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  • ...de spawns a pickup at the coordinates point that can be "collected" by the player. ...e, using Sanny Builder, will spawn a type 2 adrenaline pickup close to the player character.
    17 KB (2,631 words) - 08:25, 15 August 2022
  • : Kills the player : 0322: kill_player [''player handle'']
    1 KB (228 words) - 02:51, 28 June 2015
  • | description = Sets the player to sprint without tiring | syntax1 = 0330: set_player [''player handle''] infinite_run_to [''int'']
    4 KB (462 words) - 17:37, 24 May 2017
  • | description = Enables a free hospital visit for the player | syntax1 = 0414: set_player [''player handle''] single_free_treatment [''int'']
    4 KB (479 words) - 04:03, 24 May 2017
  • | command = GIVE_<wbr>REMOTE_<wbr>CONTROLLED_<wbr>CAR_<wbr>TO_<wbr>PLAYER | description = Gives the player remote control of an RC Bandit
    3 KB (522 words) - 20:03, 6 December 2016
  • | description = Checks if the player is in a taxi | syntax1 = 02DE: &nbsp; player [''player handle''] in_taxi
    5 KB (631 words) - 04:07, 24 May 2017
  • | description = Adds the player's money | syntax1 = 0109: player [''player handle''] money += [''int'']
    1 KB (149 words) - 01:25, 4 December 2016
  • | description = Sets the player's coordinates point | syntax1 = 0055: put_player [''player handle''] at [''flt1''] [''flt2''] [''flt3'']
    1 KB (152 words) - 23:18, 19 January 2016
  • | description = Checks if the player is in a flying vehicle | syntax1 = 04C9: &nbsp; player [''player handle''] in_flying_vehicle
    3 KB (444 words) - 17:43, 24 May 2017
  • | description = Sets the player's ability to perform a drive by | syntax1 = 0501: set_player [''player handle''] drive_by_mode_enabled [''int'']
    2 KB (274 words) - 17:41, 24 May 2017
  • | description = Checks if the player has more than enough money | syntax1 = 010A: player [''player handle''] money > [''int'']
    2 KB (226 words) - 01:19, 4 December 2016
  • | description = Stores the player's money | syntax1 = 010B: [''var''] = player [''player handle''] money
    640 bytes (83 words) - 21:47, 26 November 2016
  • : Gets the player's coordinates point : 0054: store_player [''player handle''] position_to [''var1''] [''var2''] [''var3'']
    1 KB (154 words) - 04:57, 8 December 2015
  • | description = Sets get out of jail free for the player | syntax1 = 0413: set_player [''player handle''] get_<wbr>out_<wbr>of_<wbr>jail_<wbr>free [''int'']
    2 KB (399 words) - 21:26, 26 November 2016
  • | description = Gets the player's maximum armour | syntax1 = 0945: get_player [''player handle''] max_armour_to [''var'']
    2 KB (265 words) - 02:37, 4 December 2016
  • | description = Gets the bus fares collected by the player | syntax1 = 057F: get_player [''player handle''] store_coach_passengers_dropped_off_to [''var'']
    3 KB (372 words) - 17:40, 24 May 2017
  • | description = Checks if the player is touching the object | syntax1 = 0178: &nbsp; player [''player handle''] touching_object [''object handle'']
    1 KB (158 words) - 06:07, 8 January 2016
  • | PLAYER |PLR10 ||player (skin: boxer Shorts)
    13 KB (1,954 words) - 19:53, 7 December 2022
  • | description = Sets the player's minimum [[wanted level]] | syntax1 = 010E: set_player [''player handle''] minimum_wanted_level_to [''int'']
    2 KB (363 words) - 05:54, 15 April 2017
  • | description = Sets control of the player character | syntax1 = 01B4: set_player [''player handle''] can_move [''int'']
    916 bytes (124 words) - 06:56, 8 July 2017
  • | description = Checks if the player is controllable | syntax1 = 03EE: &nbsp; player [''player handle''] controllable
    2 KB (276 words) - 23:24, 4 December 2016
  • | description = Checks if the player is arrested | syntax1 = 0130: &nbsp; player [''player handle''] busted
    2 KB (322 words) - 21:20, 26 November 2016
  • : Sets the player to fast reload : 0331: set_player [''player handle''] fast_reload [''int'']
    1 KB (179 words) - 08:38, 9 December 2015
  • | description = Checks if the player is touching the vehicle | syntax1 = 0546: &nbsp; player [''player handle''] touching_car [''car handle'']
    817 bytes (111 words) - 17:59, 7 January 2016
  • | description = Sets the police to ignore the player | syntax1 = 01F7: set_player [''player handle''] ignored_by_cops_state_to [''int'']
    1 KB (164 words) - 08:22, 23 January 2016
  • | description = Checks if the player is playing | syntax1 = 0256: &nbsp; player [''player handle''] defined
    756 bytes (106 words) - 00:10, 21 January 2017
  • : Makes the player fire proof : 055D: make_player [''player handle''] fireproof [''int'']
    899 bytes (139 words) - 05:56, 15 November 2015
  • | description = Checks if the player is in the 2d area | syntax1 = 0056: &nbsp; player [''player handle''] [''int''] [''flt1''] [''flt2''] [''flt3''] [''flt4'']
    1 KB (200 words) - 15:52, 13 December 2016
  • | description = Gets the player's group | syntax1 = 07AF: [''var''] = player [''player handle''] group
    535 bytes (67 words) - 01:21, 25 November 2016
  • [[File:Gta3_0053.jpg|thumb|Multiple player characters in GTA III.]] | description = Spawns the player character into the game world
    1 KB (216 words) - 21:04, 18 January 2017
  • | description = Checks if the player's current [[wanted level]] is greater than the integer value | syntax1 = 010F: &nbsp; player [''player handle''] wanted_level > [''int'']
    729 bytes (98 words) - 07:38, 7 November 2016
  • | description = Checks if the player is on a motorbike | syntax1 = 047E: &nbsp; player [''player handle''] on_any_bike
    1,010 bytes (162 words) - 07:25, 9 November 2016
  • : Clears the player's [[wanted level]] : 0110: clear_player [''player handle''] wanted_level
    518 bytes (66 words) - 14:56, 22 August 2015
  • | description = Checks if the player is touching the object on foot | syntax1 = 023A: &nbsp; player [''player handle''] touching_object [''object handle''] on_foot
    922 bytes (128 words) - 06:28, 8 January 2016
  • | description = Checks if the player is "stopped" | syntax1 = 029F: &nbsp; player [''player handle''] stopped
    617 bytes (82 words) - 22:48, 19 January 2016
  • : Checks if the player is performing a stoppie : 07F2: &nbsp; player [''player handle''] performing_stoppie
    1 KB (210 words) - 09:58, 17 July 2015
  • : Checks if the player is performing a wheelie : 07F1: &nbsp; player [''player handle''] performing_wheelie
    1 KB (209 words) - 09:59, 17 July 2015
  • : Sets the player's current [[wanted level]] : 010D: set_player [''player handle''] wanted_level_to [''int'']
    633 bytes (85 words) - 12:15, 16 August 2015
  • | description = Gets the [[heading]] of the player | syntax1 = 0170: [''var''] = player [''player handle''] z_angle
    651 bytes (84 words) - 00:12, 20 November 2016
  • | description = Checks if the player is in a helicopter | syntax1 = 04AA: &nbsp; player [''player handle''] in_any_heli
    805 bytes (120 words) - 07:55, 4 December 2016
  • | description = Gives the player remote control of a vehicle model | syntax1 = 046E: put_player [''player handle''] in_RC_mode_at [''flt1''] [''flt2''] [''flt3''] angle [''flt4''] R
    2 KB (254 words) - 07:43, 3 February 2016
  • | description = Gets the number of models killed by the player | syntax2 = {{Icon|SA}} 0298: get_player [''player handle''] destroyed_model [''int''] quantity_to [''var'']
    1 KB (182 words) - 05:29, 29 July 2016
  • | description = Resets the number of models killed by the player | syntax2 = {{Icon|SA}} 0297: reset_player [''player handle''] destroyed_model_counters
    667 bytes (90 words) - 05:27, 29 July 2016
  • | description = Checks if the player is in the 3d area | syntax1 = 0057: &nbsp; player [''player handle''] [''int''] [''flt1''] [''flt2''] [''flt3''] [''flt4''] [''flt5'']
    1 KB (219 words) - 16:01, 13 December 2016
  • | description = Checks if the player is dead | syntax1 = 0117: &nbsp; player [''player handle''] wasted
    621 bytes (84 words) - 16:28, 4 June 2016
  • | description = Sets the [[heading]] of the player | syntax1 = 0171: set_player [''player handle''] z_angle_to [''flt'']
    614 bytes (80 words) - 01:00, 14 November 2016
  • | description = Checks if the player is in a boat | syntax1 = 04A8: &nbsp; player [''player handle''] in_any_boat
    754 bytes (116 words) - 06:58, 23 December 2016
  • | description = Sets the player's [[weapon]] ammo | syntax1 = 017A: set_player [''player handle''] weapon [''int1''] ammo_to [''int2'']
    1 KB (206 words) - 19:17, 7 July 2017
  • | description = Gives the [[weapon]] to the player | syntax1 = 01B1: give_player [''player handle''] weapon [''int1''] ammo [''int2'']
    948 bytes (144 words) - 19:31, 7 July 2017
  • | description = Checks if the player is in a plane | syntax1 = 04AC: &nbsp; player [''player handle''] in_any_plane
    783 bytes (124 words) - 16:46, 16 June 2016

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