This article deals with the format of a save game file for the PC version of GTA Vice City.
Location
By default, the game places its save game files into the folder "GTA Vice City User Files" which is located in the current user's Documents folder. The location of this folder varies depending upon the version of Windows installed.
The save files themselves are named in the format GTAVCsfX.b where X represents the in-game slot number. There are 8 slots available in the game (1-8).
Format details
The save file is in binary format (little endian format -> least significant byte first) consisting of 23 blocks of data. Each block starts with the size of the current block. To reach the next block, read the size of the currently selected block, add that value to the block's start address, and add four. Initial offset listed here starts four bytes after the start of the block.
Data Blocks
There is a DWORD value preceding any block of data which is equal to the size of the block.
Block 0: Simple Vars
Offset |
Type |
Description
|
0x0000 |
dword |
size of block 0
|
0x0004 |
- |
start of block 0, data below
|
Offset |
Type |
Description
|
0x0000 |
wchar_t[24] |
last mission passed (0318)
|
0x0030 |
word |
SYSTEMTIME wYear
|
0x0032 |
word |
SYSTEMTIME wMonth
|
0x0034 |
word |
SYSTEMTIME wDayOfWeek
|
0x0036 |
word |
SYSTEMTIME wDay
|
0x0038 |
word |
SYSTEMTIME wHour
|
0x003A |
word |
SYSTEMTIME wMinute
|
0x003C |
word |
SYSTEMTIME wSecond
|
0x003E |
word |
SYSTEMTIME wMilliseconds
|
0x0040 |
dword |
unknown, value is always 12609
|
0x0044 |
dword |
current island
|
0x0048 |
float[3] |
camera coordinates (x,y,z)
|
0x0054 |
dword |
unknown, but only present in Steam version saves. If present, n = 4 in following offsets for this block, otherwise n = 0.
|
0x0054 + n |
dword |
length (ms) of in-game minute (1000=normal)
|
0x0058 + n |
dword |
weather timer
|
0x005C + n |
byte |
game hour
|
0x005D + n |
byte[3] |
align
|
0x0060 + n |
byte |
game minute
|
0x0061 + n |
byte[3] |
align
|
0x0064 + n |
dword |
pad number?
|
0x0068 + n |
dword |
global timer
|
0x006C + n |
float |
game speed (015D)
|
0x0070 + n |
float |
unknown
|
0x0074 + n |
float |
unknown
|
0x0078 + n |
dword |
unknown
|
0x007C + n |
float |
unknown, always 1.0
|
0x0080 + n |
float |
unknown, always 1.0
|
0x0084 + n |
float |
unknown, always 1.0
|
0x0088 + n |
word |
unknown
|
0x008A + n |
byte[2] |
align
|
0x008C + n |
word |
relates to weather?
|
0x008E + n |
byte[2] |
align
|
0x0090 + n |
word |
current weather
|
0x0092 + n |
byte[2] |
align
|
0x0094 + n |
dword |
unknown
|
0x0098 + n |
dword |
current weather table offset (between 0 and 63)
|
0x009C + n |
float |
current vehicle camera view (between 0.0 and 5.0)
|
0x00A0 + n |
float |
current on foot camera view (classic controls only)
|
0x00A4 + n |
dword |
current interior (04BB)
|
0x00A8 + n |
byte |
taxi boost jump
|
0x00A9 + n |
byte[3] |
align
|
0x00AC + n |
byte |
unknown
|
0x00AD + n |
byte[3] |
align
|
0x00B0 + n |
dword |
extra color
|
0x00B4 + n |
dword |
extra color active (0 = inactive, 1 = active)
|
0x00B8 + n |
float |
extra color fade (between 0.0 and 1.0)
|
0x00BC + n |
dword[10] |
unknown, relates to radio station?
|
0x00E4 + n |
dword |
size of script block
|
0x00E8 + n |
- |
start of script block, see below
|
Subblock A:
Offset |
Type |
Description
|
0x0000 |
char[4] |
"SCR\0"
|
0x0004 |
dword |
size of script block again
|
0x0008 |
dword |
size of subblock A
|
0x000C |
- |
start of subblock A: global variables - each variable is 4 bytes long
|
Subblock B:
Offset |
Type |
Description
|
0x0000 |
dword |
size of subblock B (constant 0x248)
|
0x0004 |
dword |
unknown
|
0x0008 |
dword |
unknown
|
0x000C |
BuildingSwap[25] |
swapped building model structures (see below)
|
BuildingSwap (16/0x10 bytes):
Offset |
Type |
Description
|
0x0000 |
dword |
always 2
|
0x0004 |
dword |
building handle
|
0x0008 |
dword |
new building IDE model
|
0x000C |
dword |
old building IDE model
|
|
0x019C |
InvisibilitySetting[20] |
object visibility structure (0363) (see below)
|
InvisibilitySetting (8 bytes):
Offset |
Type |
Description
|
0x0000 |
dword |
always 2
|
0x0004 |
dword |
handle
|
|
0x0023C |
- |
start of another set of offset below
|
Offset |
Type |
Description
|
0x0000 |
byte |
unknown
|
0x0001 |
byte |
Kaufman Cabs radio
|
0x0002 |
word |
unknown
|
0x0004 |
dword |
size of main
|
0x0008 |
dword |
size of largest mission
|
0x000C |
word |
number of missions
|
0x000E |
word |
unknown
|
0x0010 |
dword |
number of running threads
|
0x0014 |
- |
136 bytes each, script structure (see below)
|
Script structure:
Offset |
Type |
Description
|
0x0000 |
dword |
next script
|
0x0004 |
dword |
previous script
|
0x0008 |
char[8] |
name (03A4)
|
0x0010 |
dword |
current instruction pointer
|
0x0014 |
dword[4] |
return stack
|
0x0024 |
dword |
unknown
|
0x0028 |
dword |
unknown
|
0x002C |
word |
stack counter
|
0x002E |
word |
unknown
|
0x0030 |
dword[16] |
16 local variables
|
0x0070 |
dword |
timerA (local variable 16)
|
0x0074 |
dword |
timerB (local variable 17)
|
0x0078 |
byte |
is active
|
0x0079 |
byte |
"if" statement result
|
0x007A |
byte |
uses mission cleanup
|
0x007B |
byte |
awake flag
|
0x007C |
dword |
thread wake up time
|
0x0080 |
word |
"if" check result
|
0x0082 |
byte |
"not" flag
|
0x0083 |
byte |
is wasted/busted check active
|
0x0084 |
byte |
has player been wasted/busted
|
0x0085 |
byte |
mission thread flag
|
Block 1: Player Peds
Offset |
Type |
Description
|
0x0000 |
dword |
size of block 1
|
0x0004 |
- |
start of block 1, data below
|
Offset |
Type |
Description
|
0x0000 |
dword |
size of subblock
|
0x0004 |
- |
start of subblock, data below
|
Offset |
Type |
Description
|
0x0000 |
dword |
number of players
|
0x0000 |
PlayerPed[n] |
start of player structure where n is the number of players
|
PlayerPed (1791/0x6FF bytes):
Offset |
Type |
Description
|
0x0006 |
dword |
index
|
0x000A |
CPed |
ped structure dump (see structure below)
|
CPed (1752/0x6D8 bytes):
Offset |
Type |
Description
|
0x0034 |
float[3] |
x,y,z coordinates
|
0x00B8 |
float |
weight
|
0x0354 |
float |
health
|
0x0358 |
float |
armor
|
0x03A8 |
dword |
pointer to last car entered/car about to be entered
|
0x03AC |
byte |
is ped in any vehicle (0 = not in vehicle, 1 = in vehicle)
|
0x0504 |
byte |
currently selected weapon type
|
0x0598 |
byte |
last damaged by weapon
|
0x06E2 |
dword |
max wanted level
|
0x06E6 |
dword |
max criminal points, in tandem with max wanted level
|
0x06EA |
char[21] |
current model name
|
Block 2: Garages
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 2
|
0x04
|
-
|
start of block 2, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0x1EC4)
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
number of garages (0219)
|
0x04
|
dword
|
free bombs (0=not,1=yes)
|
0x08
|
dword
|
free respray (0335)
|
0x18
|
dword
|
garage type 8 status, see below
|
0x1C
|
dword
|
garage type 9 status
|
0x20
|
dword
|
garage type 10 status
|
0x24
|
dword
|
garage type 22 status
|
0x28
|
dword
|
time when garage full message was last shown
|
0x2C
|
40 bytes[48]
|
garage car structures (see struct below)
|
Garage car structure:
Offset
|
Type
|
Description
|
0x00
|
dword
|
model ID
|
0x04
|
float[3]
|
x,y,z position
|
0x10
|
float[3]
|
x,y,z vector rotation
|
0x1C
|
dword
|
immunities
|
0x20
|
byte
|
primary color
|
0x21
|
byte
|
secondary color
|
0x22
|
byte
|
current radio station
|
0x23
|
byte
|
variation 1
|
0x24
|
byte
|
variation 2
|
0x25
|
byte
|
bomb type
|
0x7AC
|
168 bytes[32]
|
garage structures (see struct below)
|
Garage structure:
Offset
|
Type
|
Description
|
0x00
|
byte
|
type
|
0x01
|
byte
|
door status (0=closed,1=opened,2=closing,3=opening)
|
0x02
|
byte
|
max number of cars to store (4=default)
|
0x19
|
byte
|
swing door (03BB)
|
0x1A
|
byte
|
camera follow player (03DA)
|
0x1C
|
float[3]
|
entrance bottom left x,y,z coordinates
|
0x28
|
float[4]
|
rx,ry,rz,rw quaternion rotation
|
0x38
|
float
|
ceiling z coordinate
|
Export garage status (binary format):
- 0b000001=car 1 collected
- 0b000010=car 2 collected
- 0b000100=car 3 collected
- 0b001000=car 4 collected
- 0b010000=car 5 collected
- 0b100000=car 6 collected
Add them up to set the garage as car already collected:
0b000011, cars 1 and 2 collected
0b100011, cars 1, 2, and 6 are collected
Block 3: Game Logic
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 3
|
0x04
|
-
|
start of block 3, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0x104)
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
number of taxi shortcuts (058D)
|
0x04
|
16 bytes[16]
|
taxi shortcut structures (see structure below)
|
Taxi shortcut structure:
Offset
|
Type
|
Description
|
0x0
|
float[3]
|
x,y,z coordinates
|
0xC
|
float
|
z angle rotation
|
Block 4: Vehicles
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 4
|
0x04
|
-
|
start of block 4, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (6 bytes less than block header)
|
0x04
|
-
|
start of another set of offset below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
number of vehicles
|
0x04
|
-
|
start of another set of offset below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
number of vehicles
|
0x0A
|
-
|
1500 bytes each, vehicle structures (see below)
|
Offset
|
Type
|
Description
|
0x34
|
float[3]
|
x,y,z coordinates
|
0x5C
|
word
|
IDE model number
|
Block 5: Objects
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 5
|
0x04
|
-
|
start of block 5, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (4 bytes less than block header)
|
0x04
|
-
|
start of another set of offset below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
number of objects
|
0x04
|
-
|
88 bytes each, object structures (see struct below)
|
Object structure:
Offset
|
Type
|
Description
|
0x00
|
word
|
object IDE number
|
0x06
|
float[3]
|
x,y,z coordinates
|
Block 6: Paths
Block 7: Cranes
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 7
|
0x04
|
-
|
start of block 7, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0x3E8)
|
0x04
|
-
|
start of subblock, data below
|
Crane structure:
Offset
|
Type
|
Description
|
0x00
|
dword
|
index in static objects pool
|
0x08
|
float
|
pickup zone x1 (crane opcode parameter 3)
|
0x0C
|
float
|
pickup zone x2 (crane opcode parameter 5)
|
0x10
|
float
|
pickup zone y1 (crane opcode parameter 6)
|
0x14
|
float
|
pickup zone y2 (crane opcode parameter 4)
|
0x18
|
float
|
drop off point x (crane opcode parameter 7)
|
0x1C
|
float
|
drop off point y (crane opcode parameter 8)
|
0x20
|
float
|
drop off point z (crane opcode parameter 9)
|
0x24
|
float
|
drop off heading in radians (crane opcode parameter 10)
|
0x28
|
float
|
crane arm pick up rotation in radians
|
0x2C
|
float
|
crane arm drop off rotation in radians
|
0x30
|
float
|
crane arm pick up distance from center of crane
|
0x34
|
float
|
crane arm drop off distance from center of crane
|
0x38
|
float
|
crane arm pick up height
|
0x3C
|
float
|
crane arm drop off height
|
0x40
|
float
|
crane arm current rotation in radians
|
0x44
|
float
|
crane arm current distance from center of crane
|
0x48
|
float
|
crane arm current height
|
0x4C
|
float[3]
|
crane hook initial x, y, z
|
0x58
|
float[3]
|
crane hook current x, y, z
|
0x6C
|
dword
|
pointer to vehicle to pick up
|
0x70
|
dword
|
current game time + 10000 (only updates when crane has finished lifting car)
|
0x74
|
byte
|
crane activity
- 0 = idle crane
- 1 = crusher/military crane active
- 2 = crane inactive
|
0x75
|
byte
|
crane status
- 0 = idle
- 1 = crane moving to pick up
- 3 = moving upwards from pick up
- 2 = moving to destination
- 4 = moving downwards to drop off
- 5 = moving upwards from drop off
|
0x76
|
byte
|
number of vehicles collected
|
0x77
|
byte
|
is crusher crane
|
0x78
|
byte
|
is military crane
|
0x7A
|
byte
|
model is not doc_crane_cab0
|
0x7B
|
byte
|
align
|
Block 8: Pickups
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 8
|
0x04
|
-
|
start of block 8, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0x4494)
|
0x04
|
52 bytes[336]
|
pickup structures (see below)
|
Pickup structure:
Offset
|
Type
|
Description
|
0x00
|
float[3]
|
x,y,z coordinates
|
0x0C
|
float
|
current protection revenue (04A6)
|
0x10
|
|
pickup object entity
|
0x14
|
|
pickup extra object entity (weapons bomb or minigun for example)
|
0x18
|
dword
|
ammo/protection revenue limit
|
0x1C
|
dword
|
timer
|
0x20
|
word
|
protection revenue rate
|
0x22
|
word
|
IDE model
|
0x26
|
char[8]
|
string to display in help box (0517/0518)
|
0x2E
|
byte
|
type
|
0x2F
|
byte
|
has been picked up
|
Block 9: Phone Info
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 9
|
0x04
|
-
|
start of block 9, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0xA30)
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x04
|
dword
|
number of phones
|
0x08
|
52 bytes[50]
|
phone structures (see below)
|
Phone structure:
Offset
|
Type
|
Description
|
0x0
|
float[3]
|
x,y,z coordinates
|
0x2C
|
dword
|
phone status (3=idle,9=ringing,others=leftover GTA III stuff)
|
Block 10: Restart Points
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 10
|
0x04
|
-
|
start of block 10, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0x124)
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x000
|
char[4]
|
"RST\0"
|
0x004
|
dword
|
size of all data below
|
0x008
|
float[3]
|
hospital restart x,y,z coordinates (016C)
|
0x014
|
float
|
hospital restart heading
|
7 additional hospital restarts
|
0x088
|
float[3]
|
police restart x,y,z coordinates (016D)
|
0x094
|
float
|
police restart heading
|
7 additional police restarts
|
0x108
|
word
|
number of hospital restarts
|
0x10A
|
word
|
number of police restarts
|
0x10C
|
byte
|
override next restart active
|
0x10D
|
byte[3]
|
align
|
0x110
|
float[3]
|
override next restart x,y,z coordinates (016E)
|
0x11C
|
float
|
override next restart heading
|
0x120
|
byte
|
always 1, leftover from GTA III's 040F
|
0x121
|
byte
|
always 1, leftover from GTA III's 040E
|
0x122
|
byte
|
always 0, leftover from GTA III's 041F
|
0x123
|
byte
|
always 0, leftover from GTA III's 0420
|
Block 11: Radar Blips
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 11
|
0x04
|
-
|
start of block 11, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0xE18)
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
char[4]
|
"RDR\0"
|
0x08
|
48 bytes[75]
|
blip structures (see below)
|
Blip structure:
Offset
|
Type
|
Description
|
0x00
|
dword
|
color
|
0x10
|
float[2]
|
x,y coordinates
|
0x18
|
float[3]
|
x,y,z coordinates
|
0x26
|
byte
|
brightness (0166)
|
0x2A
|
word
|
size (0168)
|
0x2C
|
word
|
show (018B)
|
0x2E
|
word
|
type
|
Block 12: Zones
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 12
|
0x04
|
-
|
start of block 12, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0x8BE0)
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x0000
|
char[4]
|
"ZNS\0"
|
0x0004
|
dword
|
size of subblock
|
0x08
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x0010
|
56 bytes[20]
|
navig.zon structures (see below)
|
0x0470
|
56 bytes[169]
|
info.zon structures (see below)
|
0x2968
|
68 bytes[338]
|
ped/car/gang info zone structures
|
0x8330
|
word
|
|
0x8332
|
word
|
|
0x8338
|
dword
|
|
0x833C
|
56 bytes[39]
|
map.zon structures (see below)
|
0x8BC4
|
2 bytes[14]
|
crime report audio
|
Zone (navig, info, map) structure:
Offset
|
Type
|
Description
|
0x00
|
string
|
name
|
0x08
|
float[3]
|
x1,y1,z1 coordinates
|
0x14
|
float[3]
|
x2,y2,z2 coordinates
|
0x20
|
dword
|
type
|
0x24
|
dword
|
island number
|
0x28
|
word
|
zone info id night
|
0x2A
|
word
|
zone info id day
|
0x2C
|
dword
|
|
0x30
|
dword
|
|
0x34
|
dword
|
|
Block 13: Gangs
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 13
|
0x04
|
-
|
start of block 13, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
char[4]
|
"GNG\0"
|
0x04
|
dword
|
total size of gang structures
|
0x08
|
24 bytes[9]
|
gang structures (see below)
|
Gang structure:
Offset
|
Type
|
Description
|
0x00
|
dword
|
car model (0236)
|
0x04
|
dword
|
ped model 1
|
0x08
|
dword
|
ped model 2
|
0x10
|
dword
|
weapon number 1 (0237)
|
0x14
|
dword
|
weapon number 2
|
Block 14: Car Generators
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 14
|
0x04
|
-
|
start of block 14, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
char[4]
|
"CGN\0"
|
0x04
|
dword
|
size of subblock
|
0x08
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x04
|
dword
|
number of active generators
|
0x10
|
dword
|
total size of car generator structures
|
0x14
|
44 bytes[185]
|
car generator structures (see below)
|
Car generator structure:
Offset
|
Type
|
Description
|
0x00
|
dword
|
model ID
|
0x04
|
float[3]
|
x,y,z coordinates
|
0x10
|
float
|
z angle rotation
|
0x14
|
word
|
primary color
|
0x16
|
word
|
secondary color
|
0x18
|
byte
|
force spawn
|
0x19
|
byte
|
alarm
|
0x1A
|
byte
|
lock
|
0x20
|
dword
|
timer
|
0x28
|
word
|
014C
|
0x2A
|
byte
|
has recently been stolen
|
Block 15: Particles
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 15
|
0x04
|
-
|
start of block 15, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock
|
0x04
|
dword
|
number of particle objects
|
0x08
|
132 bytes[n]
|
particle structures (see below)
|
Offset
|
Type
|
Description
|
0x30
|
float[3]
|
x,y,z coordinates
|
0x58
|
dword
|
particle type
|
0x5C
|
dword
|
particle type
|
0x60
|
byte
|
visibility
|
0x61
|
byte
|
sparsity
|
0x62
|
word
|
sparsity counter
|
0x68
|
float[3]
|
x,y,z strength
|
0x78
|
float
|
scale
|
Block 16: Audio Script Objects
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 16
|
0x04
|
-
|
start of block 16, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
char[4]
|
"AUD\0"
|
0x04
|
dword
|
size of all data below
|
0x08
|
dword
|
number of audio objects (n)
|
0x12
|
24 bytes[n]
|
audio structures (see below)
|
Audio structure:
Offset
|
Type
|
Description
|
0x04
|
word
|
audio index
|
0x08
|
float[3]
|
x,y,z coordinates
|
Block 17: Script Paths
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 17
|
0x04
|
-
|
start of block 17, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
total number of paths
|
0x0C
|
float
|
speed (049E)
|
0x10
|
float
|
distance along path (049F)
|
0x14
|
float
|
some sort of offset
|
0x1C
|
-
|
object handle, up to 6 supported
|
Block 18: Player Info
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 18
|
0x04
|
-
|
start of block 18, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
current money
|
0x04
|
byte
|
wasted/busted status
|
0x0F
|
dword
|
currently displayed money
|
0x13
|
dword
|
number of packages picked up
|
0x17
|
dword
|
total number of packages (02ED)
|
0x1B
|
byte
|
infinite run (0330)
|
0x1C
|
byte
|
fast reload (0331)
|
0x1D
|
byte
|
fireproof (055D)
|
0x1E
|
byte
|
max health
|
0x1F
|
byte
|
max armor
|
0x20
|
byte
|
free busted once
|
0x21
|
byte
|
free wasted once (0414)
|
0x22
|
byte
|
driveby enabled (0501)
|
Block 19: Stats
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 19
|
0x04
|
-
|
start of block 19, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
people wasted by player
|
0x04
|
dword
|
people wasted by others
|
0x08
|
dword
|
road vehicles destroyed
|
0x0C
|
dword
|
boats destroyed
|
0x10
|
dword
|
tires popped with gunfire
|
0x14
|
dword
|
bullets fired
|
0x18
|
dword[23]
|
peds of ped type wasted
|
0x74
|
dword
|
planes and helicopters destroyed
|
0x78
|
float
|
current progress (030C)
|
0x7C
|
float
|
total progress (030D)
|
0x80
|
dword
|
kilograms of explosives used
|
0x84
|
dword
|
bullets that hit
|
0x88
|
dword
|
number of headshots
|
0x8C
|
dword
|
total number of wanted stars attained
|
0x90
|
dword
|
total number of wanted stars evaded
|
0x94
|
dword
|
times busted
|
0x98
|
dword
|
hospital visits
|
0x9C
|
dword
|
days passed in game
|
0xA0
|
dword
|
safehouse visits
|
0xA4
|
dword
|
sprayings
|
0xA8
|
float
|
max insane stunt jump distance (030E)
|
0xAC
|
float
|
max insane stunt jump height (030F)
|
0xB0
|
dword
|
max insane stunt flips (0310)
|
0xB4
|
dword
|
max insane stunt rotation (0311)
|
0xB8
|
dword
|
best insane stunt so far (0312)
|
0xBC
|
dword
|
unique jumps completed (0313)
|
0xC0
|
dword
|
total unique jumps (0314)
|
0xC4
|
dword
|
mission attempts (0317)
|
0xC8
|
dword
|
passengers dropped off (0315)
|
0xCC
|
dword
|
cash made in taxi (0316)
|
0xD0
|
dword
|
unused stat
|
0xD4
|
dword
|
unused stat
|
0xD8
|
dword
|
unused stat
|
0xDC
|
dword
|
porn leaflet rubbish visibility (055A)
|
0xE0
|
dword
|
allows hurricane weather (057C)
|
0xE4
|
float
|
distance traveled foot
|
0xE8
|
float
|
distance traveled car
|
0xEC
|
float
|
distance traveled bike
|
0xF0
|
float
|
distance traveled boat
|
0xF4
|
float
|
distance traveled golf cart
|
0xF8
|
float
|
distance traveled helicopter
|
0xFC
|
float
|
distance traveled plane
|
0x100
|
dword
|
people saved in an ambulance (0401)
|
0x104
|
dword
|
criminals killed on vigilante mission (0402)
|
0x108
|
dword
|
total fires extinguished (0404)
|
0x10C
|
dword
|
highest vigilante mission level (0578)
|
0x110
|
dword
|
highest paramedic mission level (0403)
|
0x114
|
dword
|
fire truck mission level (0599)
|
0x118
|
dword
|
photographs taken
|
0x11C
|
dword
|
rampages passed
|
0x120
|
dword
|
total number of rampages (0408)
|
0x124
|
dword
|
total number of missions (042C)
|
0x128
|
dword
|
flight hours
|
0x12C
|
dword
|
fishes fed (number of times drowned)
|
0x130
|
dword
|
seagulls sniped
|
0x134
|
float
|
weapon budget (0528)
|
0x138
|
float
|
fashion budget (04CF)
|
0x13C
|
float
|
visits from loan sharks (unused)
|
0x140
|
float
|
stores knocked off (0531)
|
0x144
|
float
|
movie stunts (unused)
|
0x148
|
float
|
assassination contracts completed (0533)
|
0x14C
|
float
|
pizzas delivered (0534)
|
0x150
|
float
|
garbage pickups made (unused)
|
0x154
|
float
|
'ice cream' sold (0536)
|
0x158
|
float
|
top shooting range score (unused, see 0x1FF)
|
0x15C
|
float
|
shooting range rank (unused, see 0x1FF)
|
0x160
|
dword
|
longest wheelie time (04FC)
|
0x164
|
dword
|
longest stoppie time (04FC)
|
0x168
|
dword
|
longest 2wheel time (04FC)
|
0x16C
|
dword
|
longest wheelie distance (04FC)
|
0x170
|
dword
|
longest stoppie distance (04FC)
|
0x174
|
dword
|
longest 2wheel distance (04FC)
|
0x178
|
dword
|
property budget (0529)
|
0x17C
|
dword
|
auto repair and painting budget
|
0x180
|
dword
|
property destroyed
|
0x184
|
dword
|
number of properties owned (0542)
|
0x188
|
dword
|
bloodring kills (0543)
|
0x18C
|
dword
|
longest time in bloodring (0544)
|
0x190
|
byte[15]
|
properties owned (0542)
|
0x19F
|
dword
|
highest media attention
|
0x1A3
|
dword[23]
|
best times for races/vehicle missions in seconds (042E)
|
0x1FF
|
dword[5]
|
minigame records (042F)
- 0 - Highest score for Shooter
- 1 - Best Percentage of hits for Shooter
- 2 - Number of drug deals made
- 3 - Highest score with Keepie-Uppy beach ball
- 4 - Unused
|
0x213
|
dword
|
Hotring Best Result (0582)
|
0x217
|
dword
|
peds killed recently (always zero while saving)
|
0x21B
|
dword
|
total peds killed (used for calculating rating)
|
0x21F
|
char[8]
|
last passed mission GXT entry name (0318)
|
0x227
|
dword
|
cheat rating
|
0x22B
|
float[10]
|
listening time per radio station in milliseconds
|
Block 20: Set Pieces
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 20
|
0x04
|
-
|
start of block 20, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
number of trigger zones (04F8)
|
0x04
|
[96]
|
56 bytes each, trigger zone structures (see below)
|
Trigger zone structure:
Offset
|
Type
|
Description
|
0x00
|
dword
|
type
|
0x08
|
float
|
timer
|
0x08
|
float
|
trigger area x1
|
0x0C
|
float
|
trigger area y2
|
0x10
|
float
|
trigger area x2
|
0x14
|
float
|
trigger area y1
|
0x18
|
float[2]
|
policeA spawn x,y
|
0x20
|
float[2]
|
policeB spawn x,y
|
0x28
|
float[2]
|
policeA heading x,y
|
0x30
|
float[2]
|
policeB heading x,y
|
Block 21: Streaming
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 21
|
0x04
|
-
|
start of block 21, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0x12C)
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
20 bytes[15]
|
streaming structures
|
Block 22: Ped Types
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of block 22
|
0x04
|
-
|
start of block 22, data below
|
Offset
|
Type
|
Description
|
0x00
|
dword
|
size of subblock (constant 0x2E8)
|
0x04
|
-
|
start of subblock, data below
|
Offset
|
Type
|
Description
|
0x00
|
char[4]
|
"PTP\0"
|
0x04
|
dword
|
total size of pedtype structures
|
0x08
|
32 bytes[23]
|
pedtype structures (see below)
|
Pedtype structure:
Offset
|
Type
|
Description
|
0x00
|
dword
|
bitstring (each associated to an entry in ped.dat)
|
0x04
|
float
|
first value/50.0
|
0x08
|
float
|
second value/50.0
|
0x0C
|
float
|
third value/50.0
|
0x10
|
float
|
fourth value
|
0x14
|
float
|
fifth value
|
0x18
|
dword
|
threat flags
|
0x1C
|
dword
|
avoid flags
|
Padding
Following the last data block is a variable amount of padding. Since every save file is exactly 0x31464 bytes in length this padding is necessary to fill the space between the data blocks which start the file and the checksum value which ends it. There could be up to 4 padding blocks, each one is up to 55,000 bytes in length.
Checksum
The last four bytes of the save file is the checksum value. It is the sum of all preceding bytes in the file. If the checksum does not match that sum, the game will consider the save file to be "corrupted" and refuse to load it. For any change in the save file, make sure the checksum value is updated.
External links