Difference between revisions of "OpenIV"

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{{ToolBox
 
{{ToolBox
| version = 2.8 (build 701) / May 3, 2016; 1 years ago
+
| version = 4.0.1 (Build: 1452; Build Date: 06/24/2020)
| date = May 3, 2016
+
| date   = June 24, 2020
| patrol   = yes
+
| patrol = yes
| author  = {{Ui|OpenIV Team}}
+
| author  = [[#Team|OpenIV Team]]
| game    = [[GTA V]], [[GTA IV]], [[Max Payne 3]]
+
| game    = [[GTA V]], [[GTA IV]], [[Max Payne 3]], [[Red Dead Redemption 2]]
 
| genre  = [[Archive|IMG and RPF Archive manager]], [[WTD|Texture importer/exporter]], [[SCO|Scripts decompiler]], [[:Category:Mod Installation|Mod installer]]
 
| genre  = [[Archive|IMG and RPF Archive manager]], [[WTD|Texture importer/exporter]], [[SCO|Scripts decompiler]], [[:Category:Mod Installation|Mod installer]]
| site    = [http://www.openiv.com openiv.com]
+
| site    = [http://openiv.com openiv.com]
| initialrelease = 0.8 (build 157) / December 28, 2008; 9 years ago
+
| initialrelease = December 28, 2008
| devstatus = Active  
+
| devstatus = Active
| nextversion = 2.9
+
| nextversion = Unknown
| languages = British English, Brasilian Portuguese (), French , German (Deutsche), Russian (P??????), Spanish Ukrainian (??????????)
+
| languages = Chinese, English (United Kingdom), French, German, Greek, Hungarian, Portuguese (Brazil), Russian, Spanish, Ukrainian
| image = [[Image:OpenIV.png]]|250px|OpenIV 2.8]]
+
| image   = [[Image:OpenIV.png|250px|OpenIV 2.8]]
 
}}
 
}}
  
'''OpenIV''' is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV/EFLC and Max Payne 3 developed by {{U|OpenIV Team}}. Development of this tool began shortly after the Xbox 360 release of GTA 4. The first public version was released on 28th of December, 2008. Since v1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since v2.0 OpenIV became one of the world's first tools to work with [[GTA V]]'s new file formats.
+
'''OpenIV''' is a multi-purpose editor and archive manager for [[RAGE]] engine-based games such as GTA V, GTA IV/EFLC and Max Payne 3, developed by [[#Team|OpenIV Team]]. Development of this tool began shortly after the Xbox 360 release of GTA IV. The first public version was released on December 28, 2008. Since version 1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since version 2.0 OpenIV became one of the world's first tools to work with [[GTA V]]'s new file formats. OpenIV won the ''Best Tool'' award in GTAForums Annual Awards 2016{{Ref|1}}.
  
==Features - Grand Theft Auto IV==
+
==Features==
 +
{{incomplete}}
 +
===Red Dead Redemption 2===
 +
With OpenIV 4.0 was introduced very basic level of support for Red Dead Redemption 2. First of all, currently, there is no editing capabilities. With OpenIV 4.0 you will not be able to edit any RDR 2 files.
 +
 
 +
Since this is the first release with Red Dead Redemption 2 support, available features also very limited. With OpenIV 4.0 you can:
 +
 
 +
* Open and view RDR 2 RPF archives. (Not all file names are available, see below)
 +
* Open and view RDR 2 Textures (.ytd)
 +
* Open and view RDR 2 META/PSO files (.ymt, .ymf, .yas, .ych, .ymap .ytyp)
 +
* Open and listen to RDR 2 Audio files (.awc)
 +
* Open and view RDR 2 Language files (.yldb)
 +
Support for Red Dead Redemption 2 will be expanded in the future versions.
 +
 
 +
RDR 2 RPF Archives support
 +
Few things you need to know:
 +
 
 +
* New RPF8 archives does not have names for their entries, only hashes;
 +
* It is possible to harvest file names from the game itself. Just like GTA V, RDR 2 has many META, XML and PSO files that contain names of the files and archives. We already have some archives where all the file names are known.
 +
* Currently OpenIV 4.0 has a very limited database of the file names, we are hoping to grow list of the known names with every new update in the future.
 +
 
 +
===Grand Theft Auto V===
 +
 
 +
===Grand Theft Auto IV===
 
* Creating and editing [[IMG]] archives (version 3)
 
* Creating and editing [[IMG]] archives (version 3)
 
* Creating and editing [[RPF]] archives (version 2 and 3)
 
* Creating and editing [[RPF]] archives (version 2 and 3)
Line 38: Line 61:
 
* [[OpenIV#Package Installer|Package Installer]] support for easy mod installation
 
* [[OpenIV#Package Installer|Package Installer]] support for easy mod installation
  
==Features - Max Payne 3==
+
Grand Theft Auto IV: Complete Edition support
 +
 
 +
Recently Rockstar Games updated GTA IV to Grand Theft Auto IV: Complete Edition and now we provide better support for this version:
 +
 
 +
Was added ability to view Episodes (The Lost and Damned and The Ballad of Gay Tony) animations and cut scenes when OpenIV work with GTA IV: Complete Edition.
 +
Was fixed an issue where it was not possible to run GTA IV: Complete Edition from OpenIV.
 +
Was added more key names for GXT entries.
 +
 
 +
===Max Payne 3===
 
* Creating and editing [[RPF]] archives (version 4)
 
* Creating and editing [[RPF]] archives (version 4)
 
* Global search in all game archives
 
* Global search in all game archives
Line 52: Line 83:
  
 
==openFormats==
 
==openFormats==
The '''openFormats''' are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EfLC resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with [[GIMS]]. The formats are similar in concept to .WSO files used in ''The Sims Resource Workshop'', being that the latter also implements an intermediate format for easier resource editing.
+
The '''openFormats''' are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EFLC and GTA V resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with [[GTA_IV_Modding_Suite|GIMS IV]] (GTA IV) or [[Game_Indefinite_Modding_Suite_Evolved|GIMS Evo]] (GTA V). The formats are similar in concept to .WSO files used in ''The Sims Resource Workshop'', being that the latter also implements an intermediate format for easier resource editing.
 +
 
 +
==Tools and Services==
  
==ASI Manager==
+
===ASI Manager===
The tool named allows you to easily install or uninstall ASI loader and our plugins for GTA V.  
+
The tool named �ASI Manager� allows you to easily install or uninstall [[ASI Loader]] and ASI plugins for GTA V.  
  
==OpenIV.ASI==
+
===OpenIV.ASI===
The OpenIV.ASI gives you ability to keep original GTA V files safe and put mods into special folder. Just put archive (for example, x64a.rpf) you want to mod into folder and made changes in that copy. OpenIV.ASI will force game load your archives form folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.  
+
The OpenIV.ASI gives you ability to keep original GTA V files safe and put mods into special �mods� folder. Just put archive (for example, x64a.rpf) you want to mod into �mods� folder and made changes in that copy. OpenIV.ASI will force game load your archives form �mods� folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.  
  
==WebIV==
+
===WebIV===
A special web-service called WebIV was designed and created for OpenIV. It is intended to help to developers to collect information about program usage, get user feedbacks and also for the users to stay tune and quickly check if a newest version is out.
+
A special web service called WebIV was designed and created for OpenIV. It is intended to help developers to collect information about program usage, get users feedback and also for the users to stay tune and be aware if a newest version is out.
  
 
==Version history==
 
==Version history==
{{Incomplete}}
+
'''Version 2.9 (with openFormats)'''
===Version 2.8 (with openFormats)===
+
 
 +
Released on March 25, 2017
 +
* Grand Theft Auto V (PC)
 +
**Inbuilt Text Editor
 +
**Support for .ymap, .ytyp, _manifest.ymt, carcols.ymt and levels.ymt
 +
**Improved openFormats for Grand Theft Auto V
 +
**Search improvements
 +
**UI Improvements and bug fixes
 +
And more
 +
 
 +
===Previous versions===
 +
<div class="NavFrame collapsed"><div class="NavHead"></div>
 +
<div class="NavContent">
 +
'''Version 2.8 (with openFormats)'''
 +
 
 +
Released on May 3, 2016
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** openFormats for Grand Theft Auto V models  
 
** openFormats for Grand Theft Auto V models  
Line 72: Line 120:
 
** UI Improvements and bug fixes  
 
** UI Improvements and bug fixes  
 
And more
 
And more
===Version 2.7 (with openFormats)===
+
 
 +
'''Version 2.7 (with openFormats)'''
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** openFormats development
 
** openFormats development
 
** Brand new Package Installer
 
** Brand new Package Installer
** Improved support for folder in Grand Theft Auto V
+
** Improved support for �mods� folder in Grand Theft Auto V
 
** Bug fixes and minor improvements
 
** Bug fixes and minor improvements
===Version 2.6.4 (with openFormats)===
+
'''Version 2.6.4 (with openFormats)'''
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** Improved OpenIV Audio Player
 
** Improved OpenIV Audio Player
 
** Implemented support of Grand Theft Auto V Audio files (PC [x64])
 
** Implemented support of Grand Theft Auto V Audio files (PC [x64])
 
** Implemented openFormats for Audio Container (.OAC - .AWC) - Grand Theft Auto V Audio files (PC [x64])
 
** Implemented openFormats for Audio Container (.OAC - .AWC) - Grand Theft Auto V Audio files (PC [x64])
===Version 2.6.3 (with openFormats)===
+
'''Version 2.6.3 (with openFormats)'''
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** Improved search feature
 
** Improved search feature
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** Fragments support
 
** Fragments support
 
** Texture editing support
 
** Texture editing support
===Version 2.6 (with openFormats)===
+
'''Version 2.6 (with openFormats)'''
 
* Grand Theft Auto V (PC)
 
* Grand Theft Auto V (PC)
 
** OpenIV.asi plugin for the game which allows you to load modified RPF archives.
 
** OpenIV.asi plugin for the game which allows you to load modified RPF archives.
Line 96: Line 145:
 
** Navmesh support
 
** Navmesh support
 
** Collisions support
 
** Collisions support
===Version 2.5 (with openFormats)===
+
'''Version 2.5 (with openFormats)'''
 
* Grand Theft Auto V
 
* Grand Theft Auto V
 
** Core improved to support RAGE x64 resources
 
** Core improved to support RAGE x64 resources
Line 102: Line 151:
 
** RPF7 PC files support (viewing only)
 
** RPF7 PC files support (viewing only)
 
** Support for new encryption algorithms
 
** Support for new encryption algorithms
===Version 2.3.5 (with openFormats)===
+
'''Version 1.4 (with openFormats)'''
===Version 2.3 (with openFormats)===
 
===Version 2.2.1 (with openFormats)===
 
===Version 2.2 (with openFormats)===
 
===Version 2.1 (with openFormats)===
 
===Version 2.0 (with openFormats)===
 
===Version 1.6.1 (with openFormats)===
 
===Version 1.6 (with openFormats)===
 
===Version 1.5.5 (with openFormats)===
 
===Version 1.5 (with openFormats)===
 
===Version 1.4 (with openFormats)===
 
 
* All supported games
 
* All supported games
 
** New rebuild tool
 
** New rebuild tool
Line 128: Line 167:
 
** Added openFormats for [[GXT]] files
 
** Added openFormats for [[GXT]] files
  
===Version 1.3.5 (with openFormats)===
+
'''Version 1.3.5 (with openFormats)'''
 
* Grand Theft Auto IV
 
* Grand Theft Auto IV
 
** New feature "Find in IDE" for [[WDR]], [[WDD]], [[WFT]] files, fast search models in IDE
 
** New feature "Find in IDE" for [[WDR]], [[WDD]], [[WFT]] files, fast search models in IDE
Line 134: Line 173:
 
** Add [[WFT]] and [[WPFL]] viewer
 
** Add [[WFT]] and [[WPFL]] viewer
  
===Version 1.3.1 (with openFormats)===
+
'''Version 1.3.1 (with openFormats)'''
 
* All supported games
 
* All supported games
 
** Improved OpenIV installation tool
 
** Improved OpenIV installation tool
Line 144: Line 183:
 
** Improved openFroamts OFT format for WFT models
 
** Improved openFroamts OFT format for WFT models
  
===Previous versions===
 
<div class="NavFrame collapsed"><div class="NavHead"></div>
 
<div class="NavContent">
 
 
'''Version 1.3 (with openFormats)'''
 
'''Version 1.3 (with openFormats)'''
 
* All supported games
 
* All supported games
Line 269: Line 305:
  
 
'''Version 0.8'''
 
'''Version 0.8'''
 +
 +
Released on December 28, 2008
 
*Viewing of GTA IV files via function "Open Content"
 
*Viewing of GTA IV files via function "Open Content"
 
*Full support of the [[RPF|RPF2 format]]. You can add, delete or replace any files
 
*Full support of the [[RPF|RPF2 format]]. You can add, delete or replace any files
Line 282: Line 320:
 
*Auto-check for available updates via WebIV
 
*Auto-check for available updates via WebIV
 
</div>
 
</div>
 +
 +
==Team==
 +
=== GooD-NTS ===
 +
* Idea, core development, tools development, formats development, file formats research, reverse engineering, public relations.
 +
 +
=== Chipsman ===
 +
* Tools development, graphics engine development, formats development, file formats research, reverse engineering.
 +
 +
=== Listener ===
 +
* Lead reverse engineering, file formats research, experimental development.
 +
 +
=== Alexander Blade ===
 +
* Reverse engineering, file formats research, additional development.
 +
 +
=== 3Doomer ===
 +
* File formats research, external tools development.
 +
 +
=== Seemann ===
 +
* Support.
  
 
==See also==
 
==See also==
Line 292: Line 349:
 
*{{GTAF|388289|Release topic}}
 
*{{GTAF|388289|Release topic}}
 
*{{GTAF|341654|Old development topic}}
 
*{{GTAF|341654|Old development topic}}
 +
*{{Note|1}} {{GTAF|875806|Annual Awards 2016 Winners}}
  
 
{{N|5|4}}
 
{{N|5|4}}

Latest revision as of 22:18, 24 April 2021

OpenIV
OpenIV 2.8
Current version:4.0.1 (Build: 1452; Build Date: 06/24/2020) (!)
Developed by:OpenIV Team
Supported games:GTA V, GTA IV, Max Payne 3, Red Dead Redemption 2
Type:IMG and RPF Archive manager, Texture importer/exporter, Scripts decompiler, Mod installer
Website:openiv.com
Initial release:December 28, 2008
Development status:Active
Next version:Unknown
Languages:Chinese, English (United Kingdom), French, German, Greek, Hungarian, Portuguese (Brazil), Russian, Spanish, Ukrainian

OpenIV is a multi-purpose editor and archive manager for RAGE engine-based games such as GTA V, GTA IV/EFLC and Max Payne 3, developed by OpenIV Team. Development of this tool began shortly after the Xbox 360 release of GTA IV. The first public version was released on December 28, 2008. Since version 1.0 OpenIV also supports another game made by Rockstar Games - Max Payne 3. Since version 2.0 OpenIV became one of the world's first tools to work with GTA V's new file formats. OpenIV won the Best Tool award in GTAForums Annual Awards 2016[1].

Features

This section is incomplete. You can help by fixing and expanding it.

Red Dead Redemption 2

With OpenIV 4.0 was introduced very basic level of support for Red Dead Redemption 2. First of all, currently, there is no editing capabilities. With OpenIV 4.0 you will not be able to edit any RDR 2 files.

Since this is the first release with Red Dead Redemption 2 support, available features also very limited. With OpenIV 4.0 you can:

  • Open and view RDR 2 RPF archives. (Not all file names are available, see below)
  • Open and view RDR 2 Textures (.ytd)
  • Open and view RDR 2 META/PSO files (.ymt, .ymf, .yas, .ych, .ymap .ytyp)
  • Open and listen to RDR 2 Audio files (.awc)
  • Open and view RDR 2 Language files (.yldb)

Support for Red Dead Redemption 2 will be expanded in the future versions.

RDR 2 RPF Archives support Few things you need to know:

  • New RPF8 archives does not have names for their entries, only hashes;
  • It is possible to harvest file names from the game itself. Just like GTA V, RDR 2 has many META, XML and PSO files that contain names of the files and archives. We already have some archives where all the file names are known.
  • Currently OpenIV 4.0 has a very limited database of the file names, we are hoping to grow list of the known names with every new update in the future.

Grand Theft Auto V

Grand Theft Auto IV

  • Creating and editing IMG archives (version 3)
  • Creating and editing RPF archives (version 2 and 3)
  • Inbuilt viewers for common GTA IV & EfLC files (text, images etc)
  • Inbuilt player for GTA IV audio files
  • Inbuilt SCO script decompiler (hight level code generator)
  • Inbuilt WTD Texture editor (creating, editing, properties changes etc)
  • Global search in all game archives and sound files
  • 3D Placement Search
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • 3D Animation viewer - WAD
    • Ped animations
    • Map objects animations
    • Cutscenes player
  • openFormats support to Import/Export GTA IV/EfLC resources in the 3D editors (for example, 3Ds Max)
  • Text based format for easy WPL editing
  • Inbuilt GXT file viewer, export to text
  • Text based format for easy GXT editing
  • Package Installer support for easy mod installation

Grand Theft Auto IV: Complete Edition support

Recently Rockstar Games updated GTA IV to Grand Theft Auto IV: Complete Edition and now we provide better support for this version:

Was added ability to view Episodes (The Lost and Damned and The Ballad of Gay Tony) animations and cut scenes when OpenIV work with GTA IV: Complete Edition. Was fixed an issue where it was not possible to run GTA IV: Complete Edition from OpenIV. Was added more key names for GXT entries.

Max Payne 3

  • Creating and editing RPF archives (version 4)
  • Global search in all game archives
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • Inbuilt WTD Texture viewer
  • Inbuilt viewers for common Max Payne 3 files (text, images etc)
  • Inbuilt GXT file viewer, export to text
  • Inbuilt player for Max Payne 3 audio files - AWC
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • Text based format for easy GXT editing
  • Package Installer support for easy mod installation

openFormats

The openFormats are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EFLC and GTA V resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with GIMS IV (GTA IV) or GIMS Evo (GTA V). The formats are similar in concept to .WSO files used in The Sims Resource Workshop, being that the latter also implements an intermediate format for easier resource editing.

Tools and Services

ASI Manager

The tool named �ASI Manager� allows you to easily install or uninstall ASI Loader and ASI plugins for GTA V.

OpenIV.ASI

The OpenIV.ASI gives you ability to keep original GTA V files safe and put mods into special �mods� folder. Just put archive (for example, x64a.rpf) you want to mod into �mods� folder and made changes in that copy. OpenIV.ASI will force game load your archives form �mods� folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.

WebIV

A special web service called WebIV was designed and created for OpenIV. It is intended to help developers to collect information about program usage, get users feedback and also for the users to stay tune and be aware if a newest version is out.

Version history

Version 2.9 (with openFormats)

Released on March 25, 2017

  • Grand Theft Auto V (PC)
    • Inbuilt Text Editor
    • Support for .ymap, .ytyp, _manifest.ymt, carcols.ymt and levels.ymt
    • Improved openFormats for Grand Theft Auto V
    • Search improvements
    • UI Improvements and bug fixes

And more

Previous versions