Difference between revisions of "CAPS.DAT"
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(Created page with "'''CAPS.DAT''' is a binary file in the <code>..\data</code> directory of GTA III and Vice City. This file does not appear upon installation. It is generated along with <code>t...") |
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− | '''CAPS.DAT''' is a binary file in the <code>. | + | '''CAPS.DAT''' is a binary cache file in the <code>./data</code> directory of GTA III and Vice City. It stores information about the capabilities of the user video card. This file does not appear upon installation. It is generated along with <code>txd.dir</code> and <code>txd.img</code> once you run the game for the first time. The file is regenerated alongside the texture cache if the video card capabilities change between game runs. |
− | [ | + | == File format == |
− | [[ | + | |
− | [[ | + | {|class="wikitable" |
+ | !Offset ||Type ||Description | ||
+ | |- | ||
+ | |0x00 ||dword ||The optimal [[Raster (RW Section)|raster format]] for RGBA textures | ||
+ | |- | ||
+ | |0x04 ||dword ||The optimal [[Raster (RW Section)|raster format]] for RGB textures | ||
+ | |- | ||
+ | |0x08 ||dword ||The optimal [[Raster (RW Section)|raster format]] for greyscale textures | ||
+ | |- | ||
+ | |0x0C ||dword ||The optimal [[Raster (RW Section)|raster format]] for RGBA textures with less than 256 colors. | ||
+ | |} | ||
+ | |||
+ | == See also == | ||
+ | * [[IMG archive]] | ||
+ | * [[Texture dictionary]] | ||
+ | |||
+ | {{N|VC|3}} | ||
[[Category:File Formats]] | [[Category:File Formats]] |
Latest revision as of 15:28, 11 September 2020
CAPS.DAT is a binary cache file in the ./data
directory of GTA III and Vice City. It stores information about the capabilities of the user video card. This file does not appear upon installation. It is generated along with txd.dir
and txd.img
once you run the game for the first time. The file is regenerated alongside the texture cache if the video card capabilities change between game runs.
File format
Offset | Type | Description |
---|---|---|
0x00 | dword | The optimal raster format for RGBA textures |
0x04 | dword | The optimal raster format for RGB textures |
0x08 | dword | The optimal raster format for greyscale textures |
0x0C | dword | The optimal raster format for RGBA textures with less than 256 colors. |