Difference between revisions of "List of opcodes"

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(so much)
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! Notes
 
! Notes
 
|-
 
|-
|[[0000]] ||0 ||nop || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||no operation ||special use in [[CLEO]]
+
|[[0000]] ||0 ||nop || {{Icon|trilogy}} ||no operation ||special use in [[CLEO]]
 
|-
 
|-
|[[0001]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||wait ||
+
|[[0001]] ||1 ||int || {{Icon|trilogy}} ||wait ||
 
|-
 
|-
|[[0002]] ||1 ||label || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||jump to [[label]] ||
+
|[[0002]] ||1 ||label || {{Icon|trilogy}} ||jump to [[label]] ||
 
|-
 
|-
|[[0003]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||shake camera ||
+
|[[0003]] ||1 ||int || {{Icon|trilogy}} ||shake camera ||
 
|-
 
|-
|[[0004]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global to int ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
+
|[[0004]] ||2 ||int, int || {{Icon|trilogy}} ||set global to int ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
 
|-
 
|-
|[[0005]] ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
+
|[[0005]] ||2 ||float, float || {{Icon|trilogy}} ||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
 
|-
 
|-
|[[0006]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local to int ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
+
|[[0006]] ||2 ||int, int || {{Icon|trilogy}} ||set local to int ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
 
|-
 
|-
|0007 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||unused in GTA III
+
|0007 ||2 ||float, float || {{Icon|trilogy}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||unused in GTA III
 
|-
 
|-
|0008 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global to int (G += I) ||
+
|0008 ||2 ||int, int || {{Icon|trilogy}} ||add global to int (G += I) ||
 
|-
 
|-
|0009 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global to float (G += F) ||
+
|0009 ||2 ||float, float || {{Icon|trilogy}} ||add global to float (G += F) ||
 
|-
 
|-
|000A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local to int (L += I) ||unused in GTA III
+
|000A ||2 ||int, int || {{Icon|trilogy}} ||add local to int (L += I) ||unused in GTA III
 
|-
 
|-
|000B ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local to float (L += F) ||unused in GTA III
+
|000B ||2 ||float, float || {{Icon|trilogy}} ||add local to float (L += F) ||unused in GTA III
 
|-
 
|-
|000C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global to int (G -= I) ||
+
|000C ||2 ||int, int || {{Icon|trilogy}} ||subtract global to int (G -= I) ||
 
|-
 
|-
|000D ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global to float (G -= F) ||
+
|000D ||2 ||float, float || {{Icon|trilogy}} ||subtract global to float (G -= F) ||
 
|-
 
|-
|000E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local to int (L -= I) ||unused in GTA III
+
|000E ||2 ||int, int || {{Icon|trilogy}} ||subtract local to int (L -= I) ||unused in GTA III
 
|-
 
|-
|000F ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local to float (L -= F) ||unused in GTA III
+
|000F ||2 ||float, float || {{Icon|trilogy}} ||subtract local to float (L -= F) ||unused in GTA III
 
|-
 
|-
|0010 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to int (G *= I) ||
+
|0010 ||2 ||int, int || {{Icon|trilogy}} ||multiply global to int (G *= I) ||
 
|-
 
|-
|0011 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to float (G *= F) ||
+
|0011 ||2 ||float, float || {{Icon|trilogy}} ||multiply global to float (G *= F) ||
 
|-
 
|-
|0012 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to int (L *= I) ||unused in GTA III and Vice City
+
|0012 ||2 ||int, int || {{Icon|trilogy}} ||multiply local to int (L *= I) ||unused in GTA III and Vice City
 
|-
 
|-
|0013 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to float (L *= F) ||unused in GTA III and Vice City
+
|0013 ||2 ||float, float || {{Icon|trilogy}} ||multiply local to float (L *= F) ||unused in GTA III and Vice City
 
|-
 
|-
|0014 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global to int (G /= I) ||
+
|0014 ||2 ||int, int || {{Icon|trilogy}} ||divide global to int (G /= I) ||
 
|-
 
|-
|0015 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global to float (G /= F) ||
+
|0015 ||2 ||float, float || {{Icon|trilogy}} ||divide global to float (G /= F) ||
 
|-
 
|-
|0016 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local to int (L /= I) ||unused in GTA III and Vice City
+
|0016 ||2 ||int, int || {{Icon|trilogy}} ||divide local to int (L /= I) ||unused in GTA III and Vice City
 
|-
 
|-
|0017 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local to float (L /= F) ||unused in GTA III and Vice City
+
|0017 ||2 ||float, float || {{Icon|trilogy}} ||divide local to float (L /= F) ||unused in GTA III and Vice City
 
|-
 
|-
|0018 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than int (G > I) ||
+
|0018 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than int (G > I) ||
 
|-
 
|-
|0019 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local greater than int (L > I) ||
+
|0019 ||2 ||int, int || {{Icon|trilogy}} ||check local greater than int (L > I) ||
 
|-
 
|-
|001A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check int greater than global (I > G) ||
+
|001A ||2 ||int, int || {{Icon|trilogy}} ||check int greater than global (I > G) ||
 
|-
 
|-
|001B ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check int greater than local (I > L) ||
+
|001B ||2 ||int, int || {{Icon|trilogy}} ||check int greater than local (I > L) ||
 
|-
 
|-
|001C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than global int (G > G int) ||
+
|001C ||2 ||int, int || {{Icon|trilogy}} ||check global int greater than global int (G > G int) ||
 
|-
 
|-
|001D ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than local int (L > L int) ||unused in GTA III and Vice City
+
|001D ||2 ||int, int || {{Icon|trilogy}} ||check local int greater than local int (L > L int) ||unused in GTA III and Vice City
 
|-
 
|-
|001E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than local int (G > L int) ||unused in GTA III
+
|001E ||2 ||int, int || {{Icon|trilogy}} ||check global int greater than local int (G > L int) ||unused in GTA III
 
|-
 
|-
|001F ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than global int (L > G int) ||
+
|001F ||2 ||int, int || {{Icon|trilogy}} ||check local int greater than global int (L > G int) ||
 
|-
 
|-
|0020 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than float (G > F) ||
+
|0020 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than float (G > F) ||
 
|-
 
|-
|0021 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local greater than float (L > F) ||unused in GTA III
+
|0021 ||2 ||float, float || {{Icon|trilogy}} ||check local greater than float (L > F) ||unused in GTA III
 
|-
 
|-
|0022 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than global (F > G) ||
+
|0022 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than global (F > G) ||
 
|-
 
|-
|0023 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than local (F > L) ||unused in GTA III
+
|0023 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than local (F > L) ||unused in GTA III
 
|-
 
|-
|0024 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than global float (G > G float) ||
+
|0024 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than global float (G > G float) ||
 
|-
 
|-
|0025 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than local float (L > L float) ||unused in GTA III and Vice City
+
|0025 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than local float (L > L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0026 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than local float (G > L float) ||unused in GTA III and Vice City
+
|0026 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than local float (G > L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0027 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than global float (L > G float) ||unused in GTA III
+
|0027 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than global float (L > G float) ||unused in GTA III
 
|-
 
|-
|0028 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than or equal to int (G >= I) ||
+
|0028 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than or equal to int (G >= I) ||
 
|-
 
|-
|0029 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local greater than or equal to int (L >= I) ||
+
|0029 ||2 ||int, int || {{Icon|trilogy}} ||check local greater than or equal to int (L >= I) ||
 
|-
 
|-
|002A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check int greater than or equal to global (I >= G) ||
+
|002A ||2 ||int, int || {{Icon|trilogy}} ||check int greater than or equal to global (I >= G) ||
 
|-
 
|-
|002B ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check int greater than or equal to local (I >= L) ||unused in Vice City
+
|002B ||2 ||int, int || {{Icon|trilogy}} ||check int greater than or equal to local (I >= L) ||unused in Vice City
 
|-
 
|-
|002C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than or equal to global int (G >= G int) ||unused in GTA III and Vice City
+
|002C ||2 ||int, int || {{Icon|trilogy}} ||check global int greater than or equal to global int (G >= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|002D ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than or equal to local int (L >= L int) ||unused in GTA III and Vice City
+
|002D ||2 ||int, int || {{Icon|trilogy}} ||check local int greater than or equal to local int (L >= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|002E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than or equal to local int (G >= L int) ||unused in GTA III and Vice City
+
|002E ||2 ||int, int || {{Icon|trilogy}} ||check global int greater than or equal to local int (G >= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|002F ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than or equal to local int (L >= G int) ||unused in GTA III
+
|002F ||2 ||int, int || {{Icon|trilogy}} ||check local int greater than or equal to local int (L >= G int) ||unused in GTA III
 
|-
 
|-
|0030 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than or equal to float (G >= F) ||unused in GTA III
+
|0030 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than or equal to float (G >= F) ||unused in GTA III
 
|-
 
|-
|0031 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local greater than or equal to float (L >= F) ||unused in GTA III and Vice City
+
|0031 ||2 ||float, float || {{Icon|trilogy}} ||check local greater than or equal to float (L >= F) ||unused in GTA III and Vice City
 
|-
 
|-
|0032 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than or equal to global (F >= G) ||unused in GTA III
+
|0032 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to global (F >= G) ||unused in GTA III
 
|-
 
|-
|0033 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than or equal to local (F >= L) ||unused in GTA III and Vice City
+
|0033 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to local (F >= L) ||unused in GTA III and Vice City
 
|-
 
|-
|0034 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than or equal to global float (G >= G float) ||unused in GTA III and Vice City
+
|0034 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to global float (G >= G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0035 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than or equal to local float (L >= L float) ||unused in GTA III and Vice City
+
|0035 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to local float (L >= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0036 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than or equal to local float (G >= L float) ||unused in GTA III and Vice City
+
|0036 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to local float (G >= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0037 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than or equal to global float (L >= G float) ||unused in GTA III and Vice City
+
|0037 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to global float (L >= G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0038 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global equal to integer (G == I) ||
+
|0038 ||2 ||int, int || {{Icon|trilogy}} ||check global equal to integer (G == I) ||
 
|-
 
|-
|0039 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local equal to integer (L == I) ||
+
|0039 ||2 ||int, int || {{Icon|trilogy}} ||check local equal to integer (L == I) ||
 
|-
 
|-
|003A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global integer equal to global integer (G == G int) ||
+
|003A ||2 ||int, int || {{Icon|trilogy}} ||check global integer equal to global integer (G == G int) ||
 
|-
 
|-
|003B ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local integer equal to local integer (L == L int) ||unused in GTA III and Vice City
+
|003B ||2 ||int, int || {{Icon|trilogy}} ||check local integer equal to local integer (L == L int) ||unused in GTA III and Vice City
 
|-
 
|-
|003C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global integer equal to local integer (G == L int) ||unused in GTA III and Vice City
+
|003C ||2 ||int, int || {{Icon|trilogy}} ||check global integer equal to local integer (G == L int) ||unused in GTA III and Vice City
 
|-
 
|-
 
|003D ||0 || || ||unsupported ||
 
|003D ||0 || || ||unsupported ||
Line 140: Line 140:
 
|0041 ||0 || || ||unsupported ||
 
|0041 ||0 || || ||unsupported ||
 
|-
 
|-
|0042 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global equal to float (G == F) ||
+
|0042 ||2 ||float, float || {{Icon|trilogy}} ||check global equal to float (G == F) ||
 
|-
 
|-
|0043 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local equal to float (L == F) ||unused in GTA III
+
|0043 ||2 ||float, float || {{Icon|trilogy}} ||check local equal to float (L == F) ||unused in GTA III
 
|-
 
|-
|0044 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float equal to global float (G == G float) ||unused in GTA III and Vice City
+
|0044 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to global float (G == G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0045 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float equal to local float (L == L float) ||unused in GTA III and Vice City
+
|0045 ||2 ||float, float || {{Icon|trilogy}} ||check local float equal to local float (L == L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0046 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float equal to local float (G == L float) ||unused in GTA III, Vice City, and San Andreas
+
|0046 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to local float (G == L float) ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
 
|0047 ||0 || || ||unsupported ||
 
|0047 ||0 || || ||unsupported ||
Line 162: Line 162:
 
|004C ||1 ||label || {{Icon|3}} ||jump to label if true ||unused in GTA III
 
|004C ||1 ||label || {{Icon|3}} ||jump to label if true ||unused in GTA III
 
|-
 
|-
|[[004D]] ||1 ||label || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||jump to [[label]] if false ||
+
|[[004D]] ||1 ||label || {{Icon|trilogy}} ||jump to [[label]] if false ||
 
|-
 
|-
|[[004E]] ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||end [[thread]] ||
+
|[[004E]] ||0 || || {{Icon|trilogy}} ||end [[thread]] ||
 
|-
 
|-
|[[004F]] ||-1 ||label || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create thread ||
+
|[[004F]] ||-1 ||label || {{Icon|trilogy}} ||create thread ||
 
|-
 
|-
|0050 ||1 ||label || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||gosub ||
+
|0050 ||1 ||label || {{Icon|trilogy}} ||gosub ||
 
|-
 
|-
|0051 ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||return ||
+
|0051 ||0 || || {{Icon|trilogy}} ||return ||
 
|-
 
|-
 
|0052 ||0 ||nop || ||no operation ||
 
|0052 ||0 ||nop || ||no operation ||
 
|-
 
|-
|0053 ||5 ||int, float, float, float, player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create player ||parameters rearranged in {{Hint|SB|Sanny Builder}}
+
|0053 ||5 ||int, float, float, float, player handle || {{Icon|trilogy}} ||create player ||parameters rearranged in {{Hint|SB|Sanny Builder}}
 
|-
 
|-
 
|0054 ||4 ||player handle, var, var, var || {{Icon|3}} {{Icon|VC}} ||get player coordinates ||
 
|0054 ||4 ||player handle, var, var, var || {{Icon|3}} {{Icon|VC}} ||get player coordinates ||
Line 184: Line 184:
 
|0057 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 3D area ||parameters rearranged in SB
 
|0057 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 3D area ||parameters rearranged in SB
 
|-
 
|-
|0058 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global integer to global integer (G += G int) ||
+
|0058 ||2 ||int, int || {{Icon|trilogy}} ||add global integer to global integer (G += G int) ||
 
|-
 
|-
|0059 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global float to global float (G += G float) ||
+
|0059 ||2 ||float, float || {{Icon|trilogy}} ||add global float to global float (G += G float) ||
 
|-
 
|-
|005A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local integer to local integer (L += L int) ||unused in GTA III and Vice City
+
|005A ||2 ||int, int || {{Icon|trilogy}} ||add local integer to local integer (L += L int) ||unused in GTA III and Vice City
 
|-
 
|-
|005B ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local float to local float (L += L float) ||unused in GTA III and Vice City
+
|005B ||2 ||float, float || {{Icon|trilogy}} ||add local float to local float (L += L float) ||unused in GTA III and Vice City
 
|-
 
|-
|005C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local integer to global integer (L += G int) ||unused in GTA III and Vice City
+
|005C ||2 ||int, int || {{Icon|trilogy}} ||add local integer to global integer (L += G int) ||unused in GTA III and Vice City
 
|-
 
|-
|005D ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local float to global float (L += G float) ||unused in GTA III and Vice City
+
|005D ||2 ||float, float || {{Icon|trilogy}} ||add local float to global float (L += G float) ||unused in GTA III and Vice City
 
|-
 
|-
|005E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global integer to local integer (G += L int) ||unused in GTA III and Vice City
+
|005E ||2 ||int, int || {{Icon|trilogy}} ||add global integer to local integer (G += L int) ||unused in GTA III and Vice City
 
|-
 
|-
|005F ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global float to local float (G += L float) ||unused in GTA III and Vice City
+
|005F ||2 ||float, float || {{Icon|trilogy}} ||add global float to local float (G += L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0060 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global integer to global integer (G -= G int) ||
+
|0060 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to global integer (G -= G int) ||
 
|-
 
|-
|0061 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global float to global float (G -= G float) ||
+
|0061 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to global float (G -= G float) ||
 
|-
 
|-
|0062 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local integer to local integer (L -= L int) ||unused in GTA III and Vice City
+
|0062 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to local integer (L -= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0063 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local float to local float (L -= L float) ||unused in GTA III and Vice City
+
|0063 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to local float (L -= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0064 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local integer to global integer (L -= G int) ||unused in GTA III and Vice City
+
|0064 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to global integer (L -= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|0065 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local float to global float (L -= G float) ||unused in GTA III and Vice City
+
|0065 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to global float (L -= G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0066 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global integer to local integer (G -= L int) ||unused in GTA III and Vice City
+
|0066 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to local integer (G -= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0067 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global float to local float (G -= L float) ||unused in GTA III
+
|0067 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to local float (G -= L float) ||unused in GTA III
 
|-
 
|-
|0068 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global int to global int (G *= G int) ||
+
|0068 ||2 ||global, global || {{Icon|trilogy}} ||multiply global int to global int (G *= G int) ||
 
|-
 
|-
|0069 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global float to global float (G *= G float) ||
+
|0069 ||2 ||global, global || {{Icon|trilogy}} ||multiply global float to global float (G *= G float) ||
 
|-
 
|-
|006A ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local int to local int (L *= L int) ||unused in GTA III and Vice City
+
|006A ||2 ||local, local || {{Icon|trilogy}} ||multiply local int to local int (L *= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|006B ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply int float to int float (L *= L float) ||unused in GTA III and Vice City
+
|006B ||2 ||local, local || {{Icon|trilogy}} ||multiply int float to int float (L *= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|006C ||2 ||local, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to float (L *= F) ||unused in GTA III, Vice City, and San Andreas
+
|006C ||2 ||local, float || {{Icon|trilogy}} ||multiply local to float (L *= F) ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|006D ||2 ||global, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to float (G *= F) ||unused in GTA III and Vice City
+
|006D ||2 ||global, float || {{Icon|trilogy}} ||multiply global to float (G *= F) ||unused in GTA III and Vice City
 
|-
 
|-
|006E ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global int to local int (G *= L int) ||unused in GTA III and Vice City
+
|006E ||2 ||global, local || {{Icon|trilogy}} ||multiply global int to local int (G *= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|006F ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global float to local float (G *= L float) ||unused in GTA III and Vice City
+
|006F ||2 ||global, local || {{Icon|trilogy}} ||multiply global float to local float (G *= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0070 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global int by global int (G /= G int) ||unused in San Andreas
+
|0070 ||2 ||global, global || {{Icon|trilogy}} ||divide global int by global int (G /= G int) ||unused in San Andreas
 
|-
 
|-
|0071 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global float by global float (G /= G float) ||
+
|0071 ||2 ||global, global || {{Icon|trilogy}} ||divide global float by global float (G /= G float) ||
 
|-
 
|-
|0072 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local int by local int (L /= L int) ||unused in GTA III and Vice City
+
|0072 ||2 ||local, local || {{Icon|trilogy}} ||divide local int by local int (L /= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0073 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local float by local float (L /= L float) ||unused in GTA III and Vice City
+
|0073 ||2 ||local, local || {{Icon|trilogy}} ||divide local float by local float (L /= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0074 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local int by global int (L /= G int) ||unused in GTA III and Vice City
+
|0074 ||2 ||local, global || {{Icon|trilogy}} ||divide local int by global int (L /= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|0075 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local float by global float (L /= G float) ||unused in GTA III and Vice City
+
|0075 ||2 ||local, global || {{Icon|trilogy}} ||divide local float by global float (L /= G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0076 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global int by local int (G /= L int) ||unused in GTA III, Vice City, and San Andreas
+
|0076 ||2 ||global, local || {{Icon|trilogy}} ||divide global int by local int (G /= L int) ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|0077 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global float by local float (G /= L float) ||unused in GTA III
+
|0077 ||2 ||global, local || {{Icon|trilogy}} ||divide global float by local float (G /= L float) ||unused in GTA III
 
|-
 
|-
|0078 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
+
|0078 ||2 || || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0079 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|0079 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007A ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|007A ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007B ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|007B ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007C ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III, Vice City, and San Andreas
+
|007C ||2 || || {{Icon|trilogy}} || ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|007D ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|007D ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007E ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|007E ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007F ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|007F ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0080 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|0080 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0081 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|0081 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0082 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|0082 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0083 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|0083 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0084 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global integer equal to global integer ||
+
|0084 ||2 ||global, global || {{Icon|trilogy}} ||set global integer equal to global integer ||
 
|-
 
|-
|0085 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local integer equal to local integer ||unused in GTA III
+
|0085 ||2 ||local, local || {{Icon|trilogy}} ||set local integer equal to local integer ||unused in GTA III
 
|-
 
|-
|0086 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global float equal to global float ||
+
|0086 ||2 ||global, global || {{Icon|trilogy}} ||set global float equal to global float ||
 
|-
 
|-
|0087 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local float equal to local float ||unused in GTA III
+
|0087 ||2 ||local, local || {{Icon|trilogy}} ||set local float equal to local float ||unused in GTA III
 
|-
 
|-
|0088 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global float equal to local float ||unused in GTA III
+
|0088 ||2 ||global, local || {{Icon|trilogy}} ||set global float equal to local float ||unused in GTA III
 
|-
 
|-
|0089 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local float equal to global float ||unused in GTA III
+
|0089 ||2 ||local, global || {{Icon|trilogy}} ||set local float equal to global float ||unused in GTA III
 
|-
 
|-
|008A ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global integer equal to local integer ||unused in GTA III
+
|008A ||2 ||global, local || {{Icon|trilogy}} ||set global integer equal to local integer ||unused in GTA III
 
|-
 
|-
|008B ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local integer equal to global integer ||unused in GTA III
+
|008B ||2 ||local, global || {{Icon|trilogy}} ||set local integer equal to global integer ||unused in GTA III
 
|-
 
|-
|008C ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global float to global int ||
+
|008C ||2 ||int, float || {{Icon|trilogy}} ||convert global float to global int ||
 
|-
 
|-
|008D ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global int to global float ||
+
|008D ||2 ||float, int || {{Icon|trilogy}} ||convert global int to global float ||
 
|-
 
|-
|[[008E]] ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local float to global int ||unused in GTA III and Vice City
+
|[[008E]] ||2 ||int, float || {{Icon|trilogy}} ||convert local float to global int ||unused in GTA III and Vice City
 
|-
 
|-
|008F ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local int to global float ||unused in GTA III and Vice City
+
|008F ||2 ||float, int || {{Icon|trilogy}} ||convert local int to global float ||unused in GTA III and Vice City
 
|-
 
|-
|0090 ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} |||convert global float to local int ||unused in GTA III and Vice City
+
|0090 ||2 ||int, float || {{Icon|trilogy}} |||convert global float to local int ||unused in GTA III and Vice City
 
|-
 
|-
|0091 ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global int to local float ||unused in GTA III and Vice City
+
|0091 ||2 ||float, int || {{Icon|trilogy}} ||convert global int to local float ||unused in GTA III and Vice City
 
|-
 
|-
|0092 ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} |||convert local float to local int ||unused in GTA III and Vice City
+
|0092 ||2 ||int, float || {{Icon|trilogy}} |||convert local float to local int ||unused in GTA III and Vice City
 
|-
 
|-
|0093 ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local int to local float ||unused in GTA III and Vice City
+
|0093 ||2 ||float, int || {{Icon|trilogy}} ||convert local int to local float ||unused in GTA III and Vice City
 
|-
 
|-
|0094 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of global int ||unused in GTA III and Vice City
+
|0094 ||1 ||int || {{Icon|trilogy}} ||absolute value of global int ||unused in GTA III and Vice City
 
|-
 
|-
|0095 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of local int ||unused in GTA III and Vice City
+
|0095 ||1 ||int || {{Icon|trilogy}} ||absolute value of local int ||unused in GTA III and Vice City
 
|-
 
|-
|0096 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of global float ||unused in GTA III and Vice City
+
|0096 ||1 ||float || {{Icon|trilogy}} ||absolute value of global float ||unused in GTA III and Vice City
 
|-
 
|-
|0097 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of local float ||unused in GTA III and Vice City
+
|0097 ||1 ||float || {{Icon|trilogy}} ||absolute value of local float ||unused in GTA III and Vice City
 
|-
 
|-
|0098 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||generate random float in range 0 to 1 ||unused in GTA III, Vice City, and San Andreas
+
|0098 ||1 ||float || {{Icon|trilogy}} ||generate random float in range 0 to 1 ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|0099 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||generate random int in range 0 to 65535 ||
+
|0099 ||1 ||int || {{Icon|trilogy}} ||generate random int in range 0 to 65535 ||
 
|-
 
|-
|[[009A]] ||6 ||int, int, float, float, float, char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create {{Hint|char|character, actor, ped}} ||parameters rearranged in SB
+
|[[009A]] ||6 ||int, int, float, float, float, char handle || {{Icon|trilogy}} ||create {{Hint|char|character, actor, ped}} ||parameters rearranged in SB
 
|-
 
|-
|009B ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete char ||
+
|009B ||1 ||char handle || {{Icon|trilogy}} ||delete char ||
 
|-
 
|-
 
|009C ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char to wander path ||
 
|009C ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char to wander path ||
 
|-
 
|-
|009D ||0 || || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III and Vice City
+
|009D ||0 || || {{Icon|3}} || ||unused in GTA III
 
|-
 
|-
 
|009E ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||set char path ||unused in GTA III
 
|009E ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||set char path ||unused in GTA III
Line 328: Line 328:
 
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to -1 ||
 
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to -1 ||
 
|-
 
|-
|[[00A0]] ||4 ||char, var, var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get char coordinates ||
+
|[[00A0]] ||4 ||char, var, var, var || {{Icon|trilogy}} ||get char coordinates ||
 
|-
 
|-
|[[00A1]] ||4 ||char, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set char at coordinates ||
+
|[[00A1]] ||4 ||char, float, float, float || {{Icon|trilogy}} ||set char at coordinates ||
 
|-
 
|-
 
|00A2 ||1 ||char handle || {{Icon|3}} ||check char alive ||
 
|00A2 ||1 ||char handle || {{Icon|3}} ||check char alive ||
 
|-
 
|-
|00A3 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|00A3 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|00A4 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|00A4 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|[[00A5]] ||5 ||int, float, float, float, car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create {{Hint|car|vehicle: car, bike, helicopter, plane, etc.}} ||parameters rearranged in SB
+
|[[00A5]] ||5 ||int, float, float, float, car handle || {{Icon|trilogy}} ||create {{Hint|car|vehicle: car, bike, helicopter, plane, etc.}} ||parameters rearranged in SB
 
|-
 
|-
|00A6 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete car ||
+
|00A6 ||1 ||car handle || {{Icon|trilogy}} ||delete car ||
 
|-
 
|-
|00A7 ||4 ||car handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||car drive to coordinate ||
+
|00A7 ||4 ||car handle, float, float, float || {{Icon|trilogy}} ||car drive to coordinate ||
 
|-
 
|-
|00A8 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set car to psycho driver ||
+
|00A8 ||1 ||car handle || {{Icon|trilogy}} ||set car to psycho driver ||
 
|-
 
|-
|00A9 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set car to normal driver ||
+
|00A9 ||1 ||car handle || {{Icon|trilogy}} ||reset car from psycho driver ||
 
|-
 
|-
|00AA ||4 ||car handle, var, var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get car coordiantes ||
+
|00AA ||4 ||car handle, var, var, var || {{Icon|trilogy}} ||get car coordinates ||
 
|-
 
|-
|00AB ||4 ||car handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set car at coordinates ||
+
|00AB ||4 ||car handle, float, float, float || {{Icon|trilogy}} ||set car at coordinates ||
 
|-
 
|-
 
|00AC ||1 ||car handle || {{Icon|3}} ||check car is on land ||
 
|00AC ||1 ||car handle || {{Icon|3}} ||check car is on land ||
 
|-
 
|-
|00AD ||2 ||car handle, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set car speed ||
+
|00AD ||2 ||car handle, float || {{Icon|trilogy}} ||set car speed ||
 
|-
 
|-
|00AE ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set car traffic behavior ||
+
|00AE ||2 ||car handle, int || {{Icon|trilogy}} ||set car traffic behavior ||
 
|-
 
|-
|00AF ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set car driver behavior ||
+
|00AF ||2 ||car handle, int || {{Icon|trilogy}} ||set car driver behavior ||
 
|-
 
|-
|00B0 ||6 ||car handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is in 2D area ||
+
|00B0 ||6 ||car handle, float, float, float, float, int || {{Icon|trilogy}} ||check car is in 2D area ||
 
|-
 
|-
|00B1 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is in 3D area ||
+
|00B1 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|trilogy}} ||check car is in 3D area ||
 
|-
 
|-
|00B2 ||0 || || ||unsupported ||?
+
|00B2 ||rowspan="3"|0 ||rowspan="3"| ||rowspan="3"| ||rowspan="3"|unsupported ||rowspan="3"|
 
|-
 
|-
|00B3 ||0 || || ||unsupported ||?
+
|—
 
|-
 
|-
|00B4 ||0 || || ||unsupported ||?
+
|00B9
 
|-
 
|-
|00B5 ||0 || || ||unsupported ||?
+
|[[00BA]] ||3 ||string, int, int || {{Icon|trilogy}} ||print big text ||
 
|-
 
|-
|00B6 ||0 || || ||unsupported ||?
+
|00BB ||3 ||string, int, int || {{Icon|trilogy}} ||print low priority text ||
 
|-
 
|-
|00B7 ||0 || || ||unsupported ||?
+
|00BC ||3 ||string, int, int || {{Icon|trilogy}} ||print high priority text ||
|-
 
|00B8 ||0 || || ||unsupported ||?
 
|-
 
|00B9 ||0 || || ||unsupported ||?
 
|-
 
|[[00BA]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||print big text ||
 
|-
 
|00BB ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||print low priority text ||
 
|-
 
|00BC ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||print high priority text ||
 
 
|-
 
|-
 
|00BD ||3 ||string, int, int || {{Icon|3}} ||print medium priority text ||
 
|00BD ||3 ||string, int, int || {{Icon|3}} ||print medium priority text ||
 
|-
 
|-
|00BE ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||clear all text ||
+
|00BE ||0 || || {{Icon|trilogy}} ||clear all text ||
 
|-
 
|-
|00BF ||2 ||var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get time of day ||
+
|00BF ||2 ||var, var || {{Icon|trilogy}} ||get time of day ||
 
|-
 
|-
|[[00C0]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set time of day ||
+
|[[00C0]] ||2 ||int, int || {{Icon|trilogy}} ||set time of day ||
 
|-
 
|-
|00C1 ||3 ||int, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get minutes to time of day ||parameters rearranged in SB
+
|00C1 ||3 ||int, int, var || {{Icon|trilogy}} ||get minutes to time of day ||parameters rearranged in SB
 
|-
 
|-
|00C2 ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check is sphere on screen ||
+
|00C2 ||4 ||float, float, float, float || {{Icon|trilogy}} ||check is sphere on screen ||
 
|-
 
|-
 
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||
 
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||
Line 406: Line 396:
 
|00C6 ||0 || || {{Icon|3}} ||false ||
 
|00C6 ||0 || || {{Icon|3}} ||false ||
 
|-
 
|-
|00C7 ||0 || || || ||?
+
|00C7 ||rowspan="3"|0 ||rowspan="3"| ||rowspan="3"| ||rowspan="3"|unsupported ||rowspan="3"|  
|-
 
|00C8 ||0 || || || ||?
 
|-
 
|00C9 ||0 || || || ||?
 
|-
 
|00CA ||0 || || || ||?
 
|-
 
|00CB ||0 || || || ||?
 
|-
 
|00CC ||0 || || || ||?
 
|-
 
|00CD ||0 || || || ||?
 
|-
 
|00CE ||0 || || || ||?
 
|-
 
|00CF ||0 || || || ||?
 
|-
 
|00D0 ||0 || || || ||?
 
|-
 
|00D1 ||0 || || || ||?
 
 
|-
 
|-
|00D2 ||0 || || || ||?
+
|—
 
|-
 
|-
|00D3 ||0 || || || ||?
+
|00D5
 
|-
 
|-
|00D4 ||0 || || || ||?
+
|[[00D6]] ||1 ||int || {{Icon|trilogy}} ||if ||
 
|-
 
|-
|00D5 ||0 || || || ||?
+
|[[00D7]] ||1 ||label || {{Icon|trilogy}} ||create thread ||like 004F but only one parameter
 
|-
 
|-
|[[00D6]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||if ||
+
|00D8 ||0 || || {{Icon|trilogy}} ||mission cleanup ||
 
|-
 
|-
|[[00D7]] ||1 ||label || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create thread ||like 004F but only one parameter
+
|00D9 ||2 ||char handle, var || {{Icon|trilogy}} ||get char's car ||parameters rearranged in SB
|-
 
|00D8 ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mission cleanup ||
 
|-
 
|00D9 ||2 ||char handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get char's car ||parameters rearranged in SB
 
 
|-
 
|-
 
|00DA ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player's car ||parameters rearranged in SB
 
|00DA ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player's car ||parameters rearranged in SB
 
|-
 
|-
|00DB ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in car ||
+
|00DB ||2 ||char handle, car handle || {{Icon|trilogy}} ||check char is in car ||
 
|-
 
|-
 
|00DC ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
 
|00DC ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
 
|-
 
|-
|00DD ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in car model ||unused in GTA III
+
|00DD ||2 ||char handle, int || {{Icon|trilogy}} ||check char is in car model ||unused in GTA III
 
|-
 
|-
 
|00DE ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player is in car model ||
 
|00DE ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player is in car model ||
 
|-
 
|-
|00DF ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in any car ||
+
|00DF ||1 ||char handle || {{Icon|trilogy}} ||check char is in any car ||
 
|-
 
|-
 
|00E0 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is in any car ||
 
|00E0 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is in any car ||
 
|-
 
|-
|[[00E1]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check key is pressing ||
+
|[[00E1]] ||2 ||int, int || {{Icon|trilogy}} ||check key is pressing ||
 
|-
 
|-
|00E2 ||2 ||int, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get key is pressing ||unused in GTA III, Vice City, and San Andreas
+
|00E2 ||2 ||int, int, var || {{Icon|trilogy}} ||get key is pressing ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
 
|00E3 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in SB
 
|00E3 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in SB
Line 480: Line 446:
 
|00EB ||5 ||player handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|00EB ||5 ||player handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00EC ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|00EC ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|00ED ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|00ED ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|00EE ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|00EE ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|00EF ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in Vice City, parameters rearranged in SB
+
|00EF ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in Vice City, parameters rearranged in SB
 
|-
 
|-
|00F0 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|00F0 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|00F1 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in Vice City and San Andreas, parameters rearranged in SB
+
|00F1 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in Vice City and San Andreas, parameters rearranged in SB
 
|-
 
|-
|00F2 ||5 ||char handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
+
|00F2 ||5 ||char handle, char handle, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|00F3 ||5 ||char handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
+
|00F3 ||5 ||char handle, char handle, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|00F4 ||5 ||char handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|00F4 ||5 ||char handle, char handle, float, float, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
 
|00F5 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|00F5 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
Line 516: Line 482:
 
|00FD ||6 ||player handle, char handle, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|00FD ||6 ||player handle, char handle, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|00FE ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|00FE ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|[[00FF]] ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|[[00FF]] ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|0100 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
+
|0100 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0101 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
+
|0101 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0102 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
+
|0102 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0103 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in Vice City
+
|0103 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||unused in Vice City
 
|-
 
|-
|0104 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
+
|0104 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0105 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|0105 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0106 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
+
|0106 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0107 ||5 || int, float, float, float, object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create object ||parameters rearranged in SB
+
|0107 ||5 || int, float, float, float, object handle || {{Icon|trilogy}} ||create object ||parameters rearranged in SB
 
|-
 
|-
|0108 ||1 || object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete object ||
+
|0108 ||1 || object handle || {{Icon|trilogy}} ||delete object ||
 
|-
 
|-
|[[0109]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add player money ||
+
|[[0109]] ||2 ||player handle, int || {{Icon|trilogy}} ||add player money ||
 
|-
 
|-
|[[010A]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check money is greater than value ||
+
|[[010A]] ||2 ||player handle, int || {{Icon|trilogy}} ||check money is greater than value ||
 
|-
 
|-
|010B ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get player money value ||
+
|010B ||2 ||player handle, var || {{Icon|trilogy}} ||get player money value ||
 
|-
 
|-
 
|[[010C]] ||5 ||player handle, float, float, float, float || {{Icon|3}} {{Icon|VC}} ||change player into rc buggy ||
 
|[[010C]] ||5 ||player handle, float, float, float, float || {{Icon|3}} {{Icon|VC}} ||change player into rc buggy ||
 
|-
 
|-
|[[010D]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set player wanted level ||
+
|[[010D]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player wanted level ||
 
|-
 
|-
|[[010E]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set player minimum wanted level ||
+
|[[010E]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player minimum wanted level ||
 
|-
 
|-
|010F ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player wanted level greater than value ||
+
|010F ||2 ||player handle, int || {{Icon|trilogy}} ||check player wanted level greater than value ||
 
|-
 
|-
|0110 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||clear player wanted level ||
+
|0110 ||1 ||player handle || {{Icon|trilogy}} ||clear player wanted level ||
 
|-
 
|-
|0111 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set wasted busted check ||
+
|0111 ||1 ||int || {{Icon|trilogy}} ||set wasted busted check ||
 
|-
 
|-
|[[0112]] ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player wasted or busted ||only works in [[Create a mission|missions]]
+
|[[0112]] ||0 || || {{Icon|trilogy}} ||check player wasted or busted ||only works in [[Create a mission|missions]]
 
|-
 
|-
 
|0113 ||3 ||player handle, int, int || {{Icon|3}} ||add ammo to player weapon ||
 
|0113 ||3 ||player handle, int, int || {{Icon|3}} ||add ammo to player weapon ||
 
|-
 
|-
|0114 ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add ammo to char weapon ||
+
|0114 ||3 ||char handle, int, int || {{Icon|trilogy}} ||add ammo to char weapon ||
 
|-
 
|-
 
|0115 ||0 || || ||unsupported ||
 
|0115 ||0 || || ||unsupported ||
Line 566: Line 532:
 
|0116 ||0 || || ||unsupported ||
 
|0116 ||0 || || ||unsupported ||
 
|-
 
|-
|[[0117]] ||1 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player dead ||
+
|[[0117]] ||1 ||player handle || {{Icon|trilogy}} ||check player dead ||
 
|-
 
|-
|0118 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char dead ||
+
|0118 ||1 ||char handle || {{Icon|trilogy}} ||check char dead ||
 
|-
 
|-
|0119 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car dead ||
+
|0119 ||1 ||car handle || {{Icon|trilogy}} ||check car dead ||
 
|-
 
|-
 
|011A ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
 
|011A ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
Line 588: Line 554:
 
|0121 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0121 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0122 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player pressing horn ||
+
|0122 ||1 ||player handle || {{Icon|trilogy}} ||check player pressing horn ||
 
|-
 
|-
 
|0123 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||check char spotting player ||
 
|0123 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||check char spotting player ||
Line 602: Line 568:
 
|0128 ||0 || || ||unsupported ||
 
|0128 ||0 || || ||unsupported ||
 
|-
 
|-
|[[0129]] ||4 ||car handle, char handle, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create char inside car ||parameters rearranged in SB
+
|[[0129]] ||4 ||car handle, char handle, int, var || {{Icon|trilogy}} ||create char inside car ||parameters rearranged in SB
 
|-
 
|-
|012A ||4 ||player handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||warp player from car to coord ||
+
|012A ||4 ||player handle, float, float, float || {{Icon|trilogy}} ||warp player from car to coord ||
 
|-
 
|-
 
|012B ||0 || || ||unsupported ||
 
|012B ||0 || || ||unsupported ||
Line 630: Line 596:
 
|0136 ||0 || || ||unsupported ||
 
|0136 ||0 || || ||unsupported ||
 
|-
 
|-
|0137 ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is model ||
+
|0137 ||2 ||car handle, int || {{Icon|trilogy}} ||check car is model ||
 
|-
 
|-
|0138 ||0 || || ||unsupported ||
+
|0138 ||rowspan="3"|0 ||rowspan="3"| ||rowspan="3"| ||rowspan="3"|unsupported ||rowspan="3"|  
 
|-
 
|-
|0139 ||0 || || |||unsupported ||
+
|—
 
|-
 
|-
|013A ||0 || || |||unsupported ||
+
|0148
|-
 
|013B ||0 || || |||unsupported ||
 
|-
 
|013C ||0 || || |||unsupported ||
 
|-
 
|013D ||0 || || |||unsupported ||
 
|-
 
|013E ||0 || || |||unsupported ||
 
|-
 
|013F ||0 || || ||unsupported ||
 
|-
 
|0140 ||0 || || ||unsupported ||
 
|-
 
|0141 ||0 || || ||unsupported ||
 
|-
 
|0142 ||0 || || ||unsupported ||
 
|-
 
|0143 ||0 || || ||unsupported ||
 
|-
 
|0144 ||0 || || ||unsupported ||
 
|-
 
|0145 ||0 || || ||unsupported ||
 
|-
 
|0146 ||0 || || ||unsupported ||
 
|-
 
|0147 ||0 || || ||unsupported ||
 
|-
 
|0148 ||0 || || ||unsupported ||
 
 
|-
 
|-
 
|0149 ||1 ||car handle || {{Icon|3}} ||check car crushed by car crusher ||
 
|0149 ||1 ||car handle || {{Icon|3}} ||check car crushed by car crusher ||
Line 670: Line 608:
 
|014A ||0 || || ||unsupported ||
 
|014A ||0 || || ||unsupported ||
 
|-
 
|-
|[[014B]] ||13 ||float, float, float, float, int, int, int, int, int, int, int, int, parked car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create parked car generator ||parameters rearranged in SB
+
|[[014B]] ||13 ||float, float, float, float, int, int, int, int, int, int, int, int, parked car handle || {{Icon|trilogy}} ||create parked car generator ||parameters rearranged in SB
 
|-
 
|-
|[[014C]] ||2 ||parked car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||switch car generator ||
+
|[[014C]] ||2 ||parked car handle, int || {{Icon|trilogy}} ||switch car generator ||
 
|-
 
|-
 
|014D ||4 ||string, int, int, int || {{Icon|3}} ||text pager ||
 
|014D ||4 ||string, int, int, int || {{Icon|3}} ||text pager ||
 
|-
 
|-
|014E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set timer ||
+
|014E ||2 ||int, int || {{Icon|trilogy}} ||set timer ||
 
|-
 
|-
|014F ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||stop timer ||
+
|014F ||1 ||int || {{Icon|trilogy}} ||stop timer ||
 
|-
 
|-
 
|0150 ||0 || || || ||?
 
|0150 ||0 || || || ||?
 
|-
 
|-
|0151 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||remove status text ||
+
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
 
|-
 
|-
|[[0152]] ||13 ||string, int, int, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone car info ||
+
|[[0152]] ||11 ||string, int, int, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone car info ||13 parameters in Vice City
 
|-
 
|-
 
|0153 ||0 || || ||unsupported ||
 
|0153 ||0 || || ||unsupported ||
 
|-
 
|-
|0154 ||2 ||char handle, string || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in zone ||
+
|0154 ||2 ||char handle, string || {{Icon|trilogy}} ||check char is in zone ||
 
|-
 
|-
 
|0155 ||0 || || ||unsupported ||
 
|0155 ||0 || || ||unsupported ||
Line 696: Line 634:
 
|0157 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||set camera on player ||
 
|0157 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||set camera on player ||
 
|-
 
|-
|0158 ||3 ||car handle, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set camera on car ||
+
|0158 ||3 ||car handle, int, int || {{Icon|trilogy}} ||set camera on car ||
 
|-
 
|-
|0159 ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set camera on char ||
+
|0159 ||3 ||char handle, int, int || {{Icon|trilogy}} ||set camera on char ||
 
|-
 
|-
|015A ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||restore camera ||
+
|015A ||0 || || {{Icon|trilogy}} ||restore camera ||
 
|-
 
|-
 
|015B ||3 || || {{Icon|SA}} || ||
 
|015B ||3 || || {{Icon|SA}} || ||
Line 706: Line 644:
 
|[[015C]] ||13 || || {{Icon|3}} {{Icon|VC}} || ||
 
|[[015C]] ||13 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|015D ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set gamespeed ||
+
|015D ||1 ||float || {{Icon|trilogy}} ||set gamespeed ||
 
|-
 
|-
 
|015E ||1 ||car handle || {{Icon|3}} ||check car wheels on ground ||
 
|015E ||1 ||car handle || {{Icon|3}} ||check car wheels on ground ||
 
|-
 
|-
|015F ||6 ||float, float, float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set camera position ||
+
|015F ||6 ||float, float, float, float, float, float || {{Icon|trilogy}} ||set camera position ||
 
|-
 
|-
|0160 ||4 ||float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||pont camera ||
+
|0160 ||4 ||float, float, float, int || {{Icon|trilogy}} ||pont camera ||
 
|-
 
|-
|0161 ||4 ||car handle, int, int, blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to car ||parameters rearranged in SB
+
|0161 ||4 ||car handle, int, int, blip handle || {{Icon|trilogy}} ||add blip to car ||parameters rearranged in SB
 
|-
 
|-
 
|0162 ||4 ||car handle, int, int, blip handle || {{Icon|3}} {{Icon|VC}} ||add blip to char ||parameters rearranged in SB
 
|0162 ||4 ||car handle, int, int, blip handle || {{Icon|3}} {{Icon|VC}} ||add blip to char ||parameters rearranged in SB
Line 720: Line 658:
 
|0163 ||0 || || ||unsupported ||
 
|0163 ||0 || || ||unsupported ||
 
|-
 
|-
|0164 ||1 ||blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete blip ||
+
|0164 ||1 ||blip handle || {{Icon|trilogy}} ||delete blip ||
 
|-
 
|-
|0165 ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||change blip color ||
+
|0165 ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip color ||
 
|-
 
|-
 
|0166 ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} ||change blip brightness ||
 
|0166 ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} ||change blip brightness ||
 
|-
 
|-
|0167 ||6 ||float, float, float, int, int, blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to coordinate ||parameters rearranged in SB
+
|0167 ||6 ||float, float, float, int, int, blip handle || {{Icon|trilogy}} ||add blip to coordinate ||parameters rearranged in SB
 
|-
 
|-
|0168 ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||change blip scale ||
+
|0168 ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip scale ||
 
|-
 
|-
|[[0169]] ||3 ||int, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set fade color ||
+
|[[0169]] ||3 ||int, int, int || {{Icon|trilogy}} ||set fade color ||
 
|-
 
|-
|016A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||fade ||
+
|016A ||2 ||int, int || {{Icon|trilogy}} ||fade ||
 
|-
 
|-
|016B ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check is fading ||
+
|016B ||0 || || {{Icon|trilogy}} ||check is fading ||
 
|-
 
|-
|016C ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add hospital restart ||
+
|016C ||4 ||float, float, float, float || {{Icon|trilogy}} ||add hospital restart ||
 
|-
 
|-
|016D ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add police restart ||
+
|016D ||4 ||float, float, float, float || {{Icon|trilogy}} ||add police restart ||
 
|-
 
|-
|016E ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||override rstart ||
+
|016E ||4 ||float, float, float, float || {{Icon|trilogy}} ||override restart ||
 
|-
 
|-
 
|016F ||10 ||int, float, float, float, float, float, int, int, int, int || {{Icon|3}} ||create particle ||
 
|016F ||10 ||int, float, float, float, float, float, int, int, int, int || {{Icon|3}} ||create particle ||
Line 748: Line 686:
 
|[[0171]] ||2 ||player handle, float || {{Icon|3}} {{Icon|VC}} ||set player heading ||
 
|[[0171]] ||2 ||player handle, float || {{Icon|3}} {{Icon|VC}} ||set player heading ||
 
|-
 
|-
|[[0172]] ||2 ||char handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get char heading ||parameters rearranged in SB
+
|[[0172]] ||2 ||char handle, var || {{Icon|trilogy}} ||get char heading ||parameters rearranged in SB
 
|-
 
|-
|[[0173]] ||2 ||char handle, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set char heading ||
+
|[[0173]] ||2 ||char handle, float || {{Icon|trilogy}} ||set char heading ||
 
|-
 
|-
|0174 ||2 ||car handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get car heading ||parameters rearranged in SB
+
|0174 ||2 ||car handle, var || {{Icon|trilogy}} ||get car heading ||parameters rearranged in SB
 
|-
 
|-
|0175 ||2 ||car handle, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set car heading ||
+
|0175 ||2 ||car handle, float || {{Icon|trilogy}} ||set car heading ||
 
|-
 
|-
|[[0176]] ||2 ||object handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get object heading ||parameters rearranged in SB
+
|[[0176]] ||2 ||object handle, var || {{Icon|trilogy}} ||get object heading ||parameters rearranged in SB
 
|-
 
|-
|0177 ||2 ||object handle, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set object heading ||
+
|0177 ||2 ||object handle, float || {{Icon|trilogy}} ||set object heading ||
 
|-
 
|-
 
|0178 ||2 || || {{Icon|3}} || ||
 
|0178 ||2 || || {{Icon|3}} || ||
Line 776: Line 714:
 
|017F ||0 || || ||unsupported ||
 
|017F ||0 || || ||unsupported ||
 
|-
 
|-
|[[0180]] ||1 ||var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set on mission flag ||
+
|[[0180]] ||1 ||var || {{Icon|trilogy}} ||set on mission flag ||
 
|-
 
|-
 
|0181 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|0181 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
Line 784: Line 722:
 
|0183 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player health greater than value ||
 
|0183 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player health greater than value ||
 
|-
 
|-
|0184 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char health greater than value ||
+
|0184 ||2 ||char handle, int || {{Icon|trilogy}} ||check char health greater than value ||
 
|-
 
|-
|0185 ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car health greater than value ||
+
|0185 ||2 ||car handle, int || {{Icon|trilogy}} ||check car health greater than value ||
 
|-
 
|-
|0186 ||2 ||car handle, blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to car ||
+
|0186 ||2 ||car handle, blip handle || {{Icon|trilogy}} ||add blip to car ||
 
|-
 
|-
|0187 ||2 ||char handle, blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to char ||
+
|0187 ||2 ||char handle, blip handle || {{Icon|trilogy}} ||add blip to char ||
 
|-
 
|-
|0188 ||2 ||object handle, blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to object ||
+
|0188 ||2 ||object handle, blip handle || {{Icon|trilogy}} ||add blip to object ||
 
|-
 
|-
 
|0189 ||2 ||blip handle, float, float, float || {{Icon|3}} {{Icon|VC}} ||add blip with sphere to coordinate ||
 
|0189 ||2 ||blip handle, float, float, float || {{Icon|3}} {{Icon|VC}} ||add blip with sphere to coordinate ||
 
|-
 
|-
|018A ||2 ||blip handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to coordinate ||
+
|018A ||2 ||blip handle, float, float, float || {{Icon|trilogy}} ||add blip to coordinate ||
 
|-
 
|-
|018B ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||change blip display ||
+
|018B ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip display ||
 
|-
 
|-
|[[018C]] ||4 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||play sound ||
+
|[[018C]] ||4 || || {{Icon|trilogy}} ||play sound ||
 
|-
 
|-
 
|018D ||5 || || {{Icon|3}} {{Icon|VC}} ||create sound ||
 
|018D ||5 || || {{Icon|3}} {{Icon|VC}} ||create sound ||
 
|-
 
|-
|018E ||1 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||stop sound ||
+
|018E ||1 || || {{Icon|trilogy}} ||stop sound ||
 
|-
 
|-
|[[018F]] ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is flipped for 2 seconds ||
+
|[[018F]] ||1 ||car handle || {{Icon|trilogy}} ||check car is flipped for 2 seconds ||
 
|-
 
|-
|[[0190]] ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add car to flipped check ||
+
|[[0190]] ||1 ||car handle || {{Icon|trilogy}} ||add car to flipped check ||
 
|-
 
|-
|[[0191]] ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||remove car from flipped check ||
+
|[[0191]] ||1 ||car handle || {{Icon|trilogy}} ||remove car from flipped check ||
 
|-
 
|-
 
|0192 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to stand still ||
 
|0192 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to stand still ||
Line 842: Line 780:
 
|01A0 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|01A0 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|01A1 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A1 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A2 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A2 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A3 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A3 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A4 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A4 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A5 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A5 ||6 ||char handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A6 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A6 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A7 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A7 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A8 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A8 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A9 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01A9 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AA ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01AA ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AB ||6 ||car handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01AB ||6 ||car handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AC ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01AC ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AD ||6 ||car handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01AD ||6 ||car handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AE ||6 ||car handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01AE ||6 ||car handle, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AF ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01AF ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01B0 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
+
|01B0 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
 
|01B1 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||give player weapon ||
 
|01B1 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||give player weapon ||
 
|-
 
|-
|[[01B2]] ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||give char weapon ||
+
|[[01B2]] ||3 ||char handle, int, int || {{Icon|trilogy}} ||give char weapon ||
 
|-
 
|-
 
|01B3 ||0 || || ||unsupported ||
 
|01B3 ||0 || || ||unsupported ||
 
|-
 
|-
|01B4 ||2 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set player control ||
+
|01B4 ||2 ||player handle || {{Icon|trilogy}} ||set player control ||
 
|-
 
|-
|[[01B5]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||force weather ||
+
|[[01B5]] ||1 ||int || {{Icon|trilogy}} ||force weather ||
 
|-
 
|-
|[[01B6]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||force weather now ||
+
|[[01B6]] ||1 ||int || {{Icon|trilogy}} ||force weather now ||
 
|-
 
|-
|01B7 ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||release weather ||
+
|01B7 ||0 || || {{Icon|trilogy}} ||release weather ||
 
|-
 
|-
 
|01B8 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|01B8 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|01B9 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|01B9 ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|01BA ||0 || || ||unsupported ||
 
|01BA ||0 || || ||unsupported ||
 
|-
 
|-
|[[01BB]] ||4 ||object handle, var, var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get object coordinates ||
+
|[[01BB]] ||4 ||object handle, var, var, var || {{Icon|trilogy}} ||get object coordinates ||
 
|-
 
|-
|01BC ||4 ||object handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set object at coordinates ||
+
|01BC ||4 ||object handle, float, float, float || {{Icon|trilogy}} ||set object at coordinates ||
 
|-
 
|-
|01BD ||1 ||var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||current time in ms ||
+
|01BD ||1 ||var || {{Icon|trilogy}} ||current time in ms ||
 
|-
 
|-
 
|01BE ||4 ||char handle, float, float, float || {{Icon|3}} {{Icon|VC}} ||task look at coord ||
 
|01BE ||4 ||char handle, float, float, float || {{Icon|3}} {{Icon|VC}} ||task look at coord ||
Line 904: Line 842:
 
|01BF ||0 || || ||unsupported ||
 
|01BF ||0 || || ||unsupported ||
 
|-
 
|-
|01C0 ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||store wanted level ||parameters rearranged in SB
+
|01C0 ||2 ||player handle, var || {{Icon|trilogy}} ||store wanted level ||parameters rearranged in SB
 
|-
 
|-
|01C1 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is stopped ||
+
|01C1 ||1 ||car handle || {{Icon|trilogy}} ||check car is stopped ||
 
|-
 
|-
|[[01C2]] ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mark char as no longer needed ||
+
|[[01C2]] ||1 ||char handle || {{Icon|trilogy}} ||mark char as no longer needed ||
 
|-
 
|-
|01C3 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mark car as no longer needed ||
+
|01C3 ||1 ||car handle || {{Icon|trilogy}} ||mark car as no longer needed ||
 
|-
 
|-
|01C4 ||1 ||object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mark object as no longer needed ||
+
|01C4 ||1 ||object handle || {{Icon|trilogy}} ||mark object as no longer needed ||
 
|-
 
|-
|01C5 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||remove char from mission cleanup list ||
+
|01C5 ||1 ||char handle || {{Icon|trilogy}} ||remove char from mission cleanup list ||
 
|-
 
|-
 
|01C6 ||1 ||car handle || {{Icon|3}} ||remove car from mission cleanup list ||
 
|01C6 ||1 ||car handle || {{Icon|3}} ||remove car from mission cleanup list ||
 
|-
 
|-
|01C7 ||1 ||object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||remove object from mission cleanup list ||
+
|01C7 ||1 ||object handle || {{Icon|trilogy}} ||remove object from mission cleanup list ||
 
|-
 
|-
|[[01C8]] ||5 ||car handle, char handle, int, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create char as passenger ||parameters rearranged in SB
+
|[[01C8]] ||5 ||car handle, char handle, int, int, var || {{Icon|trilogy}} ||create char as passenger ||parameters rearranged in SB
 
|-
 
|-
 
|01C9 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char ||
 
|01C9 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char ||
Line 963: Line 901:
 
|-
 
|-
 
|01DD ||0 || || ||unsupported ||
 
|01DD ||0 || || ||unsupported ||
 +
|-
 +
|01DE ||2 || || {{Icon|trilogy}} ||tie char to char ||
 +
|-
 +
|01DF ||2 || || {{Icon|3}} {{Icon|VC}} ||tie char to player ||
 +
|-
 +
|01E0 ||1 || || {{Icon|3}} {{Icon|VC}} ||clear leader ||
 +
|-
 +
|01E1 ||3 || || {{Icon|3}} {{Icon|VC}} ||set char follow route ||
 +
|-
 +
|01E2 ||4 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|01E3 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print with number big ||
 +
|-
 +
|01E4 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print with number ||
 +
|-
 +
|01E5 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print with number now ||
 +
|-
 +
|01E6 ||4 || || {{Icon|3}} || ||
 +
|-
 +
|01E7 ||6 ||float, float, float, float, float, float || {{Icon|trilogy}} ||switch roads off ||
 +
|-
 +
|01E8 ||6 ||float, float, float, float, float, float || {{Icon|trilogy}} ||switch roads on ||
 +
|-
 +
|01E9 ||2 ||car handle, var || {{Icon|trilogy}} ||get number of passengers ||parameters rearranged in SB
 +
|-
 +
|01EA ||2 ||car handle, var || {{Icon|trilogy}} ||get maximum number of passengers ||parameters rearranged in SB
 +
|-
 +
|01EB ||1 ||float || {{Icon|trilogy}} ||set car density multiplier ||
 +
|-
 +
|01EC ||2 ||car handle, int || {{Icon|trilogy}} ||set car heavy ||
 +
|-
 +
|01ED ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||reset char flag ||
 +
|-
 +
|01EE ||10 ||float, float, float, float, float, float, float, float, float, float || {{Icon|3}} ||activate crane ||
 +
|-
 +
|01EF ||2 ||float, float || {{Icon|3}} ||deactivate crane ||
 +
|-
 +
|[[01F0]] ||1 ||int || {{Icon|trilogy}} ||set max wanted level ||
 +
|-
 +
|01F1 ||0 || || ||unsupported ||
 +
|-
 +
|01F2 ||0 || || ||unsupported ||
 +
|-
 +
|01F3 ||1 || || {{Icon|trilogy}} || ||
 +
|-
 +
|01F4 ||1 || || {{Icon|trilogy}} || ||
 +
|-
 +
|01F5 ||2 || || {{Icon|trilogy}} || ||parameters rearranged in SB
 +
|-
 +
|01F6 ||0 || || {{Icon|trilogy}} ||cancel override restart ||
 +
|-
 +
|01F7 ||2 ||player handle, int || {{Icon|trilogy}} ||set police ignore player ||
 +
|-
 +
|01F8 ||0 || || ||unsupported ||
 +
|-
 +
|[[01F9]] ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|trilogy}} ||init rampage ||
 +
|-
 +
|01FA ||1 ||var || {{Icon|trilogy}} ||get rampage status ||
 +
|-
 +
|01FB ||2 || || {{Icon|trilogy}} || ||
 +
|-
 +
|01FC ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|01FD ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|01FE ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|01FF ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0200 ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0201 ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0202 ||5 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0203 ||5 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0204 ||5 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0205 ||6 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0206 ||6 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0207 ||6 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0208 ||2 ||float, float, var || {{Icon|trilogy}} ||generate random float in range ||parameters rearranged in SB
 +
|-
 +
|0209 ||2 ||int, int, var || {{Icon|trilogy}} ||generate random int in range ||parameters rearranged in SB
 +
|-
 +
|020A ||2 ||car handle, int || {{Icon|trilogy}} ||set car door state ||
 +
|-
 +
|020B ||1 ||car handle || {{Icon|trilogy}} ||explode car ||
 +
|-
 +
|020C ||4 || || {{Icon|trilogy}} || ||
 +
|-
 +
|020D ||1 || || {{Icon|trilogy}} || ||
 +
|-
 +
|020E ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|020F ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0210 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0211 ||3 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0212 ||0 || || ||unsupported ||
 +
|-
 +
|[[0213]] ||6 ||int, int, float, float, float, var || {{Icon|trilogy}} ||create pickup ||parameters rearranged in SB
 +
|-
 +
|0214 ||1 ||pickup handle || {{Icon|trilogy}} ||check has pickup been collected ||
 +
|-
 +
|0215 ||1 ||pickup handle || {{Icon|trilogy}} ||remove pickup ||
 +
|-
 +
|0216 ||2 ||car handle, int || {{Icon|trilogy}} ||set taxi lights ||
 +
|-
 +
|0217 ||3 ||string, int, int || {{Icon|trilogy}} ||print big ||
 +
|-
 +
|0218 ||4 || || {{Icon|3}} || ||
 +
|-
 +
|0219 ||10 ||float, float, float, float, float, float, float, float, int, int || {{Icon|3}} {{Icon|VC}}||create garage ||parameters rearranged in SB
 +
|-
 +
|021A ||0 || || ||unsupported ||
 +
|-
 +
|021B ||2 || || {{Icon|trilogy}} || ||
 +
|-
 +
|021C ||1 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|021D ||1 ||int || {{Icon|3}} ||set free bomb shop ||
 +
|-
 +
|021E ||0 || || ||unsupported ||
 +
|-
 +
|021F ||0 || || ||unsupported ||
 +
|-
 +
|0220 ||0 || || ||unsupported ||
 +
|-
 +
|0221 ||2 ||player handle, int || {{Icon|trilogy}} ||set player trapped in car ||
 +
|-
 +
|0222 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||set player health ||
 +
|-
 +
|0223 ||2 ||char handle, int || {{Icon|trilogy}} ||set char health ||
 +
|-
 +
|0224 ||2 ||car handle, int || {{Icon|trilogy}} ||set car health ||
 +
|-
 +
|0225 ||2 || || {{Icon|3}} {{Icon|VC}} ||get player health ||parameters rearranged in SB
 +
|-
 +
|0226 ||2 || || {{Icon|trilogy}} ||get char health ||parameters rearranged in SB
 +
|-
 +
|0227 ||2 ||car handle, var || {{Icon|trilogy}} ||get car health ||parameters rearranged in SB
 +
|-
 +
|0228 ||2 ||car handle, var || {{Icon|3}} ||get car bomb state ||
 +
|-
 +
|0229 ||3 ||car handle, int, int || {{Icon|trilogy}} ||change car color ||
 +
|-
 +
|022A ||6 || || {{Icon|trilogy}} || ||
 +
|-
 +
|022B ||6 || || {{Icon|trilogy}} || ||
 +
|-
 +
|022C ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|022D ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|022E ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|022F ||1 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0230 ||1 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0231 ||0 || || ||unsupported ||
 +
|-
 +
|0232 ||0 || || ||unsupported ||
 +
|-
 +
|0233 ||0 || || ||unsupported ||
 +
|-
 +
|0234 ||0 || || ||unsupported ||
 +
|-
 +
|0235 ||3 ||int, int, int || {{Icon|3}} {{Icon|VC}} ||set gang models ||
 +
|-
 +
|[[0236]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} ||set gang car ||
 +
|-
 +
|0237 ||3 ||int, int, int || {{Icon|trilogy}} ||set gang weapons ||
 +
|-
 +
|0238 ||0 || || ||unsupported ||
 +
|-
 +
|0239 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|023A ||2 || || {{Icon|3}} || ||
 +
|-
 +
|023B ||2 ||char handle, object handle || {{Icon|trilogy}} ||check char is touching object ||
 +
|-
 +
|[[023C]] ||2 ||int, string || {{Icon|trilogy}} ||load special actor ||
 +
|-
 +
|[[023D]] ||1 ||string || {{Icon|trilogy}} ||check special actor loaded ||
 +
|-
 +
|023E ||0 || || ||unsupported ||
 +
|-
 +
|023F ||0 || || ||unsupported ||
 +
|-
 +
|0240 ||2 || ||{{Icon|3}} || ||
 +
|-
 +
|0241 ||1 ||player handle || {{Icon|trilogy}} ||check player is in remote mode ||
 +
|-
 +
|0242 ||2 || || {{Icon|3}} || ||
 +
|-
 +
|0243 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0244 ||3 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0245 ||2 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0246 ||0 || || ||unsupported ||
 +
|-
 +
|[[0247]] ||1 ||int || {{Icon|trilogy}} ||request model ||
 +
|-
 +
|[[0248]] ||1 ||int || {{Icon|trilogy}} ||check model has loaded ||
 +
|-
 +
|[[0249]] ||1 ||int || {{Icon|trilogy}} ||mark model as no longer needed ||
 +
|-
 +
|[[024A]] ||3 ||float, float, var || {{Icon|3}} {{Icon|VC}} ||get phone ||
 +
|-
 +
|024B ||2 || || {{Icon|3}} || ||
 +
|-
 +
|024C ||2 || || {{Icon|3}} || ||
 +
|-
 +
|024D ||1 || || {{Icon|3}} || ||
 +
|-
 +
|[[024E]] ||1 ||phone (object?) handle || {{Icon|3}} {{Icon|VC}} ||disable phone ||
 +
|-
 +
|[[024F]] ||9 ||float, float, float, float, int, int, int, int, int || {{Icon|trilogy}} ||create corona ||
 +
|-
 +
|0250 ||6 ||float, float, float, int, int, int || {{Icon|3}} ||create light ||
 +
|-
 +
|0251 ||0 || || ||unsupported ||
 +
|-
 +
|0252 ||0 || || ||unsupported ||
 +
|-
 +
|0253 ||0 || || {{Icon|trilogy}} ||save current time ||
 +
|-
 +
|0254 ||0 || || {{Icon|trilogy}} ||restore current time ||
 +
|-
 +
|0255 ||4 || || {{Icon|3}} ||set critical mission restart ||
 +
|-
 +
|[[0256]] ||1 ||player handle || {{Icon|trilogy}} ||check player is defined ||
 +
|-
 +
|0257 ||rowspan="3"|0 ||rowspan="3"| ||rowspan="3"| ||rowspan="3"|unsupported ||rowspan="3"|
 +
|-
 +
|—
 +
|-
 +
|0290
 +
|-
 +
|0291 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char attack when provoked ||
 +
|-
 +
|0292 ||0 || || ||unsupported ||
 +
|-
 +
|0293 ||2 || || {{Icon|trilogy}} || ||
 +
|-
 +
|0294 ||2 ||car handle, int || {{Icon|trilogy}} ||set car can respray ||
 +
|-
 +
|0295 ||0 || || ||unsupported ||
 +
|-
 +
|[[0296]] ||1 ||int || {{Icon|trilogy}} ||release special actor ||
 +
|-
 +
|0297 ||0 || || {{Icon|trilogy}} ||reset number of models killed by player ||2 parameters in San Andreas
 +
|-
 +
|0298 ||2 || || {{Icon|trilogy}} ||get number of models killed by player ||3 parameters in San Andreas
 +
|-
 +
|0299 ||1 || || {{Icon|3}} {{Icon|SA}} ||activate garage ||
 +
|-
 +
|029A ||0 || || ||unsupported ||
 +
|-
 +
|029B ||5 || || {{Icon|trilogy}} || ||
 +
|-
 +
|029C ||1 || ||{{Icon|3}} || ||
 +
|-
 +
|029D ||0 || || ||unsupported ||
 +
|-
 +
|029E ||0 || || ||unsupported ||
 +
|-
 +
|029F ||1 || || {{Icon|3}} {{Icon|VC}} ||check player stopped ||
 
|}
 
|}
  

Revision as of 21:39, 7 February 2010

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode P Parameter type Games Brief description Notes
0000 0 nop GTA III Vice City San Andreas no operation special use in CLEO
0001 1 int GTA III Vice City San Andreas wait
0002 1 label GTA III Vice City San Andreas jump to label
0003 1 int GTA III Vice City San Andreas shake camera
0004 2 int, int GTA III Vice City San Andreas set global to int (G = I)
0005 2 float, float GTA III Vice City San Andreas set global to float (G = F)
0006 2 int, int GTA III Vice City San Andreas set local to int (L = I))
0007 2 float, float GTA III Vice City San Andreas set local to float (L = F)) unused in GTA III
0008 2 int, int GTA III Vice City San Andreas add global to int (G += I)
0009 2 float, float GTA III Vice City San Andreas add global to float (G += F)
000A 2 int, int GTA III Vice City San Andreas add local to int (L += I) unused in GTA III
000B 2 float, float GTA III Vice City San Andreas add local to float (L += F) unused in GTA III
000C 2 int, int GTA III Vice City San Andreas subtract global to int (G -= I)
000D 2 float, float GTA III Vice City San Andreas subtract global to float (G -= F)
000E 2 int, int GTA III Vice City San Andreas subtract local to int (L -= I) unused in GTA III
000F 2 float, float GTA III Vice City San Andreas subtract local to float (L -= F) unused in GTA III
0010 2 int, int GTA III Vice City San Andreas multiply global to int (G *= I)
0011 2 float, float GTA III Vice City San Andreas multiply global to float (G *= F)
0012 2 int, int GTA III Vice City San Andreas multiply local to int (L *= I) unused in GTA III and Vice City
0013 2 float, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III and Vice City
0014 2 int, int GTA III Vice City San Andreas divide global to int (G /= I)
0015 2 float, float GTA III Vice City San Andreas divide global to float (G /= F)
0016 2 int, int GTA III Vice City San Andreas divide local to int (L /= I) unused in GTA III and Vice City
0017 2 float, float GTA III Vice City San Andreas divide local to float (L /= F) unused in GTA III and Vice City
0018 2 int, int GTA III Vice City San Andreas check global greater than int (G > I)
0019 2 int, int GTA III Vice City San Andreas check local greater than int (L > I)
001A 2 int, int GTA III Vice City San Andreas check int greater than global (I > G)
001B 2 int, int GTA III Vice City San Andreas check int greater than local (I > L)
001C 2 int, int GTA III Vice City San Andreas check global int greater than global int (G > G int)
001D 2 int, int GTA III Vice City San Andreas check local int greater than local int (L > L int) unused in GTA III and Vice City
001E 2 int, int GTA III Vice City San Andreas check global int greater than local int (G > L int) unused in GTA III
001F 2 int, int GTA III Vice City San Andreas check local int greater than global int (L > G int)
0020 2 float, float GTA III Vice City San Andreas check global greater than float (G > F)
0021 2 float, float GTA III Vice City San Andreas check local greater than float (L > F) unused in GTA III
0022 2 float, float GTA III Vice City San Andreas check float greater than global (F > G)
0023 2 float, float GTA III Vice City San Andreas check float greater than local (F > L) unused in GTA III
0024 2 float, float GTA III Vice City San Andreas check global float greater than global float (G > G float)
0025 2 float, float GTA III Vice City San Andreas check local float greater than local float (L > L float) unused in GTA III and Vice City
0026 2 float, float GTA III Vice City San Andreas check global float greater than local float (G > L float) unused in GTA III and Vice City
0027 2 float, float GTA III Vice City San Andreas check local float greater than global float (L > G float) unused in GTA III
0028 2 int, int GTA III Vice City San Andreas check global greater than or equal to int (G >= I)
0029 2 int, int GTA III Vice City San Andreas check local greater than or equal to int (L >= I)
002A 2 int, int GTA III Vice City San Andreas check int greater than or equal to global (I >= G)
002B 2 int, int GTA III Vice City San Andreas check int greater than or equal to local (I >= L) unused in Vice City
002C 2 int, int GTA III Vice City San Andreas check global int greater than or equal to global int (G >= G int) unused in GTA III and Vice City
002D 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= L int) unused in GTA III and Vice City
002E 2 int, int GTA III Vice City San Andreas check global int greater than or equal to local int (G >= L int) unused in GTA III and Vice City
002F 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= G int) unused in GTA III
0030 2 float, float GTA III Vice City San Andreas check global greater than or equal to float (G >= F) unused in GTA III
0031 2 float, float GTA III Vice City San Andreas check local greater than or equal to float (L >= F) unused in GTA III and Vice City
0032 2 float, float GTA III Vice City San Andreas check float greater than or equal to global (F >= G) unused in GTA III
0033 2 float, float GTA III Vice City San Andreas check float greater than or equal to local (F >= L) unused in GTA III and Vice City
0034 2 float, float GTA III Vice City San Andreas check global float greater than or equal to global float (G >= G float) unused in GTA III and Vice City
0035 2 float, float GTA III Vice City San Andreas check local float greater than or equal to local float (L >= L float) unused in GTA III and Vice City
0036 2 float, float GTA III Vice City San Andreas check global float greater than or equal to local float (G >= L float) unused in GTA III and Vice City
0037 2 float, float GTA III Vice City San Andreas check local float greater than or equal to global float (L >= G float) unused in GTA III and Vice City
0038 2 int, int GTA III Vice City San Andreas check global equal to integer (G == I)
0039 2 int, int GTA III Vice City San Andreas check local equal to integer (L == I)
003A 2 int, int GTA III Vice City San Andreas check global integer equal to global integer (G == G int)
003B 2 int, int GTA III Vice City San Andreas check local integer equal to local integer (L == L int) unused in GTA III and Vice City
003C 2 int, int GTA III Vice City San Andreas check global integer equal to local integer (G == L int) unused in GTA III and Vice City
003D 0 unsupported
003E 0 unsupported
003F 0 unsupported
0040 0 unsupported
0041 0 unsupported
0042 2 float, float GTA III Vice City San Andreas check global equal to float (G == F)
0043 2 float, float GTA III Vice City San Andreas check local equal to float (L == F) unused in GTA III
0044 2 float, float GTA III Vice City San Andreas check global float equal to global float (G == G float) unused in GTA III and Vice City
0045 2 float, float GTA III Vice City San Andreas check local float equal to local float (L == L float) unused in GTA III and Vice City
0046 2 float, float GTA III Vice City San Andreas check global float equal to local float (G == L float) unused in GTA III, Vice City, and San Andreas
0047 0 unsupported
0048 0 unsupported
0049 0 unsupported
004A 0 unsupported
004B 0 unsupported
004C 1 label GTA III jump to label if true unused in GTA III
004D 1 label GTA III Vice City San Andreas jump to label if false
004E 0 GTA III Vice City San Andreas end thread
004F -1 label GTA III Vice City San Andreas create thread
0050 1 label GTA III Vice City San Andreas gosub
0051 0 GTA III Vice City San Andreas return
0052 0 nop no operation
0053 5 int, float, float, float, player handle GTA III Vice City San Andreas create player parameters rearranged in SB
0054 4 player handle, var, var, var GTA III Vice City get player coordinates
0055 4 player handle, int, int, int GTA III Vice City set player at coordinates
0056 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
0057 8 player handle, float, float, float, float, float, float, int GTA III Vice City check player is in 3D area parameters rearranged in SB
0058 2 int, int GTA III Vice City San Andreas add global integer to global integer (G += G int)
0059 2 float, float GTA III Vice City San Andreas add global float to global float (G += G float)
005A 2 int, int GTA III Vice City San Andreas add local integer to local integer (L += L int) unused in GTA III and Vice City
005B 2 float, float GTA III Vice City San Andreas add local float to local float (L += L float) unused in GTA III and Vice City
005C 2 int, int GTA III Vice City San Andreas add local integer to global integer (L += G int) unused in GTA III and Vice City
005D 2 float, float GTA III Vice City San Andreas add local float to global float (L += G float) unused in GTA III and Vice City
005E 2 int, int GTA III Vice City San Andreas add global integer to local integer (G += L int) unused in GTA III and Vice City
005F 2 float, float GTA III Vice City San Andreas add global float to local float (G += L float) unused in GTA III and Vice City
0060 2 int, int GTA III Vice City San Andreas subtract global integer to global integer (G -= G int)
0061 2 float, float GTA III Vice City San Andreas subtract global float to global float (G -= G float)
0062 2 int, int GTA III Vice City San Andreas subtract local integer to local integer (L -= L int) unused in GTA III and Vice City
0063 2 float, float GTA III Vice City San Andreas subtract local float to local float (L -= L float) unused in GTA III and Vice City
0064 2 int, int GTA III Vice City San Andreas subtract local integer to global integer (L -= G int) unused in GTA III and Vice City
0065 2 float, float GTA III Vice City San Andreas subtract local float to global float (L -= G float) unused in GTA III and Vice City
0066 2 int, int GTA III Vice City San Andreas subtract global integer to local integer (G -= L int) unused in GTA III and Vice City
0067 2 float, float GTA III Vice City San Andreas subtract global float to local float (G -= L float) unused in GTA III
0068 2 global, global GTA III Vice City San Andreas multiply global int to global int (G *= G int)
0069 2 global, global GTA III Vice City San Andreas multiply global float to global float (G *= G float)
006A 2 local, local GTA III Vice City San Andreas multiply local int to local int (L *= L int) unused in GTA III and Vice City
006B 2 local, local GTA III Vice City San Andreas multiply int float to int float (L *= L float) unused in GTA III and Vice City
006C 2 local, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III, Vice City, and San Andreas
006D 2 global, float GTA III Vice City San Andreas multiply global to float (G *= F) unused in GTA III and Vice City
006E 2 global, local GTA III Vice City San Andreas multiply global int to local int (G *= L int) unused in GTA III and Vice City
006F 2 global, local GTA III Vice City San Andreas multiply global float to local float (G *= L float) unused in GTA III and Vice City
0070 2 global, global GTA III Vice City San Andreas divide global int by global int (G /= G int) unused in San Andreas
0071 2 global, global GTA III Vice City San Andreas divide global float by global float (G /= G float)
0072 2 local, local GTA III Vice City San Andreas divide local int by local int (L /= L int) unused in GTA III and Vice City
0073 2 local, local GTA III Vice City San Andreas divide local float by local float (L /= L float) unused in GTA III and Vice City
0074 2 local, global GTA III Vice City San Andreas divide local int by global int (L /= G int) unused in GTA III and Vice City
0075 2 local, global GTA III Vice City San Andreas divide local float by global float (L /= G float) unused in GTA III and Vice City
0076 2 global, local GTA III Vice City San Andreas divide global int by local int (G /= L int) unused in GTA III, Vice City, and San Andreas
0077 2 global, local GTA III Vice City San Andreas divide global float by local float (G /= L float) unused in GTA III
0078 2 GTA III Vice City San Andreas unused in GTA III
0079 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007A 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007B 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007C 2 GTA III Vice City San Andreas unused in GTA III, Vice City, and San Andreas
007D 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007E 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007F 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0080 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0081 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0082 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0083 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0084 2 global, global GTA III Vice City San Andreas set global integer equal to global integer
0085 2 local, local GTA III Vice City San Andreas set local integer equal to local integer unused in GTA III
0086 2 global, global GTA III Vice City San Andreas set global float equal to global float
0087 2 local, local GTA III Vice City San Andreas set local float equal to local float unused in GTA III
0088 2 global, local GTA III Vice City San Andreas set global float equal to local float unused in GTA III
0089 2 local, global GTA III Vice City San Andreas set local float equal to global float unused in GTA III
008A 2 global, local GTA III Vice City San Andreas set global integer equal to local integer unused in GTA III
008B 2 local, global GTA III Vice City San Andreas set local integer equal to global integer unused in GTA III
008C 2 int, float GTA III Vice City San Andreas convert global float to global int
008D 2 float, int GTA III Vice City San Andreas convert global int to global float
008E 2 int, float GTA III Vice City San Andreas convert local float to global int unused in GTA III and Vice City
008F 2 float, int GTA III Vice City San Andreas convert local int to global float unused in GTA III and Vice City
0090 2 int, float GTA III Vice City San Andreas convert global float to local int unused in GTA III and Vice City
0091 2 float, int GTA III Vice City San Andreas convert global int to local float unused in GTA III and Vice City
0092 2 int, float GTA III Vice City San Andreas convert local float to local int unused in GTA III and Vice City
0093 2 float, int GTA III Vice City San Andreas convert local int to local float unused in GTA III and Vice City
0094 1 int GTA III Vice City San Andreas absolute value of global int unused in GTA III and Vice City
0095 1 int GTA III Vice City San Andreas absolute value of local int unused in GTA III and Vice City
0096 1 float GTA III Vice City San Andreas absolute value of global float unused in GTA III and Vice City
0097 1 float GTA III Vice City San Andreas absolute value of local float unused in GTA III and Vice City
0098 1 float GTA III Vice City San Andreas generate random float in range 0 to 1 unused in GTA III, Vice City, and San Andreas
0099 1 int GTA III Vice City San Andreas generate random int in range 0 to 65535
009A 6 int, int, float, float, float, char handle GTA III Vice City San Andreas create char parameters rearranged in SB
009B 1 char handle GTA III Vice City San Andreas delete char
009C 2 char handle, int GTA III Vice City set char to wander path
009D 0 GTA III unused in GTA III
009E 6 char handle, float, float, float, float, int GTA III Vice City set char path unused in GTA III
009F 1 char handle GTA III Vice City set char objective to -1
00A0 4 char, var, var, var GTA III Vice City San Andreas get char coordinates
00A1 4 char, float, float, float GTA III Vice City San Andreas set char at coordinates
00A2 1 char handle GTA III check char alive
00A3 6 char handle, float, float, float, float, int GTA III Vice City San Andreas
00A4 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas
00A5 5 int, float, float, float, car handle GTA III Vice City San Andreas create car parameters rearranged in SB
00A6 1 car handle GTA III Vice City San Andreas delete car
00A7 4 car handle, float, float, float GTA III Vice City San Andreas car drive to coordinate
00A8 1 car handle GTA III Vice City San Andreas set car to psycho driver
00A9 1 car handle GTA III Vice City San Andreas reset car from psycho driver
00AA 4 car handle, var, var, var GTA III Vice City San Andreas get car coordinates
00AB 4 car handle, float, float, float GTA III Vice City San Andreas set car at coordinates
00AC 1 car handle GTA III check car is on land
00AD 2 car handle, float GTA III Vice City San Andreas set car speed
00AE 2 car handle, int GTA III Vice City San Andreas set car traffic behavior
00AF 2 car handle, int GTA III Vice City San Andreas set car driver behavior
00B0 6 car handle, float, float, float, float, int GTA III Vice City San Andreas check car is in 2D area
00B1 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas check car is in 3D area
00B2 0 unsupported
00B9
00BA 3 string, int, int GTA III Vice City San Andreas print big text
00BB 3 string, int, int GTA III Vice City San Andreas print low priority text
00BC 3 string, int, int GTA III Vice City San Andreas print high priority text
00BD 3 string, int, int GTA III print medium priority text
00BE 0 GTA III Vice City San Andreas clear all text
00BF 2 var, var GTA III Vice City San Andreas get time of day
00C0 2 int, int GTA III Vice City San Andreas set time of day
00C1 3 int, int, var GTA III Vice City San Andreas get minutes to time of day parameters rearranged in SB
00C2 4 float, float, float, float GTA III Vice City San Andreas check is sphere on screen
00C3 0 GTA III Vice City enter debug mode
00C4 0 GTA III Vice City exit debug mode
00C5 0 GTA III true
00C6 0 GTA III false
00C7 0 unsupported
00D5
00D6 1 int GTA III Vice City San Andreas if
00D7 1 label GTA III Vice City San Andreas create thread like 004F but only one parameter
00D8 0 GTA III Vice City San Andreas mission cleanup
00D9 2 char handle, var GTA III Vice City San Andreas get char's car parameters rearranged in SB
00DA 2 player handle, var GTA III Vice City get player's car parameters rearranged in SB
00DB 2 char handle, car handle GTA III Vice City San Andreas check char is in car
00DC 2 player handle, car handle GTA III Vice City check player is in car
00DD 2 char handle, int GTA III Vice City San Andreas check char is in car model unused in GTA III
00DE 2 player handle, int GTA III Vice City check player is in car model
00DF 1 char handle GTA III Vice City San Andreas check char is in any car
00E0 1 player handle GTA III Vice City check player is in any car
00E1 2 int, int GTA III Vice City San Andreas check key is pressing
00E2 2 int, int, var GTA III Vice City San Andreas get key is pressing unused in GTA III, Vice City, and San Andreas
00E3 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
00E4 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area on foot parameters rearranged in SB
00E5 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area in car parameters rearranged in SB
00E6 6 player handle, float, float, float, float, int GTA III Vice City check player is stopped in 2D area unused in Vice City, parameters rearranged in SB
00E7 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00E8 6 player handle, float, float, float, float, int GTA III Vice City unused in Vice City, parameters rearranged in SB
00E9 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EA 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EB 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EC 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00ED 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00EE 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00EF 6 char handle, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City, parameters rearranged in SB
00F0 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00F1 6 char handle, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City and San Andreas, parameters rearranged in SB
00F2 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III
00F3 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III
00F4 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
00F5 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F6 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F7 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F8 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F9 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00FA 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00FB 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FC 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FD 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FE 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00FF 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
0100 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0101 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0102 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0103 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City
0104 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0105 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
0106 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
0107 5 int, float, float, float, object handle GTA III Vice City San Andreas create object parameters rearranged in SB
0108 1 object handle GTA III Vice City San Andreas delete object
0109 2 player handle, int GTA III Vice City San Andreas add player money
010A 2 player handle, int GTA III Vice City San Andreas check money is greater than value
010B 2 player handle, var GTA III Vice City San Andreas get player money value
010C 5 player handle, float, float, float, float GTA III Vice City change player into rc buggy
010D 2 player handle, int GTA III Vice City San Andreas set player wanted level
010E 2 player handle, int GTA III Vice City San Andreas set player minimum wanted level
010F 2 player handle, int GTA III Vice City San Andreas check player wanted level greater than value
0110 1 player handle GTA III Vice City San Andreas clear player wanted level
0111 1 int GTA III Vice City San Andreas set wasted busted check
0112 0 GTA III Vice City San Andreas check player wasted or busted only works in missions
0113 3 player handle, int, int GTA III add ammo to player weapon
0114 3 char handle, int, int GTA III Vice City San Andreas add ammo to char weapon
0115 0 unsupported
0116 0 unsupported
0117 1 player handle GTA III Vice City San Andreas check player dead
0118 1 char handle GTA III Vice City San Andreas check char dead
0119 1 car handle GTA III Vice City San Andreas check car dead
011A 2 char handle, int GTA III Vice City
011B 0 unsupported
011C 1 char handle GTA III Vice City
011D 1 GTA III
011E 0 unsupported
011F 0 unsupported
0120 0 unsupported
0121 1 player handle GTA III Vice City
0122 1 player handle GTA III Vice City San Andreas check player pressing horn
0123 2 char handle, player handle GTA III Vice City check char spotting player
0124 0 unsupported
0125 0 unsupported
0126 1 char handle GTA III Vice City check char is walking
0127 0 unsupported
0128 0 unsupported
0129 4 car handle, char handle, int, var GTA III Vice City San Andreas create char inside car parameters rearranged in SB
012A 4 player handle, float, float, float GTA III Vice City San Andreas warp player from car to coord
012B 0 unsupported
012C 0 unsupported
012D 0 unsupported
012E 0 unsupported
012F 0 unsupported
0130 1 player handle GTA III check player is busted
0131 0 unsupported
0132 0 unsupported
0133 0 unsupported
0134 0 unsupported
0135 2 car handle, var GTA III set car door status parameters rearranged in SB
0136 0 unsupported
0137 2 car handle, int GTA III Vice City San Andreas check car is model
0138 0 unsupported
0148
0149 1 car handle GTA III check car crushed by car crusher
014A 0 unsupported
014B 13 float, float, float, float, int, int, int, int, int, int, int, int, parked car handle GTA III Vice City San Andreas create parked car generator parameters rearranged in SB
014C 2 parked car handle, int GTA III Vice City San Andreas switch car generator
014D 4 string, int, int, int GTA III text pager
014E 2 int, int GTA III Vice City San Andreas set timer
014F 1 int GTA III Vice City San Andreas stop timer
0150 0 ?
0151 1 int GTA III Vice City San Andreas remove status text
0152 11 string, int, int, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone car info 13 parameters in Vice City
0153 0 unsupported
0154 2 char handle, string GTA III Vice City San Andreas check char is in zone
0155 0 unsupported
0156 3 string, int, int GTA III set zone ped density
0157 3 player handle, int, int GTA III Vice City set camera on player
0158 3 car handle, int, int GTA III Vice City San Andreas set camera on car
0159 3 char handle, int, int GTA III Vice City San Andreas set camera on char
015A 0 GTA III Vice City San Andreas restore camera
015B 3 San Andreas
015C 13 GTA III Vice City
015D 1 float GTA III Vice City San Andreas set gamespeed
015E 1 car handle GTA III check car wheels on ground
015F 6 float, float, float, float, float, float GTA III Vice City San Andreas set camera position
0160 4 float, float, float, int GTA III Vice City San Andreas pont camera
0161 4 car handle, int, int, blip handle GTA III Vice City San Andreas add blip to car parameters rearranged in SB
0162 4 car handle, int, int, blip handle GTA III Vice City add blip to char parameters rearranged in SB
0163 0 unsupported
0164 1 blip handle GTA III Vice City San Andreas delete blip
0165 2 blip handle, int GTA III Vice City San Andreas change blip color
0166 2 blip handle, int GTA III Vice City change blip brightness
0167 6 float, float, float, int, int, blip handle GTA III Vice City San Andreas add blip to coordinate parameters rearranged in SB
0168 2 blip handle, int GTA III Vice City San Andreas change blip scale
0169 3 int, int, int GTA III Vice City San Andreas set fade color
016A 2 int, int GTA III Vice City San Andreas fade
016B 0 GTA III Vice City San Andreas check is fading
016C 4 float, float, float, float GTA III Vice City San Andreas add hospital restart
016D 4 float, float, float, float GTA III Vice City San Andreas add police restart
016E 4 float, float, float, float GTA III Vice City San Andreas override restart
016F 10 int, float, float, float, float, float, int, int, int, int GTA III create particle
0170 2 player handle, var GTA III Vice City get player heading parameters rearranged in SB
0171 2 player handle, float GTA III Vice City set player heading
0172 2 char handle, var GTA III Vice City San Andreas get char heading parameters rearranged in SB
0173 2 char handle, float GTA III Vice City San Andreas set char heading
0174 2 car handle, var GTA III Vice City San Andreas get car heading parameters rearranged in SB
0175 2 car handle, float GTA III Vice City San Andreas set car heading
0176 2 object handle, var GTA III Vice City San Andreas get object heading parameters rearranged in SB
0177 2 object handle, float GTA III Vice City San Andreas set object heading
0178 2 GTA III
0179 2 GTA III
017A 3 player handle, int, int GTA III Vice City
017B 3 GTA III
017C 0 unsupported
017D 0 unsupported
017E 0 unsupported
017F 0 unsupported
0180 1 var GTA III Vice City San Andreas set on mission flag
0181 2 GTA III Vice City
0182 2 GTA III
0183 2 player handle, int GTA III Vice City check player health greater than value
0184 2 char handle, int GTA III Vice City San Andreas check char health greater than value
0185 2 car handle, int GTA III Vice City San Andreas check car health greater than value
0186 2 car handle, blip handle GTA III Vice City San Andreas add blip to car
0187 2 char handle, blip handle GTA III Vice City San Andreas add blip to char
0188 2 object handle, blip handle GTA III Vice City San Andreas add blip to object
0189 2 blip handle, float, float, float GTA III Vice City add blip with sphere to coordinate
018A 2 blip handle, float, float, float GTA III Vice City San Andreas add blip to coordinate
018B 2 blip handle, int GTA III Vice City San Andreas change blip display
018C 4 GTA III Vice City San Andreas play sound
018D 5 GTA III Vice City create sound
018E 1 GTA III Vice City San Andreas stop sound
018F 1 car handle GTA III Vice City San Andreas check car is flipped for 2 seconds
0190 1 car handle GTA III Vice City San Andreas add car to flipped check
0191 1 car handle GTA III Vice City San Andreas remove car from flipped check
0192 1 char handle GTA III Vice City set char objective to stand still
0193 1 char handle GTA III Vice City set char objective to act like ped
0194 1 char handle GTA III Vice City set char objective to go to point
0195 0 unsupported
0196 0 unsupported
0197 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
0198 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
0199 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019A 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019B 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019C 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019D 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019E 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019F 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
01A0 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
01A1 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A2 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A3 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A4 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A5 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A6 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A7 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A8 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A9 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AA 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AB 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AC 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AD 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AE 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AF 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01B0 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01B1 3 player handle, int, int GTA III Vice City give player weapon
01B2 3 char handle, int, int GTA III Vice City San Andreas give char weapon
01B3 0 unsupported
01B4 2 player handle GTA III Vice City San Andreas set player control
01B5 1 int GTA III Vice City San Andreas force weather
01B6 1 int GTA III Vice City San Andreas force weather now
01B7 0 GTA III Vice City San Andreas release weather
01B8 2 GTA III Vice City
01B9 2 GTA III Vice City San Andreas
01BA 0 unsupported
01BB 4 object handle, var, var, var GTA III Vice City San Andreas get object coordinates
01BC 4 object handle, float, float, float GTA III Vice City San Andreas set object at coordinates
01BD 1 var GTA III Vice City San Andreas current time in ms
01BE 4 char handle, float, float, float GTA III Vice City task look at coord
01BF 0 unsupported
01C0 2 player handle, var GTA III Vice City San Andreas store wanted level parameters rearranged in SB
01C1 1 car handle GTA III Vice City San Andreas check car is stopped
01C2 1 char handle GTA III Vice City San Andreas mark char as no longer needed
01C3 1 car handle GTA III Vice City San Andreas mark car as no longer needed
01C4 1 object handle GTA III Vice City San Andreas mark object as no longer needed
01C5 1 char handle GTA III Vice City San Andreas remove char from mission cleanup list
01C6 1 car handle GTA III remove car from mission cleanup list
01C7 1 object handle GTA III Vice City San Andreas remove object from mission cleanup list
01C8 5 car handle, char handle, int, int, var GTA III Vice City San Andreas create char as passenger parameters rearranged in SB
01C9 2 char handle, char handle GTA III Vice City char kill char
01CA 2 char handle, player handle GTA III Vice City char kill player
01CB 2 char handle, char handle GTA III Vice City char kill char
01CC 2 char handle, player handle GTA III Vice City char kill player
01CD 0 unsupported
01CE 2 char handle, player handle GTA III Vice City char avoid player
01CF 2 char handle, char handle GTA III Vice City char avoid char
01D0 2 char handle, player handle GTA III Vice City char avoid player
01D1 2 char handle, char handle GTA III Vice City char follow char
01D2 2 char handle, player handle GTA III Vice City char follow player
01D3 2 char handle, car handle GTA III Vice City task leave car
01D4 2 char handle, car handle GTA III Vice City task enter car as passenger
01D5 2 char handle, car handle GTA III Vice City task enter car as driver
01D6 0 unsupported
01D7 0 unsupported
01D8 2 GTA III Vice City
01D9 2 GTA III Vice City
01DA 0 unsupported
01DB 0 unsupported
01DC 0 unsupported
01DD 0 unsupported
01DE 2 GTA III Vice City San Andreas tie char to char
01DF 2 GTA III Vice City tie char to player
01E0 1 GTA III Vice City clear leader
01E1 3 GTA III Vice City set char follow route
01E2 4 GTA III Vice City
01E3 4 string, int, int, int GTA III Vice City San Andreas print with number big
01E4 4 string, int, int, int GTA III Vice City San Andreas print with number
01E5 4 string, int, int, int GTA III Vice City San Andreas print with number now
01E6 4 GTA III
01E7 6 float, float, float, float, float, float GTA III Vice City San Andreas switch roads off
01E8 6 float, float, float, float, float, float GTA III Vice City San Andreas switch roads on
01E9 2 car handle, var GTA III Vice City San Andreas get number of passengers parameters rearranged in SB
01EA 2 car handle, var GTA III Vice City San Andreas get maximum number of passengers parameters rearranged in SB
01EB 1 float GTA III Vice City San Andreas set car density multiplier
01EC 2 car handle, int GTA III Vice City San Andreas set car heavy
01ED 1 char handle GTA III Vice City reset char flag
01EE 10 float, float, float, float, float, float, float, float, float, float GTA III activate crane
01EF 2 float, float GTA III deactivate crane
01F0 1 int GTA III Vice City San Andreas set max wanted level
01F1 0 unsupported
01F2 0 unsupported
01F3 1 GTA III Vice City San Andreas
01F4 1 GTA III Vice City San Andreas
01F5 2 GTA III Vice City San Andreas parameters rearranged in SB
01F6 0 GTA III Vice City San Andreas cancel override restart
01F7 2 player handle, int GTA III Vice City San Andreas set police ignore player
01F8 0 unsupported
01F9 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas init rampage
01FA 1 var GTA III Vice City San Andreas get rampage status
01FB 2 GTA III Vice City San Andreas
01FC 5 GTA III Vice City
01FD 5 GTA III Vice City
01FE 5 GTA III Vice City
01FF 6 GTA III Vice City
0200 6 GTA III Vice City
0201 6 GTA III Vice City
0202 5 GTA III Vice City San Andreas
0203 5 GTA III Vice City San Andreas
0204 5 GTA III Vice City San Andreas
0205 6 GTA III Vice City San Andreas
0206 6 GTA III Vice City San Andreas
0207 6 GTA III Vice City San Andreas
0208 2 float, float, var GTA III Vice City San Andreas generate random float in range parameters rearranged in SB
0209 2 int, int, var GTA III Vice City San Andreas generate random int in range parameters rearranged in SB
020A 2 car handle, int GTA III Vice City San Andreas set car door state
020B 1 car handle GTA III Vice City San Andreas explode car
020C 4 GTA III Vice City San Andreas
020D 1 GTA III Vice City San Andreas
020E 2 GTA III Vice City
020F 2 GTA III Vice City
0210 2 GTA III Vice City
0211 3 GTA III Vice City
0212 0 unsupported
0213 6 int, int, float, float, float, var GTA III Vice City San Andreas create pickup parameters rearranged in SB
0214 1 pickup handle GTA III Vice City San Andreas check has pickup been collected
0215 1 pickup handle GTA III Vice City San Andreas remove pickup
0216 2 car handle, int GTA III Vice City San Andreas set taxi lights
0217 3 string, int, int GTA III Vice City San Andreas print big
0218 4 GTA III
0219 10 float, float, float, float, float, float, float, float, int, int GTA III Vice City create garage parameters rearranged in SB
021A 0 unsupported
021B 2 GTA III Vice City San Andreas
021C 1 GTA III Vice City
021D 1 int GTA III set free bomb shop
021E 0 unsupported
021F 0 unsupported
0220 0 unsupported
0221 2 player handle, int GTA III Vice City San Andreas set player trapped in car
0222 2 player handle, int GTA III Vice City set player health
0223 2 char handle, int GTA III Vice City San Andreas set char health
0224 2 car handle, int GTA III Vice City San Andreas set car health
0225 2 GTA III Vice City get player health parameters rearranged in SB
0226 2 GTA III Vice City San Andreas get char health parameters rearranged in SB
0227 2 car handle, var GTA III Vice City San Andreas get car health parameters rearranged in SB
0228 2 car handle, var GTA III get car bomb state
0229 3 car handle, int, int GTA III Vice City San Andreas change car color
022A 6 GTA III Vice City San Andreas
022B 6 GTA III Vice City San Andreas
022C 2 GTA III Vice City
022D 2 GTA III Vice City
022E 2 GTA III Vice City
022F 1 GTA III Vice City
0230 1 GTA III Vice City
0231 0 unsupported
0232 0 unsupported
0233 0 unsupported
0234 0 unsupported
0235 3 int, int, int GTA III Vice City set gang models
0236 2 int, int GTA III Vice City set gang car
0237 3 int, int, int GTA III Vice City San Andreas set gang weapons
0238 0 unsupported
0239 2 GTA III Vice City
023A 2 GTA III
023B 2 char handle, object handle GTA III Vice City San Andreas check char is touching object
023C 2 int, string GTA III Vice City San Andreas load special actor
023D 1 string GTA III Vice City San Andreas check special actor loaded
023E 0 unsupported
023F 0 unsupported
0240 2 GTA III
0241 1 player handle GTA III Vice City San Andreas check player is in remote mode
0242 2 GTA III
0243 2 GTA III Vice City
0244 3 GTA III Vice City San Andreas
0245 2 GTA III Vice City San Andreas
0246 0 unsupported
0247 1 int GTA III Vice City San Andreas request model
0248 1 int GTA III Vice City San Andreas check model has loaded
0249 1 int GTA III Vice City San Andreas mark model as no longer needed
024A 3 float, float, var GTA III Vice City get phone
024B 2 GTA III
024C 2 GTA III
024D 1 GTA III
024E 1 phone (object?) handle GTA III Vice City disable phone
024F 9 float, float, float, float, int, int, int, int, int GTA III Vice City San Andreas create corona
0250 6 float, float, float, int, int, int GTA III create light
0251 0 unsupported
0252 0 unsupported
0253 0 GTA III Vice City San Andreas save current time
0254 0 GTA III Vice City San Andreas restore current time
0255 4 GTA III set critical mission restart
0256 1 player handle GTA III Vice City San Andreas check player is defined
0257 0 unsupported
0290
0291 2 char handle, int GTA III Vice City set char attack when provoked
0292 0 unsupported
0293 2 GTA III Vice City San Andreas
0294 2 car handle, int GTA III Vice City San Andreas set car can respray
0295 0 unsupported
0296 1 int GTA III Vice City San Andreas release special actor
0297 0 GTA III Vice City San Andreas reset number of models killed by player 2 parameters in San Andreas
0298 2 GTA III Vice City San Andreas get number of models killed by player 3 parameters in San Andreas
0299 1 GTA III San Andreas activate garage
029A 0 unsupported
029B 5 GTA III Vice City San Andreas
029C 1 GTA III
029D 0 unsupported
029E 0 unsupported
029F 1 GTA III Vice City check player stopped

External links