Difference between revisions of "Data Files (San Andreas)"
(New page: '''Data files''' are most files contain additional game information, usually used in the script and located in the ''...\data\'' folder of San Andreas' installation directory. Most of ...) |
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===default.dat=== | ===default.dat=== | ||
+ | ''GTA III, VC and SA'' | ||
+ | |||
+ | The <code>default.dat</code> file is usually located in the <code>...\data\</code> directory of the game. It's location cannot be changed without manipulating the game's memory. It uses the same notation as [[gta.dat|map listing]] files. All information in this file could also be transformed to the <code>gta.dat</code> file, but the file must not be removed, since the game expects it's existence. | ||
+ | |||
+ | ==Customisation and Shopping data== | ||
+ | |||
+ | ===carmods.dat=== | ||
+ | |||
+ | {{Incomplete}} | ||
+ | |||
+ | ===shopping.dat=== | ||
+ | |||
+ | {{Incomplete}} | ||
+ | |||
+ | ===furnitur.dat=== | ||
+ | |||
+ | This file is actualy unused and can be left blank, but it must not be deleted, since the game tries to parse it. It originaly contains information about furniture which was planned to be another posibillity to customize the game in [[San Andreas]]. However this file is the only leftover of this feature in the game. There are no opcodes or interiors (Like there are for ''Rusty Rounds Ringed Donuts''). It is unconfirmed if the file is realy parsed on startup, either. | ||
+ | |||
+ | ===shopping.dat=== | ||
{{Incomplete}} | {{Incomplete}} | ||
+ | |||
+ | <!--- TODO: Add all data formats to this article ---> | ||
==Other files and formats== | ==Other files and formats== |
Revision as of 20:45, 19 February 2009
Data files are most files contain additional game information, usually used in the script and located in the ...\data\ folder of San Andreas' installation directory. Most of them have a .dat
extension.
Contents
Common files and formats
default.dat
GTA III, VC and SA
The default.dat
file is usually located in the ...\data\
directory of the game. It's location cannot be changed without manipulating the game's memory. It uses the same notation as map listing files. All information in this file could also be transformed to the gta.dat
file, but the file must not be removed, since the game expects it's existence.
Customisation and Shopping data
carmods.dat
This section is incomplete. You can help by fixing and expanding it.
shopping.dat
This section is incomplete. You can help by fixing and expanding it.
furnitur.dat
This file is actualy unused and can be left blank, but it must not be deleted, since the game tries to parse it. It originaly contains information about furniture which was planned to be another posibillity to customize the game in San Andreas. However this file is the only leftover of this feature in the game. There are no opcodes or interiors (Like there are for Rusty Rounds Ringed Donuts). It is unconfirmed if the file is realy parsed on startup, either.
shopping.dat
This section is incomplete. You can help by fixing and expanding it.
Other files and formats
- carcols.dat – Contains information about car colors
- gta.dat – General map listing informations
- Object.dat – Defines dynamic objects
- Timecyc.dat – Controls the wheather and the game's look in various wheather situations
- flight.dat – Controls NPC airbourne vehicles in Vice City and GTA III
- spath.dat, spath0.dat – Scripted paths, ancestor of the R3 format
- Cutscene.dat – Contains cutscene information in San Andreas
- surfaud.dat – Contains collision mapping information
- water.dat, water1.dat – Contains water information
- scenarios.dat – Controls random activities around in Liberty City in GTA IV
This section is incomplete. You can help by fixing and expanding it.
Links
This section is incomplete. You can help by fixing and expanding it.
External Links
This section is incomplete. You can help by fixing and expanding it.