Scocl
Revision as of 07:10, 8 November 2011 by GooD-NTS (talk | contribs) (Created page with '{{tool-stub}} {{ToolBox | version = 0.8 | date = 7 November, 2011 | game = GTA 4 | genre = SCO compiler | author = {{Ui|Alexander Blade}} }} '''Scocl''' is high …')
Current version: | 0.8 (!) |
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Developed by: | Alexander Blade |
Supported games: | GTA 4 |
Type: | SCO compiler |
Scocl is high level script compiler for GTA IV and EFLC. This project is based on the c-like llvm compiler . As you already noticed from the name of the project , compiler allows you to create your own sco scripts , which can be interpreted on GTA IV script virtual machine without any plugins and extensions.
External Link
GTAForums: [GTA IV|EFLC|REL] Scocl
Grand Theft Auto IV | |
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |