Difference between revisions of "WPL"
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m (World Placement moved to WPL over redirect) |
(XPL info moved) |
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− | ''' | + | '''WPL''' is the format of the map-related files similar to [[IPL]]s from the previous games. It can be edited with [[WPL Manager]]. |
− | + | == File Format == | |
− | ==File Format== | ||
Each world placement file starts with one single header followed by the object placement information. The structure for the header is very simple: | Each world placement file starts with one single header followed by the object placement information. The structure for the header is very simple: | ||
Line 9: | Line 8: | ||
4b - UINT32 - Instances | 4b - UINT32 - Instances | ||
− | The placement information corresponds to the previous [[Item_Placement#inst|instance]] section of the <code>.ipl</code> files. They have a binary structure like the [[Binary_IPL|binary ipl]] files introduced with [[ | + | The placement information corresponds to the previous [[Item_Placement#inst|instance]] section of the <code>.ipl</code> files. They have a binary structure like the [[Binary_IPL|binary ipl]] files introduced with [[San Andreas]]: |
4b - FLOAT - Position X | 4b - FLOAT - Position X | ||
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}; | }; | ||
</source> | </source> | ||
− | |||
;InstBlock (Start from 0x44) | ;InstBlock (Start from 0x44) | ||
Line 50: | Line 48: | ||
</source> | </source> | ||
--> | --> | ||
+ | == XPL == | ||
+ | In the XBox 360's version of GTA 4 same files have the extension <code>.xpl</code>. The XPL and WPL formats are same, but due to the fact XPL files are used on the Xenon platform its data is stored in the [[Wikipedia:Endianness|big-endian order]]. | ||
+ | <!--not sure where to put this: "They are used to map generic objects which are defined with another path in the [[Images.txt|image listing]] file."--> | ||
− | + | == External Link == | |
− | |||
− | ==External Link== | ||
{{GTAF|389423}} | {{GTAF|389423}} | ||
{{GTA4-navi}} | {{GTA4-navi}} | ||
− | + | {{File-stub}} | |
[[Category:Map Formats]][[Category:GTA 4]] | [[Category:Map Formats]][[Category:GTA 4]] |
Revision as of 11:09, 22 February 2009
WPL is the format of the map-related files similar to IPLs from the previous games. It can be edited with WPL Manager.
File Format
Each world placement file starts with one single header followed by the object placement information. The structure for the header is very simple:
4b - UINT32 - Unknown 4b - UINT32 - Instances
The placement information corresponds to the previous instance section of the .ipl
files. They have a binary structure like the binary ipl files introduced with San Andreas:
4b - FLOAT - Position X 4b - FLOAT - Position Y 4b - FLOAT - Position Z 4b - FLOAT - Rotation X 4b - FLOAT - Rotation Y 4b - FLOAT - Rotation Z 4b - FLOAT - Rotation W 4b - UINT32 - Model name hash 4b - UINT32 - Unknown 4b - UINT32 - LOD Index (Index of another model in the current file) 4b - UINT32 - Unknown 4b - UINT32 - Unknown
Rotation information as Quarternion
XPL
In the XBox 360's version of GTA 4 same files have the extension .xpl
. The XPL and WPL formats are same, but due to the fact XPL files are used on the Xenon platform its data is stored in the big-endian order.
External Link
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |