Difference between revisions of "CAPS.DAT"
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| − | '''CAPS.DAT''' is a binary cache file in the <code>./data</code> directory of GTA III and Vice City. It stores information about the capabilities of the user video card | + | '''CAPS.DAT''' is a binary cache file in the <code>./data</code> directory of GTA III and Vice City. It stores information about the capabilities of the user video card. This file does not appear upon installation. It is generated along with <code>txd.dir</code> and <code>txd.img</code> once you run the game for the first time. |
The file is regereneted, alongside the texture cache, if the video card capabilities change between game runs. | The file is regereneted, alongside the texture cache, if the video card capabilities change between game runs. | ||
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* [[Texture dictionary]] | * [[Texture dictionary]] | ||
| + | {{VC-navi}} | ||
| + | {{3-navi}} | ||
[[Category:GTA VC]] | [[Category:GTA VC]] | ||
[[Category:GTA 3]] | [[Category:GTA 3]] | ||
[[Category:File Formats]] | [[Category:File Formats]] | ||
Revision as of 04:55, 3 February 2015
CAPS.DAT is a binary cache file in the ./data directory of GTA III and Vice City. It stores information about the capabilities of the user video card. This file does not appear upon installation. It is generated along with txd.dir and txd.img once you run the game for the first time.
The file is regereneted, alongside the texture cache, if the video card capabilities change between game runs.
File Format
| Offset | Description |
|---|---|
| 0x00 | The optimal raster format for RGBA textures |
| 0x04 | The optimal raster format for RGB textures |
| 0x08 | The optimal raster format for greyscale textures |
| 0x0C | The optimal raster format for RGBA textures with less than 256 colors. |