Difference between revisions of "Extension (RW Section)"
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| MODULEID = 000000 | | MODULEID = 000000 | ||
| IDENTIFIER = 03 | | IDENTIFIER = 03 | ||
− | | PARENTS = [[Texture (RW Section)|Texture]], [[Camera (RW Section)|Camera]], [[Material (RW Section)|Material]], [[Material List (RW Section)|Material List]], [[Frame List (RW Section)|Frame List]], [[Geometry (RW Section)|Geometry]], [[Geometry List (RW Section)|Geometry List]], [[Clump (RW Section)|Clump]], [[Light (RW Section)|Light]], [[Atomic (RW Section)|Atomic]], [[ | + | | PARENTS = [[Texture (RW Section)|Texture]], [[Camera (RW Section)|Camera]], [[Material (RW Section)|Material]], [[Material List (RW Section)|Material List]], [[Frame List (RW Section)|Frame List]], [[Geometry (RW Section)|Geometry]], [[Geometry List (RW Section)|Geometry List]], [[Clump (RW Section)|Clump]], [[Light (RW Section)|Light]], [[Atomic (RW Section)|Atomic]], [[Raster (RW Section)|Raster]], [[Texture Dictionary (RW Section)|Texture Dictionary]], [[Anim Animation (RW Section)|Anim Animation]], [[Right To Render (RW Section)|Right to Render]], [[UV Animation Dictionary (RW Section)|UV Animation Dictionary]], [[Coll Tree (RW Section)|Coll Tree]] |
+ | | CHILDREN = [[Sky Mipmap Val (RW Section)|Sky Mipmap Val]], [[Anisotropy PLG (RW Section)|Anisotropy]], [[Right To Render (RW Section)|Right To Render]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]], [[UV Animation PLG (RW Section)|UV Animation PLG]], [[Reflection Material (RW Section)|Reflection Material]], [[Specular Material (RW Section)|Specular Material]], [[Frame (RW Section)|Frame]], [[HAnim PLG (RW Section)|HAnim PLG]], [[Bin Mesh PLG (RW Section)|Bin Mesh PLG]], [[Native Data PLG (RW Section)|Native Data PLG]], [[Skin PLG (RW Section)|Skin PLG]], [[Breakable (RW Section)|Breakable]], [[Extra Vert Colour (RW Section)|Extra Vert Colour]], [[Morph PLG (RW Section)|Morph PLG]], [[2d Effect (RW Section)|2d Effect]], [[Collision Model (RW Section)|Collision Model]], [[Right To Render (RW Section)|Right To Render]], [[Particles PLG (RW Section)|Particles PLG]], [[Pipeline Set (RW Section)|Pipeline Set]], [[User Data PLG (RW Section)|User Data PLG]], [[Material Effects PLG (RW Section)|Material Effects PLG]] | ||
}} | }} | ||
'''Extension''' chunks are containers for plugin data. See [[RenderWare#Basic_structure|this]] to find out which objects can have plugins attached and hence an extension chunk. The contents of this chunk are one (optional!) chunk per plugin where the chunk ID is the same as the plugin ID. Note that one section may contain multiple or no extension sections. An extension itself does not store any data, but rather acts as a container for additional sections. | '''Extension''' chunks are containers for plugin data. See [[RenderWare#Basic_structure|this]] to find out which objects can have plugins attached and hence an extension chunk. The contents of this chunk are one (optional!) chunk per plugin where the chunk ID is the same as the plugin ID. Note that one section may contain multiple or no extension sections. An extension itself does not store any data, but rather acts as a container for additional sections. | ||
− | Typically all sections from the [[List_of_RW_section_IDs| | + | Typically all sections from the [[List_of_RW_section_IDs|core module]] can have an extension, except for the rudimentary types, such as [[Struct (RW Section)|Struct]], [[String (RW Section)|String]] and [[Extension (RW Section)|Extension]] itself. |
Latest revision as of 15:28, 11 September 2020
Extension | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x03
|
Chunk ID | 0x00000003
|
Versions | All |
Hierarchy | |
Parents: Texture, Camera, Material, Material List, Frame List, Geometry, Geometry List, Clump, Light, Atomic, Raster, Texture Dictionary, Anim Animation, Right to Render, UV Animation Dictionary, Coll Tree | |
Children: Sky Mipmap Val, Anisotropy, Right To Render, User Data PLG, Material Effects PLG, UV Animation PLG, Reflection Material, Specular Material, Frame, HAnim PLG, Bin Mesh PLG, Native Data PLG, Skin PLG, Breakable, Extra Vert Colour, Morph PLG, 2d Effect, Collision Model, Right To Render, Particles PLG, Pipeline Set, User Data PLG, Material Effects PLG | |
Extensions: None | |
File Format |
Extension chunks are containers for plugin data. See this to find out which objects can have plugins attached and hence an extension chunk. The contents of this chunk are one (optional!) chunk per plugin where the chunk ID is the same as the plugin ID. Note that one section may contain multiple or no extension sections. An extension itself does not store any data, but rather acts as a container for additional sections.
Typically all sections from the core module can have an extension, except for the rudimentary types, such as Struct, String and Extension itself.