Difference between revisions of "OpenIV"

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{{ToolBox
 
{{ToolBox
| version = 2.8 (build 701) / May 3, 2016; 1 years ago
+
| version = 2.8 (build 701)
| date = May 3, 2016
+
| date   = May 3, 2016
| patrol   = yes
+
| patrol = yes
| author  = {{Ui|OpenIV Team}}
+
| author  = [[#Team|OpenIV Team]]
 
| game    = [[GTA V]], [[GTA IV]], [[Max Payne 3]]
 
| game    = [[GTA V]], [[GTA IV]], [[Max Payne 3]]
 
| genre  = [[Archive|IMG and RPF Archive manager]], [[WTD|Texture importer/exporter]], [[SCO|Scripts decompiler]], [[:Category:Mod Installation|Mod installer]]
 
| genre  = [[Archive|IMG and RPF Archive manager]], [[WTD|Texture importer/exporter]], [[SCO|Scripts decompiler]], [[:Category:Mod Installation|Mod installer]]
 
| site    = [http://www.openiv.com openiv.com]
 
| site    = [http://www.openiv.com openiv.com]
| initialrelease = 0.8 (build 157) / December 28, 2008; 9 years ago
+
| initialrelease = December 28, 2008
 
| devstatus = Active  
 
| devstatus = Active  
 
| nextversion = 2.9 / To Be Announced 2017
 
| nextversion = 2.9 / To Be Announced 2017
| languages = British English, Brasilian Portuguese , Chinese (??), French , German (Deutsche), Russian (P??????), Spanish Ukrainian (??????????)
+
| languages = English, Brasilian Portuguese, Chinese, French, German, Russian, Spanish, Ukrainian
| image  = [[Image:OpenIV.png]]|250px|OpenIV 2.8]]
+
| image  = [[Image:OpenIV.png|250px|OpenIV 2.8]]
 
}}
 
}}
  
 
'''OpenIV''' is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV/EFLC and Max Payne 3 developed by {{U|OpenIV Team}}. Development of this tool began shortly after the Xbox 360 release of GTA 4. The first public version was released on 28th of December, 2008. Since v1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since v2.0 OpenIV became one of the world's first tools to work with [[GTA V]]'s new file formats.
 
'''OpenIV''' is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV/EFLC and Max Payne 3 developed by {{U|OpenIV Team}}. Development of this tool began shortly after the Xbox 360 release of GTA 4. The first public version was released on 28th of December, 2008. Since v1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since v2.0 OpenIV became one of the world's first tools to work with [[GTA V]]'s new file formats.
  
==Features - Grand Theft Auto IV==
+
==Features==
 +
===Grand Theft Auto IV===
 
* Creating and editing [[IMG]] archives (version 3)
 
* Creating and editing [[IMG]] archives (version 3)
 
* Creating and editing [[RPF]] archives (version 2 and 3)
 
* Creating and editing [[RPF]] archives (version 2 and 3)
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* [[OpenIV#Package Installer|Package Installer]] support for easy mod installation
 
* [[OpenIV#Package Installer|Package Installer]] support for easy mod installation
  
==Features - Max Payne 3==
+
===Max Payne 3===
 
* Creating and editing [[RPF]] archives (version 4)
 
* Creating and editing [[RPF]] archives (version 4)
 
* Global search in all game archives
 
* Global search in all game archives
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The '''openFormats''' are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EfLC resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with [[GIMS]]. The formats are similar in concept to .WSO files used in ''The Sims Resource Workshop'', being that the latter also implements an intermediate format for easier resource editing.
 
The '''openFormats''' are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EfLC resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with [[GIMS]]. The formats are similar in concept to .WSO files used in ''The Sims Resource Workshop'', being that the latter also implements an intermediate format for easier resource editing.
  
==ASI Manager==
+
==Tools and Services==
 
  
==OpenIV.ASI==
+
===ASI Manager===
 +
 +
 
 +
===OpenIV.ASI===
  
  
==WebIV==
+
===WebIV===
A special web-service called WebIV was designed and created for OpenIV. It is intended to help to developers to collect information about program usage, get user feedbacks and also for the users to stay tune and quickly check if a newest version is out.
+
A special web service called WebIV was designed and created for OpenIV. It is intended to help developers to collect information about program usage, get users feedback and also for the users to stay tune and be aware if a newest version is out.
  
 
==Version history==
 
==Version history==
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** UI Improvements and bug fixes  
 
** UI Improvements and bug fixes  
 
And more
 
And more
===Version 2.7 (with openFormats)===
+
 
 +
===Previous versions===
 +
<div class="NavFrame collapsed"><div class="NavHead"></div>
 +
<div class="NavContent">
 +
'''Version 2.7 (with openFormats)'''
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** openFormats development
 
** openFormats development
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** Bug fixes and minor improvements
 
** Bug fixes and minor improvements
===Version 2.6.4 (with openFormats)===
+
'''Version 2.6.4 (with openFormats)'''
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** Improved OpenIV Audio Player
 
** Improved OpenIV Audio Player
 
** Implemented support of Grand Theft Auto V Audio files (PC [x64])
 
** Implemented support of Grand Theft Auto V Audio files (PC [x64])
 
** Implemented openFormats for Audio Container (.OAC - .AWC) - Grand Theft Auto V Audio files (PC [x64])
 
** Implemented openFormats for Audio Container (.OAC - .AWC) - Grand Theft Auto V Audio files (PC [x64])
===Version 2.6.3 (with openFormats)===
+
'''Version 2.6.3 (with openFormats)'''
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** Improved search feature
 
** Improved search feature
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** Fragments support
 
** Fragments support
 
** Texture editing support
 
** Texture editing support
===Version 2.6 (with openFormats)===
+
'''Version 2.6 (with openFormats)'''
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** OpenIV.asi plugin for the game which allows you to load modified RPF archives.
 
** OpenIV.asi plugin for the game which allows you to load modified RPF archives.
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** Navmesh support
 
** Navmesh support
 
** Collisions support
 
** Collisions support
===Version 2.5 (with openFormats)===
+
'''Version 2.5 (with openFormats)'''
 
* Grand Theft Auto V
 
* Grand Theft Auto V
 
** Core improved to support RAGE x64 resources
 
** Core improved to support RAGE x64 resources
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** RPF7 PC files support (viewing only)
 
** RPF7 PC files support (viewing only)
 
** Support for new encryption algorithms
 
** Support for new encryption algorithms
===Version 2.3.5 (with openFormats)===
+
'''Version 1.4 (with openFormats)'''
===Version 2.3 (with openFormats)===
 
===Version 2.2.1 (with openFormats)===
 
===Version 2.2 (with openFormats)===
 
===Version 2.1 (with openFormats)===
 
===Version 2.0 (with openFormats)===
 
===Version 1.6.1 (with openFormats)===
 
===Version 1.6 (with openFormats)===
 
===Version 1.5.5 (with openFormats)===
 
===Version 1.5 (with openFormats)===
 
===Version 1.4 (with openFormats)===
 
 
* All supported games
 
* All supported games
 
** New rebuild tool
 
** New rebuild tool
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** Added openFormats for [[GXT]] files
 
** Added openFormats for [[GXT]] files
  
===Version 1.3.5 (with openFormats)===
+
'''Version 1.3.5 (with openFormats)'''
 
* Grand Theft Auto IV
 
* Grand Theft Auto IV
 
** New feature "Find in IDE" for [[WDR]], [[WDD]], [[WFT]] files, fast search models in IDE
 
** New feature "Find in IDE" for [[WDR]], [[WDD]], [[WFT]] files, fast search models in IDE
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** Add [[WFT]] and [[WPFL]] viewer
 
** Add [[WFT]] and [[WPFL]] viewer
  
===Version 1.3.1 (with openFormats)===
+
'''Version 1.3.1 (with openFormats)'''
 
* All supported games
 
* All supported games
 
** Improved OpenIV installation tool
 
** Improved OpenIV installation tool
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** Improved openFroamts OFT format for WFT models
 
** Improved openFroamts OFT format for WFT models
  
===Previous versions===
 
<div class="NavFrame collapsed"><div class="NavHead"></div>
 
<div class="NavContent">
 
 
'''Version 1.3 (with openFormats)'''
 
'''Version 1.3 (with openFormats)'''
 
* All supported games
 
* All supported games
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*Auto-check for available updates via WebIV
 
*Auto-check for available updates via WebIV
 
</div>
 
</div>
 +
 +
==Team==
 +
{{incomplete}}
  
 
==See also==
 
==See also==

Revision as of 15:53, 18 February 2017

OpenIV
OpenIV 2.8
Current version:2.8 (build 701) (!)
Developed by:OpenIV Team
Supported games:GTA V, GTA IV, Max Payne 3
Type:IMG and RPF Archive manager, Texture importer/exporter, Scripts decompiler, Mod installer
Website:openiv.com
Initial release:December 28, 2008
Development status:Active
Next version:2.9 / To Be Announced 2017
Languages:English, Brasilian Portuguese, Chinese, French, German, Russian, Spanish, Ukrainian

OpenIV is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV/EFLC and Max Payne 3 developed by OpenIV Team. Development of this tool began shortly after the Xbox 360 release of GTA 4. The first public version was released on 28th of December, 2008. Since v1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since v2.0 OpenIV became one of the world's first tools to work with GTA V's new file formats.

Features

Grand Theft Auto IV

  • Creating and editing IMG archives (version 3)
  • Creating and editing RPF archives (version 2 and 3)
  • Inbuilt viewers for common GTA IV & EfLC files (text, images etc)
  • Inbuilt player for GTA IV audio files
  • Inbuilt SCO script decompiler (hight level code generator)
  • Inbuilt WTD Texture editor (creating, editing, properties changes etc)
  • Global search in all game archives and sound files
  • 3D Placement Search
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • 3D Animation viewer - WAD
    • Ped animations
    • Map objects animations
    • Cutscenes player
  • openFormats support to Import/Export GTA IV/EfLC resources in the 3D editors (for example, 3Ds Max)
  • Text based format for easy WPL editing
  • Inbuilt GXT file viewer, export to text
  • Text based format for easy GXT editing
  • Package Installer support for easy mod installation

Max Payne 3

  • Creating and editing RPF archives (version 4)
  • Global search in all game archives
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • Inbuilt WTD Texture viewer
  • Inbuilt viewers for common Max Payne 3 files (text, images etc)
  • Inbuilt GXT file viewer, export to text
  • Inbuilt player for Max Payne 3 audio files - AWC
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • Text based format for easy GXT editing
  • Package Installer support for easy mod installation

openFormats

The openFormats are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EfLC resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with GIMS. The formats are similar in concept to .WSO files used in The Sims Resource Workshop, being that the latter also implements an intermediate format for easier resource editing.

Tools and Services

ASI Manager

ASI Loader and ASI plugins for GTA V.

OpenIV.ASI

WebIV

A special web service called WebIV was designed and created for OpenIV. It is intended to help developers to collect information about program usage, get users feedback and also for the users to stay tune and be aware if a newest version is out.

Version history

This section is incomplete. You can help by fixing and expanding it.

Version 2.8 (with openFormats)

  • Grand Theft Auto V (PC)
    • openFormats for Grand Theft Auto V models
    • Package Installer improvements
    • Administrator mode notification
    • UI Improvements and bug fixes

And more

Previous versions