Difference between revisions of "Collision File Editor II"
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− | '''Collision File Editor II''', the successor of the popular CollEditor, is a tool for creating and editing [[collision file]]s (*.col) for [[ | + | {{tool-stub}} |
+ | {{ToolBox | ||
+ | | version = 0.4 Beta | ||
+ | | patrol = no | ||
+ | | date = 28 December, 2005 | ||
+ | | game = [[GTA 3]], [[GTA VC]], [[GTA SA]] | ||
+ | | author = [[User:Steve-m|Steve M.]] | ||
+ | | genre = [[Collision File|collision editor]] | ||
+ | | image = [[Image:CE2.png|250px|Collision File Editor II 0.4 Beta]] | ||
+ | }} | ||
+ | |||
+ | '''Collision File Editor II''', the successor of the popular CollEditor, is a tool developed by {{U|Steve-m|Steve M.}} for creating and editing [[collision file]]s (*.col) for [[GTA III]], [[Vice City]] and [[San Andreas]]. | ||
+ | |||
+ | Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results. | ||
− | + | == Features == | |
+ | * supports version 1, 2 and 3 collision files | ||
+ | * easy mouse navigation | ||
+ | * sub-object editing by mouse and type-in | ||
+ | * several optimization routines | ||
+ | * support for embedded vehicle collision models | ||
+ | * drag'n'drop functionality | ||
+ | * surface lighting generator | ||
+ | * batch conversion feature | ||
− | The | + | == Interface == |
+ | * Models listing, located at the top left part of the window. | ||
+ | ** Collision version | ||
+ | ** Collision model name | ||
+ | ** Geometric shapes used (face, sphere, box, shadow) | ||
+ | * Status bar, located at the bottom part of the window. | ||
+ | ** Total number of selected collision models over the total number of collision models in the file. | ||
+ | ** The grid separation shown in the display window. | ||
+ | ** The total number of selected element over the total number of visible element over the total number of element. | ||
+ | * Display window, located at the right part of the window: | ||
+ | ** View mode or edit mode with selection lock on: | ||
+ | *** Drag left mouse button - rotate | ||
+ | *** Drag right mouse button - zoom | ||
+ | **Edit mode with selection lock off: | ||
+ | *** Click LMB - select single element depending on selected tab (vertex, face, sphere, or box) | ||
+ | *** Drag LMB - mass selection of element | ||
+ | *** Hold CTRL and click LMB on elements - multiple selection of element | ||
+ | *** Drag RMB with vertex, box, or sphere selected - drag selected element along x/y plane | ||
+ | *** Hold CTRL and drag RMB with vertex, box, or sphere selected - drag selected element along z plane | ||
− | == | + | == External links == |
+ | * [http://ce2.steve-m.com/ Official website] | ||
+ | * {{GTAF|227920|Release topic}} | ||
+ | * {{GTAG|1154}} | ||
− | + | {{N|SA|VC}} | |
− | |||
− | |||
− | + | [[Category:GTA 3]] | |
− |
Latest revision as of 05:00, 5 October 2010
Current version: | 0.4 Beta |
---|---|
Developed by: | Steve M. |
Supported games: | GTA 3, GTA VC, GTA SA |
Type: | collision editor |
Collision File Editor II, the successor of the popular CollEditor, is a tool developed by Steve M. for creating and editing collision files (*.col) for GTA III, Vice City and San Andreas.
Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.
Features
- supports version 1, 2 and 3 collision files
- easy mouse navigation
- sub-object editing by mouse and type-in
- several optimization routines
- support for embedded vehicle collision models
- drag'n'drop functionality
- surface lighting generator
- batch conversion feature
Interface
- Models listing, located at the top left part of the window.
- Collision version
- Collision model name
- Geometric shapes used (face, sphere, box, shadow)
- Status bar, located at the bottom part of the window.
- Total number of selected collision models over the total number of collision models in the file.
- The grid separation shown in the display window.
- The total number of selected element over the total number of visible element over the total number of element.
- Display window, located at the right part of the window:
- View mode or edit mode with selection lock on:
- Drag left mouse button - rotate
- Drag right mouse button - zoom
- Edit mode with selection lock off:
- Click LMB - select single element depending on selected tab (vertex, face, sphere, or box)
- Drag LMB - mass selection of element
- Hold CTRL and click LMB on elements - multiple selection of element
- Drag RMB with vertex, box, or sphere selected - drag selected element along x/y plane
- Hold CTRL and drag RMB with vertex, box, or sphere selected - drag selected element along z plane
- View mode or edit mode with selection lock on:
External links
- Official website
- GTAForums: Release topic
- GTAGarage download