Difference between revisions of "Move States"
Jump to navigation
Jump to search
(Created page with " == GTA IV Move types == In GTA:IV coding exists several different move types. There is too many opcodes use them and this page created for explanation. Once and for all time...") |
|||
| Line 1: | Line 1: | ||
| + | {{Script-stub}} | ||
| + | Several different move types exist in GTA IV coding. | ||
| − | + | {| class="wikitable" | |
| − | |||
| − | |||
| − | |||
| − | {| | ||
!Type | !Type | ||
!Description | !Description | ||
| Line 17: | Line 15: | ||
'''Note:''' Any other state will make your char stand still. Tested with [[SET_NEXT_DESIRED_MOVE_STATE]]. | '''Note:''' Any other state will make your char stand still. Tested with [[SET_NEXT_DESIRED_MOVE_STATE]]. | ||
| + | {{N|4}} | ||
Latest revision as of 10:13, 16 June 2015
Several different move types exist in GTA IV coding.
| Type | Description |
|---|---|
| 2 | Walk as usual |
| 3 | Run |
| 4 | Sprint (wery fast) |
Note: Any other state will make your char stand still. Tested with SET_NEXT_DESIRED_MOVE_STATE.
| File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
| Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
| Tools | ASI Loader • ENBSeries • SCO Toolbox • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • SC-CL • Scocl |
| Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
| Multiplayer | GTA Connected • CitizenMP:IV Reloaded • IV Multiplayer • Four Multiplayer • Gostown IV |
| Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |