Andreas set char only damaged by player
02AA 2 car handle, int GTA III Vice City San Andreas set car only damaged by player
02AB 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set char proofs
02AC 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set car proofs
02AD 7 GTA III Vice City
02AE 7 GTA III Vice City
02AF 7 GTA III Vice City
02B0 7 GTA III Vice City
02B1 7 GTA III Vice City
02B2 7 GTA III Vice City
02B3 9 GTA III Vice City
02B4 9 GTA III Vice City
02B5 9 GTA III Vice City
02B6 9 GTA III Vice City
02B7 9 GTA III Vice City
02B8 9 GTA III Vice City
02B9 1 garage ID GTA III Vice City San Andreas deactivate garage
02BA ? GTA III ?
02BB ? GTA III check?
02BC 1 int GTA III Vice City
02BD 0 unsupported
02BE 0 unsupported
02BF 1 car handle GTA III Vice City San Andreas
02C0 6 GTA III Vice City San Andreas parameters rearranged in SB
02C1 6 GTA III Vice City San Andreas parameters rearranged in SB
02C2 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car drive to coordinates
02C3 1 GTA III
02C4 ? GTA III ?
02C5 1 GTA III
02C6 0 GTA III
02C7 5 GTA III
02C8 1 GTA III
02C9 0 GTA III
02CA 1 car handle GTA III Vice City San Andreas check car bounding sphere visible
02CB 1 char handle GTA III Vice City San Andreas check char bounding sphere visible
02CC 1 object handle GTA III Vice City San Andreas check object bounding sphere visible
02CD 2 GTA III Vice City
02CE 4 flt, flt, flt, var GTA III Vice City San Andreas get ground z for 3D coord parameters rearranged in SB
02CF 4 flt, flt, flt, var GTA III Vice City San Andreas create fire parameters rearranged in SB
02D0 1 fire handle GTA III Vice City San Andreas check fire is extinguished
02D1 1 fire handle GTA III Vice City San Andreas remove fire
02D2 2 GTA III ?
02D3 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car drive to coord ignore paths
02D4 1 car handle GTA III Vice City San Andreas turn off car engine
02D5 6 player handle, flt, flt, flt, flt, int GTA III Vice City check player is shooting in area
02D6 6 char handle, flt, flt, flt, flt, int San Andreas check char is shooting in area
02D7 2 player handle, int GTA III Vice City get current player weapon
02D8 2 char handle, int GTA III Vice City San Andreas get char player weapon
02D9 0 GTA III
02DA ? GTA III ?
02DB 2 GTA III Vice City San Andreas
02DC ? GTA III ?
02DD 5 string, flt, flt, flt, var GTA III Vice City San Andreas get random char in area
02DE 1 player handle GTA III Vice City check char is in taxi
02DF 1 player handle GTA III Vice City check player is aggressive
02E0 1 char handle GTA III Vice City San Andreas check char is aggressive
02E1 5 flt, flt, flt, int, var GTA III Vice City San Andreas create money pickup parameters rearranged in SB
02E2 2 char handle, int GTA III Vice City San Andreas set char accuracy
02E3 2 car handle, var GTA III Vice City San Andreas get car speed parameters rearranged in SB
02E4 1 GTA III Vice City San Andreas
02E5 2 GTA III Vice City parameters rearranged in SB
02E6 2 GTA III Vice City
02E7 0 GTA III Vice City San Andreas start cutscene
02E8 1 var GTA III Vice City San Andreas get cutscene time
02E9 0 GTA III Vice City San Andreas check cutscene has finished
02EA 0 GTA III Vice City San Andreas end cutscene
02EB 0 GTA III Vice City San Andreas cam restore jumpcut
02EC 3 flt, flt, flt GTA III Vice City put hidden package
02ED 1 int GTA III Vice City San Andreas set total hidden packages
02EE 6 flt, flt, flt, flt, flt, flt GTA III check projectile is in area
02EF 6 flt, flt, flt, flt, flt, flt GTA III remove projectile in area
02F0 ? GTA III ?
02F1 3 flt, flt, flt GTA III create exploding barrel
02F2 2 char handle, int GTA III Vice City San Andreas check char is model
02F3 2 GTA III Vice City load special object
02F4 3 GTA III create cutscene actor
02F5 2 GTA III set head anim
02F6 2 float, var GTA III Vice City San Andreas get cosine unused in GTA III, parameters rearranged in SB
02F7 2 float, var GTA III Vice City San Andreas get sine unused in GTA III, parameters rearranged in SB
02F8 2 car handle, var GTA III Vice City San Andreas get car z angle sine
02F9 2 car handle, var GTA III Vice City San Andreas get car z angle cosine
02FA 2 garage ID, int GTA III Vice City San Andreas change garage type
02FB 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III create crusher crane
02FC 5 string, int, int, int, int GTA III print text with 2 numbers big unused in GTA III
02FD 5 string, int, int, int, int GTA III Vice City San Andreas print text with 2 numbers
02FE 5 string, int, int, int, int GTA III print text with 2 numbers now
02FF 6 GTA III Vice City San Andreas unused in GTA III
0300 6 GTA III unused in GTA III
0301 6 GTA III unused in GTA III
0302 7 GTA III Vice City San Andreas
0303 7 GTA III San Andreas unused in GTA III
0304 7 GTA III unused in GTA III
0305 8 GTA III unused in GTA III
0306 8 GTA III unused in GTA III
0307 8 GTA III unused in GTA III
0308 9 GTA III Vice City San Andreas
0309 9 GTA III unused in GTA III
030A 9 GTA III unused in GTA III
030B ? GTA III ?
030C 1 int GTA III Vice City San Andreas add to progress made
030D 1 int GTA III Vice City San Andreas set max progress
030E 1 GTA III Vice City San Andreas save jump distance
030F 1 GTA III Vice City save jump height
0310 1 GTA III Vice City save jump flips
0311 1 GTA III Vice City save jump rotation
0312 1 int GTA III Vice City save jump type
0313 0 GTA III Vice City increment unique jumps found
0314 1 int GTA III Vice City set total unique jumps
0315 0 GTA III Vice City increment taxi dropoffs
0316 1 int GTA III Vice City add taxi earnings
0317 0 GTA III Vice City San Andreas increment mission attempts
0318 1 string GTA III Vice City San Andreas set latest mission passed
0319 2 char handle, int GTA III Vice City
031A 0 GTA III Vice City San Andreas remove all fires
031B ? GTA III check?
031C ? GTA III check?
031D 2 char handle, int GTA III Vice City San Andreas check char has been damaged by weapon
031E 2 car handle, int GTA III Vice City San Andreas check car has been damaged by weapon
031F 2 GTA III Vice City
0320 2 char handle, player handle GTA III Vice City
0321 1 char handle GTA III Vice City San Andreas set char to die
0322 1 player handle GTA III Vice City set player to die
0323 2 car handle, int GTA III Vice City San Andreas
0324 3 string, int, int GTA III Vice City set pedgroup info
0325 2 car handle, fire handle GTA III Vice City San Andreas start car fire parameters rearranged in SB
0326 2 char handle, fire handle GTA III Vice City San Andreas start char fire parameters rearranged in SB
0327 6 int, flt, flt, flt, flt, char handle GTA III Vice City San Andreas get random char in area parameters rearranged in SB
0328 ? GTA III ?
0329 1 garage ID GTA III Vice City check garage respray done
032A 1 GTA III Vice City San Andreas
032B 7 GTA III Vice City San Andreas create weapon pickup parameters rearranged in SB
032C 2 GTA III Vice City
032D 2 GTA III
032E ? GTA III ?
032F 0 unsupported
0330 2 player handle, int GTA III Vice City San Andreas set player never gets tired
0331 2 player handle, int GTA III Vice City San Andreas set player fast reload
0332 2 char handle, int GTA III Vice City San Andreas set char bleeding
0333 ? GTA III ?
0334 ? GTA III ?
0335 1 int GTA III Vice City San Andreas set free resprays
0336 2 player handle, int GTA III Vice City
0337 2 char handle, int GTA III Vice City San Andreas set char visibility
0338 2 car handle, int San Andreas set car visibility
0339 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int GTA III Vice City San Andreas check anything in area
033A 0 GTA III
033B 0 GTA III
033C 2 GTA III
033D ? GTA III ?
033E 3 string, int, int GTA III Vice City San Andreas text draw
033F 2 flt, flt GTA III Vice City San Andreas set text draw size
0340 4 int, int, int, int GTA III Vice City San Andreas set text draw colors
0341 1 int GTA III Vice City San Andreas
0342 1 int GTA III Vice City San Andreas set text draw centered
0343 1 flt GTA III Vice City San Andreas set text draw line width
0344 1 GTA III San Andreas
0345 1 int GTA III Vice City San Andreas set text draw background
0346 4 GTA III
0347 1 GTA III
0348 1 int GTA III Vice City San Andreas
0349 1 int GTA III San Andreas set text draw font
034A 0 GTA III
034B 0 GTA III
034C 0 GTA III
034D 4 object handle, flt, flt, int GTA III Vice City San Andreas IF and SET
034E 8 object handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas IF and SET
034F 1 char handle GTA III Vice City San Andreas
0350 2 char handle, int GTA III Vice City San Andreas set char maintain position when attacked
0351 0 GTA III check gore is enabled
0352 2 char handle, string GTA III Vice City set char skin only works on player
0353 1 char handle GTA III Vice City refresh char only works on player
0354 1 GTA III
0355 0 GTA III
0356 7 GTA III San Andreas
0357 ? GTA III ?
0358 0 GTA III
0359 0 GTA III
035A 3 GTA III
035B 4 GTA III
035C 5 object handle, car handle, flt, flt, flt GTA III Vice City San Andreas place object relative to car
035D 1 object handle GTA III Vice City San Andreas make object targettable two parameters in San Andreas
035E 2 player handle, int GTA III Vice City add armour to player
035F 2 char handle, int GTA III Vice City San Andreas add armour to char
0360 1 garage ID GTA III Vice City San Andreas open garage
0361 1 garage ID GTA III Vice City San Andreas close garage
0362 4 char handle, flt, flt, flt GTA III Vice City San Andreas warp char from car to coord
0363 6 flt, flt, flt, flt, int, int GTA III Vice City San Andreas set object model visibility
0364 2 char handle, char handle San Andreas check has char spotted char
0365 1 char handle GTA III Vice City
0366 1 object handle GTA III Vice City San Andreas check has object been damaged
0367 9 GTA III
0368 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III create ev crane
0369 2 player handle, car handle GTA III Vice City
036A 2 char handle, car handle GTA III Vice City San Andreas
036B 0 unsupported
036C 0 unsupported
036D 5 string, int, int, int, int GTA III Vice City San Andreas
036E 6 GTA III
036F 7 GTA III
0370 8 GTA III
0371 9 GTA III
0372 3 char handle, int, int GTA III Vice City set char animation
0373 0 GTA III Vice City San Andreas set camera directly behind player
0374 1 GTA III
0375 4 GTA III
0376 4 flt, flt, flt, var GTA III Vice City San Andreas create random char parameters rearranged in SB
0377 1 char handle GTA III Vice City
0378 3 GTA III
0379 3 GTA III
037A 4 GTA III
037B 4 GTA III
037C 5 GTA III
037D 5 GTA III
037E 6 flt, flt, flt, flt, flt, flt GTA III Vice City check sniper bullet is in area
037F 0 GTA III
0380 2
0381 4 GTA III Vice City San Andreas throw object
0382 2 GTA III Vice City San Andreas set object collision detection
0383 1 car handle GTA III Vice City check special car horn is on
0384 4 string, string, int, int GTA III Vice City San Andreas print string in string
0385 4 GTA III
0386 6 GTA III
0387 6 GTA III
0388 7 GTA III
0389 7 GTA III
038A 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas check any cars in area
038B 0 GTA III Vice City San Andreas load requested models
038C 4 object handle, flt, flt, flt GTA III Vice City San Andreas scatter object
038D 9 int, flt, flt, flt, flt, int, int, int, int, GTA III Vice City San Andreas draw texture unused in GTA III and Vice City
038E 8 flt, flt, flt, flt, int, int, int, int GTA III Vice City San Andreas draw rectangle unused in GTA III and Vice City
038F 2 int, string GTA III Vice City San Andreas get texture from txd unused in GTA III and Vice City , parameters rearranged in SB in San Andreas
0390 1 string GTA III Vice City San Andreas load txd unused in GTA III and Vice City
0391 0 GTA III Vice City San Andreas
0392 2 object handle, int GTA III Vice City San Andreas
0393 ? GTA III
0394 1 int GTA III Vice City San Andreas
0395 5 int, float, float, float, float GTA III Vice City San Andreas
0396 1 global var GTA III Vice City San Andreas freeze onscreen timer
0397 2 car handle, int GTA III Vice City San Andreas switch car siren
0398 7 float, float, float, float, float, float, float GTA III
0399 7 float, float, float, float, float, float, float GTA III
039A 7 float, float, float, float, float, float, float GTA III
039B 7 float, float, float, float, float, float, float GTA III
039C 2 car handle, int GTA III Vice City San Andreas
039D 12 GTA III Vice City parameters rearranged in SB
039E 2 char handle, int GTA III Vice City San Andreas
039F 3 car handle, float, float GTA III Vice City San Andreas
03A0 3 car handle, float, float GTA III check car is picked up by crane
03A1 4 float, float, float, float GTA III Vice City San Andreas
03A2 2 car handle, int GTA III Vice City San Andreas set car action
03A3 1 char handle GTA III Vice City San Andreas check char is male
03A4 1 string GTA III Vice City San Andreas name thread
03A5 3 garage ID, int, int GTA III
03A6 3 var, var, var GTA III
03A7 1 nop GTA III Vice City San Andreas no operation
03A8 1 nop GTA III Vice City San Andreas no operation
03A9 0 nop GTA III Vice City San Andreas no operation
03AA 3 float, float, float GTA III Vice City play suspect last seen
03AB 2 car handle, int GTA III Vice City San Andreas
03AC 1 int GTA III Vice City
03AD 1 int GTA III Vice City
03AE 6 float, float, float, float, float, float GTA III Vice City
03AF 1 int GTA III Vice City San Andreas
03B0 1 garage ID GTA III Vice City San Andreas check garage is open
03B1 1 garage ID GTA III Vice City San Andreas check garage is closed
03B2 0 GTA III
03B3 0 GTA III
03B4 0 GTA III
03B5 0 GTA III
03B6 6 flt, flt, flt, flt, int, int GTA III Vice City San Andreas swap nearest building model
03B7 1 int GTA III Vice City San Andreas
03B8 1 player handle GTA III Vice City
03B9 1 GTA III
03BA 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas clear area of cars
03BB 1 garage ID GTA III Vice City set garage door to swing open
03BC 5 GTA III Vice City San Andreas parameters rearranged in SB
03BD 1 GTA III Vice City San Andreas
03BE ? GTA III
03BF 2 player handle, int GTA III Vice City San Andreas set everyone ignore player
03C0 2 char handle, var GTA III Vice City San Andreas parameters rearranged in SB
03C1 2 player handle, var GTA III Vice City parameters rearranged in SB
03C2 1 GTA III
03C3 3 global var, int, string GTA III Vice City San Andreas display onscreen timer
03C4 3 global var, int, string GTA III Vice City San Andreas display onscreen counter
03C5 4 flt, flt, flt, flt GTA III Vice City San Andreas create random car for car park
03C6 1 GTA III
03C7 1 float GTA III Vice City San Andreas
03C8 0 GTA III Vice City San Andreas
03C9 1 GTA III
03CA 1 object handle GTA III Vice City San Andreas
03CB 3 flt, flt, flt GTA III Vice City San Andreas
03CC 3 car handle, flt, int GTA III Vice City San Andreas add stuck car check
03CD 1 car handle GTA III Vice City San Andreas remove stuck car check
03CE 1 car handle GTA III Vice City San Andreas check car is stuck
03CF 2 GTA III Vice City San Andreas parameters rearranged in SB

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
unused in...
opcode was never used in the game but is usable
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability

Reference

^ GTA Net GTAForums: manipulating game memory for fun and profit

External links