Difference between revisions of "Collision File Editor II"

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| author  = [[User:Steve-m|Steve M.]]
 
| author  = [[User:Steve-m|Steve M.]]
 
| genre  = [[Collision File|collision editor]]
 
| genre  = [[Collision File|collision editor]]
 +
| image  = [[Image:CE2.png|250px|Collision File Editor II 0.4 Beta]]
 
}}
 
}}
  
'''Collision File Editor II''', the successor of the popular CollEditor, is a tool for creating and editing [[collision file]]s (*.col) for [[GTA III]], [[Vice City]] and [[San Andreas]].
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'''Collision File Editor II''', the successor of the popular CollEditor, is a tool developed by {{U|Steve-m|Steve M.}} for creating and editing [[collision file]]s (*.col) for [[GTA III]], [[Vice City]] and [[San Andreas]].
  
 
Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.
 
Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.
  
The tool has been developed by [[User:Steve-m|Steve M.]]
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== Features ==
 +
* supports version 1, 2 and 3 collision files
 +
* easy mouse navigation
 +
* sub-object editing by mouse and type-in
 +
* several optimization routines
 +
* support for embedded vehicle collision models
 +
* drag'n'drop functionality
 +
* surface lighting generator
 +
* batch conversion feature
 +
 
 +
== Interface ==
 +
* Models listing, located at the top left part of the window.
 +
** Collision version
 +
** Collision model name
 +
** Geometric shapes used (face, sphere, box, shadow)
 +
* Status bar, located at the bottom part of the window.
 +
** Total number of selected collision models over the total number of collision models in the file.
 +
** The grid separation shown in the display window.
 +
** The total number of selected element over the total number of visible element over the total number of element.
 +
* Display window, located at the right part of the window:
 +
** View mode or edit mode with selection lock on:
 +
*** Drag left mouse button - rotate
 +
*** Drag right mouse button - zoom
 +
**Edit mode with selection lock off:
 +
*** Click LMB - select single element depending on selected tab (vertex, face, sphere, or box)
 +
*** Drag LMB - mass selection of element
 +
*** Hold CTRL and click LMB on elements - multiple selection of element
 +
*** Drag RMB with vertex, box, or sphere selected - drag selected element along x/y plane
 +
*** Hold CTRL and drag RMB with vertex, box, or sphere selected - drag selected element along z plane
  
 
== External links ==
 
== External links ==
 
+
* [http://ce2.steve-m.com/ Official website]
* [http://ce2.steve-m.com/ Official Website]
 
 
* {{GTAF|227920|Release topic}}
 
* {{GTAF|227920|Release topic}}
 
* {{GTAG|1154}}
 
* {{GTAG|1154}}

Latest revision as of 05:00, 5 October 2010

Collision File Editor II
Collision File Editor II 0.4 Beta
Current version:0.4 Beta
Developed by:Steve M.
Supported games:GTA 3, GTA VC, GTA SA
Type:collision editor

Collision File Editor II, the successor of the popular CollEditor, is a tool developed by Steve M. for creating and editing collision files (*.col) for GTA III, Vice City and San Andreas.

Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.

Features

  • supports version 1, 2 and 3 collision files
  • easy mouse navigation
  • sub-object editing by mouse and type-in
  • several optimization routines
  • support for embedded vehicle collision models
  • drag'n'drop functionality
  • surface lighting generator
  • batch conversion feature

Interface

  • Models listing, located at the top left part of the window.
    • Collision version
    • Collision model name
    • Geometric shapes used (face, sphere, box, shadow)
  • Status bar, located at the bottom part of the window.
    • Total number of selected collision models over the total number of collision models in the file.
    • The grid separation shown in the display window.
    • The total number of selected element over the total number of visible element over the total number of element.
  • Display window, located at the right part of the window:
    • View mode or edit mode with selection lock on:
      • Drag left mouse button - rotate
      • Drag right mouse button - zoom
    • Edit mode with selection lock off:
      • Click LMB - select single element depending on selected tab (vertex, face, sphere, or box)
      • Drag LMB - mass selection of element
      • Hold CTRL and click LMB on elements - multiple selection of element
      • Drag RMB with vertex, box, or sphere selected - drag selected element along x/y plane
      • Hold CTRL and drag RMB with vertex, box, or sphere selected - drag selected element along z plane

External links