Difference between revisions of "PATH (IDE Section)"
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* ''car'' = road traffic | * ''car'' = road traffic | ||
|- | |- | ||
− | | B || Id || integer || | + | | B || Id || integer || Associated to existing model index defined in [[OBJS]] or [[TOBJ]] section |
|- | |- | ||
− | | C || ModelName || string || | + | | C || ModelName || string || Associated to existing object model name defined in OBJS or TOBJ section |
|- | |- | ||
! colspan="4" | Node | ! colspan="4" | Node | ||
Line 63: | Line 63: | ||
| I || RightLanes || integer || Number of lanes right of the node (ignored for ped path nodes) | | I || RightLanes || integer || Number of lanes right of the node (ignored for ped path nodes) | ||
|} | |} | ||
+ | <gallery mode="packed"> | ||
+ | File:Gta3 car paths.png|Car Paths Visualization | ||
+ | File:Gta3 ped paths.png|Ped Paths Visualization | ||
+ | </gallery> | ||
=== Vice City === | === Vice City === | ||
{{Pre| | {{Pre| | ||
path | path | ||
+ | # type 1 | ||
GroupType, Id, ModelName | GroupType, Id, ModelName | ||
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
− | NodeType, NextNode, IsCrossRoad, | + | NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes |
+ | # type 2 | ||
+ | GroupType, -1 | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
+ | NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
end | end | ||
}} | }} | ||
Line 96: | Line 115: | ||
* ''2'' = Water traffic | * ''2'' = Water traffic | ||
|- | |- | ||
− | | B || Id || integer || | + | | rowspan="2" | B || Id || integer || Associated to existing model index defined in [[OBJS]] or [[TOBJ]] section |
|- | |- | ||
− | | C || ModelName || string || | + | | -1 || {{a|l}} | integer || Always ''-1'', used as a delimiter |
+ | |- | ||
+ | | C || ModelName || string || Associated to existing model name defined in OBJS or TOBJ section | ||
|- | |- | ||
! colspan="4" | Node | ! colspan="4" | Node | ||
Line 113: | Line 134: | ||
| C || IsCrossRoad || integer || Boolean determining if there is a cross road in the imaginary line joined by two nodes | | C || IsCrossRoad || integer || Boolean determining if there is a cross road in the imaginary line joined by two nodes | ||
|- | |- | ||
− | | D,E,F || | + | | rowspan="2" | D,E,F || XRel, YRel, ZRel || float[3] || X, Y, and Z coordinates relative to the center of the object * 16 |
+ | |- | ||
+ | | XAbs, YAbs, ZAbs || {{a|l}} | float[3] || Absolute X, Y, Z coordinates of the node * 16 | ||
|- | |- | ||
| G || Median || float || | | G || Median || float || | ||
Line 137: | Line 160: | ||
| L || SpawnRate || float || Spawn rate frequency ranging from ''0.0'' to ''1.0'' | | L || SpawnRate || float || Spawn rate frequency ranging from ''0.0'' to ''1.0'' | ||
|} | |} | ||
+ | <gallery mode="packed"> | ||
+ | File:Vc car paths.png|Car Paths Visualization | ||
+ | File:Vc ped paths.png|Ped Paths Visualization | ||
+ | </gallery> | ||
== See also == | == See also == |
Latest revision as of 18:58, 22 May 2019
Supported games: | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Used to define paths for traffic | |||||||||||||||
IDE Sections:
|
PATH is a section in the item definition file in GTA III and Vice City. It is used to define paths for traffic. Path nodes in GTA III are attached to existing objects in a similar manner to 2DFX. In Vice City, the format of this section is similar to its IPL counterpart but entries will crash the game because of an imposed limit. Use a limit adjuster like VC Limit Adjuster and increase the number of treadables to use this section.
Contents
Format
GTA III
path GroupType, Id, ModelName NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes end
Identifier | Type | Description | |
---|---|---|---|
Group | |||
A | GroupType | string |
|
B | Id | integer | Associated to existing model index defined in OBJS or TOBJ section |
C | ModelName | string | Associated to existing object model name defined in OBJS or TOBJ section |
Node | |||
A | NodeType | integer |
|
B | NextNode | integer |
|
C | IsCrossRoad | integer | Boolean determining if there is a cross road in the imaginary line joined by two nodes |
D,E,F | X, Y, Z | float[3] | X, Y, and Z coordinates relative to the center of the object * 16 |
G | unknown | float | Always 160 |
H | LeftLanes | integer | Number of lanes left of the node (ignored for ped path nodes) |
I | RightLanes | integer | Number of lanes right of the node (ignored for ped path nodes) |
Vice City
path # type 1 GroupType, Id, ModelName NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes # type 2 GroupType, -1 NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate end
Identifier | Type | Description | |
---|---|---|---|
Group | |||
A | GroupType | integer |
|
B | Id | integer | Associated to existing model index defined in OBJS or TOBJ section |
-1 | integer | Always -1, used as a delimiter | |
C | ModelName | string | Associated to existing model name defined in OBJS or TOBJ section |
Node | |||
A | NodeType | integer |
|
B | NextNode | integer |
|
C | IsCrossRoad | integer | Boolean determining if there is a cross road in the imaginary line joined by two nodes |
D,E,F | XRel, YRel, ZRel | float[3] | X, Y, and Z coordinates relative to the center of the object * 16 |
XAbs, YAbs, ZAbs | float[3] | Absolute X, Y, Z coordinates of the node * 16 | |
G | Median | float |
|
H | LeftLanes | integer | Number of lanes left of the node. This is ignored for internal nodes |
I | RightLanes | integer | Number of lanes right of the node. This is ignored for internal nodes |
J | SpeedLimit | integer | Sets the speed of vehicles traveling through the path
|
K | Flags | integer | General node behavior
|
L | SpawnRate | float | Spawn rate frequency ranging from 0.0 to 1.0 |
See also
- PATH, a similar section in the item placement file for Vice City