Difference between revisions of "Data Files (San Andreas)"
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NTAuthority (talk | contribs) (furnitur was procedural interiors. not customization. proof is in gta_int.img) |
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=== furnitur.dat === | === furnitur.dat === | ||
− | This file is actualy unused and can be left blank, but it must not be deleted, since the game tries to parse it. It | + | This file is actualy unused and can be left blank, but it must not be deleted, since the game tries to parse it. It originally contains information about furniture which was planned to be used for automatically generating different furniture in interiors. However, this file, and the interior models/collision files are not used by the game engine, and other required files are missing. It is unconfirmed if the file is really parsed on startup, either. |
=== shopping.dat === | === shopping.dat === |
Revision as of 09:16, 13 December 2009
This article only describes some of the data files of GTA San Andreas. For the complete list see the DAT article.
Data files are most files contain additional game information, usually used in the script and located in the ...\data\ folder of San Andreas' installation directory. Most of them have a .dat
extension.
Contents
Common files and formats
default.dat
The default.dat
file is usually located in the ...\data\
directory of the game. It's location cannot be changed without manipulating the game's memory. It uses the same notation as map listing files. All information in this file could also be transformed to the gta.dat
file, but the file must not be removed, since the game expects it's existence.
Customisation and Shopping data
carmods.dat
This section is incomplete. You can help by fixing and expanding it.
clothes.dat
This section is incomplete. You can help by fixing and expanding it.
furnitur.dat
This file is actualy unused and can be left blank, but it must not be deleted, since the game tries to parse it. It originally contains information about furniture which was planned to be used for automatically generating different furniture in interiors. However, this file, and the interior models/collision files are not used by the game engine, and other required files are missing. It is unconfirmed if the file is really parsed on startup, either.
shopping.dat
This section is incomplete. You can help by fixing and expanding it.
Other files and formats
- carcols.dat – Contains information about car colors
- gta.dat – General map listing informations
- Object.dat – Defines dynamic objects
- Timecyc.dat, Timecycp.dat – Controls the weather and the game's look in various weather situations
- Cutscene.dat – Contains cutscenes information in San Andreas
- surfaud.dat – Contains collision mapping information
- water.dat, water1.dat – Contains water information
This section is incomplete. You can help by fixing and expanding it.