Difference between revisions of "WBD-WBN"
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+ | {{Cleanup-rewrite}} | ||
+ | {{File-stub}} | ||
'''WBD''' is a '''"Windows Bounds Dictionary"''' file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx.img" | '''WBD''' is a '''"Windows Bounds Dictionary"''' file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx.img" | ||
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== File Format == | == File Format == | ||
− | Here is some basic information that has been gathered so far.( | + | Here is some basic information that has been gathered so far. (From decompressed ext_door.wbd) |
− | + | DWORD - 4b - VTable | |
− | offset to blockMap | + | DWORD - 4b - offset to blockMap |
− | Unknown | + | DWORD - 4b - Unknown |
− | offset to Array (contains all hashes of the models) | + | DWORD - 4b - Unknown |
− | count ( | + | DWORD - 4b - offset to Array (contains all hashes of the models) |
− | size ( | + | WORD - 2b - count (number of hashes) |
− | PointerCollection | + | WORD - 2b - size (number of hashes) |
− | count ( | + | DWORD - 4b - PointerCollection |
− | size ( | + | WORD - 4b - count (in ext_door.wbd same as number of door models) |
+ | WORD - 4b - size (in ext_door.wbd same as number of door models) | ||
== See also == | == See also == | ||
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{{GTA4-navi}} | {{GTA4-navi}} | ||
− | + | [[Category:Map Formats]] | |
− | [[Category:Map Formats |
Revision as of 10:22, 5 August 2009
This article may need to be rewritten. Please help improve this article. The discussion page may contain suggestions. |
WBD is a "Windows Bounds Dictionary" file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx.img"
WBN is a "Windows Bounds Nodes" file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx.img"
these files are the method used within GTA-IV for collision files, early indications show that map model colision files are mapped in game "World coordinates"
File Format
Here is some basic information that has been gathered so far. (From decompressed ext_door.wbd)
DWORD - 4b - VTable DWORD - 4b - offset to blockMap DWORD - 4b - Unknown DWORD - 4b - Unknown DWORD - 4b - offset to Array (contains all hashes of the models) WORD - 2b - count (number of hashes) WORD - 2b - size (number of hashes) DWORD - 4b - PointerCollection WORD - 4b - count (in ext_door.wbd same as number of door models) WORD - 4b - size (in ext_door.wbd same as number of door models)
See also
- GTAForums: Collision format post in IV model format topic – by Prince-Link
Grand Theft Auto IV | |
---|---|
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