WDD
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WDD is the format used for ped models and lod models in GTA IV.
File Format
RSC CPU section (Size found from the flags @ 0x08 of RSC file header)
-Note on RSC (24 + 8) pointer structure:
* CPU Offsets are of form [xx xx xx 50] * Data Offsets are of form [xx xx xx 60]
WDD Header ------------------------------------------------------------------- Offset Size Type Data Description ------------------------------------------------------------------- 0x00 4b LONG VTable 0xA4536900 0x04 4b Offset BlockMapAdress Marks end of Header 0x08 4b LONG ParentDictionary (Usually 0) 0x0C 4b LONG UsageCount (Usually 1) 0x10 8b SimpleCollection<Hashes> Contains hashes of the models 0x18 8b PointerCollection<WDR> Contains Pointers to WDR files 0x1C 4b LONG Unknown 0x20 12b 0xCD Padding till 0x0F
-------------------------------------------------------------------- PointerCollection (BlockSize 0x08) Contains pointers to the data of the given type -------------------------------------------------------------------- 0x00 4b Offset Offset to the Pointers 0x04 2b Short Number of Pointers 0x06 2b Short
-------------------------------------------------------------------- SimpleCollection (BlockSize 0x08) Contains data of the given type -------------------------------------------------------------------- 0x00 4b Offset Offset to the Data 0x04 2b Short Data Count 0x06 2b Short Data Size
- GTAForums: SparkIV
- GTAForums: Model format discussion topic
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
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Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
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