WPL

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Revision as of 20:53, 17 February 2009 by Aschratt (talk | contribs) (WPL moved to World Placement: Moved to exact description, like we did it with IDE and IPL)
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World PLacement files are map-related files similar to IPL files from previous games. It can be edited using WPL Manager.


File Format

Each world placement file starts with one single header followed by the object placement information. The structure for the header is very simple:

4b - UINT32   - Unknown
4b - UINT32   - Instances

The placement information corresponds to the previous instance section of the .ipl files. They have a binary structure like the binary ipl files introduced with San Andreas:

4b - FLOAT   - Position X
4b - FLOAT   - Position Y
4b - FLOAT   - Position Z
4b - FLOAT   - Rotation X
4b - FLOAT   - Rotation Y
4b - FLOAT   - Rotation Z
4b - FLOAT   - Rotation W
4b - UINT32  - Model name hash
4b - UINT32  - Unknown
4b - UINT32  - LOD Index (Index of another model in the current file)
4b - UINT32  - Unknown
4b - UINT32  - Unknown

Rotation information as Quarternion


External Link

GTA Net GTAForums topic