Difference between revisions of "Flight.dat"
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− | [[File: | + | [[File:IIIFlightMap.jpg|thumb|right|250px|GTA III's flight*.dat map]] |
− | The '''flight*.dat''' files controls the movements of NPC | + | [[File:VCFlightMap.jpg|thumb|right|250px|Vice City's flight*.dat map]] |
− | {| | + | The '''flight*.dat''' files controls the movements of NPC flying vehicles in GTA III and Vice City. These files are located in the <code>.\data\paths</code> folder in the GTA III and Vice City directories. The following files control these flying vehicles: |
+ | {|class="wikitable" | ||
| | | | ||
− | | | + | | style="text-align: center; width: 16em;" | {{Icon|3}} |
− | | | + | | style="text-align: center; width: 16em;" | {{Icon|VC}} |
|- | |- | ||
− | | <code>flight.dat</code> || | + | | <code>flight.dat</code> || {{a|c}} colspan="2" | Airtrain |
|- | |- | ||
− | | <code>flight2.dat</code> || | + | | <code>flight2.dat</code> || {{a|c}} colspan="2" | DeadDodo |
|- | |- | ||
− | | <code>flight3.dat</code> || | + | | <code>flight3.dat</code> || DeadDodo used in "S.A.M." || Police Maverick |
|- | |- | ||
− | | <code>flight4.dat</code> || | + | | <code>flight4.dat</code> || DeadDodo used in "A Drop In The Ocean" |
|} | |} | ||
− | These | + | These flying vehicles are not solid so you cannot collide into them and there are no drivers in them. DeadDodos can be destroyed by shooting a rocket through the plane. In an early GTA III commercial, the Airtrain is seen being destroyed by the rocket. This feature can be enabled through {{U|Silent}}'s [http://www.gtagarage.com/mods/show.php?id=26526 "Destroyable Airtrain"] mod. |
− | ==Format== | + | == Format == |
− | The | + | {|class="wikitable center-col-1" |
− | + | !style="width: 4em;" |{{Icon|3}} {{Icon|VC}} | |
− | + | !style="width: 8em;" |Type | |
− | + | !Description | |
− | + | |- | |
− | + | !colspan="3" |Section 1: Number of path nodes | |
− | + | |- | |
− | + | |A ||integer ||The number of lines that are to be read from the file. | |
− | + | |- | |
+ | !colspan="3" |Section 2: Path nodes | ||
+ | |- | ||
+ | |A,B,C ||float[3] ||X, Y, Z coordinates, each line linked to create a path | ||
+ | |} | ||
+ | For <code>flight.dat</code> in GTA III, if the point is below the ground, the game internally replaces the z-coordinate with the ground z at that point. In Vice City, the game internally replaces any z-coordinate below 14.0 with 14.0. This is primarily used to determine the landing and takeoff points and allow aircraft to taxi on the surface. | ||
− | == | + | == Mission script == |
− | These opcodes can be used in GTA III to | + | These opcodes can be used in GTA III to spawn and check the Dodo along the flight paths. |
− | * [[ | + | * [[033A]], spawns a Dodo to follow the path from the <code>flight3.dat</code> file |
− | * [[ | + | * [[033B]], checks if the flight3 Dodo has completed the trip |
− | * [[ | + | * [[033C]], checks if the flight3 Dodo has been shot down |
− | * [[ | + | * [[0358]], spawns a Dodo to follow the path from the <code>flight4.dat</code> file |
− | * [[ | + | * [[0359]], checks if the flight4 Dodo has been shot down |
− | * [[ | + | * [[035A]], gets the coordinates of the flight3 Dodo |
+ | * [[03A6]], gets the coordinates of the flight4 Dodo | ||
− | [[Category:Map Formats | + | {{N|VC|3}} |
+ | [[Category:Map Formats]] |
Latest revision as of 16:58, 9 June 2017
The flight*.dat files controls the movements of NPC flying vehicles in GTA III and Vice City. These files are located in the .\data\paths
folder in the GTA III and Vice City directories. The following files control these flying vehicles:
flight.dat |
Airtrain | |
flight2.dat |
DeadDodo | |
flight3.dat |
DeadDodo used in "S.A.M." | Police Maverick |
flight4.dat |
DeadDodo used in "A Drop In The Ocean" |
These flying vehicles are not solid so you cannot collide into them and there are no drivers in them. DeadDodos can be destroyed by shooting a rocket through the plane. In an early GTA III commercial, the Airtrain is seen being destroyed by the rocket. This feature can be enabled through Silent's "Destroyable Airtrain" mod.
Format
For flight.dat
in GTA III, if the point is below the ground, the game internally replaces the z-coordinate with the ground z at that point. In Vice City, the game internally replaces any z-coordinate below 14.0 with 14.0. This is primarily used to determine the landing and takeoff points and allow aircraft to taxi on the surface.
Mission script
These opcodes can be used in GTA III to spawn and check the Dodo along the flight paths.
- 033A, spawns a Dodo to follow the path from the
flight3.dat
file - 033B, checks if the flight3 Dodo has completed the trip
- 033C, checks if the flight3 Dodo has been shot down
- 0358, spawns a Dodo to follow the path from the
flight4.dat
file - 0359, checks if the flight4 Dodo has been shot down
- 035A, gets the coordinates of the flight3 Dodo
- 03A6, gets the coordinates of the flight4 Dodo