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Create the page "RW Section" on this wiki! See also the search results found.
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- {{RW Section ...Section)|Extension]])'', [[Atomic (RW Section)|Atomic]] ''([[Extension (RW Section)|Extension]], see [[Material_Effects_PLG_(RW_Section)#Atomic_extension|belo9 KB (1,265 words) - 12:29, 11 September 2020
- ...at defines the semantics of a section and the hierarchy. It is part of the section header. For more information see [[RenderWare_binary_stream_file#File_Forma ...vendor ID is stored within the upper 24 bits of the identifier, whilst the section ID is stored in the lower byte. Criterion used 8 builtin vendor IDs to dist19 KB (2,784 words) - 18:11, 25 October 2024
- #REDIRECT [[Frame List (RW Section)#Structure]]47 bytes (6 words) - 10:48, 30 October 2010
- #REDIRECT [[Raster (RW Section)]]33 bytes (4 words) - 15:18, 11 September 2020
- {{RW Section | PARENTS = [[Texture (RW Section)|Texture]]505 bytes (72 words) - 11:24, 11 September 2020
- {{RW Section | PARENTS = [[Geometry (RW Section)|Geometry]]3 KB (402 words) - 08:20, 22 January 2022
- {{RW Section | PARENTS = [[Geometry (RW Section)|Geometry]] ''([[Extension (RW Section)|Extension]])''1 KB (191 words) - 12:35, 11 September 2020
- #REDIRECT [[Geometry List (RW Section)#Structure]]50 bytes (6 words) - 11:08, 30 October 2010
- {{RW Section ...Section)|Extension]])'', [[Raster (RW Section)|Raster]] ''([[Extension (RW Section)|Extension]])''961 bytes (136 words) - 15:23, 11 September 2020
- {{RW Section | PARENTS = [[Clump (RW Section)|Clump]]2 KB (377 words) - 11:50, 11 September 2020
- {{RW Section | PARENTS = [[Clump (RW Section)|Clump]]3 KB (431 words) - 22:21, 29 July 2023
- {{RW Section | PARENTS = [[Geometry (RW Section)|Geometry]] ''([[Extension (RW Section)|Extension]])''15 KB (2,497 words) - 12:47, 11 September 2020
- #REDIRECT [[2d Effect (RW Section)]]36 bytes (5 words) - 06:56, 22 July 2015
- {{RW Section ...imation Dictionary (RW Section)|UV Animation Dictionary]], [[Coll Tree (RW Section)|Coll Tree]]3 KB (365 words) - 15:28, 11 September 2020
- {{RW Section | PARENTS = [[Clump (RW Section)|Clump]]2 KB (326 words) - 11:56, 11 September 2020
- {{RW Section | CHILDREN = [[Struct (RW Section)|Struct]]799 bytes (100 words) - 08:09, 24 October 2023
- {{RW Section | PARENTS = [[Atomic (RW Section)|Atomic]] ''([[Extension (RW Section)|Extension]])''792 bytes (105 words) - 12:51, 11 September 2020
- #REDIRECT [[Node Name (RW Section)]]36 bytes (5 words) - 17:43, 29 October 2010
- {{RW Section | PARENTS = [[Texture Dictionary (RW Section)|Texture Dictionary]]16 KB (2,285 words) - 15:29, 11 September 2020
- {{RW Section | PARENTS = [[Clump (RW Section)|Clump]]710 bytes (102 words) - 12:10, 11 September 2020
Page text matches
- ...at defines the semantics of a section and the hierarchy. It is part of the section header. For more information see [[RenderWare_binary_stream_file#File_Forma ...vendor ID is stored within the upper 24 bits of the identifier, whilst the section ID is stored in the lower byte. Criterion used 8 builtin vendor IDs to dist19 KB (2,784 words) - 18:11, 25 October 2024
- RW streams are split up into chunks. Each section has a 12 byte header and can either be empty, contain data or more child ch The library ID stamp contains the version and build number of the RW library that wrote the file.6 KB (841 words) - 10:54, 14 September 2020
- {{RW Section ...imation Dictionary (RW Section)|UV Animation Dictionary]], [[Coll Tree (RW Section)|Coll Tree]]3 KB (365 words) - 15:28, 11 September 2020
- {{RW Section | PARENTS = [[Clump (RW Section)|Clump]]2 KB (326 words) - 11:56, 11 September 2020
- {{RW Section | PARENTS = [[Material List (RW Section)|Material List]]2 KB (359 words) - 10:58, 14 September 2020
- {{RW Section | PARENTS = [[Clump (RW Section)|Clump]]3 KB (431 words) - 22:21, 29 July 2023
- {{RW Section ...Section)|Extension]])'', [[Atomic (RW Section)|Atomic]] ''([[Extension (RW Section)|Extension]], see [[Material_Effects_PLG_(RW_Section)#Atomic_extension|belo9 KB (1,265 words) - 12:29, 11 September 2020
- {{RW Section | PARENTS = [[Material List (RW Section)|Material List]]1 KB (188 words) - 10:57, 14 September 2020
- {{RW Section | PARENTS = [[Material (RW Section)|Material]] ''([[Extension (RW Section)|Extension]])''2 KB (274 words) - 07:48, 14 September 2020
- {{RW Section ...sion]])'', [[Geometry List (RW Section)|Geometry List]] ''([[Extension (RW Section)|Extension]])''2 KB (324 words) - 12:25, 11 September 2020
- {{RW Section | PARENTS = [[Material (RW Section)|Material]]2 KB (290 words) - 16:06, 28 November 2020
- {{RW Section | PARENTS = [[Material (RW Section)|Material]] ''([[Extension (RW Section)|Extension]])''1 KB (219 words) - 13:01, 11 September 2020
- {{RW Section | CHILDREN = [[Struct (RW Section)|Struct]], [[Material List (RW_Section)|Material List]]3 KB (433 words) - 10:58, 14 September 2020
- {{RW Section | PARENTS = [[Clump (RW Section)|Clump]]2 KB (377 words) - 11:50, 11 September 2020
- {{RW Section ...ion)|Extension]])'', [[Material (RW Section)|Material]] ''([[Extension (RW Section)|Extension]])''2 KB (238 words) - 12:14, 11 September 2020
- {{RW Section | PARENTS = [[Material (RW Section)|Material]] ''([[Extension (RW Section)|Extension]])''1 KB (224 words) - 12:55, 11 September 2020
- {{RW Section ...ionary]], [[Raster (RW Section)#Structure|Raster]], [[UV Animation PLG (RW Section)#Structure|UV Animation PLG]]975 bytes (130 words) - 07:48, 14 September 2020
- {{RW Section | PARENTS = [[Material (RW Section)|Material]] ''(?)''1 KB (180 words) - 08:08, 14 September 2020
- {{RW Section | PARENTS = [[Texture Dictionary (RW Section)|Texture Dictionary]]16 KB (2,285 words) - 15:29, 11 September 2020
- ...[[2d Effect (RW Section)]], for the [[GTA IV]] IPL section see [[2DFX (IPL Section)]].}} ...2D effects (like lights and particles) and ped behaviors on objects. This section is somewhat unique compared to other sections because it needs to be attach14 KB (2,166 words) - 14:18, 4 April 2024