Difference between revisions of "OpenIV"
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− | '''OpenIV''' is a multi-purpose editor for GTA 4 and EFLC made by {{U|GooD-NTS}}. Development of this tool began shortly after Xbox 360 release of GTA 4. | + | '''OpenIV''' is a multi-purpose editor for GTA 4 and EFLC made by {{U|GooD-NTS}}. Development of this tool began shortly after the Xbox 360 release of GTA 4. The first public version was released on 28th of December, 2008. |
==Features== | ==Features== | ||
{{incomplete}} | {{incomplete}} | ||
==Version history== | ==Version history== | ||
+ | ===Version 0.9.3 (with OpenFormats)=== | ||
+ | *OpenIV now comes in a web-based installer | ||
+ | *Improved OpenFormats support | ||
+ | *Minor bug fixes and optimizations | ||
===Version 0.9.2 (with openFormats)=== | ===Version 0.9.2 (with openFormats)=== | ||
*[[OpenIV#openFormats|openFormats]] integration | *[[OpenIV#openFormats|openFormats]] integration | ||
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==openFormats== | ==openFormats== | ||
− | The '''openFormats''' are a set of open text-based file formats that allows users to export/import GTA IV/EfLC resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with [[GIMS]]. The formats are similar in concept to .WSO files used in ''The Sims Resource Workshop'', being that the latter also implements an intermediate format for easier resource editing. | + | The '''openFormats''' are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EfLC resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with [[GIMS]]. The formats are similar in concept to .WSO files used in ''The Sims Resource Workshop'', being that the latter also implements an intermediate format for easier resource editing. |
==WebIV== | ==WebIV== |
Revision as of 23:53, 31 October 2011
Current version: | 0.9.2 (build 250) (!) |
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Developed by: | GooD-NTS |
Supported games: | GTA 4 |
Type: | archive editor, texture importer/exporter, scripts decompiler |
Website: | http://openiv.com |
OpenIV is a multi-purpose editor for GTA 4 and EFLC made by GooD-NTS. Development of this tool began shortly after the Xbox 360 release of GTA 4. The first public version was released on 28th of December, 2008.
Contents
Features
This section is incomplete. You can help by fixing and expanding it.
Version history
Version 0.9.3 (with OpenFormats)
- OpenIV now comes in a web-based installer
- Improved OpenFormats support
- Minor bug fixes and optimizations
Version 0.9.2 (with openFormats)
- openFormats integration
- Added WPL files viewer
- Improved WTD texture editor
- Added associations with RPF and IMG archives
- Optimized start and loading
- Fixed many errors
- Minor changes
Version 0.9.1 (with openFormats)
- Support for all versions of GTA IV and EFLC
- Added 3D model viewer for WDR/WDD and WFT resources
- Added Collision viewer for WBN and WBD resources
- Improved WTD texture editor
- New SCO Decompiler
- First openFormats integration
- Fixed some errors with IMG archives
- Minor changes
Version 0.9
- Added support for GTA IV v1.0.2.0 and v1.0.1.1
- Added support for the audio files
- Improved compatibility with Windows 7 Beta 1
- Improved interface in Windows XP
- Minor bug fixes
- Minor improvements in interface
Version 0.8
- Viewing of GTA IV files via function "Open Content"
- Full support of the RPF2 format. You can add, delete or replace any files
- Viewing and extacting data from RPF3 archives (file names are normal)
- Full support of the IMG3 format. You can add, delete or replace any files
- Textures replacing in any *.WTD and WHM files. The current version supports only PNG images and replacing files with the ones with same resolution. (For example, a texture 512x512 might be replaced only with another 512x512 one)
- In-built SCO scripts decompiler (Currently is very bugged)
- Ability to preview most of the GTA IV file formats
- Ability to extend program features with external tools
- Ability to extract resource (RSC) files either in original compressed or decompressed state via function "Save content". For example this function allows to save all textures from a .WTD file without opening it.
- Any file could be viewed as raw byte data via "View in Hex" function
- Ability to edit levels of texture.
- Auto-check for available updates via WebIV
openFormats
The openFormats are a set of open, text-based, intermediate file formats that allows users to export/import GTA IV/EfLC resources into different 3D modeling programs like 3DS Max. Currently you can import/export openFormats files into 3DS Max with GIMS. The formats are similar in concept to .WSO files used in The Sims Resource Workshop, being that the latter also implements an intermediate format for easier resource editing.
WebIV
A special web-service called WebIV was designed and created for OpenIV. It is intended to help to developers to collect information about program usage, get user feedbacks and also for the users to stay tune and quickly check if a newest version is out.
External links
- Official devblog
- Official Bug tracker
- OpenIV F.A.Q
- GTAForums: Release topic
- GTAForums: Old development topic
Grand Theft Auto IV | |
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |