Cryptography

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Revision as of 09:37, 15 February 2009 by Aschratt (talk | contribs) (SHA1: perhaps an algorithm should also be written here)
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This article explains the Cryptography present in GTA IV.

Hashing Algorithms

GTA IV relies on many different hash algorithms work its operation, each for a different purpose. GTA IV's new usage of hashing has allowed it to explore a more binary focused way of hiding data in files, and strings away from plain site.

SHA1

The SHA1 hashing algorithm is used when comparing the files in versions 1.0 and 1.0.1. This check was later removed in 1.0.2.

This section is incomplete. You can help by fixing and expanding it.

CRC32

The Cyclic Redundancy Check 32 bit hashing algorithm is used in the GXT file to match text codes with their counterparts. A C++ implementation of GTA IV's CRC32 hashing algorithm can be displayed as follows:

unsigned int CRC32(char* text)
{
	size_t textLen = strlen(text);
	int i = 0;
	unsigned int retHash = 0;
	if(text[0] == '"')
		i = 1;
	for(i;i<textLen;i++)
	{
		char ctext = textLen[i];
		if(ctext == '"')
			break;
		if(ctext - 65 > 25)
		{
			if(ctext == '\\')
				ctext = '/';
		}
		else ctext += 32;
		retHash = (1025 * (retHash + ctext) >> 6) ^ 1025 * (retHash + ctext);
	}
	return 32769 * (9 * retHash ^ (9 * retHash >> 11));
}

As you can see it differs from most common hashing algorithms in the way it handles text (by not including " or \ characters). Also usually entry name strings in GXT text archives are stored in upper case, so it may be useful to convert them before creating the hash.

One At A Time Hash

The One At A Time hashing function was originally created by Bob Jenkins. A C++ implementation can be found here and at Wikipedia.

unsigned int oneAtATimeHash(char* inpStr)
{
	unsigned int value = 0,temp = 0;
	for(size_t i=0;i<strlen(inpStr);i++)
	{
		char ctext = tolower(inpStr[i]);
		temp = hashchr;
		temp += value;
		value = temp << 10;
		temp += value;
		value = temp >> 6;
		value ^= temp;
	}
	temp = value << 3;
	temp += value;
	unsigned int temp2 = temp >> 11;
	temp = temp2 ^ temp;
	temp2 = temp << 15;
	value = temp2 + temp;
	if(value < 2) value += 2;
	return value;
}

Encryption Algorithms

AES

The Encryption used in most file formats (such as SCO and IMG's is AES).

This section is incomplete. You can help by fixing and expanding it.

External Links

Links to detailed explanations of the several hash and encryption algorithms on wikipedia: