Difference between revisions of "Extra Vert Colour (RW Section)"

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{{RW Section|Extra Vert Colour|0x0253F2F9}}
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{{RW Section
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| NAME = Extra Vertex Colors
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| VENDORNAME = Rockstar Games
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| MODULENAME = Plug-In
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| MODULEID = 0253F2
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| IDENTIFIER = F9
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| VERSION = 3.6.0.3 (and higher)
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| PARENTS = [[Geometry (RW Section)|Geometry]] ''([[Extension (RW Section)|Extension]])''
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}}
  
'''Extra Vert Colour''', formerly '''Night Vertex Colors''', is one of Rockstar's [[List of RW section IDs#Rockstar.27s_Custom_Sections|custom sections]]. In [[GTA San Andreas]] it is used to store alternative vertex colors displayed at night time. The typical location in a SA [[model file|dff]] section hierarchy is ''[[Clump (RW Section)|Clump]] > [[Geometry List (RW Section)|Geometry List]] > [[Geometry (RW Section)|Geometry]] > [[Extension (RW Section)|Extension]] > Extra Vert Colour.
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'''Extra Vertex Colors''', formerly '''Night Vertex Colors''', is one of Rockstar's [[List of RW section IDs|custom sections]]. In [[GTA San Andreas]] it is used to store alternative vertex colors displayed at night time.
  
 
==Magic number==
 
==Magic number==
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  BYTE[4] nightVertColours[geometry->numVertices]
 
  BYTE[4] nightVertColours[geometry->numVertices]
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{{N|SA}}

Latest revision as of 12:57, 11 September 2020

Extra Vertex Colors
RenderWare Stream Section
Vendor Rockstar Games
Module Plug-In
Module ID 0x0253F2
Identifier 0xF9
Chunk ID 0x0253F2F9
Versions 3.6.0.3 (and higher)
Hierarchy
Parents:
Geometry (Extension)
Children:
None
Extensions:
None
File Format

Extra Vertex Colors, formerly Night Vertex Colors, is one of Rockstar's custom sections. In GTA San Andreas it is used to store alternative vertex colors displayed at night time.

Magic number

The initial 4 bytes sequence signals the usage of the extension:

UINT32  magicNumber

If zero, the section ends here. A non-zero value has no particular meaning and can be any (see Meaningless values).

Color data

This is an array of nighttime prelit colors blended according to a balancing parameter swinging throughout the game's virtual day:

BYTE[4] nightVertColours[geometry->numVertices]