Difference between revisions of "OpenIV"

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{{ToolBox
 
{{ToolBox
| version = 0.9.1 (build 240)
+
| version = 4.0.1 (Build: 1452; Build Date: 06/24/2020)
 +
| date    = June 24, 2020
 
| patrol  = yes
 
| patrol  = yes
| date    = 10 March 2011
+
| author  = [[#Team|OpenIV Team]]
| author  = {{Ui|GooD-NTS}}
+
| game    = [[GTA V]], [[GTA IV]], [[Max Payne 3]], [[Red Dead Redemption 2]]
| game    = [[GTA 4]]
+
| genre  = [[Archive|IMG and RPF Archive manager]], [[WTD|Texture importer/exporter]], [[SCO|Scripts decompiler]], [[:Category:Mod Installation|Mod installer]]
| genre  = [[Archive|archive editor]], [[WTD|texture importer/exporter]], [[SCO|scripts decompiler]]
+
| site    = [http://openiv.com openiv.com]
| site    = http://openiv.com
+
| initialrelease = December 28, 2008
| image  = [[Image:OpenIV.png|250px|OpenIV 0.8]]
+
| devstatus = Active
 +
| nextversion = Unknown
 +
| languages = Chinese, English (United Kingdom), French, German, Greek, Hungarian, Portuguese (Brazil), Russian, Spanish, Ukrainian
 +
| image  = [[Image:OpenIV.png|250px|OpenIV 2.8]]
 
}}
 
}}
  
'''OpenIV''' is a multi-purpose editor for GTA 4 and EFLC made by {{U|GooD-NTS}}. Development of this tool began shortly after Xbox 360 release of GTA 4. First public version was released on 28th of December, 2008.
+
'''OpenIV''' is a multi-purpose editor and archive manager for [[RAGE]] engine-based games such as GTA V, GTA IV/EFLC and Max Payne 3, developed by [[#Team|OpenIV Team]]. Development of this tool began shortly after the Xbox 360 release of GTA IV. The first public version was released on December 28, 2008. Since version 1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since version 2.0 OpenIV became one of the world's first tools to work with [[GTA V]]'s new file formats. OpenIV won the ''Best Tool'' award in GTAForums Annual Awards 2016{{Ref|1}}.
  
 
==Features==
 
==Features==
 
{{incomplete}}
 
{{incomplete}}
 +
===Red Dead Redemption 2===
 +
With OpenIV 4.0 was introduced very basic level of support for Red Dead Redemption 2. First of all, currently, there is no editing capabilities. With OpenIV 4.0 you will not be able to edit any RDR 2 files.
 +
 +
Since this is the first release with Red Dead Redemption 2 support, available features also very limited. With OpenIV 4.0 you can:
 +
 +
* Open and view RDR 2 RPF archives. (Not all file names are available, see below)
 +
* Open and view RDR 2 Textures (.ytd)
 +
* Open and view RDR 2 META/PSO files (.ymt, .ymf, .yas, .ych, .ymap .ytyp)
 +
* Open and listen to RDR 2 Audio files (.awc)
 +
* Open and view RDR 2 Language files (.yldb)
 +
Support for Red Dead Redemption 2 will be expanded in the future versions.
 +
 +
RDR 2 RPF Archives support
 +
Few things you need to know:
 +
 +
* New RPF8 archives does not have names for their entries, only hashes;
 +
* It is possible to harvest file names from the game itself. Just like GTA V, RDR 2 has many META, XML and PSO files that contain names of the files and archives. We already have some archives where all the file names are known.
 +
* Currently OpenIV 4.0 has a very limited database of the file names, we are hoping to grow list of the known names with every new update in the future.
 +
 +
===Grand Theft Auto V===
 +
 +
===Grand Theft Auto IV===
 +
* Creating and editing [[IMG]] archives (version 3)
 +
* Creating and editing [[RPF]] archives (version 2 and 3)
 +
* Inbuilt viewers for common GTA IV & EfLC files (text, images etc)
 +
* Inbuilt player for GTA IV audio files
 +
* Inbuilt [[SCO]] script decompiler (hight level code generator)
 +
* Inbuilt [[WTD]] Texture editor (creating, editing, properties changes etc)
 +
* Global search in all game archives and sound files
 +
* 3D Placement Search
 +
* 3D Viewer of models files - [[WDR]], [[WDD]], [[WFT]], [[WPFL]]
 +
* 3D Viewer of collision files - [[WBN]], [[WBD]]
 +
* 3D Viewer of NavMesh files - [[WNV]]
 +
* 3D Animation viewer - [[WAD]]
 +
** Ped animations
 +
** Map objects animations
 +
** Cutscenes player
 +
* [[OpenIV#openFormats|openFormats]] support to Import/Export GTA IV/EfLC resources in the 3D editors (for example, 3Ds Max)
 +
* Text based format for easy [[WPL]] editing
 +
* Inbuilt [[GXT]] file viewer, export to text
 +
* Text based format for easy [[GXT]] editing
 +
* [[OpenIV#Package Installer|Package Installer]] support for easy mod installation
 +
 +
Grand Theft Auto IV: Complete Edition support
 +
 +
Recently Rockstar Games updated GTA IV to Grand Theft Auto IV: Complete Edition and now we provide better support for this version:
 +
 +
Was added ability to view Episodes (The Lost and Damned and The Ballad of Gay Tony) animations and cut scenes when OpenIV work with GTA IV: Complete Edition.
 +
Was fixed an issue where it was not possible to run GTA IV: Complete Edition from OpenIV.
 +
Was added more key names for GXT entries.
 +
 +
===Max Payne 3===
 +
* Creating and editing [[RPF]] archives (version 4)
 +
* Global search in all game archives
 +
* 3D Viewer of collision files - [[WBN]], [[WBD]]
 +
* 3D Viewer of NavMesh files - [[WNV]]
 +
* Inbuilt [[WTD]] Texture viewer
 +
* Inbuilt viewers for common Max Payne 3 files (text, images etc)
 +
* Inbuilt [[GXT]] file viewer, export to text
 +
* Inbuilt player for Max Payne 3 audio files - [[AWC]]
 +
* 3D Viewer of models files - [[WDR]], [[WDD]], [[WFT]], [[WPFL]]
 +
* Text based format for easy [[GXT]] editing
 +
* [[OpenIV#Package Installer|Package Installer]] support for easy mod installation
 +
 +
==openFormats==
 +
The '''openFormats''' are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EFLC and GTA V resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with [[GTA_IV_Modding_Suite|GIMS IV]] (GTA IV) or [[Game_Indefinite_Modding_Suite_Evolved|GIMS Evo]] (GTA V). The formats are similar in concept to .WSO files used in ''The Sims Resource Workshop'', being that the latter also implements an intermediate format for easier resource editing.
 +
 +
==Tools and Services==
 +
 +
===ASI Manager===
 +
The tool named �ASI Manager� allows you to easily install or uninstall [[ASI Loader]] and ASI plugins for GTA V.
 +
 +
===OpenIV.ASI===
 +
The OpenIV.ASI gives you ability to keep original GTA V files safe and put mods into special �mods� folder. Just put archive (for example, x64a.rpf) you want to mod into �mods� folder and made changes in that copy. OpenIV.ASI will force game load your archives form �mods� folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.
 +
 +
===WebIV===
 +
A special web service called WebIV was designed and created for OpenIV. It is intended to help developers to collect information about program usage, get users feedback and also for the users to stay tune and be aware if a newest version is out.
 +
 
==Version history==
 
==Version history==
===Version 0.9.1===
+
'''Version 2.9 (with openFormats)'''
 +
 
 +
Released on March 25, 2017
 +
* Grand Theft Auto V (PC)
 +
**Inbuilt Text Editor
 +
**Support for .ymap, .ytyp, _manifest.ymt, carcols.ymt and levels.ymt
 +
**Improved openFormats for Grand Theft Auto V
 +
**Search improvements
 +
**UI Improvements and bug fixes
 +
And more
 +
 
 +
===Previous versions===
 +
<div class="NavFrame collapsed"><div class="NavHead"></div>
 +
<div class="NavContent">
 +
'''Version 2.8 (with openFormats)'''
 +
 
 +
Released on May 3, 2016
 +
* Grand Theft Auto V (PC)
 +
** openFormats for Grand Theft Auto V models
 +
** Package Installer improvements
 +
** Administrator mode notification
 +
** UI Improvements and bug fixes
 +
And more
 +
 
 +
'''Version 2.7 (with openFormats)'''
 +
* Grand Theft Auto V (PC)
 +
** openFormats development
 +
** Brand new Package Installer
 +
** Improved support for �mods� folder in Grand Theft Auto V
 +
** Bug fixes and minor improvements
 +
'''Version 2.6.4 (with openFormats)'''
 +
* Grand Theft Auto V (PC)
 +
** Improved OpenIV Audio Player
 +
** Implemented support of Grand Theft Auto V Audio files (PC [x64])
 +
** Implemented openFormats for Audio Container (.OAC - .AWC) - Grand Theft Auto V Audio files (PC [x64])
 +
'''Version 2.6.3 (with openFormats)'''
 +
* Grand Theft Auto V (PC)
 +
** Improved search feature
 +
** ASI Manager for installing/uninstalling OpenIV plugins and ASI loader
 +
** Fragments support
 +
** Texture editing support
 +
'''Version 2.6 (with openFormats)'''
 +
* Grand Theft Auto V (PC)
 +
** OpenIV.asi plugin for the game which allows you to load modified RPF archives.
 +
** RPF7 editing features
 +
** Drawables support
 +
** Navmesh support
 +
** Collisions support
 +
'''Version 2.5 (with openFormats)'''
 +
* Grand Theft Auto V
 +
** Core improved to support RAGE x64 resources
 +
** Textures support (viewing only)
 +
** RPF7 PC files support (viewing only)
 +
** Support for new encryption algorithms
 +
'''Version 1.4 (with openFormats)'''
 +
* All supported games
 +
** New rebuild tool
 +
** Added File associations
 +
** Added [[OpenIV#Package Installer|Package Installer]]
 +
* Grand Theft Auto IV
 +
** New texture editor
 +
** Added Animation viewer
 +
*** Ped animation player
 +
*** Map objects animation player
 +
*** Cutscene player
 +
** Added openFormats for [[GXT]] files
 +
** Added openFormats for [[WAD]] animation resources
 +
* Max Payne 3
 +
** Added openFormats for [[GXT]] files
 +
 
 +
'''Version 1.3.5 (with openFormats)'''
 +
* Grand Theft Auto IV
 +
** New feature "Find in IDE" for [[WDR]], [[WDD]], [[WFT]] files, fast search models in IDE
 +
* Max Payne 3
 +
** Add [[WFT]] and [[WPFL]] viewer
 +
 
 +
'''Version 1.3.1 (with openFormats)'''
 +
* All supported games
 +
** Improved OpenIV installation tool
 +
** Improved user interface
 +
** Fix minor and major bugs
 +
* Grand Theft Auto IV
 +
** Improved openFormats for collisions
 +
** Improved WFT Viewer
 +
** Improved openFroamts OFT format for WFT models
 +
 
 +
'''Version 1.3 (with openFormats)'''
 +
* All supported games
 +
** Export [[GXT]] files to text
 +
** Improved DDS file loading
 +
** Improved camera control in 3D Viewers
 +
* Grand Theft Auto IV
 +
** Added openFormats support for [[WFT]] fragments models - vehicles and destructible objects can now be imported in 3DS Max
 +
** Improved collisions openFormats
 +
* Max Payne 3
 +
** WDR and WDD viewer for map and character models
 +
 
 +
'''Version 1.2.5 (with openFormats)'''
 +
* All supported games
 +
** New user interface in file viewers
 +
** Improved Nav mesh [[WNV]] file viewer
 +
** Improved error reporting system
 +
** Improved OpenIV installation tool
 +
 
 +
'''Version 1.2 (with openFormats)'''
 +
* All supported games
 +
** Audio player stability improvements
 +
** External files can now be opened in OpenIV tools
 +
* Grand Theft Auto IV
 +
** Added [[OpenIV#openFormats|openFormats]] support for navigation meshes ([[WNV]])
 +
** Improved OPL/[[WPL]] text based format
 +
** Improved "Placement search" feature
 +
** Improved Nav mesh [[WNV]] file viewer
 +
* Max Payne 3
 +
** Full editing of [[RPF|RPF4]] archives
 +
** New Navigation Mesh viewer for Max Payne 3
 +
 
 +
'''Version 1.1 (with openFormats)'''
 +
* All supported games
 +
** Big improvements for global search
 +
** New audio player
 +
** Improved texture viewer
 +
** Inbuilt [[GXT]] Viewer
 +
** Fix minor and major bugs
 +
* Grand Theft Auto IV
 +
** Improved OPL/[[WPL]] format
 +
* Max Payne 3
 +
** Support for audio playback and export
 +
 
 +
'''Version 1.0 (with openFormats)'''
 +
* Grand Theft Auto IV
 +
** Full editing of [[RPF|RPF3]] archives
 +
** Improved [[WPL]] Viewer
 +
** Improved [[WFT]] Car viewer
 +
** Improved ODR/ODD [[OpenIV#openFormats|openFormat]] collisions (primitive shape collisions support)
 +
** Improved [[OpenIV#openFormats|openFormats]] file structure
 +
** New viewer for [[WTD]] textures
 +
** Improve loading of [[DDS]] files wile import textures
 +
** New text based format for easy [[WPL]] editing - .OPL.
 +
* Max Payne 3
 +
** Support for browsing [[RPF|RPF4]] archives
 +
** [[WTD]] Texture viewer
 +
** [[WBD]]/[[WBN]] Collisions viewer
 +
** [[WPL]] Text based viewer
 +
* Fix minor and major bugs
 +
 
 +
'''Version 0.9.4 "motion-3" (with openFormats)'''
 +
* Add new [[WNV]] file viewer
 +
* Add new feature - Placement Search
 +
* Improved work with models resources and formats
 +
* Add feature for exporting models from  [[WPFL]] into [[OpenIV#openFormats|openFormats]]
 +
* Improved global search: Added audio search
 +
 
 +
'''Version 0.9.4 "motion-2" (with openFormats)'''
 +
*Improved audio player (rewind ability and track names)
 +
*Add new feature - Hash generator
 +
*Improved core of [[WDR]]/[[WDD]]/[[WFT]]/[[WPFL]] Viewers
 +
*Improved work with game files
 +
*Minor bug fixes
 +
*Extended error reports
 +
 
 +
'''Version 0.9.4 "motion-1" (with openFormats)'''
 +
*Improved setup program
 +
*Improved all 3D Viewers in OpenIV ([[WDR]]/[[WDD]]/[[WBN]]/[[WBD]]/[[WFT]]/[[WPFL]])
 +
*Improved [[OpenIV#openFormats|openFormats]] for [[WDR]]/[[WDD]] models
 +
*Improved work with [[IMG]] & [[RPF]] archives
 +
*Fixed some minor and major errors
 +
 
 +
'''Version 0.9.3 (with openFormats)'''
 +
*OpenIV now comes in a web-based installer
 +
*Improved [[OpenIV#openFormats|openFormats]] support
 +
*Minor bug fixes and optimizations
 +
 
 +
'''Version 0.9.2 (with openFormats)'''
 +
*[[OpenIV#openFormats|openFormats]] integration
 +
**ODR - openFormat for [[WDR]] resources
 +
**ODD - openFormat for [[WDD]] resources
 +
**Improved OBN/OBD/OTD formats
 +
**Fixed minor errors in formats
 +
*Added [[WPL]] files viewer
 +
*Improved [[WTD]] texture editor
 +
*Added associations with [[RPF]] and [[IMG]] archives
 +
*Optimized start and loading
 +
*Fixed many errors
 +
*Minor changes
 +
 
 +
'''Version 0.9.1 (with openFormats)'''
 
*Support for all versions of GTA IV and EFLC
 
*Support for all versions of GTA IV and EFLC
 
*Added 3D model viewer for [[WDR]]/[[WDD]] and [[WFT]] resources
 
*Added 3D model viewer for [[WDR]]/[[WDD]] and [[WFT]] resources
Line 28: Line 296:
 
*Minor changes
 
*Minor changes
  
===Version 0.9===
+
'''Version 0.9'''
 
*Added support for GTA IV v1.0.2.0 and v1.0.1.1
 
*Added support for GTA IV v1.0.2.0 and v1.0.1.1
 
*Added support for the audio files
 
*Added support for the audio files
Line 35: Line 303:
 
*Minor bug fixes
 
*Minor bug fixes
 
*Minor improvements in interface
 
*Minor improvements in interface
===Version 0.8===
+
 
 +
'''Version 0.8'''
 +
 
 +
Released on December 28, 2008
 
*Viewing of GTA IV files via function "Open Content"
 
*Viewing of GTA IV files via function "Open Content"
 
*Full support of the [[RPF|RPF2 format]]. You can add, delete or replace any files
 
*Full support of the [[RPF|RPF2 format]]. You can add, delete or replace any files
*Viewing and extacting data from [[RPF|RPF3 archives]] (file names are normal)
+
*Viewing and extracting data from [[RPF|RPF3 archives]] (file names are normal)
 
*Full support of the [[IMG|IMG3 format]]. You can add, delete or replace any files
 
*Full support of the [[IMG|IMG3 format]]. You can add, delete or replace any files
*Textures replacing in any *.[[WTD]] and [[WHM]] files. The current version supports only PNG images and replacing files with the ones with same resolution. (For example, a texture 512x512 might be replaced only with another 512x512 one)
+
*Textures replacing in any *.[[WTD]] and [[WHM]] files. The current version supports only [[PNG]] images and replacing files with the ones with same resolution. (For example, a texture 512x512 might be replaced only with another 512x512 one)
 
*In-built [[SCO]] scripts decompiler (Currently is very bugged)
 
*In-built [[SCO]] scripts decompiler (Currently is very bugged)
 
*Ability to preview most of the GTA IV file formats
 
*Ability to preview most of the GTA IV file formats
 
*Ability to extend program features with external tools
 
*Ability to extend program features with external tools
*Ability to extract resource (RSC) files either in original compressed or decompressed state via function "Save content". For example this function allows to save all textures from a .WTD file without opening it.
+
*Ability to extract resource (RSC) files either in original compressed or decompressed state via function "Save content". For example this function allows to save all textures from a .[[WTD]] file without opening it.
 
*Any file could be viewed as raw byte data via "View in Hex" function
 
*Any file could be viewed as raw byte data via "View in Hex" function
 
*Ability to edit levels of texture.
 
*Ability to edit levels of texture.
 
*Auto-check for available updates via WebIV
 
*Auto-check for available updates via WebIV
 +
</div>
  
==openFormats==
+
==Team==
'''openFormats''' it is set of open text-based file formats to make possible export/import GTA IV/EfLC resources into deferent 3D editors, like 3Ds Max. Currently you can import/export openFormats files into 3Ds MAX with [[GIMS]].
+
=== GooD-NTS ===
 +
* Idea, core development, tools development, formats development, file formats research, reverse engineering, public relations.
 +
 
 +
=== Chipsman ===
 +
* Tools development, graphics engine development, formats development, file formats research, reverse engineering.
 +
 
 +
=== Listener ===
 +
* Lead reverse engineering, file formats research, experimental development.
 +
 
 +
=== Alexander Blade ===
 +
* Reverse engineering, file formats research, additional development.
 +
 
 +
=== 3Doomer ===
 +
* File formats research, external tools development.
 +
 
 +
=== Seemann ===
 +
* Support.
  
==WebIV==
+
==See also==
A special web-service called WebIV was designed and created for OpenIV. It is intended to help to developers to collect information about program usage, get user feedbacks and also for the users to stay tune and quickly check if a newest version is out.
+
*[[SparkIV]]
  
 
==External links==
 
==External links==
Line 61: Line 349:
 
*{{GTAF|388289|Release topic}}
 
*{{GTAF|388289|Release topic}}
 
*{{GTAF|341654|Old development topic}}
 
*{{GTAF|341654|Old development topic}}
 +
*{{Note|1}} {{GTAF|875806|Annual Awards 2016 Winners}}
  
{{GTA4-navi}}
+
{{N|5|4}}

Latest revision as of 22:18, 24 April 2021

OpenIV
OpenIV 2.8
Current version:4.0.1 (Build: 1452; Build Date: 06/24/2020) (!)
Developed by:OpenIV Team
Supported games:GTA V, GTA IV, Max Payne 3, Red Dead Redemption 2
Type:IMG and RPF Archive manager, Texture importer/exporter, Scripts decompiler, Mod installer
Website:openiv.com
Initial release:December 28, 2008
Development status:Active
Next version:Unknown
Languages:Chinese, English (United Kingdom), French, German, Greek, Hungarian, Portuguese (Brazil), Russian, Spanish, Ukrainian

OpenIV is a multi-purpose editor and archive manager for RAGE engine-based games such as GTA V, GTA IV/EFLC and Max Payne 3, developed by OpenIV Team. Development of this tool began shortly after the Xbox 360 release of GTA IV. The first public version was released on December 28, 2008. Since version 1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since version 2.0 OpenIV became one of the world's first tools to work with GTA V's new file formats. OpenIV won the Best Tool award in GTAForums Annual Awards 2016[1].

Features

This section is incomplete. You can help by fixing and expanding it.

Red Dead Redemption 2

With OpenIV 4.0 was introduced very basic level of support for Red Dead Redemption 2. First of all, currently, there is no editing capabilities. With OpenIV 4.0 you will not be able to edit any RDR 2 files.

Since this is the first release with Red Dead Redemption 2 support, available features also very limited. With OpenIV 4.0 you can:

  • Open and view RDR 2 RPF archives. (Not all file names are available, see below)
  • Open and view RDR 2 Textures (.ytd)
  • Open and view RDR 2 META/PSO files (.ymt, .ymf, .yas, .ych, .ymap .ytyp)
  • Open and listen to RDR 2 Audio files (.awc)
  • Open and view RDR 2 Language files (.yldb)

Support for Red Dead Redemption 2 will be expanded in the future versions.

RDR 2 RPF Archives support Few things you need to know:

  • New RPF8 archives does not have names for their entries, only hashes;
  • It is possible to harvest file names from the game itself. Just like GTA V, RDR 2 has many META, XML and PSO files that contain names of the files and archives. We already have some archives where all the file names are known.
  • Currently OpenIV 4.0 has a very limited database of the file names, we are hoping to grow list of the known names with every new update in the future.

Grand Theft Auto V

Grand Theft Auto IV

  • Creating and editing IMG archives (version 3)
  • Creating and editing RPF archives (version 2 and 3)
  • Inbuilt viewers for common GTA IV & EfLC files (text, images etc)
  • Inbuilt player for GTA IV audio files
  • Inbuilt SCO script decompiler (hight level code generator)
  • Inbuilt WTD Texture editor (creating, editing, properties changes etc)
  • Global search in all game archives and sound files
  • 3D Placement Search
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • 3D Animation viewer - WAD
    • Ped animations
    • Map objects animations
    • Cutscenes player
  • openFormats support to Import/Export GTA IV/EfLC resources in the 3D editors (for example, 3Ds Max)
  • Text based format for easy WPL editing
  • Inbuilt GXT file viewer, export to text
  • Text based format for easy GXT editing
  • Package Installer support for easy mod installation

Grand Theft Auto IV: Complete Edition support

Recently Rockstar Games updated GTA IV to Grand Theft Auto IV: Complete Edition and now we provide better support for this version:

Was added ability to view Episodes (The Lost and Damned and The Ballad of Gay Tony) animations and cut scenes when OpenIV work with GTA IV: Complete Edition. Was fixed an issue where it was not possible to run GTA IV: Complete Edition from OpenIV. Was added more key names for GXT entries.

Max Payne 3

  • Creating and editing RPF archives (version 4)
  • Global search in all game archives
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • Inbuilt WTD Texture viewer
  • Inbuilt viewers for common Max Payne 3 files (text, images etc)
  • Inbuilt GXT file viewer, export to text
  • Inbuilt player for Max Payne 3 audio files - AWC
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • Text based format for easy GXT editing
  • Package Installer support for easy mod installation

openFormats

The openFormats are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EFLC and GTA V resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with GIMS IV (GTA IV) or GIMS Evo (GTA V). The formats are similar in concept to .WSO files used in The Sims Resource Workshop, being that the latter also implements an intermediate format for easier resource editing.

Tools and Services

ASI Manager

The tool named �ASI Manager� allows you to easily install or uninstall ASI Loader and ASI plugins for GTA V.

OpenIV.ASI

The OpenIV.ASI gives you ability to keep original GTA V files safe and put mods into special �mods� folder. Just put archive (for example, x64a.rpf) you want to mod into �mods� folder and made changes in that copy. OpenIV.ASI will force game load your archives form �mods� folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.

WebIV

A special web service called WebIV was designed and created for OpenIV. It is intended to help developers to collect information about program usage, get users feedback and also for the users to stay tune and be aware if a newest version is out.

Version history

Version 2.9 (with openFormats)

Released on March 25, 2017

  • Grand Theft Auto V (PC)
    • Inbuilt Text Editor
    • Support for .ymap, .ytyp, _manifest.ymt, carcols.ymt and levels.ymt
    • Improved openFormats for Grand Theft Auto V
    • Search improvements
    • UI Improvements and bug fixes

And more

Previous versions