Difference between revisions of "Weapon.dat"
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=== GTA IV === | === GTA IV === | ||
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== See also == | == See also == |
Revision as of 13:06, 12 December 2010
The weapon.dat
is a file located in the data/
directory of all GTA games. The file contains information about the weapons properties and settings. The weapons themselfes are defined inside the default.ide file located in the same folder.
Contents
File format
This section is incomplete. You can help by fixing and expanding it.
GTA III & Vice City
This section is incomplete. You can help by fixing and expanding it.
San Andreas
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San Andreas knows two different weapon types. Each weapon can be only one of those types. It gets defined by the first character of a line and defines the whole lines structure. The types are:
- < – Melee weapons
$
– Guns
Identifier | Description |
---|---|
A | The weapon type identifier (as descriped above). |
B | Fire type enumeration. Can be: MELEE, PROJECTILE (for uzis and pistols), INSTANT_HIT (for rifles), USE, AFFECT_AREA and CAMERA. |
C | The range a target can be aimed. |
D | The range of the bullets to cause damage. |
E | Model identifier of the primary weapon (defined inside the default.ide file). |
F | Model identifier of the secondary weapon (apparently unused, always -1). |
G | The time the primary weapon requires to be reloaded. |
I | The slot the weapon requires in the game. |
Melee weapon parameters
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Gun parameters
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Weapon aiming offsets
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GTA IV
This section is incomplete. You can help by fixing and expanding it.
See also
- OBJS – IDE section to define weapons in GTA III and Vice City
- WEAP – IDE section to define weapons in San Andreas
- List of all data files