Difference between revisions of "Interior"
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− | An '''interior''' is an area in the game that is not part of the outside world. This is used in Vice City, San Andreas, LCS, and VCS. The interior is not seen in the outside world and has to be loaded through the [[IPL]] file or the | + | An '''interior''' is an area in the game that is not rendered as part of the "outside world". This technique is used in Vice City, San Andreas, LCS, and VCS. The interior is not seen in the outside world and has to be loaded through the [[IPL]] file or the script file. By default, the outside world has the render level "0", which doesn't act as an interior. |
==IPL== | ==IPL== | ||
− | + | In the [[INST]] section in Vice City and San Andreas, the third column denotes the render level ("interior number") of the object. Objects can only be viewed within a level; objects on other levels will not load and cannot be viewed. | |
− | For San Andreas only, you can create an access to interiors using the [[ENEX]] section of the IPL file. | + | For San Andreas only, you can create an access points to interiors using the [[ENEX]] section of the IPL file. |
− | == | + | ==Script== |
− | For Vice City, you have to use the | + | For Vice City, you have to use the script to create an access to interiors. San Andreas can also use the script to create an access to interiors. |
===Opcodes=== | ===Opcodes=== | ||
− | You can use the following opcodes to do stuff to interiors. | + | You can use the following opcodes to do stuff to related to interiors. |
===Vice City=== | ===Vice City=== | ||
[[04BB]] - Selects the interior number of the world.<br> | [[04BB]] - Selects the interior number of the world.<br> | ||
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==List== | ==List== | ||
− | This is a list of | + | This is a list of interior numbers and their corresponding areas used in the games. |
===Vice City=== | ===Vice City=== | ||
In Vice City, there are a few interiors that are [[hardcoded]] to play ambient music. Those that play ambient music will disable in-car [[List_of_radio_stations_(VC)|radio stations]]. All interiors but interior 13 disable ambient noise normally heard in the normal world. Interior 13 retains that ambient noise. | In Vice City, there are a few interiors that are [[hardcoded]] to play ambient music. Those that play ambient music will disable in-car [[List_of_radio_stations_(VC)|radio stations]]. All interiors but interior 13 disable ambient noise normally heard in the normal world. Interior 13 retains that ambient noise. | ||
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− | {{N|SA}} | + | {{N|SA|VC}} |
[[Category:Map Formats]][[Category:Mission Script]][[Category:GTA VC]][[Category:GTA LCS]] | [[Category:Map Formats]][[Category:Mission Script]][[Category:GTA VC]][[Category:GTA LCS]] |
Revision as of 21:03, 17 January 2011
This article may need to be rewritten. Please help improve this article. The discussion page may contain suggestions. |
An interior is an area in the game that is not rendered as part of the "outside world". This technique is used in Vice City, San Andreas, LCS, and VCS. The interior is not seen in the outside world and has to be loaded through the IPL file or the script file. By default, the outside world has the render level "0", which doesn't act as an interior.
Contents
IPL
In the INST section in Vice City and San Andreas, the third column denotes the render level ("interior number") of the object. Objects can only be viewed within a level; objects on other levels will not load and cannot be viewed.
For San Andreas only, you can create an access points to interiors using the ENEX section of the IPL file.
Script
For Vice City, you have to use the script to create an access to interiors. San Andreas can also use the script to create an access to interiors.
Opcodes
You can use the following opcodes to do stuff to related to interiors.
Vice City
04BB - Selects the interior number of the world.
04F9 - Sets the interior colors
04FA - Resets the interior colors to default
0566 - Links an object to an interior number
San Andreas
04BB - Selects the interior number of the world.
04F9 - Sets the interior colors
04FA - Resets the interior colors to default
0566 - Links an object to an interior number
077E - Gets the active interior number
07B0 - Gets the active interior name
07FB - Toggles the interior markers to show
0840 - Links a vehicle to an interior number
0860 - Links a pedestrian to an interior number
0864 - Toggles the interior markers at that point to show
08AD - Places a pedestrian into an interior without linking it to an interior
08DC - Creates an ornamental interior marker
094B - Gets a pedestrian's active interior name (not tested)
098E - Unknown opcode related to interiors
09E8 - Gets a pedestrian's current interior number
List
This is a list of interior numbers and their corresponding areas used in the games.
Vice City
In Vice City, there are a few interiors that are hardcoded to play ambient music. Those that play ambient music will disable in-car radio stations. All interiors but interior 13 disable ambient noise normally heard in the normal world. Interior 13 retains that ambient noise.
Number | Interior | Notes |
---|---|---|
1 | Ocean View Hotel | Plays Hotel.mp3 |
2 | Diaz's Mansion/Vercetti Estate | |
3 | El Banco Corrupto Grande | |
4 | North Point Mall | Plays MallAmb.mp3 |
5 | Pole Position Club | Plays Strip.mp3 |
6 | Ken Rosenburg's office | |
7 | Cafe Robina | |
8 | Love Fist concert hall | |
9 | Love Fist recording studio | |
10 | Shooting Range | |
11 | Apartment 3C, Greasy Choppers | |
12 | VCPD HQ, Auntie Poulet's | |
13 | unused | retains normal ambient noise |
14 | Dirt Ring | Plays DirtRing.mp3 |
15 | Bloodring | Plays DirtRing.mp3 |
16 | Hotring | Plays DirtRing.mp3 |
17 | The Malibu Club | Plays Malibu.mp3 |
18 | Print Works |
San Andreas
Number | Name | Description |
---|---|---|
1 | ABATOIR | Sindacco Abattoir |
1 | AMMUN1 | Ammu-Nation |
1 | CARMOD1 | TransFender |
1 | FDREST1 | World of Coq |
1 | GF1 | Denise's |
1 | JETINT | Shamal interior |
1 | LACS1 | Sub Urban |
1 | LAHS1B | House |
1 | MAFCAS | Caligulas Casino |
1 | MAFCAS2 | Penthouse Suites |
1 | - | Saint Mark's |
1 | SMASHTV | Warehouse |
1 | - | Stadium with wooden sandbox |
1 | SVVGHO1 | Hotel Suite |
1 | SWEETS | Sweet's House |
1 | - | Trailer |
1 | TSDINER | Truck Stop |
1 | WUZIBET | Wu Zi Mu's |
2 | BARBERS | Barber |
2 | BDUPS1 | B Dup's Crack Palace |
2 | CARMOD2 | Loco Low Co. |
2 | CARTER | Smoke's Crack Palace |
2 | GF2 | Katie's |
2 | LAHS1A | House |
2 | LASTRIP | Strip Club |
2 | RYDERS | Ryder's Place |
2 | SVVGHO2 | Hotel Suite |
2 | VGHSB1 | House |
2 | VGHSB3 | House |
2 | - | Salvatore's Caligula room |
3 | BARBER2 | Barber |
3 | BDUPS | B Dup's apartment |
3 | BIKESCH | Bike School |
3 | BROTHL1 | Whore House |
3 | CARLS | The Johnson House |
3 | CARMOD3 | Wheel Arch Angels |
3 | CHANGER | Wardrobe |
3 | CSSPRT | Pro-Laps |
3 | DRIVES | Driving School |
3 | DRIVES2 | Driving School |
3 | GENOTB | Inside Track Betting |
3 | GF3 | Helena's |
3 | LAHSB4 | House |
3 | OGLOCS | OG Loc's |
3 | PAPER | Planning Department |
3 | PDOMES | The Pleasure Domes |
3 | PDOMES2 | The Pleasure Domes |
3 | POLICE3 | LVPD HQ |
3 | SEXSHOP | Sex Shop |
3 | S1TEST | Middle of nowhere |
3 | STRIP2 | Strip Club |
3 | STUDIO | Blastin' Fools Records studio |
3 | TATTO3 | Tattoo Parlor |
4 | AMMUN2 | Ammu-Nation |
4 | DINER1 | Diner |
4 | DIRBIKE | Dirt Stadium |
4 | GF4 | Michelle's |
4 | LAHS2A | House |
4 | LAHSS6 | House |
4 | SFHSM2 | House |
4 | X711S2 | 24-7 |
5 | CSDESGN | Victim |
5 | DINER2 | Diner |
5 | FDPIZA | Pizza Stack |
5 | GANG | Vagos Gang House |
5 | GF5 | Barbara's |
5 | GYM1 | Ganton Gym |
5 | LACRAK | Crack Den |
5 | LAHSB3 | House |
5 | MADDOGS | Madd Dogg's Crib |
5 | MDDOGS | Madd Dogg's Crib |
5 | SFHSB1 | House |
5 | SVHOT1 | Hotel Suite |
5 | VGHSM2 | House |
6 | AMMUN3 | Ammu-Nation |
6 | AMMUN5 | Ammu-Nation |
6 | BROTHEL | Whore House |
6 | GF6 | Millie's |
6 | GYM2 | Cobra Marital Arts |
6 | LAHSB1 | House |
6 | POLICE1 | LSPD HQ |
6 | RCPLAY | Zero's RC Shop |
6 | REST2 | Secret Valley |
6 | SFHSB2 | House |
6 | SFHSS2 | House |
6 | SVCUNT | Safe House |
6 | SVSFBG | Safe House |
6 | SVSFSM | Safe House |
6 | X7_11S | 24-7 |
7 | 8TRACK | 8-Track Stadium |
7 | AMMUN4 | Ammu-Nation |
7 | GYM3 | Below the Belt Gym |
7 | LAHSB2 | House |
7 | OFTEST | Middle of nowhere |
8 | BURHOUS | Colonel Fuhrberger's |
8 | SFHSS1 | House |
8 | SVLAMD | Safe House |
9 | - | Andromada cargo hold |
9 | FDCHICK | Cluckin' Bell |
9 | LAHS2B | House |
9 | SFHSB3 | House |
9 | SVGNMT2 | Motel room |
9 | SVVGMD | Safe House |
10 | DESHOUS | Abandoned AC tower |
10 | FDBURG | Burger Shot |
10 | POLICE2 | SFPD HQ |
10 | SVGNMT1 | Motel room |
10 | TRICAS | The Four Dragon's |
10 | - | The Four Dragon's Casino's maintenance room |
10 | SVSFMD | Safe House |
10 | VGHSM3 | House |
10 | X711S3 | 24-7 |
10 | - | Zero's No Man's Land |
11 | BAR2 | Bar |
11 | SVLASM | Safe House |
12 | BARBER3 | Barber |
12 | CASINO2 | Casino Floor |
12 | MOROOM | Motel room |
12 | SVLABIG | Safe House |
14 | CSEXL | Didier Sachs |
14 | AIRPOR2 | Los Santos International Airport |
14 | AIRPORT | Francis Intl. Airport |
15 | CSCHP | Binco |
15 | MOTEL1 | Jefferson Motel |
15 | SFHSM1 | House |
15 | VGHSS1 | House |
15 | VGSHM2 | House |
15 | VGSHM3 | House |
15 | VGSHS2 | House |
16 | - | Stadium with giant round circular raised platform in middle |
16 | TATTOO | Tattoo Parlor |
16 | X7_11C | 24-7 |
17 | BAR1 | Bar |
17 | DAMIN | Generator Hall |
17 | FDDONUT | Rusty Brown's |
17 | TATTO2 | Tattoo Parlor |
17 | X7_11D | 24-7 |
18 | ATRIUME | Atrium |
18 | ATRIUMX | Attrium |
18 | CLOTHGP | Zip |
18 | GENWRHS | Warehouse |
18 | UFOBAR | Lil' Probe Inn |
18 | X7_11B | 24-7 |