Difference between revisions of "Extra Vert Colour (RW Section)"
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− | {{RW Section| | + | {{RW Section |
+ | | NAME = Extra Vertex Colors | ||
+ | | VENDORNAME = Rockstar Games | ||
+ | | MODULENAME = Plug-In | ||
+ | | MODULEID = 0253F2 | ||
+ | | IDENTIFIER = F9 | ||
+ | | VERSION = 3.6.0.3 (and higher) | ||
+ | | PARENTS = [[Geometry (RW Section)|Geometry]] ''([[Extension (RW Section)|Extension]])'' | ||
+ | }} | ||
− | '''Night Vertex Colors''' is one of Rockstar's [[List of RW section IDs | + | '''Extra Vertex Colors''', formerly '''Night Vertex Colors''', is one of Rockstar's [[List of RW section IDs|custom sections]]. In [[GTA San Andreas]] it is used to store alternative vertex colors displayed at night time. |
− | == | + | ==Magic number== |
− | + | The initial ''4 bytes'' sequence signals the usage of the extension: | |
− | |||
− | + | UINT32 magicNumber | |
+ | |||
+ | If zero, the section ends here. A non-zero value has no particular meaning and can be any (see [[Talk:Breakable_(RW_Section)#Meaningless values|Meaningless values]]). | ||
+ | |||
+ | ==Color data== | ||
+ | |||
+ | This is an array of nighttime prelit colors blended according to a balancing parameter swinging throughout the game's virtual day: | ||
+ | |||
+ | BYTE[4] nightVertColours[geometry->numVertices] | ||
+ | |||
+ | {{N|SA}} |
Latest revision as of 12:57, 11 September 2020
Extra Vertex Colors | |
---|---|
RenderWare Stream Section | |
Vendor | Rockstar Games |
Module | Plug-In |
Module ID | 0x0253F2
|
Identifier | 0xF9
|
Chunk ID | 0x0253F2F9
|
Versions | 3.6.0.3 (and higher) |
Hierarchy | |
Parents: Geometry (Extension) | |
Children: None | |
Extensions: None | |
File Format |
Extra Vertex Colors, formerly Night Vertex Colors, is one of Rockstar's custom sections. In GTA San Andreas it is used to store alternative vertex colors displayed at night time.
Magic number
The initial 4 bytes sequence signals the usage of the extension:
UINT32 magicNumber
If zero, the section ends here. A non-zero value has no particular meaning and can be any (see Meaningless values).
Color data
This is an array of nighttime prelit colors blended according to a balancing parameter swinging throughout the game's virtual day:
BYTE[4] nightVertColours[geometry->numVertices]