Difference between revisions of "List of opcodes"

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(so much)
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|00B9
 
|00B9
 
|-
 
|-
|[[00BA]] ||3 ||string, int, int || {{Icon|trilogy}} ||print big text ||
+
|[[00BA]] ||3 ||string, int, int || {{Icon|trilogy}} ||print text big ||
 
|-
 
|-
|00BB ||3 ||string, int, int || {{Icon|trilogy}} ||print low priority text ||
+
|00BB ||3 ||string, int, int || {{Icon|trilogy}} ||print text ||
 
|-
 
|-
|00BC ||3 ||string, int, int || {{Icon|trilogy}} ||print high priority text ||
+
|00BC ||3 ||string, int, int || {{Icon|trilogy}} ||print text now ||
 
|-
 
|-
 
|00BD ||3 ||string, int, int || {{Icon|3}} ||print medium priority text ||
 
|00BD ||3 ||string, int, int || {{Icon|3}} ||print medium priority text ||
Line 622: Line 622:
 
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
 
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
 
|-
 
|-
|[[0152]] ||11 ||string, int, int, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone car info ||13 parameters in Vice City
+
|[[0152]] ||11 ||string, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone car info ||13 parameters in Vice City
 
|-
 
|-
 
|0153 ||0 || || ||unsupported ||
 
|0153 ||0 || || ||unsupported ||
Line 912: Line 912:
 
|01E2 ||4 || || {{Icon|3}} {{Icon|VC}} || ||
 
|01E2 ||4 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|01E3 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print with number big ||
+
|01E3 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print text with number big ||
 
|-
 
|-
|01E4 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print with number ||
+
|01E4 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print text with number ||
 
|-
 
|-
|01E5 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print with number now ||
+
|01E5 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print text with number now ||
 
|-
 
|-
 
|01E6 ||4 || || {{Icon|3}} || ||
 
|01E6 ||4 || || {{Icon|3}} || ||
Line 1,016: Line 1,016:
 
|0216 ||2 ||car handle, int || {{Icon|trilogy}} ||set taxi lights ||
 
|0216 ||2 ||car handle, int || {{Icon|trilogy}} ||set taxi lights ||
 
|-
 
|-
|0217 ||3 ||string, int, int || {{Icon|trilogy}} ||print big ||
+
|0217 ||3 ||string, int, int || {{Icon|trilogy}} ||print text big ||
 
|-
 
|-
 
|0218 ||4 || || {{Icon|3}} || ||
 
|0218 ||4 || || {{Icon|3}} || ||
Line 1,162: Line 1,162:
 
|[[0296]] ||1 ||int || {{Icon|trilogy}} ||release special actor ||
 
|[[0296]] ||1 ||int || {{Icon|trilogy}} ||release special actor ||
 
|-
 
|-
|0297 ||0 || || {{Icon|trilogy}} ||reset number of models killed by player ||2 parameters in San Andreas
+
|0297 ||0 || || {{Icon|trilogy}} ||reset number of models killed by player ||1 parameter in San Andreas
 
|-
 
|-
|0298 ||2 || || {{Icon|trilogy}} ||get number of models killed by player ||3 parameters in San Andreas
+
|0298 ||2 ||int, var || {{Icon|trilogy}} ||get number of models killed by player ||3 parameters in San Andreas, parameters rearranged in SB
 
|-
 
|-
|0299 ||1 || || {{Icon|3}} {{Icon|SA}} ||activate garage ||
+
|0299 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||activate garage ||
 
|-
 
|-
 
|029A ||0 || || ||unsupported ||
 
|029A ||0 || || ||unsupported ||
Line 1,172: Line 1,172:
 
|029B ||5 || || {{Icon|trilogy}} || ||
 
|029B ||5 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|029C ||1 || ||{{Icon|3}} || ||
+
|029C ||1 || || {{Icon|3}} || ||
 
|-
 
|-
 
|029D ||0 || || ||unsupported ||
 
|029D ||0 || || ||unsupported ||
Line 1,179: Line 1,179:
 
|-
 
|-
 
|029F ||1 || || {{Icon|3}} {{Icon|VC}} ||check player stopped ||
 
|029F ||1 || || {{Icon|3}} {{Icon|VC}} ||check player stopped ||
 +
|-
 +
|02A0 ||1 || ||{{Icon|3}} || ||
 +
|-
 +
|02A1 ||2 || || {{Icon|3}} || ||
 +
|-
 +
|02A2 ||5 || || {{Icon|3}} || ||
 +
|-
 +
|[[02A3]] ||1 ||int || {{Icon|trilogy}} ||set widescreen borders ||
 +
|-
 +
|02A4 ||0 || || ||unsupported ||
 +
|-
 +
|02A5 ||0 || || ||unsupported ||
 +
|-
 +
|02A6 ||0 || || ||unsupported ||
 +
|-
 +
|02A7 ||5 || || {{Icon|trilogy}} || ||parameters rearranged in SB
 +
|-
 +
|02A8 ||5 || || {{Icon|trilogy}} || ||parameters rearranged in SB
 +
|-
 +
|02A9 ||2 ||char handle, int || {{Icon|trilogy}} ||set char only damaged by player ||
 +
|-
 +
|02AA ||2 ||car handle, int || {{Icon|trilogy}} ||set car only damaged by player ||
 +
|-
 +
|[[02AB]] ||6 ||char handle, int, int, int, int, int || {{Icon|trilogy}} ||set char proofs ||
 +
|-
 +
|02AC ||6 ||char handle, int, int, int, int, int || {{Icon|trilogy}} ||set car proofs ||
 +
|-
 +
|02AD ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02AE ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02AF ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B0 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B1 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B2 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B3 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B4 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B5 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B6 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B7 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B8 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02B9 ||1 ||garage ID || {{Icon|trilogy}} ||deactivate garage ||
 +
|-
 +
|02BA ||0 || || ||unsupported ||
 +
|-
 +
|02BB ||0 || || ||unsupported ||
 +
|-
 +
|02BC ||1 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02BD ||0 || || ||unsupported ||
 +
|-
 +
|02BE ||0 || || ||unsupported ||
 +
|-
 +
|02BF ||1 || || {{Icon|trilogy}} || ||
 +
|-
 +
|02C0 ||6 || || {{Icon|trilogy}} || ||
 +
|-
 +
|02C1 ||6 || || {{Icon|trilogy}} || ||
 +
|-
 +
|02C2 ||4 || || {{Icon|trilogy}} ||set car drive to coordinates ||
 +
|-
 +
|02C3 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|02C4 ||0 || || ||unsupported ||
 +
|-
 +
|02C5 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|02C6 ||0 || || {{Icon|3}} || ||
 +
|-
 +
|02C7 ||5 || || {{Icon|3}} || ||
 +
|-
 +
|02C8 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|02C9 ||0 || || {{Icon|3}} || ||
 +
|-
 +
|02CA ||1 || || {{Icon|trilogy}} ||check car bounding sphere visible ||
 +
|-
 +
|02CB ||1 || || {{Icon|trilogy}} ||check char bounding sphere visible ||
 +
|-
 +
|02CC ||1 || || {{Icon|trilogy}} ||check object bounding sphere visible ||
 +
|-
 +
|02CD ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|[[02CE]] ||4 || || {{Icon|trilogy}} ||get ground z for 3D coord ||parameters rearranged in SB
 +
|-
 +
|02CF ||4 ||float, float, float, var || {{Icon|trilogy}} ||create fire ||parameters rearranged in SB
 +
|-
 +
|02D0 ||1 ||fire handle || {{Icon|trilogy}} ||check fire is extinguished ||
 +
|-
 +
|02D1 ||1 ||fire handle || {{Icon|trilogy}} ||remove fire ||
 +
|-
 +
|02D2 ||0 || || ||unsupported ||
 +
|-
 +
|02D3 ||4 ||car handle, float, float, float || {{Icon|trilogy}} ||set car drive to coord ignore paths ||
 +
|-
 +
|02D4 ||1 ||car handle || {{Icon|trilogy}} ||turn off car engine ||
 +
|-
 +
|02D5 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is shooting in area ||
 +
|-
 +
|02D6 ||6 ||char handle, float, float, float, float, int || {{Icon|SA}} ||check char is shooting in area ||
 +
|-
 +
|02D7 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||get current player weapon ||
 +
|-
 +
|02D8 ||2 ||char handle, int || {{Icon|trilogy}} ||get char player weapon ||
 +
|-
 +
|02D9 ||0 || || {{Icon|3}} || ||
 +
|-
 +
|02DA ||0 || || ||unsupported ||
 +
|-
 +
|02DB ||2 || || {{Icon|trilogy}} || ||
 +
|-
 +
|02DC ||0 || || ||unsupported ||
 +
|-
 +
|02DD ||5 ||string, float, float, float, var || {{Icon|trilogy}} ||get random char in area ||
 +
|-
 +
|02DE ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check char is in taxi ||
 +
|-
 +
|02DF ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is aggressive ||
 +
|-
 +
|02E0 ||1 ||char handle || {{Icon|trilogy}} ||check char is aggressive ||
 +
|-
 +
|02E1 ||5 ||float, float, float, int, var || {{Icon|trilogy}} ||create money pickup ||parameters rearranged in SB
 +
|-
 +
|02E2 ||2 ||char handle, int || {{Icon|trilogy}} ||set char accuracy ||
 +
|-
 +
|02E3 ||2 ||car handle, var || {{Icon|trilogy}} ||get car speed ||parameters rearranged in SB
 +
|-
 +
|02E4 ||1 || || {{Icon|trilogy}} || ||
 +
|-
 +
|02E5 ||2 || || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|02E6 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|02E7 ||0 || || {{Icon|trilogy}} ||start cutscene ||
 +
|-
 +
|02E8 ||1 ||var || {{Icon|trilogy}} ||get cutscene time ||
 +
|-
 +
|02E9 ||0 || || {{Icon|trilogy}} ||check cutscene has finished ||
 +
|-
 +
|02EA ||0 || || {{Icon|trilogy}} ||end cutscene ||
 +
|-
 +
|02EB ||0 || || {{Icon|trilogy}} || ||
 +
|-
 +
|02EC ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||put hidden package ||
 +
|-
 +
|02ED ||1 ||int || {{Icon|trilogy}} ||set total hidden packages ||
 +
|-
 +
|02EE ||6 ||float, float, float, float, float, float || {{Icon|3}} ||check projectile is in area ||
 +
|-
 +
|02EF ||6 ||float, float, float, float, float, float || {{Icon|3}} ||remove projectile in area ||
 +
|-
 +
|02F0 ||0 || || ||unsupported ||
 +
|-
 +
|02F1 ||3 ||float, float, float || {{Icon|3}} ||create exploding barrel ||
 +
|-
 +
|02F2 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is model ||
 +
|-
 +
|02F3 ||2 || || {{Icon|3}} {{Icon|VC}} ||load special object ||
 +
|-
 +
|02F4 ||3 || || {{Icon|3}} ||create cutscene actor ||
 +
|-
 +
|02F5 ||2 || || {{Icon|3}} ||set head anim ||
 +
|-
 +
|02F6 ||2 || || {{Icon|trilogy}} ||get cosine ||parameters rearranged in SB
 +
|-
 +
|02F7 ||2 || || {{Icon|trilogy}} ||get sine ||parameters rearranged in SB
 +
|-
 +
|02F8 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle cosine ||
 +
|-
 +
|02F9 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle sine ||
 +
|-
 +
|[[02FA]] ||2 ||garage ID, int || {{Icon|trilogy}} ||change garage type ||
 +
|-
 +
|02FB ||10 ||float, float, float, float, float, float, float, float, float, float || {{Icon|3}} ||create crusher crane ||
 +
|-
 +
|02FC ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers big ||
 +
|-
 +
|02FD ||5 ||string, int, int, int, int || {{Icon|trilogy}} ||print text with 2 numbers ||
 +
|-
 +
|02FE ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers now ||
 +
|-
 +
|02FF ||6 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0300 ||6 || || {{Icon|3}}  || ||
 +
|-
 +
|0301 ||6 || || {{Icon|3}}  || ||
 +
|-
 +
|0302 ||7 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0303 ||7 || || {{Icon|3}} {{Icon|SA}} || ||
 +
|-
 +
|0304 ||7 || || {{Icon|3}} || ||
 +
|-
 +
|0305 ||8 || || {{Icon|3}} || ||
 +
|-
 +
|0306 ||8 || || {{Icon|3}} || ||
 +
|-
 +
|0307 ||8 || || {{Icon|3}} || ||
 +
|-
 +
|0308 ||9 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0309 ||9 || || {{Icon|3}} || ||
 +
|-
 +
|030A ||9 || || {{Icon|3}} || ||
 +
|-
 +
|030B ||0 || || ||unsupported ||
 +
|-
 +
|[[030C]] ||1 ||int || {{Icon|trilogy}} ||add to progress made ||
 +
|-
 +
|[[030D]] ||1 ||int || {{Icon|trilogy}} ||set max progress ||
 +
|-
 +
|030E ||1 || || {{Icon|trilogy}} ||save jump distance ||
 +
|-
 +
|030F ||1 || || {{Icon|3}} {{Icon|VC}} ||save jump height ||
 +
|-
 +
|0310 ||1 || || {{Icon|3}} {{Icon|VC}} ||save jump flips ||
 +
|-
 +
|0311 ||1 || || {{Icon|3}} {{Icon|VC}} ||save jump rotation ||
 +
|-
 +
|0312 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||save jump type ||
 +
|-
 +
|0313 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment unique jumps found ||
 +
|-
 +
|0314 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set total unique jumps ||
 +
|-
 +
|0315 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment taxi dropoffs ||
 +
|-
 +
|0316 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||add taxi earnings ||
 +
|-
 +
|0317 ||0 || || {{Icon|trilogy}} ||increment mission attempts ||
 +
|-
 +
|0318 ||1 ||string || {{Icon|trilogy}} ||set latest mission passed ||
 +
|-
 +
|0319 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|031A ||0 || || {{Icon|trilogy}} ||remove all fires ||
 +
|-
 +
|031B ||0 || || ||unsupported ||
 +
|-
 +
|031C ||0 || || ||unsupported ||
 +
|-
 +
|031D ||2 ||char handle, int || {{Icon|trilogy}} ||check char has been damaged by weapon ||
 +
|-
 +
|031E ||2 ||car handle, int || {{Icon|trilogy}} ||check car has been damaged by weapon ||
 +
|-
 +
|031F ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|}
 
|}
  

Revision as of 20:01, 9 February 2010

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode P Parameter type Games Brief description Notes
0000 0 nop GTA III Vice City San Andreas no operation special use in CLEO
0001 1 int GTA III Vice City San Andreas wait
0002 1 label GTA III Vice City San Andreas jump to label
0003 1 int GTA III Vice City San Andreas shake camera
0004 2 int, int GTA III Vice City San Andreas set global to int (G = I)
0005 2 float, float GTA III Vice City San Andreas set global to float (G = F)
0006 2 int, int GTA III Vice City San Andreas set local to int (L = I))
0007 2 float, float GTA III Vice City San Andreas set local to float (L = F)) unused in GTA III
0008 2 int, int GTA III Vice City San Andreas add global to int (G += I)
0009 2 float, float GTA III Vice City San Andreas add global to float (G += F)
000A 2 int, int GTA III Vice City San Andreas add local to int (L += I) unused in GTA III
000B 2 float, float GTA III Vice City San Andreas add local to float (L += F) unused in GTA III
000C 2 int, int GTA III Vice City San Andreas subtract global to int (G -= I)
000D 2 float, float GTA III Vice City San Andreas subtract global to float (G -= F)
000E 2 int, int GTA III Vice City San Andreas subtract local to int (L -= I) unused in GTA III
000F 2 float, float GTA III Vice City San Andreas subtract local to float (L -= F) unused in GTA III
0010 2 int, int GTA III Vice City San Andreas multiply global to int (G *= I)
0011 2 float, float GTA III Vice City San Andreas multiply global to float (G *= F)
0012 2 int, int GTA III Vice City San Andreas multiply local to int (L *= I) unused in GTA III and Vice City
0013 2 float, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III and Vice City
0014 2 int, int GTA III Vice City San Andreas divide global to int (G /= I)
0015 2 float, float GTA III Vice City San Andreas divide global to float (G /= F)
0016 2 int, int GTA III Vice City San Andreas divide local to int (L /= I) unused in GTA III and Vice City
0017 2 float, float GTA III Vice City San Andreas divide local to float (L /= F) unused in GTA III and Vice City
0018 2 int, int GTA III Vice City San Andreas check global greater than int (G > I)
0019 2 int, int GTA III Vice City San Andreas check local greater than int (L > I)
001A 2 int, int GTA III Vice City San Andreas check int greater than global (I > G)
001B 2 int, int GTA III Vice City San Andreas check int greater than local (I > L)
001C 2 int, int GTA III Vice City San Andreas check global int greater than global int (G > G int)
001D 2 int, int GTA III Vice City San Andreas check local int greater than local int (L > L int) unused in GTA III and Vice City
001E 2 int, int GTA III Vice City San Andreas check global int greater than local int (G > L int) unused in GTA III
001F 2 int, int GTA III Vice City San Andreas check local int greater than global int (L > G int)
0020 2 float, float GTA III Vice City San Andreas check global greater than float (G > F)
0021 2 float, float GTA III Vice City San Andreas check local greater than float (L > F) unused in GTA III
0022 2 float, float GTA III Vice City San Andreas check float greater than global (F > G)
0023 2 float, float GTA III Vice City San Andreas check float greater than local (F > L) unused in GTA III
0024 2 float, float GTA III Vice City San Andreas check global float greater than global float (G > G float)
0025 2 float, float GTA III Vice City San Andreas check local float greater than local float (L > L float) unused in GTA III and Vice City
0026 2 float, float GTA III Vice City San Andreas check global float greater than local float (G > L float) unused in GTA III and Vice City
0027 2 float, float GTA III Vice City San Andreas check local float greater than global float (L > G float) unused in GTA III
0028 2 int, int GTA III Vice City San Andreas check global greater than or equal to int (G >= I)
0029 2 int, int GTA III Vice City San Andreas check local greater than or equal to int (L >= I)
002A 2 int, int GTA III Vice City San Andreas check int greater than or equal to global (I >= G)
002B 2 int, int GTA III Vice City San Andreas check int greater than or equal to local (I >= L) unused in Vice City
002C 2 int, int GTA III Vice City San Andreas check global int greater than or equal to global int (G >= G int) unused in GTA III and Vice City
002D 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= L int) unused in GTA III and Vice City
002E 2 int, int GTA III Vice City San Andreas check global int greater than or equal to local int (G >= L int) unused in GTA III and Vice City
002F 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= G int) unused in GTA III
0030 2 float, float GTA III Vice City San Andreas check global greater than or equal to float (G >= F) unused in GTA III
0031 2 float, float GTA III Vice City San Andreas check local greater than or equal to float (L >= F) unused in GTA III and Vice City
0032 2 float, float GTA III Vice City San Andreas check float greater than or equal to global (F >= G) unused in GTA III
0033 2 float, float GTA III Vice City San Andreas check float greater than or equal to local (F >= L) unused in GTA III and Vice City
0034 2 float, float GTA III Vice City San Andreas check global float greater than or equal to global float (G >= G float) unused in GTA III and Vice City
0035 2 float, float GTA III Vice City San Andreas check local float greater than or equal to local float (L >= L float) unused in GTA III and Vice City
0036 2 float, float GTA III Vice City San Andreas check global float greater than or equal to local float (G >= L float) unused in GTA III and Vice City
0037 2 float, float GTA III Vice City San Andreas check local float greater than or equal to global float (L >= G float) unused in GTA III and Vice City
0038 2 int, int GTA III Vice City San Andreas check global equal to integer (G == I)
0039 2 int, int GTA III Vice City San Andreas check local equal to integer (L == I)
003A 2 int, int GTA III Vice City San Andreas check global integer equal to global integer (G == G int)
003B 2 int, int GTA III Vice City San Andreas check local integer equal to local integer (L == L int) unused in GTA III and Vice City
003C 2 int, int GTA III Vice City San Andreas check global integer equal to local integer (G == L int) unused in GTA III and Vice City
003D 0 unsupported
003E 0 unsupported
003F 0 unsupported
0040 0 unsupported
0041 0 unsupported
0042 2 float, float GTA III Vice City San Andreas check global equal to float (G == F)
0043 2 float, float GTA III Vice City San Andreas check local equal to float (L == F) unused in GTA III
0044 2 float, float GTA III Vice City San Andreas check global float equal to global float (G == G float) unused in GTA III and Vice City
0045 2 float, float GTA III Vice City San Andreas check local float equal to local float (L == L float) unused in GTA III and Vice City
0046 2 float, float GTA III Vice City San Andreas check global float equal to local float (G == L float) unused in GTA III, Vice City, and San Andreas
0047 0 unsupported
0048 0 unsupported
0049 0 unsupported
004A 0 unsupported
004B 0 unsupported
004C 1 label GTA III jump to label if true unused in GTA III
004D 1 label GTA III Vice City San Andreas jump to label if false
004E 0 GTA III Vice City San Andreas end thread
004F -1 label GTA III Vice City San Andreas create thread
0050 1 label GTA III Vice City San Andreas gosub
0051 0 GTA III Vice City San Andreas return
0052 0 nop no operation
0053 5 int, float, float, float, player handle GTA III Vice City San Andreas create player parameters rearranged in SB
0054 4 player handle, var, var, var GTA III Vice City get player coordinates
0055 4 player handle, int, int, int GTA III Vice City set player at coordinates
0056 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
0057 8 player handle, float, float, float, float, float, float, int GTA III Vice City check player is in 3D area parameters rearranged in SB
0058 2 int, int GTA III Vice City San Andreas add global integer to global integer (G += G int)
0059 2 float, float GTA III Vice City San Andreas add global float to global float (G += G float)
005A 2 int, int GTA III Vice City San Andreas add local integer to local integer (L += L int) unused in GTA III and Vice City
005B 2 float, float GTA III Vice City San Andreas add local float to local float (L += L float) unused in GTA III and Vice City
005C 2 int, int GTA III Vice City San Andreas add local integer to global integer (L += G int) unused in GTA III and Vice City
005D 2 float, float GTA III Vice City San Andreas add local float to global float (L += G float) unused in GTA III and Vice City
005E 2 int, int GTA III Vice City San Andreas add global integer to local integer (G += L int) unused in GTA III and Vice City
005F 2 float, float GTA III Vice City San Andreas add global float to local float (G += L float) unused in GTA III and Vice City
0060 2 int, int GTA III Vice City San Andreas subtract global integer to global integer (G -= G int)
0061 2 float, float GTA III Vice City San Andreas subtract global float to global float (G -= G float)
0062 2 int, int GTA III Vice City San Andreas subtract local integer to local integer (L -= L int) unused in GTA III and Vice City
0063 2 float, float GTA III Vice City San Andreas subtract local float to local float (L -= L float) unused in GTA III and Vice City
0064 2 int, int GTA III Vice City San Andreas subtract local integer to global integer (L -= G int) unused in GTA III and Vice City
0065 2 float, float GTA III Vice City San Andreas subtract local float to global float (L -= G float) unused in GTA III and Vice City
0066 2 int, int GTA III Vice City San Andreas subtract global integer to local integer (G -= L int) unused in GTA III and Vice City
0067 2 float, float GTA III Vice City San Andreas subtract global float to local float (G -= L float) unused in GTA III
0068 2 global, global GTA III Vice City San Andreas multiply global int to global int (G *= G int)
0069 2 global, global GTA III Vice City San Andreas multiply global float to global float (G *= G float)
006A 2 local, local GTA III Vice City San Andreas multiply local int to local int (L *= L int) unused in GTA III and Vice City
006B 2 local, local GTA III Vice City San Andreas multiply int float to int float (L *= L float) unused in GTA III and Vice City
006C 2 local, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III, Vice City, and San Andreas
006D 2 global, float GTA III Vice City San Andreas multiply global to float (G *= F) unused in GTA III and Vice City
006E 2 global, local GTA III Vice City San Andreas multiply global int to local int (G *= L int) unused in GTA III and Vice City
006F 2 global, local GTA III Vice City San Andreas multiply global float to local float (G *= L float) unused in GTA III and Vice City
0070 2 global, global GTA III Vice City San Andreas divide global int by global int (G /= G int) unused in San Andreas
0071 2 global, global GTA III Vice City San Andreas divide global float by global float (G /= G float)
0072 2 local, local GTA III Vice City San Andreas divide local int by local int (L /= L int) unused in GTA III and Vice City
0073 2 local, local GTA III Vice City San Andreas divide local float by local float (L /= L float) unused in GTA III and Vice City
0074 2 local, global GTA III Vice City San Andreas divide local int by global int (L /= G int) unused in GTA III and Vice City
0075 2 local, global GTA III Vice City San Andreas divide local float by global float (L /= G float) unused in GTA III and Vice City
0076 2 global, local GTA III Vice City San Andreas divide global int by local int (G /= L int) unused in GTA III, Vice City, and San Andreas
0077 2 global, local GTA III Vice City San Andreas divide global float by local float (G /= L float) unused in GTA III
0078 2 GTA III Vice City San Andreas unused in GTA III
0079 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007A 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007B 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007C 2 GTA III Vice City San Andreas unused in GTA III, Vice City, and San Andreas
007D 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007E 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007F 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0080 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0081 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0082 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0083 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0084 2 global, global GTA III Vice City San Andreas set global integer equal to global integer
0085 2 local, local GTA III Vice City San Andreas set local integer equal to local integer unused in GTA III
0086 2 global, global GTA III Vice City San Andreas set global float equal to global float
0087 2 local, local GTA III Vice City San Andreas set local float equal to local float unused in GTA III
0088 2 global, local GTA III Vice City San Andreas set global float equal to local float unused in GTA III
0089 2 local, global GTA III Vice City San Andreas set local float equal to global float unused in GTA III
008A 2 global, local GTA III Vice City San Andreas set global integer equal to local integer unused in GTA III
008B 2 local, global GTA III Vice City San Andreas set local integer equal to global integer unused in GTA III
008C 2 int, float GTA III Vice City San Andreas convert global float to global int
008D 2 float, int GTA III Vice City San Andreas convert global int to global float
008E 2 int, float GTA III Vice City San Andreas convert local float to global int unused in GTA III and Vice City
008F 2 float, int GTA III Vice City San Andreas convert local int to global float unused in GTA III and Vice City
0090 2 int, float GTA III Vice City San Andreas convert global float to local int unused in GTA III and Vice City
0091 2 float, int GTA III Vice City San Andreas convert global int to local float unused in GTA III and Vice City
0092 2 int, float GTA III Vice City San Andreas convert local float to local int unused in GTA III and Vice City
0093 2 float, int GTA III Vice City San Andreas convert local int to local float unused in GTA III and Vice City
0094 1 int GTA III Vice City San Andreas absolute value of global int unused in GTA III and Vice City
0095 1 int GTA III Vice City San Andreas absolute value of local int unused in GTA III and Vice City
0096 1 float GTA III Vice City San Andreas absolute value of global float unused in GTA III and Vice City
0097 1 float GTA III Vice City San Andreas absolute value of local float unused in GTA III and Vice City
0098 1 float GTA III Vice City San Andreas generate random float in range 0 to 1 unused in GTA III, Vice City, and San Andreas
0099 1 int GTA III Vice City San Andreas generate random int in range 0 to 65535
009A 6 int, int, float, float, float, char handle GTA III Vice City San Andreas create char parameters rearranged in SB
009B 1 char handle GTA III Vice City San Andreas delete char
009C 2 char handle, int GTA III Vice City set char to wander path
009D 0 GTA III unused in GTA III
009E 6 char handle, float, float, float, float, int GTA III Vice City set char path unused in GTA III
009F 1 char handle GTA III Vice City set char objective to -1
00A0 4 char, var, var, var GTA III Vice City San Andreas get char coordinates
00A1 4 char, float, float, float GTA III Vice City San Andreas set char at coordinates
00A2 1 char handle GTA III check char alive
00A3 6 char handle, float, float, float, float, int GTA III Vice City San Andreas
00A4 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas
00A5 5 int, float, float, float, car handle GTA III Vice City San Andreas create car parameters rearranged in SB
00A6 1 car handle GTA III Vice City San Andreas delete car
00A7 4 car handle, float, float, float GTA III Vice City San Andreas car drive to coordinate
00A8 1 car handle GTA III Vice City San Andreas set car to psycho driver
00A9 1 car handle GTA III Vice City San Andreas reset car from psycho driver
00AA 4 car handle, var, var, var GTA III Vice City San Andreas get car coordinates
00AB 4 car handle, float, float, float GTA III Vice City San Andreas set car at coordinates
00AC 1 car handle GTA III check car is on land
00AD 2 car handle, float GTA III Vice City San Andreas set car speed
00AE 2 car handle, int GTA III Vice City San Andreas set car traffic behavior
00AF 2 car handle, int GTA III Vice City San Andreas set car driver behavior
00B0 6 car handle, float, float, float, float, int GTA III Vice City San Andreas check car is in 2D area
00B1 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas check car is in 3D area
00B2 0 unsupported
00B9
00BA 3 string, int, int GTA III Vice City San Andreas print text big
00BB 3 string, int, int GTA III Vice City San Andreas print text
00BC 3 string, int, int GTA III Vice City San Andreas print text now
00BD 3 string, int, int GTA III print medium priority text
00BE 0 GTA III Vice City San Andreas clear all text
00BF 2 var, var GTA III Vice City San Andreas get time of day
00C0 2 int, int GTA III Vice City San Andreas set time of day
00C1 3 int, int, var GTA III Vice City San Andreas get minutes to time of day parameters rearranged in SB
00C2 4 float, float, float, float GTA III Vice City San Andreas check is sphere on screen
00C3 0 GTA III Vice City enter debug mode
00C4 0 GTA III Vice City exit debug mode
00C5 0 GTA III true
00C6 0 GTA III false
00C7 0 unsupported
00D5
00D6 1 int GTA III Vice City San Andreas if
00D7 1 label GTA III Vice City San Andreas create thread like 004F but only one parameter
00D8 0 GTA III Vice City San Andreas mission cleanup
00D9 2 char handle, var GTA III Vice City San Andreas get char's car parameters rearranged in SB
00DA 2 player handle, var GTA III Vice City get player's car parameters rearranged in SB
00DB 2 char handle, car handle GTA III Vice City San Andreas check char is in car
00DC 2 player handle, car handle GTA III Vice City check player is in car
00DD 2 char handle, int GTA III Vice City San Andreas check char is in car model unused in GTA III
00DE 2 player handle, int GTA III Vice City check player is in car model
00DF 1 char handle GTA III Vice City San Andreas check char is in any car
00E0 1 player handle GTA III Vice City check player is in any car
00E1 2 int, int GTA III Vice City San Andreas check key is pressing
00E2 2 int, int, var GTA III Vice City San Andreas get key is pressing unused in GTA III, Vice City, and San Andreas
00E3 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
00E4 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area on foot parameters rearranged in SB
00E5 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area in car parameters rearranged in SB
00E6 6 player handle, float, float, float, float, int GTA III Vice City check player is stopped in 2D area unused in Vice City, parameters rearranged in SB
00E7 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00E8 6 player handle, float, float, float, float, int GTA III Vice City unused in Vice City, parameters rearranged in SB
00E9 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EA 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EB 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EC 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00ED 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00EE 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00EF 6 char handle, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City, parameters rearranged in SB
00F0 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00F1 6 char handle, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City and San Andreas, parameters rearranged in SB
00F2 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III
00F3 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III
00F4 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
00F5 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F6 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F7 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F8 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F9 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00FA 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00FB 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FC 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FD 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FE 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00FF 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
0100 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0101 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0102 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0103 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City
0104 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0105 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
0106 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
0107 5 int, float, float, float, object handle GTA III Vice City San Andreas create object parameters rearranged in SB
0108 1 object handle GTA III Vice City San Andreas delete object
0109 2 player handle, int GTA III Vice City San Andreas add player money
010A 2 player handle, int GTA III Vice City San Andreas check money is greater than value
010B 2 player handle, var GTA III Vice City San Andreas get player money value
010C 5 player handle, float, float, float, float GTA III Vice City change player into rc buggy
010D 2 player handle, int GTA III Vice City San Andreas set player wanted level
010E 2 player handle, int GTA III Vice City San Andreas set player minimum wanted level
010F 2 player handle, int GTA III Vice City San Andreas check player wanted level greater than value
0110 1 player handle GTA III Vice City San Andreas clear player wanted level
0111 1 int GTA III Vice City San Andreas set wasted busted check
0112 0 GTA III Vice City San Andreas check player wasted or busted only works in missions
0113 3 player handle, int, int GTA III add ammo to player weapon
0114 3 char handle, int, int GTA III Vice City San Andreas add ammo to char weapon
0115 0 unsupported
0116 0 unsupported
0117 1 player handle GTA III Vice City San Andreas check player dead
0118 1 char handle GTA III Vice City San Andreas check char dead
0119 1 car handle GTA III Vice City San Andreas check car dead
011A 2 char handle, int GTA III Vice City
011B 0 unsupported
011C 1 char handle GTA III Vice City
011D 1 GTA III
011E 0 unsupported
011F 0 unsupported
0120 0 unsupported
0121 1 player handle GTA III Vice City
0122 1 player handle GTA III Vice City San Andreas check player pressing horn
0123 2 char handle, player handle GTA III Vice City check char spotting player
0124 0 unsupported
0125 0 unsupported
0126 1 char handle GTA III Vice City check char is walking
0127 0 unsupported
0128 0 unsupported
0129 4 car handle, char handle, int, var GTA III Vice City San Andreas create char inside car parameters rearranged in SB
012A 4 player handle, float, float, float GTA III Vice City San Andreas warp player from car to coord
012B 0 unsupported
012C 0 unsupported
012D 0 unsupported
012E 0 unsupported
012F 0 unsupported
0130 1 player handle GTA III check player is busted
0131 0 unsupported
0132 0 unsupported
0133 0 unsupported
0134 0 unsupported
0135 2 car handle, var GTA III set car door status parameters rearranged in SB
0136 0 unsupported
0137 2 car handle, int GTA III Vice City San Andreas check car is model
0138 0 unsupported
0148
0149 1 car handle GTA III check car crushed by car crusher
014A 0 unsupported
014B 13 float, float, float, float, int, int, int, int, int, int, int, int, parked car handle GTA III Vice City San Andreas create parked car generator parameters rearranged in SB
014C 2 parked car handle, int GTA III Vice City San Andreas switch car generator
014D 4 string, int, int, int GTA III text pager
014E 2 int, int GTA III Vice City San Andreas set timer
014F 1 int GTA III Vice City San Andreas stop timer
0150 0 ?
0151 1 int GTA III Vice City San Andreas remove status text
0152 11 string, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone car info 13 parameters in Vice City
0153 0 unsupported
0154 2 char handle, string GTA III Vice City San Andreas check char is in zone
0155 0 unsupported
0156 3 string, int, int GTA III set zone ped density
0157 3 player handle, int, int GTA III Vice City set camera on player
0158 3 car handle, int, int GTA III Vice City San Andreas set camera on car
0159 3 char handle, int, int GTA III Vice City San Andreas set camera on char
015A 0 GTA III Vice City San Andreas restore camera
015B 3 San Andreas
015C 13 GTA III Vice City
015D 1 float GTA III Vice City San Andreas set gamespeed
015E 1 car handle GTA III check car wheels on ground
015F 6 float, float, float, float, float, float GTA III Vice City San Andreas set camera position
0160 4 float, float, float, int GTA III Vice City San Andreas pont camera
0161 4 car handle, int, int, blip handle GTA III Vice City San Andreas add blip to car parameters rearranged in SB
0162 4 car handle, int, int, blip handle GTA III Vice City add blip to char parameters rearranged in SB
0163 0 unsupported
0164 1 blip handle GTA III Vice City San Andreas delete blip
0165 2 blip handle, int GTA III Vice City San Andreas change blip color
0166 2 blip handle, int GTA III Vice City change blip brightness
0167 6 float, float, float, int, int, blip handle GTA III Vice City San Andreas add blip to coordinate parameters rearranged in SB
0168 2 blip handle, int GTA III Vice City San Andreas change blip scale
0169 3 int, int, int GTA III Vice City San Andreas set fade color
016A 2 int, int GTA III Vice City San Andreas fade
016B 0 GTA III Vice City San Andreas check is fading
016C 4 float, float, float, float GTA III Vice City San Andreas add hospital restart
016D 4 float, float, float, float GTA III Vice City San Andreas add police restart
016E 4 float, float, float, float GTA III Vice City San Andreas override restart
016F 10 int, float, float, float, float, float, int, int, int, int GTA III create particle
0170 2 player handle, var GTA III Vice City get player heading parameters rearranged in SB
0171 2 player handle, float GTA III Vice City set player heading
0172 2 char handle, var GTA III Vice City San Andreas get char heading parameters rearranged in SB
0173 2 char handle, float GTA III Vice City San Andreas set char heading
0174 2 car handle, var GTA III Vice City San Andreas get car heading parameters rearranged in SB
0175 2 car handle, float GTA III Vice City San Andreas set car heading
0176 2 object handle, var GTA III Vice City San Andreas get object heading parameters rearranged in SB
0177 2 object handle, float GTA III Vice City San Andreas set object heading
0178 2 GTA III
0179 2 GTA III
017A 3 player handle, int, int GTA III Vice City
017B 3 GTA III
017C 0 unsupported
017D 0 unsupported
017E 0 unsupported
017F 0 unsupported
0180 1 var GTA III Vice City San Andreas set on mission flag
0181 2 GTA III Vice City
0182 2 GTA III
0183 2 player handle, int GTA III Vice City check player health greater than value
0184 2 char handle, int GTA III Vice City San Andreas check char health greater than value
0185 2 car handle, int GTA III Vice City San Andreas check car health greater than value
0186 2 car handle, blip handle GTA III Vice City San Andreas add blip to car
0187 2 char handle, blip handle GTA III Vice City San Andreas add blip to char
0188 2 object handle, blip handle GTA III Vice City San Andreas add blip to object
0189 2 blip handle, float, float, float GTA III Vice City add blip with sphere to coordinate
018A 2 blip handle, float, float, float GTA III Vice City San Andreas add blip to coordinate
018B 2 blip handle, int GTA III Vice City San Andreas change blip display
018C 4 GTA III Vice City San Andreas play sound
018D 5 GTA III Vice City create sound
018E 1 GTA III Vice City San Andreas stop sound
018F 1 car handle GTA III Vice City San Andreas check car is flipped for 2 seconds
0190 1 car handle GTA III Vice City San Andreas add car to flipped check
0191 1 car handle GTA III Vice City San Andreas remove car from flipped check
0192 1 char handle GTA III Vice City set char objective to stand still
0193 1 char handle GTA III Vice City set char objective to act like ped
0194 1 char handle GTA III Vice City set char objective to go to point
0195 0 unsupported
0196 0 unsupported
0197 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
0198 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
0199 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019A 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019B 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019C 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019D 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019E 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019F 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
01A0 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
01A1 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A2 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A3 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A4 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A5 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A6 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A7 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A8 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A9 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AA 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AB 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AC 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AD 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AE 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AF 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01B0 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01B1 3 player handle, int, int GTA III Vice City give player weapon
01B2 3 char handle, int, int GTA III Vice City San Andreas give char weapon
01B3 0 unsupported
01B4 2 player handle GTA III Vice City San Andreas set player control
01B5 1 int GTA III Vice City San Andreas force weather
01B6 1 int GTA III Vice City San Andreas force weather now
01B7 0 GTA III Vice City San Andreas release weather
01B8 2 GTA III Vice City
01B9 2 GTA III Vice City San Andreas
01BA 0 unsupported
01BB 4 object handle, var, var, var GTA III Vice City San Andreas get object coordinates
01BC 4 object handle, float, float, float GTA III Vice City San Andreas set object at coordinates
01BD 1 var GTA III Vice City San Andreas current time in ms
01BE 4 char handle, float, float, float GTA III Vice City task look at coord
01BF 0 unsupported
01C0 2 player handle, var GTA III Vice City San Andreas store wanted level parameters rearranged in SB
01C1 1 car handle GTA III Vice City San Andreas check car is stopped
01C2 1 char handle GTA III Vice City San Andreas mark char as no longer needed
01C3 1 car handle GTA III Vice City San Andreas mark car as no longer needed
01C4 1 object handle GTA III Vice City San Andreas mark object as no longer needed
01C5 1 char handle GTA III Vice City San Andreas remove char from mission cleanup list
01C6 1 car handle GTA III remove car from mission cleanup list
01C7 1 object handle GTA III Vice City San Andreas remove object from mission cleanup list
01C8 5 car handle, char handle, int, int, var GTA III Vice City San Andreas create char as passenger parameters rearranged in SB
01C9 2 char handle, char handle GTA III Vice City char kill char
01CA 2 char handle, player handle GTA III Vice City char kill player
01CB 2 char handle, char handle GTA III Vice City char kill char
01CC 2 char handle, player handle GTA III Vice City char kill player
01CD 0 unsupported
01CE 2 char handle, player handle GTA III Vice City char avoid player
01CF 2 char handle, char handle GTA III Vice City char avoid char
01D0 2 char handle, player handle GTA III Vice City char avoid player
01D1 2 char handle, char handle GTA III Vice City char follow char
01D2 2 char handle, player handle GTA III Vice City char follow player
01D3 2 char handle, car handle GTA III Vice City task leave car
01D4 2 char handle, car handle GTA III Vice City task enter car as passenger
01D5 2 char handle, car handle GTA III Vice City task enter car as driver
01D6 0 unsupported
01D7 0 unsupported
01D8 2 GTA III Vice City
01D9 2 GTA III Vice City
01DA 0 unsupported
01DB 0 unsupported
01DC 0 unsupported
01DD 0 unsupported
01DE 2 GTA III Vice City San Andreas tie char to char
01DF 2 GTA III Vice City tie char to player
01E0 1 GTA III Vice City clear leader
01E1 3 GTA III Vice City set char follow route
01E2 4 GTA III Vice City
01E3 4 string, int, int, int GTA III Vice City San Andreas print text with number big
01E4 4 string, int, int, int GTA III Vice City San Andreas print text with number
01E5 4 string, int, int, int GTA III Vice City San Andreas print text with number now
01E6 4 GTA III
01E7 6 float, float, float, float, float, float GTA III Vice City San Andreas switch roads off
01E8 6 float, float, float, float, float, float GTA III Vice City San Andreas switch roads on
01E9 2 car handle, var GTA III Vice City San Andreas get number of passengers parameters rearranged in SB
01EA 2 car handle, var GTA III Vice City San Andreas get maximum number of passengers parameters rearranged in SB
01EB 1 float GTA III Vice City San Andreas set car density multiplier
01EC 2 car handle, int GTA III Vice City San Andreas set car heavy
01ED 1 char handle GTA III Vice City reset char flag
01EE 10 float, float, float, float, float, float, float, float, float, float GTA III activate crane
01EF 2 float, float GTA III deactivate crane
01F0 1 int GTA III Vice City San Andreas set max wanted level
01F1 0 unsupported
01F2 0 unsupported
01F3 1 GTA III Vice City San Andreas
01F4 1 GTA III Vice City San Andreas
01F5 2 GTA III Vice City San Andreas parameters rearranged in SB
01F6 0 GTA III Vice City San Andreas cancel override restart
01F7 2 player handle, int GTA III Vice City San Andreas set police ignore player
01F8 0 unsupported
01F9 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas init rampage
01FA 1 var GTA III Vice City San Andreas get rampage status
01FB 2 GTA III Vice City San Andreas
01FC 5 GTA III Vice City
01FD 5 GTA III Vice City
01FE 5 GTA III Vice City
01FF 6 GTA III Vice City
0200 6 GTA III Vice City
0201 6 GTA III Vice City
0202 5 GTA III Vice City San Andreas
0203 5 GTA III Vice City San Andreas
0204 5 GTA III Vice City San Andreas
0205 6 GTA III Vice City San Andreas
0206 6 GTA III Vice City San Andreas
0207 6 GTA III Vice City San Andreas
0208 2 float, float, var GTA III Vice City San Andreas generate random float in range parameters rearranged in SB
0209 2 int, int, var GTA III Vice City San Andreas generate random int in range parameters rearranged in SB
020A 2 car handle, int GTA III Vice City San Andreas set car door state
020B 1 car handle GTA III Vice City San Andreas explode car
020C 4 GTA III Vice City San Andreas
020D 1 GTA III Vice City San Andreas
020E 2 GTA III Vice City
020F 2 GTA III Vice City
0210 2 GTA III Vice City
0211 3 GTA III Vice City
0212 0 unsupported
0213 6 int, int, float, float, float, var GTA III Vice City San Andreas create pickup parameters rearranged in SB
0214 1 pickup handle GTA III Vice City San Andreas check has pickup been collected
0215 1 pickup handle GTA III Vice City San Andreas remove pickup
0216 2 car handle, int GTA III Vice City San Andreas set taxi lights
0217 3 string, int, int GTA III Vice City San Andreas print text big
0218 4 GTA III
0219 10 float, float, float, float, float, float, float, float, int, int GTA III Vice City create garage parameters rearranged in SB
021A 0 unsupported
021B 2 GTA III Vice City San Andreas
021C 1 GTA III Vice City
021D 1 int GTA III set free bomb shop
021E 0 unsupported
021F 0 unsupported
0220 0 unsupported
0221 2 player handle, int GTA III Vice City San Andreas set player trapped in car
0222 2 player handle, int GTA III Vice City set player health
0223 2 char handle, int GTA III Vice City San Andreas set char health
0224 2 car handle, int GTA III Vice City San Andreas set car health
0225 2 GTA III Vice City get player health parameters rearranged in SB
0226 2 GTA III Vice City San Andreas get char health parameters rearranged in SB
0227 2 car handle, var GTA III Vice City San Andreas get car health parameters rearranged in SB
0228 2 car handle, var GTA III get car bomb state
0229 3 car handle, int, int GTA III Vice City San Andreas change car color
022A 6 GTA III Vice City San Andreas
022B 6 GTA III Vice City San Andreas
022C 2 GTA III Vice City
022D 2 GTA III Vice City
022E 2 GTA III Vice City
022F 1 GTA III Vice City
0230 1 GTA III Vice City
0231 0 unsupported
0232 0 unsupported
0233 0 unsupported
0234 0 unsupported
0235 3 int, int, int GTA III Vice City set gang models
0236 2 int, int GTA III Vice City set gang car
0237 3 int, int, int GTA III Vice City San Andreas set gang weapons
0238 0 unsupported
0239 2 GTA III Vice City
023A 2 GTA III
023B 2 char handle, object handle GTA III Vice City San Andreas check char is touching object
023C 2 int, string GTA III Vice City San Andreas load special actor
023D 1 string GTA III Vice City San Andreas check special actor loaded
023E 0 unsupported
023F 0 unsupported
0240 2 GTA III
0241 1 player handle GTA III Vice City San Andreas check player is in remote mode
0242 2 GTA III
0243 2 GTA III Vice City
0244 3 GTA III Vice City San Andreas
0245 2 GTA III Vice City San Andreas
0246 0 unsupported
0247 1 int GTA III Vice City San Andreas request model
0248 1 int GTA III Vice City San Andreas check model has loaded
0249 1 int GTA III Vice City San Andreas mark model as no longer needed
024A 3 float, float, var GTA III Vice City get phone
024B 2 GTA III
024C 2 GTA III
024D 1 GTA III
024E 1 phone (object?) handle GTA III Vice City disable phone
024F 9 float, float, float, float, int, int, int, int, int GTA III Vice City San Andreas create corona
0250 6 float, float, float, int, int, int GTA III create light
0251 0 unsupported
0252 0 unsupported
0253 0 GTA III Vice City San Andreas save current time
0254 0 GTA III Vice City San Andreas restore current time
0255 4 GTA III set critical mission restart
0256 1 player handle GTA III Vice City San Andreas check player is defined
0257 0 unsupported
0290
0291 2 char handle, int GTA III Vice City set char attack when provoked
0292 0 unsupported
0293 2 GTA III Vice City San Andreas
0294 2 car handle, int GTA III Vice City San Andreas set car can respray
0295 0 unsupported
0296 1 int GTA III Vice City San Andreas release special actor
0297 0 GTA III Vice City San Andreas reset number of models killed by player 1 parameter in San Andreas
0298 2 int, var GTA III Vice City San Andreas get number of models killed by player 3 parameters in San Andreas, parameters rearranged in SB
0299 1 garage ID GTA III San Andreas activate garage
029A 0 unsupported
029B 5 GTA III Vice City San Andreas
029C 1 GTA III
029D 0 unsupported
029E 0 unsupported
029F 1 GTA III Vice City check player stopped
02A0 1 GTA III
02A1 2 GTA III
02A2 5 GTA III
02A3 1 int GTA III Vice City San Andreas set widescreen borders
02A4 0 unsupported
02A5 0 unsupported
02A6 0 unsupported
02A7 5 GTA III Vice City San Andreas parameters rearranged in SB
02A8 5 GTA III Vice City San Andreas parameters rearranged in SB
02A9 2 char handle, int GTA III Vice City San Andreas set char only damaged by player
02AA 2 car handle, int GTA III Vice City San Andreas set car only damaged by player
02AB 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set char proofs
02AC 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set car proofs
02AD 7 GTA III Vice City
02AE 7 GTA III Vice City
02AF 7 GTA III Vice City
02B0 7 GTA III Vice City
02B1 7 GTA III Vice City
02B2 7 GTA III Vice City
02B3 9 GTA III Vice City
02B4 9 GTA III Vice City
02B5 9 GTA III Vice City
02B6 9 GTA III Vice City
02B7 9 GTA III Vice City
02B8 9 GTA III Vice City
02B9 1 garage ID GTA III Vice City San Andreas deactivate garage
02BA 0 unsupported
02BB 0 unsupported
02BC 1 GTA III Vice City
02BD 0 unsupported
02BE 0 unsupported
02BF 1 GTA III Vice City San Andreas
02C0 6 GTA III Vice City San Andreas
02C1 6 GTA III Vice City San Andreas
02C2 4 GTA III Vice City San Andreas set car drive to coordinates
02C3 1 GTA III
02C4 0 unsupported
02C5 1 GTA III
02C6 0 GTA III
02C7 5 GTA III
02C8 1 GTA III
02C9 0 GTA III
02CA 1 GTA III Vice City San Andreas check car bounding sphere visible
02CB 1 GTA III Vice City San Andreas check char bounding sphere visible
02CC 1 GTA III Vice City San Andreas check object bounding sphere visible
02CD 2 GTA III Vice City
02CE 4 GTA III Vice City San Andreas get ground z for 3D coord parameters rearranged in SB
02CF 4 float, float, float, var GTA III Vice City San Andreas create fire parameters rearranged in SB
02D0 1 fire handle GTA III Vice City San Andreas check fire is extinguished
02D1 1 fire handle GTA III Vice City San Andreas remove fire
02D2 0 unsupported
02D3 4 car handle, float, float, float GTA III Vice City San Andreas set car drive to coord ignore paths
02D4 1 car handle GTA III Vice City San Andreas turn off car engine
02D5 6 player handle, float, float, float, float, int GTA III Vice City check player is shooting in area
02D6 6 char handle, float, float, float, float, int San Andreas check char is shooting in area
02D7 2 player handle, int GTA III Vice City get current player weapon
02D8 2 char handle, int GTA III Vice City San Andreas get char player weapon
02D9 0 GTA III
02DA 0 unsupported
02DB 2 GTA III Vice City San Andreas
02DC 0 unsupported
02DD 5 string, float, float, float, var GTA III Vice City San Andreas get random char in area
02DE 1 player handle GTA III Vice City check char is in taxi
02DF 1 player handle GTA III Vice City check player is aggressive
02E0 1 char handle GTA III Vice City San Andreas check char is aggressive
02E1 5 float, float, float, int, var GTA III Vice City San Andreas create money pickup parameters rearranged in SB
02E2 2 char handle, int GTA III Vice City San Andreas set char accuracy
02E3 2 car handle, var GTA III Vice City San Andreas get car speed parameters rearranged in SB
02E4 1 GTA III Vice City San Andreas
02E5 2 GTA III Vice City parameters rearranged in SB
02E6 2 GTA III Vice City
02E7 0 GTA III Vice City San Andreas start cutscene
02E8 1 var GTA III Vice City San Andreas get cutscene time
02E9 0 GTA III Vice City San Andreas check cutscene has finished
02EA 0 GTA III Vice City San Andreas end cutscene
02EB 0 GTA III Vice City San Andreas
02EC 3 float, float, float GTA III Vice City put hidden package
02ED 1 int GTA III Vice City San Andreas set total hidden packages
02EE 6 float, float, float, float, float, float GTA III check projectile is in area
02EF 6 float, float, float, float, float, float GTA III remove projectile in area
02F0 0 unsupported
02F1 3 float, float, float GTA III create exploding barrel
02F2 2 char handle, int GTA III Vice City San Andreas check char is model
02F3 2 GTA III Vice City load special object
02F4 3 GTA III create cutscene actor
02F5 2 GTA III set head anim
02F6 2 GTA III Vice City San Andreas get cosine parameters rearranged in SB
02F7 2 GTA III Vice City San Andreas get sine parameters rearranged in SB
02F8 2 car handle, var GTA III Vice City San Andreas get car z angle cosine
02F9 2 car handle, var GTA III Vice City San Andreas get car z angle sine
02FA 2 garage ID, int GTA III Vice City San Andreas change garage type
02FB 10 float, float, float, float, float, float, float, float, float, float GTA III create crusher crane
02FC 5 string, int, int, int, int GTA III print text with 2 numbers big
02FD 5 string, int, int, int, int GTA III Vice City San Andreas print text with 2 numbers
02FE 5 string, int, int, int, int GTA III print text with 2 numbers now
02FF 6 GTA III Vice City San Andreas
0300 6 GTA III
0301 6 GTA III
0302 7 GTA III Vice City San Andreas
0303 7 GTA III San Andreas
0304 7 GTA III
0305 8 GTA III
0306 8 GTA III
0307 8 GTA III
0308 9 GTA III Vice City San Andreas
0309 9 GTA III
030A 9 GTA III
030B 0 unsupported
030C 1 int GTA III Vice City San Andreas add to progress made
030D 1 int GTA III Vice City San Andreas set max progress
030E 1 GTA III Vice City San Andreas save jump distance
030F 1 GTA III Vice City save jump height
0310 1 GTA III Vice City save jump flips
0311 1 GTA III Vice City save jump rotation
0312 1 int GTA III Vice City save jump type
0313 0 GTA III Vice City increment unique jumps found
0314 1 int GTA III Vice City set total unique jumps
0315 0 GTA III Vice City increment taxi dropoffs
0316 1 int GTA III Vice City add taxi earnings
0317 0 GTA III Vice City San Andreas increment mission attempts
0318 1 string GTA III Vice City San Andreas set latest mission passed
0319 2 GTA III Vice City
031A 0 GTA III Vice City San Andreas remove all fires
031B 0 unsupported
031C 0 unsupported
031D 2 char handle, int GTA III Vice City San Andreas check char has been damaged by weapon
031E 2 car handle, int GTA III Vice City San Andreas check car has been damaged by weapon
031F 2 GTA III Vice City

External links