Difference between revisions of "OpenIV"

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(version update)
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{{ToolBox
 
{{ToolBox
| version = 2.6.4 (build 642)
+
| version = 2.7 (build 680)
 
| patrol  = yes
 
| patrol  = yes
| date    = 9 July 2015
+
| date    = 04 January 2015
 
| author  = {{Ui|GooD-NTS}}, {{Ui|Chipsman}}
 
| author  = {{Ui|GooD-NTS}}, {{Ui|Chipsman}}
 
| game    = [[GTA 5]], [[GTA 4]], Max Payne 3, EFLC
 
| game    = [[GTA 5]], [[GTA 4]], Max Payne 3, EFLC

Revision as of 10:48, 7 March 2016

OpenIV
OpenIV 1.2
Current version:2.7 (build 680) (!)
Developed by:User.pngGooD-NTS, User.pngChipsman
Supported games:GTA 5, GTA 4, Max Payne 3, EFLC
Type:Archive editor, Texture importer/exporter, Scripts decompiler, Mod installer
Website:http://openiv.com/

OpenIV is a multi-purpose editor for GTA 4 and EFLC made by GooD-NTS. Development of this tool began shortly after the Xbox 360 release of GTA 4. The first public version was released on 28th of December, 2008. Since v1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since v2.0 OpenIV became one of the world's first tools to work with GTA V's new file formats.

Features - Grand Theft Auto IV

  • Creating and editing IMG archives (version 3)
  • Creating and editing RPF archives (version 2 and 3)
  • Inbuilt viewers for common GTA IV & EfLC files (text, images etc)
  • Inbuilt player for GTA IV audio files
  • Inbuilt SCO script decompiler (hight level code generator)
  • Inbuilt WTD Texture editor (creating, editing, properties changes etc)
  • Global search in all game archives and sound files
  • 3D Placement Search
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • 3D Animation viewer - WAD
    • Ped animations
    • Map objects animations
    • Cutscenes player
  • openFormats support to Import/Export GTA IV/EfLC resources in the 3D editors (for example, 3Ds Max)
  • Text based format for easy WPL editing
  • Inbuilt GXT file viewer, export to text
  • Text based format for easy GXT editing
  • Package Installer support for easy mod installation

Features - Max Payne 3

  • Creating and editing RPF archives (version 4)
  • Global search in all game archives
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • Inbuilt WTD Texture viewer
  • Inbuilt viewers for common Max Payne 3 files (text, images etc)
  • Inbuilt GXT file viewer, export to text
  • Inbuilt player for Max Payne 3 audio files - AWC
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • Text based format for easy GXT editing
  • Package Installer support for easy mod installation

openFormats

The openFormats are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EfLC resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with GIMS. The formats are similar in concept to .WSO files used in The Sims Resource Workshop, being that the latter also implements an intermediate format for easier resource editing.

WebIV

A special web-service called WebIV was designed and created for OpenIV. It is intended to help to developers to collect information about program usage, get user feedbacks and also for the users to stay tune and quickly check if a newest version is out.

Version history

This section is incomplete. You can help by fixing and expanding it.

Version 2.6.4 (with openFormats)

  • Grand Theft Auto V (PC)
    • Improved OpenIV Audio Player
    • Implemented support of Grand Theft Auto V Audio files (PC [x64])
    • Implemented openFormats for Audio Container (.OAC - .AWC) - Grand Theft Auto V Audio files (PC [x64])

Version 2.6.3 (with openFormats)

  • Grand Theft Auto V (PC)
    • Improved search feature
    • ASI Manager for installing/uninstalling OpenIV plugins and ASI loader
    • Fragments support
    • Texture editing support

Version 2.6 (with openFormats)

  • Grand Theft Auto V (PC)
    • OpenIV.asi plugin for the game which allows you to load modified RPF archives.
    • RPF7 editing features
    • Drawables support
    • Navmesh support
    • Collisions support

Version 2.5 (with openFormats)

  • Grand Theft Auto V
    • Core improved to support RAGE x64 resources
    • Textures support (viewing only)
    • RPF7 PC files support (viewing only)
    • Support for new encryption algorithms

Version 2.3.5 (with openFormats)

Version 2.3 (with openFormats)

Version 2.2.1 (with openFormats)

Version 2.2 (with openFormats)

Version 2.1 (with openFormats)

Version 2.0 (with openFormats)

Version 1.6.1 (with openFormats)

Version 1.6 (with openFormats)

Version 1.5.5 (with openFormats)

Version 1.5 (with openFormats)

Version 1.4 (with openFormats)

  • All supported games
  • Grand Theft Auto IV
    • New texture editor
    • Added Animation viewer
      • Ped animation player
      • Map objects animation player
      • Cutscene player
    • Added openFormats for GXT files
    • Added openFormats for WAD animation resources
  • Max Payne 3
    • Added openFormats for GXT files

Version 1.3.5 (with openFormats)

  • Grand Theft Auto IV
    • New feature "Find in IDE" for WDR, WDD, WFT files, fast search models in IDE
  • Max Payne 3

Version 1.3.1 (with openFormats)

  • All supported games
    • Improved OpenIV installation tool
    • Improved user interface
    • Fix minor and major bugs
  • Grand Theft Auto IV
    • Improved openFormats for collisions
    • Improved WFT Viewer
    • Improved openFroamts OFT format for WFT models

Previous versions