Difference between revisions of "Interior"
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An '''interior''' is an area in the game that is not rendered as part of the "outside world". This technique is used in Vice City, San Andreas, LCS, and VCS. The interior is not seen in the outside world and has to be loaded through the [[IPL]] file or the script file. By default, the outside world has the render level "0", which doesn't act as an interior. | An '''interior''' is an area in the game that is not rendered as part of the "outside world". This technique is used in Vice City, San Andreas, LCS, and VCS. The interior is not seen in the outside world and has to be loaded through the [[IPL]] file or the script file. By default, the outside world has the render level "0", which doesn't act as an interior. | ||
− | ==IPL== | + | == IPL == |
In the [[INST]] section in Vice City and San Andreas, the third column denotes the render level ("interior number") of the object. Objects can only be viewed within a level; objects on other levels will not load and cannot be viewed. | In the [[INST]] section in Vice City and San Andreas, the third column denotes the render level ("interior number") of the object. Objects can only be viewed within a level; objects on other levels will not load and cannot be viewed. | ||
For San Andreas only, you can create an access points to interiors using the [[ENEX]] section of the IPL file. | For San Andreas only, you can create an access points to interiors using the [[ENEX]] section of the IPL file. | ||
− | == | + | == Mission script == |
For Vice City, you have to use the script to create an access to interiors. San Andreas can also use the script to create an access to interiors. | For Vice City, you have to use the script to create an access to interiors. San Andreas can also use the script to create an access to interiors. | ||
− | + | {| | |
− | + | | [[04BB]] || {{Icon|VC}} {{Icon|SA}} || sets the visibility of the interior | |
− | + | |- | |
− | [[04BB]] | + | | [[04F9]] || {{Icon|VC}} {{Icon|SA}} || sets the interior sky colors |
− | [[04F9]] | + | |- |
− | [[04FA]] | + | | [[04FA]] || {{Icon|VC}} {{Icon|SA}} || resets the interior sky colors to default |
− | [[0566]] | + | |- |
− | + | | [[0566]] || {{Icon|VC}} {{Icon|SA}} || sets the visibility of an object to the interior | |
− | + | |- | |
− | + | | [[077E]] || {{Icon|SA}} || gets the active interior number | |
− | [[ | + | |- |
− | + | | [[07B0]] || {{Icon|SA}} || gets the active interior name | |
− | + | |- | |
− | [[07B0]] | + | | [[07FB]] || {{Icon|SA}} || toggles the interior markers to show |
− | [[07FB]] | + | |- |
− | [[0840]] | + | | [[0840]] || {{Icon|SA}} || sets the visibility of a vehicle to the interior |
− | [[0860]] | + | |- |
− | [[0864]] | + | | [[0860]] || {{Icon|SA}} || sets the visibility of a character to the interior |
− | [[08AD]] | + | |- |
− | [[08DC]] | + | | [[0864]] || {{Icon|SA}} || toggles the interior markers at that point to show |
− | [[094B]] | + | |- |
− | [[098E]] - | + | | [[08AD]] || {{Icon|SA}} || places a pedestrian into an interior without linking it to an interior |
− | [[09E8]] | + | |- |
+ | | [[08DC]] || {{Icon|SA}} || creates an ornamental interior marker | ||
+ | |- | ||
+ | | [[094B]] || {{Icon|SA}} || gets a pedestrian's entry exit interior name | ||
+ | |- | ||
+ | | [[098E]] || {{Icon|SA}} || set interior entry exit flag | ||
+ | |- | ||
+ | | [[09E8]] || {{Icon|SA}} || gets a pedestrian's current interior number | ||
+ | |} | ||
− | ==List== | + | == List of areas == |
This is a list of interior numbers and their corresponding areas used in the games. | This is a list of interior numbers and their corresponding areas used in the games. | ||
− | ===Vice City=== | + | === Vice City === |
In Vice City, there are a few interiors that are [[hardcoded]] to play ambient music. Those that play ambient music will disable in-car [[List_of_radio_stations_(VC)|radio stations]]. All interiors but interior 13 disable ambient noise normally heard in the normal world. Interior 13 retains that ambient noise. | In Vice City, there are a few interiors that are [[hardcoded]] to play ambient music. Those that play ambient music will disable in-car [[List_of_radio_stations_(VC)|radio stations]]. All interiors but interior 13 disable ambient noise normally heard in the normal world. Interior 13 retains that ambient noise. | ||
− | {| | + | {| class="wikitable" |
! Number | ! Number | ||
! Interior | ! Interior | ||
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|} | |} | ||
− | ===San Andreas=== | + | === San Andreas === |
− | {| | + | {| class="wikitable sortable" |
! Number | ! Number | ||
! Name | ! Name | ||
Line 696: | Line 704: | ||
{{N|SA|VC}} | {{N|SA|VC}} | ||
− | [[Category:Map Formats]][[Category:Mission Script | + | [[Category:Map Formats]][[Category:Mission Script]][[Category:GTA LCS]] |
Revision as of 07:32, 8 January 2015
This article may need to be rewritten. Please help improve this article. The discussion page may contain suggestions. |
An interior is an area in the game that is not rendered as part of the "outside world". This technique is used in Vice City, San Andreas, LCS, and VCS. The interior is not seen in the outside world and has to be loaded through the IPL file or the script file. By default, the outside world has the render level "0", which doesn't act as an interior.
IPL
In the INST section in Vice City and San Andreas, the third column denotes the render level ("interior number") of the object. Objects can only be viewed within a level; objects on other levels will not load and cannot be viewed.
For San Andreas only, you can create an access points to interiors using the ENEX section of the IPL file.
Mission script
For Vice City, you have to use the script to create an access to interiors. San Andreas can also use the script to create an access to interiors.
04BB | sets the visibility of the interior | |
04F9 | sets the interior sky colors | |
04FA | resets the interior sky colors to default | |
0566 | sets the visibility of an object to the interior | |
077E | gets the active interior number | |
07B0 | gets the active interior name | |
07FB | toggles the interior markers to show | |
0840 | sets the visibility of a vehicle to the interior | |
0860 | sets the visibility of a character to the interior | |
0864 | toggles the interior markers at that point to show | |
08AD | places a pedestrian into an interior without linking it to an interior | |
08DC | creates an ornamental interior marker | |
094B | gets a pedestrian's entry exit interior name | |
098E | set interior entry exit flag | |
09E8 | gets a pedestrian's current interior number |
List of areas
This is a list of interior numbers and their corresponding areas used in the games.
Vice City
In Vice City, there are a few interiors that are hardcoded to play ambient music. Those that play ambient music will disable in-car radio stations. All interiors but interior 13 disable ambient noise normally heard in the normal world. Interior 13 retains that ambient noise.
Number | Interior | Notes |
---|---|---|
1 | Ocean View Hotel | Plays Hotel.mp3 |
2 | Diaz's Mansion/Vercetti Estate | |
3 | El Banco Corrupto Grande | |
4 | North Point Mall | Plays MallAmb.mp3 |
5 | Pole Position Club | Plays Strip.mp3 |
6 | Ken Rosenburg's office | |
7 | Cafe Robina | |
8 | Love Fist concert hall | |
9 | Love Fist recording studio | |
10 | Shooting Range | |
11 | Apartment 3C, Greasy Choppers | |
12 | VCPD HQ, Auntie Poulet's | |
13 | unused | retains normal ambient noise |
14 | Dirt Ring | Plays DirtRing.mp3 |
15 | Bloodring | Plays DirtRing.mp3 |
16 | Hotring | Plays DirtRing.mp3 |
17 | The Malibu Club | Plays Malibu.mp3 |
18 | Print Works |
San Andreas
Number | Name | Description |
---|---|---|
1 | ABATOIR | Sindacco Abattoir |
1 | AMMUN1 | Ammu-Nation |
1 | CARMOD1 | TransFender |
1 | FDREST1 | World of Coq |
1 | GF1 | Denise's |
1 | JETINT | Shamal interior |
1 | LACS1 | Sub Urban |
1 | LAHS1B | House |
1 | MAFCAS | Caligulas Casino |
1 | MAFCAS2 | Penthouse Suites |
1 | - | Saint Mark's |
1 | SMASHTV | Warehouse |
1 | - | Stadium with wooden sandbox |
1 | SVVGHO1 | Hotel Suite |
1 | SWEETS | Sweet's House |
1 | - | Trailer |
1 | TSDINER | Truck Stop |
1 | WUZIBET | Wu Zi Mu's |
2 | BARBERS | Barber |
2 | BDUPS1 | B Dup's Crack Palace |
2 | CARMOD2 | Loco Low Co. |
2 | CARTER | Smoke's Crack Palace |
2 | GF2 | Katie's |
2 | LAHS1A | House |
2 | LASTRIP | Strip Club |
2 | RYDERS | Ryder's Place |
2 | SVVGHO2 | Hotel Suite |
2 | VGHSB1 | House |
2 | VGHSB3 | House |
2 | - | Salvatore's Caligula room |
3 | BARBER2 | Barber |
3 | BDUPS | B Dup's apartment |
3 | BIKESCH | Bike School |
3 | BROTHL1 | Whore House |
3 | CARLS | The Johnson House |
3 | CARMOD3 | Wheel Arch Angels |
3 | CHANGER | Wardrobe |
3 | CSSPRT | Pro-Laps |
3 | DRIVES | Driving School |
3 | DRIVES2 | Driving School |
3 | GENOTB | Inside Track Betting |
3 | GF3 | Helena's |
3 | LAHSB4 | House |
3 | OGLOCS | OG Loc's |
3 | PAPER | Planning Department |
3 | PDOMES | The Pleasure Domes |
3 | PDOMES2 | The Pleasure Domes |
3 | POLICE3 | LVPD HQ |
3 | SEXSHOP | Sex Shop |
3 | S1TEST | Middle of nowhere |
3 | STRIP2 | Strip Club |
3 | STUDIO | Blastin' Fools Records studio |
3 | TATTO3 | Tattoo Parlor |
4 | AMMUN2 | Ammu-Nation |
4 | DINER1 | Diner |
4 | DIRBIKE | Dirt Stadium |
4 | GF4 | Michelle's |
4 | LAHS2A | House |
4 | LAHSS6 | House |
4 | SFHSM2 | House |
4 | X711S2 | 24-7 |
5 | CSDESGN | Victim |
5 | DINER2 | Diner |
5 | FDPIZA | Pizza Stack |
5 | GANG | Vagos Gang House |
5 | GF5 | Barbara's |
5 | GYM1 | Ganton Gym |
5 | LACRAK | Crack Den |
5 | LAHSB3 | House |
5 | MADDOGS | Madd Dogg's Crib |
5 | MDDOGS | Madd Dogg's Crib |
5 | SFHSB1 | House |
5 | SVHOT1 | Hotel Suite |
5 | VGHSM2 | House |
6 | AMMUN3 | Ammu-Nation |
6 | AMMUN5 | Ammu-Nation |
6 | BROTHEL | Whore House |
6 | GF6 | Millie's |
6 | GYM2 | Cobra Marital Arts |
6 | LAHSB1 | House |
6 | POLICE1 | LSPD HQ |
6 | RCPLAY | Zero's RC Shop |
6 | REST2 | Secret Valley |
6 | SFHSB2 | House |
6 | SFHSS2 | House |
6 | SVCUNT | Safe House |
6 | SVSFBG | Safe House |
6 | SVSFSM | Safe House |
6 | X7_11S | 24-7 |
7 | 8TRACK | 8-Track Stadium |
7 | AMMUN4 | Ammu-Nation |
7 | GYM3 | Below the Belt Gym |
7 | LAHSB2 | House |
7 | OFTEST | Middle of nowhere |
8 | BURHOUS | Colonel Fuhrberger's |
8 | SFHSS1 | House |
8 | SVLAMD | Safe House |
9 | - | Andromada cargo hold |
9 | FDCHICK | Cluckin' Bell |
9 | LAHS2B | House |
9 | SFHSB3 | House |
9 | SVGNMT2 | Motel room |
9 | SVVGMD | Safe House |
10 | DESHOUS | Abandoned AC tower |
10 | FDBURG | Burger Shot |
10 | POLICE2 | SFPD HQ |
10 | SVGNMT1 | Motel room |
10 | TRICAS | The Four Dragon's |
10 | - | The Four Dragon's Casino's maintenance room |
10 | SVSFMD | Safe House |
10 | VGHSM3 | House |
10 | X711S3 | 24-7 |
10 | - | Zero's No Man's Land |
11 | BAR2 | Bar |
11 | SVLASM | Safe House |
12 | BARBER3 | Barber |
12 | CASINO2 | Casino Floor |
12 | MOROOM | Motel room |
12 | SVLABIG | Safe House |
14 | CSEXL | Didier Sachs |
14 | AIRPOR2 | Los Santos International Airport |
14 | AIRPORT | Francis Intl. Airport |
15 | CSCHP | Binco |
15 | MOTEL1 | Jefferson Motel |
15 | SFHSM1 | House |
15 | VGHSS1 | House |
15 | VGSHM2 | House |
15 | VGSHM3 | House |
15 | VGSHS2 | House |
16 | - | Stadium with giant round circular raised platform in middle |
16 | TATTOO | Tattoo Parlor |
16 | X7_11C | 24-7 |
17 | BAR1 | Bar |
17 | DAMIN | Generator Hall |
17 | FDDONUT | Rusty Brown's |
17 | TATTO2 | Tattoo Parlor |
17 | X7_11D | 24-7 |
18 | ATRIUME | Atrium |
18 | ATRIUMX | Attrium |
18 | CLOTHGP | Zip |
18 | GENWRHS | Warehouse |
18 | UFOBAR | Lil' Probe Inn |
18 | X7_11B | 24-7 |