Difference between revisions of "WBD-WBN"
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== File Description == | == File Description == |
Revision as of 01:44, 5 August 2009
File Description
WBD is a "Windows Bounds Dictionary" file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx.img"
WBN is a "Windows Bounds Nodes" file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx.img"
these files are the method used within GTA-IV for collision files, early indications show that map model colision files are mapped in game "World coordinates"
File Format
Here is some basic information that has been gathered so far.(from decompressed ext_door.wbd)
Int VTable (4b) offset to blockMap (4b) Unknown (8b) offset to Array (contains all hashes of the models) count (2b) //number of hashes size (2b) //number of hashes PointerCollection (4b) count (2b) //in ext_door.wbd same as number of door models size (2b) //in ext_door.wbd same as number of door models
Discussion Topics
- GTAForums: Collision format post in IV model format topic – by Prince-Link
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |