Difference between revisions of "Texture (RW Section)"
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{{RW Section|Texture|0x0006}} | {{RW Section|Texture|0x0006}} | ||
− | '''Texture''' is a container section used in [[model file|DFF files]] as child of a [[Material (RW Section)|Material]] section. | + | '''Texture''' is a container section used in [[model file|DFF files]] as child of a [[Material (RW Section)|material section]] or an [[Material Effects PLG (RW Section)|Material Effects PLG]] section. The section itself does not store any data at all. All additional information get stored inside a [[Struct (RW Section)|struct section]] which directly follows this one as a child. A ''texture'' section is used to store identifying information about a texture and it's alpha layer. |
+ | |||
+ | == Structure == | ||
+ | |||
+ | The structure stores filtering information for the texture. | ||
+ | |||
+ | 2b - WORD - Filter flags | ||
+ | 2b - WORD - Unknown (Platform?) | ||
+ | |||
+ | == Child sections == | ||
+ | |||
+ | There are always child sections which appear in the order they are listed here. | ||
+ | |||
+ | * [[String (RW Section)|String]] – Holds the texture's name | ||
+ | * [[String (RW Section)|String]] – Holds the texture's alpha layer name. | ||
+ | |||
+ | === Extension === | ||
+ | |||
+ | The section can also hold an extension which usualy holds an ''Sky Mipmap Val''. | ||
+ | |||
+ | * [[Sky Mipmap Val (RW Section)|Sky Mipmap Val]] | ||
+ | |||
+ | == See also == | ||
+ | * [[Material (RW Section)|Material]] | ||
+ | * [[Material Effects PLG (RW Section)|Material Effects PLG]] | ||
+ | * [[RenderWare_binary_stream_file|RW file format specification]] | ||
+ | |||
+ | {{N|SA|VC}} | ||
+ | [[Category:GTA_3]] |
Revision as of 10:41, 30 October 2010
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Texture is a container section used in DFF files as child of a material section or an Material Effects PLG section. The section itself does not store any data at all. All additional information get stored inside a struct section which directly follows this one as a child. A texture section is used to store identifying information about a texture and it's alpha layer.
Structure
The structure stores filtering information for the texture.
2b - WORD - Filter flags 2b - WORD - Unknown (Platform?)
Child sections
There are always child sections which appear in the order they are listed here.
Extension
The section can also hold an extension which usualy holds an Sky Mipmap Val.