Difference between revisions of "Collision File Editor II"

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{{I|need a screenshot of the tool}}
 
 
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| author  = [[User:Steve-m|Steve M.]]
 
| author  = [[User:Steve-m|Steve M.]]
 
| genre  = [[Collision File|collision editor]]
 
| genre  = [[Collision File|collision editor]]
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| image  = [[Image:CE2.png|250px|Collision File Editor II 0.4 Beta]]}}
 
}}
 
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The tool has been developed by [[User:Steve-m|Steve M.]]
 
The tool has been developed by [[User:Steve-m|Steve M.]]
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== Features ==
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* supports version 1, 2 and 3 collision files
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* easy mouse navigation
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* sub-object editing by mouse and type-in
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* several optimization routines
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* support for embedded vehicle collision models
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* drag'n'drop functionality
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* surface lighting generator
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* batch conversion feature
  
 
== External links ==
 
== External links ==
 
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* [http://ce2.steve-m.com/ Official website]
* [http://ce2.steve-m.com/ Official Website]
 
 
* {{GTAF|227920|Release topic}}
 
* {{GTAF|227920|Release topic}}
 
* {{GTAG|1154}}
 
* {{GTAG|1154}}

Revision as of 23:54, 24 September 2010

Collision File Editor II
Collision File Editor II 0.4 Beta
Current version:0.4 Beta
Developed by:Steve M.
Supported games:GTA 3, GTA VC, GTA SA
Type:collision editor

}}

Collision File Editor II, the successor of the popular CollEditor, is a tool for creating and editing collision files (*.col) for GTA III, Vice City and San Andreas.

Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.

The tool has been developed by Steve M.

Features

  • supports version 1, 2 and 3 collision files
  • easy mouse navigation
  • sub-object editing by mouse and type-in
  • several optimization routines
  • support for embedded vehicle collision models
  • drag'n'drop functionality
  • surface lighting generator
  • batch conversion feature

External links