WPL
Revision as of 06:11, 3 February 2009 by Spaceeinstein (talk | contribs)
World PLacement files are map-related files similar to IPL files from previous games. It can be edited using WPL Manager.
File Format
- Header
struct Header_t
{
BYTE byteUnknown01[4];
DWORD dwNbrOfBlockInst;
};
- InstBlock (Start from 0x44)
struct Inst_t
{
float fPosition[3];
float fRotation[4];
DWORD dwModelNameHash;
BYTE byteUnknown01[4];
DWORD dwAttachedLod;
BYTE byteUnknown02[8];
};
External Link
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |