Difference between revisions of "Saves (GTA 4)"
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==== Block 19: Inventory ==== | ==== Block 19: Inventory ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 20: Pools ==== | ==== Block 20: Pools ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 21: PhoneInfo ==== | ==== Block 21: PhoneInfo ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 22: AudioScriptObject ==== | ==== Block 22: AudioScriptObject ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 23: SetPieces ==== | ==== Block 23: SetPieces ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 24: Streaming ==== | ==== Block 24: Streaming ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 25: PedType ==== | ==== Block 25: PedType ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 26: Tags ==== | ==== Block 26: Tags ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 27: Shopping ==== | ==== Block 27: Shopping ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 28: GangWars ==== | ==== Block 28: GangWars ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 29: EntryExits ==== | ==== Block 29: EntryExits ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 30: 3dMarkers ==== | ==== Block 30: 3dMarkers ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
==== Block 31: Vehicles ==== | ==== Block 31: Vehicles ==== | ||
− | This block is empty | + | This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9) |
===Checksum=== | ===Checksum=== |
Revision as of 12:02, 21 April 2019
This article deals with the format of a save game file for the PC version of GTA 4.
Location
By default, the game places its save game files into the "%LocalAppData%\Rockstar Games\GTA IV\savegames\user_XXXXXXXXXXXXXXXX\" folder where XXXXXXXXXXXXXXXX is a 16-character string tied to the user's Games for Windows Live account.
The save files themselves are named in the format SGTA4XX where XX represents the in-game slot number. There are 12 slots available in the game (1-12) plus an additional auto-save slot (SGTA400).
Format Details
- Save file size varies but is typically just under 2 megabytes.
- Byte order is little endian. For example, the number 3452 (0x0D7C) is represented as as 0x7C 0x0D.
- A savegame consists of 32 data blocks, two blocks with metadata and a checksum number.
Savegame Metadata
A savegame file starts with this block, which has a constant length of 0x110 bytes.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | savegame version number |
0x04 | dword | savegame size in bytes |
0x08 | dword | global variables size (?) |
0x0C | char[4] | "SAVE" string |
0x10 | wchar_t[128] | Name of last mission passed |
0x110 | end |
Notes:
- Savegame version number value is set under the [SAVEGAME_VERSION_NUMBER] section in the GTA IV/common/data/version.txt file
- Last mission name is prefixed with either "TLAD - " or "TBoGT - " for Episodes From Liberty City saves
Data Blocks
Each data block consists of the 5 characters BLOCK followed by a variable amount of data; in general, each block has its own unique internal format. Following the BLOCK character is always a dword specifying the size of the block, starting at the beginning of BLOCK characters.
Block 0: SimpleVars
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | char[5] | a "BLOCK" string |
0x05 | dword | size of block in bytes (always 0xB9) |
0x09 | dword | start of data; see below |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | byte[32] | unknown data |
0x20 | dword | length (ms) of in-game minute |
0x24 | dword | weather timer (?) |
0x28 | dword | in-game month |
0x2C | dword | in-game day |
0x30 | dword | in-game hours |
0x34 | dword | in-game minutes |
0x38 | dword | in-game day of week |
0x3C | byte[116] | unknown data |
0xB0 | end |
Block 1: PlayerInfo
This block has a constant length of 0xD4 bytes.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | size of block |
0x0004 | float[3] | player coordinates |
0x0010 | uint32 | constant 192 (size of PlayerInfo) |
0x0014 | PlayerInfo | player info |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0008 | uint32 | player money |
0x0010 | uint32 | player display money |
0x0020 | uint8 | never tired |
0x0021 | uint8 | fast reload |
0x0022 | uint8 | fire proof |
0x0024 | uint16 | max health |
0x0026 | uint16 | max armour |
0x0028 | uint8 | keep weapons after busted |
0x0029 | uint8 | free health care |
0x002a | uint8 | can drive by |
0x002b | uint8 | can be hassled by gangs |
0x0030 | uint32 | max wanted level |
0x0034 | uint32 | max chaos |
0x0040 | float[4] | player coordinates (x,y,z,w) |
0x0050 | float | health |
0x0054 | float | armour |
0x0058 | uint32 | (current weapon slot?) |
0x005c | uint32[10] | weapon slots |
0x0084 | uint16[10] | weapons ammo |
0x00a4 | uint32 | prop variation |
0x00a8 | uint8[11] | drawable variation |
0x00b3 | uint8[11] | texture variation |
Block 2: ExtraContent
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | block size |
0x0004 | uint64 | flags (bit set for the active episode(s)) |
0x000C | Episode[64] | episodes array |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint8 | episode id |
0x0001 | char[64] | episode name |
Block 3: Scripts
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | size of block |
0x0004 | - | start of block (data below) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | MissionCleanupEntry[456] | mission cleanup entries |
0x4E60 | uint32 | global variables size (size) |
0x4E64 | uint32[size] | global variables array |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | unknown (value used for padding below) ^ |
0x0004 | int32 | xlive globals buffer size (n) ^ |
0x0008 | uint8[n] | xlive globals buffer |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | threads count |
0x0004 | uint8[24][77] | thread names |
0x073C | uint32 | threads count |
0x0740 | Thread[77] | threads |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
? | uint32[] | padding (sum of the following values)
|
0x0000 | uint32 | unknown |
0x0004 | uint32 | last mission pass time |
0x0008 | Unknown[140] (Unknown is 44 bytes long) | unknown array (script store names) |
0x17B0 | BuildingSwap[25] | building swap array |
0x18DC | InvisibleObject[10] | invisible objects array |
0x192C | uint32 | ped queue membership size |
0x1930 | Unknown[8] (88 bytes each) | ped queue membership |
0x1BF0 | uint32[10] | suppressed car models |
0x1C18 | ConnectedLOD[10] | connected lods |
0x1C68 | Unknown[16] (32 bytes each) | unknown (related to TXDs) |
0x1E68 | Unknown[100] (48 bytes each) | unknown (related to textures) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | object 1 pool index |
0x0004 | uint32 | object 2 pool index |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | type (0 = none, 2 = building, 3 = object, 4 = dummy object) |
0x0004 | uint32 | index in the respective pool |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uin32 | type (2 if building swap, 0 if empty) |
0x0004 | uint32 | index of building in pool (0 if type is 0) |
0x0008 | uint32 | new model |
0x000C | uint32 | old model |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint8[24] | thread name |
0x0018 | uint32[2] | (unknown) |
0x0020 | uint32 | saved death arrest stack off |
0x0024 | uint8 | (unknown) |
0x0025 | uint8 | is script safe for network game |
0x0026 | uint8 | should the script be saved |
0x0027 | uint8 | is a minigame script |
0x0028 | uint8 | can remove blips created by any script |
0x0029 | uint8 | (unknown) |
0x002A | uint32 | (unknown) |
0x002E | ThreadContext | script context |
0x0082 | uint32 | constant zero |
0x0086 | uint32[] | script stack |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | xlive buffer last index (n) |
0x0004 | uint8[4 * n + 4] |
|
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32[] | unknown array (size is (1 + unknown last index[unknowns])) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | thread id |
0x0004 | uint32 | script hash |
0x0008 | uint32 | state |
0x000C | uint32 | instruction pointer |
0x0010 | uint32 | number of stack pointers ^ |
0x0014 | uint32[3] | timers |
0x0024 | float | wait time |
0x0050 | uint32 | unknown data last index ^ |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | byte | type |
0x0004 | uint32 | handle |
0x0008 | uint32 | thread id |
Types:
- 1 = vehicle
- 2 = character
- 3 = dummy character
- 4 = object
- 5 = ptfx
- 6 = fire
- 7 = group
- 8 = ped queue
- 9 = sequence task
- 10 = decision maker
- 11 = checkpoint
- 12 = texture
- 13 = txd
- 14 = streamed txd
- 15 = cover point
- 16 = anim
- 17 = model
- 18 = blip
- 18 = blip
- 19 = onscreen timer
- 20 = onscreen counter
- 21 = camera
- 22 = viewport
Block 4: Garages
Stores garages defined in the game along with their stored vehicles.
The block starts with a 4 byte integer containing the size of it. The below data follows.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | garage count |
0x0004 | uint8 | (unknown) |
0x0005 | uint8 | resprays are free |
0x0006 | uint8 | resprays are disabled |
0x0007 | uint32 | (unknown) |
0x000B | uint32 | safehouse garage count |
0x000F | StoredCar[20] | stored cars array |
0x05AF | Garage[40] | garages array |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | float[3] | position (x, y, z) |
0x000C | uint32 | handling flags |
0x0010 | uint16 | model index |
0x0032 | uint8[4] | colors |
0x0038 | uint32 | extras |
0x003C | uint32 | livery |
0x0043 | uint8[3] | rotation (x, y, z) |
0x0048 | uint16 | flags (see below) |
flags - Bitfield
- 0b000000001 = Valid
- 0b000001000 = Bullet proof
- 0b000010000 = Fire proof
- 0b000100000 = Explosion proof
- 0b001000000 = Collision proof
- 0b010000000 = Melee proof
Note:
- There can be leftover stored cars from previous save games in empty slots. Check if the "Valid" flag is set to see if it will be loaded in game.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint8 | type |
0x0001 | uint8 | open state |
0x0002 | uint8 | door flags |
0x0004 | float[3] | position (x, y, z) |
0x0010 | float[2] | direction a (x, y) |
0x0018 | float[2] | direction b (x, y) |
0x0020 | float | top z |
0x0024 | float | (unknown) |
0x0028 | float | (unknown) |
0x002C | float | left coordinate |
0x0030 | float | right coordinate |
0x0034 | float | front coordinate |
0x0038 | float | back coordinate |
0x003C | uint32 | (unknown) |
0x0040 | uint32 | garage name hash |
0x0044 | uint8 | original type |
0x0045 | uint8 | safehouse garage index (if safehouse) |
Block 5: GameLogic
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | size of block |
0x0004 | uint8 | lose money on being wasted |
0x0005 | uint8 | lose weapons on getting busted |
0x0006 | uint32 | unknown (subtracted from money for $500,000 achievement) |
Block 6: PathFind
Block 7: Pickups
This block contains an array of 650 Pickup structures plus 9 bytes of padding. Each Pickup structure is a constant 0x54 bytes.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | char[5] | a "BLOCK" string |
0x04 | dword | size of block in bytes (always 0xD55A) |
0x09 | Pickup[650] | Pickups array |
0xD551 | byte[9] | padding |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | unknown |
0x04 | int32_t | index (-1 indicates unused pickup) |
0x08 | dword | unknown |
0x0C | dword | unknown |
0x10 | dword | amount (ammo, etc.) |
0x14 | dword | unknown |
0x18 | dword | unknown |
0x1C | dword | unknown |
0x20 | dword | unknown |
0x24 | float[3] | location (x,y,z) |
0x30 | dword | unknown |
0x34 | dword | unknown |
0x34 | dword | unknown |
0x38 | float | unknown |
0x3C | dword | unknown |
0x40 | float | unknown |
0x44 | dword | unknown |
0x48 | uint16_t | object ID |
0x4A | uint16_t | reference number |
0x4C | uint8_t | pickup type |
0x4D | uint8_t | flags |
0x4E | word | unknown |
0x50 | dword | unknown |
0x54 | (end) |
Block 8: Restart
This block stores where the player respawns on dying or getting busted.
It also stores the coordinates for the safehouse spawns
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | wasted restart point count |
0x0004 | RestartPoint[10] | wasted restart points array |
0x00F4 | uint32 | busted restart point count |
0x00F8 | RestartPoint[20] | busted restart points array |
0x02D8 | uint32 | safehouse count |
0x02DC | Safehouse[6] | safehouses array |
0x0432 | uint8 | override next restart |
0x0433 | float[4] | overridden restart point coordinates (x, y, z, w) |
0x0443 | float | overriden restart point heading |
0x0447 | uint8 | supress fade in after death arrest |
0x0448 | RestartPoint | extra wasted restart point |
0x0460 | RestartPoint | extra busted restart point |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | float[4] | coordinates (x, y, z, w) |
0x0010 | float | heading |
0x0014 | uint32 | town (0 = Broker and Dukes, 1 = Algonquin, 2 = Alderney) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | float[4] | coordintaes (x, y, z, w) |
0x0010 | float | heading |
0x0014 | char[32] | name |
0x0034 | uint32 | town (see above) |
0x0038 | uint8 | enabled |
Block 9: Radar
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | block size |
0x0004 | uint32[3] | unknown |
0x0010 | uint32 | saved blips count |
0x0014 | Blip[150] | blips array |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | blip index |
0x0004 | bool | unknown (always true for saved blips) |
0x0005 | uint16 | flags |
0x0007 | float[4] | position (x, y, z, w) |
0x001F | char[30] | sprite name |
0x0043 | uint32 | priority |
0x0047 | uint32 | type (only type 4, 8 and 5 are saved) |
0x004B | uint32 | display |
0x004F | float | scale |
0x0053 | uint32 | colour id |
0x0057 | uint8 | alpha |
Block 10: Zones
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | block size |
0x0004 | uint32 | zone count |
0x0008 | Zone[300] | zones |
0x2EE0 | char[100] | (unknown) (likely unused) |
0x2F44 | uint32 | (unknown) (likely unused) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | char[8] | name |
0x0008 | char[8] | gxt entry (also used for audio) |
0x0010 | float[6] | bounds (x1, y1, z1, x2, y2, z2) |
0x0020 | uint8 | population type (bitfield) |
0x0021 | uint8 | scumminess (bitfield) |
Block 11: Gangs
Block 12: CarGenerators
This block stores Car Generators managed by scripts in GTA 4. This includes mission rewards and boats or helicopters disabled before Algonquin and Alderney are unlocked.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | CarGenerator[25] | Car Generators array (see below) |
0x044C | Unknown[15] | Unknown is 16 bytes each |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | float[3] | Position of the Parked Vehicle |
0x000C | float[2] | Rotation (X,Y) |
0x0014 | float[2] | Unknown (has something to do with Z rotation) |
0x001C | uint16_t | Model ID |
0x001E | uint16_t | Pool index (normally always 0) |
0x0022 | uint8_t | Color 1 |
0x0023 | uint8_t | Color 2 |
0x0024 | uint8_t | Color 3 |
0x0025 | uint8_t | Color 4 |
0x0026 | uint8_t[5] | Unknown (flags) |
0x002B | uint8_t | Enabled (0 = disabled, 101 = enabled) |
Block 13: Stats
This block has a constant length of 0x1724 bytes and stores various statistics; most of which can be viewed the game's Stats menu.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | Size of block |
0x04 | byte[80] | unknown stats |
0x54 | float | game_progress (GTA IV main story only. TLAD and TBoGT variables are below.) |
0x58 | float | roman_like |
0x5C | float | roman_respect |
0x60 | float | roman_mission_progress |
0x64 | float | vlad_mission_progress |
0x65 | float | jacob_like |
0x6C | float | jacob_respect |
0x70 | float | jacob_mission_progress |
0x74 | float | faustin_mission_progress |
0x78 | float | manny_mission_progress |
0x7C | float | elizabeta_mission_progress |
0x80 | float | dwayne_like |
0x84 | float | dwayne_respect |
0x88 | float | dwayne_mission_progress |
0x8C | float | brucie_like |
0x90 | float | brucie_respect |
0x94 | float | brucie_mission_progress |
0x98 | float | playboy_mission_progress |
0x9C | float | francis_mission_progress |
0xA0 | float | ulpc_mission_progress |
0xA4 | float | packie_like |
0xA8 | float | packie_respect |
0xAC | float | packie_mission_progress |
0xB0 | float | ray_mission_progress |
0xB4 | float | gerry_mission_progress |
0xB8 | float | derrick_mission_progress |
0xBC | float | bernie_mission_progress |
0xC0 | float | bell_mission_progress |
0xC4 | float | gambetti_mission_progress |
0xC8 | float | jimmy_mission_progress |
0xCC | float | carmen_ortiz_fondness |
0xD0 | float | carmen_trust |
0xD4 | float | alex_chilton_fondness |
0xD8 | float | alex_trust |
0xDC | float | kiki_jenkins_fondness |
0xE0 | float | kiki_trust |
0xE4 | float | michelle_fondness |
0xE8 | float | michelle_trust |
0xEC | float | kate_fondness |
0xF0 | float | kate_trust |
0xF4 | byte[93] | unknown stats |
0x268 | float | tlad_game_progress |
0x26C | byte[53] | unknown stats |
0x340 | float | tbogt_game_progress |
0x344 | byte[65] | unknown stats |
0x448 | dword | missions_passed |
0x44C | dword | missions_failed |
0x450 | dword | missions_attempted |
0x454 | dword | replays_used |
0x458 | dword | people_killed |
0x45C | dword | taxi_fares_completed |
0x460 | dword | times_cheated |
0x464 | dword | days_passed |
0x468 | dword | times_died |
0x46C | dword | people_run_down |
0x470 | dword | vehicles_exploded |
0x474 | dword | flips_done_in_vehicle |
0x478 | dword | most_vehicle_air_spins |
0x47C | dword | air_launches |
0x480 | dword | helicopter_tours_taken |
0x484 | dword | taxis_hailed |
0x488 | dword | stunt_jumps_found |
0x48C | dword | stunt_jumps_completed |
0x490 | dword | kills_since_last_save |
0x494 | dword | fires_started |
0x498 | dword | criminals_killed |
0x49C | dword | cars_stolen |
0x4A0 | dword | bikes_stolen |
0x4A4 | dword | boats_stolen |
0x4A8 | dword | helicopters_stolen |
0x4AC | dword | stars_attained |
0x4B0 | dword | stars_evaded |
0x4B4 | dword | vehicles_exported |
0x4B8 | dword | bridges_flown_under |
0x4BC | dword | paynspray_visits |
0x4C0 | dword | times_got_drunk |
0x4C4 | dword | drug_packages_delivered |
0x4C8 | dword | cars_sold_to_stevie |
0x4CC | dword | random_characters_met |
0x4D0 | dword | bullets_fired |
0x4D4 | dword | bullets_hit |
0x4D8 | dword | kills_by_headshot |
0x4DC | dword | melee_kills |
0x4E0 | dword | armed_kills |
0x4E4 | dword | __stat |
0x4E8 | dword | __stat |
0x4EC | dword | cars_exploded |
0x4F0 | dword | bikes_exploded |
0x4F4 | dword | boats_exploded |
0x4F8 | dword | helicopters_exploded |
0x4FC | dword | tires_popped_by_gunshot |
0x500 | dword | weapons_pickedup |
0x504 | dword | texts_received |
0x508 | dword | calls_made_on_phone |
0x50C | dword | calls_received_on_phone |
0x510 | dword | prostitute_visits |
0x514 | dword | tramps_given_money_to |
0x518 | dword | emails_sent |
0x51C | dword | meals_eaten |
0x520 | dword | hotdogs_eaten |
0x524 | dword | burgers_eaten |
0x528 | dword | nuts_eaten |
0x52C | dword | binoculars_used |
0x530 | dword | player_died_by_melee |
0x534 | dword | player_shot_to_death |
0x538 | dword | player_was_blown_up |
0x53C | dword | player_was_roadkill |
0x540 | dword | scored_with_girl |
0x544 | dword | pool_wins |
0x548 | dword | pool_defeats |
0x54C | dword | pool_clearances_from_break |
0x550 | dword | darts_wins |
0x554 | dword | darts_defeats |
0x558 | dword | darts_180s_hit |
0x55C | dword | darts_bullseyes |
0x560 | dword | darts_shortest_checkout |
0x564 | dword | bowling_high_score |
0x568 | dword | bowling_wins |
0x56C | dword | bowling_draws |
0x570 | dword | bowling_defeats |
0x574 | dword | bowling_spares |
0x578 | dword | bowling_perfects |
0x57C | dword | bowling_strikes |
0x580 | dword | total_races_lost |
0x584 | dword | total_races_won |
0x588 | dword | south_broken_wins |
0x58C | dword | south_broker_races |
0x590 | dword | airport_run_wins |
0x594 | dword | airport_run_races |
0x598 | dword | dukes_blvd_wins |
0x59C | dword | dukes_blvd_races |
0x5A0 | dword | south_algonquin_wins |
0x5A4 | dword | south_algonquin_races |
0x5A8 | dword | star_junction_wins |
0x5AC | dword | star_junction_races |
0x5B0 | dword | road_to_bohan_wins |
0x5B4 | dword | road_to_bohan_races |
0x5B8 | dword | north_alderny_wins |
0x5BC | dword | north_alderny_races |
0x5C0 | dword | elevated_wins |
0x5C4 | dword | elevated_races |
0x5C8 | dword | south_alderny_wins |
0x5CC | dword | south_alderny_races |
0x5D0 | dword | qub3d_high_score |
0x5D4 | dword | boating_destinations |
0x5D8 | dword | heli_ride_destinations |
0x5DC | dword | activities_with_roman |
0x5E0 | dword | activities_with_jacob |
0x5E4 | dword | activities_with_brucie |
0x5E8 | dword | activities_with_dwayne |
0x5EC | dword | activities_with_packie |
0x5F0 | dword | vigilante_levels_done |
0x5F4 | dword | most_wanted_completed |
0x5F8 | dword | pigeons_exterminated |
0x5FC | dword | first_aid_collected |
0x600 | dword | islands_unlocked |
0x604 | dword | total_dates |
0x608 | dword | successful_dates |
0x60C | dword | bad_dates |
0x610 | dword | girls_dumped |
0x614 | dword | emails_received |
0x618 | dword | photos_taken |
0x61C | dword | mocap_cutscenes_skipped |
0x620 | dword | mocap_cutscenes_watched |
0x624 | dword | cutscenes_skipped |
0x628 | dword | cutscenes_watched |
0x62C | dword | sodas_drunk |
0x630 | dword | kills_with_unarmed |
0x634 | dword | kills_with_baseball_bat |
0x638 | dword | kills_with_poolcue |
0x63C | dword | kills_with_knife |
0x640 | dword | kills_with_grenade |
0x644 | dword | kills_with_molotov |
0x648 | dword | kills_with_rocket |
0x64C | dword | kills_with_pistol |
0x650 | dword | kills_with_combat_pistol |
0x654 | dword | kills_with_pump_shotgun |
0x658 | dword | kills_with_combat_shotgun |
0x65C | dword | kills_with_micro_smg |
0x660 | dword | kills_with_smg |
0x664 | dword | kills_with_assault_rifle |
0x668 | dword | kills_with_carbine_rifle |
0x66C | dword | kills_with_combat_sniper |
0x670 | dword | kills_with_sniper_rifle |
0x674 | dword | kills_with_rpg |
0x678 | dword | kills_with_flame_thrower |
0x67C | dword | kills_with_minigun |
0x680 | dword | kills_with_episodic_1 |
0x684 | dword | kills_with_episodic_2 |
0x688 | dword | kills_with_episodic_3 |
0x68C | dword | kills_with_episodic_4 |
0x690 | dword | kills_with_episodic_5 |
0x694 | dword | kills_with_episodic_6 |
0x698 | dword | kills_with_episodic_7 |
0x69C | dword | kills_with_episodic_8 |
0x6A0 | dword | kills_with_episodic_9 |
0x6A4 | dword | kills_with_episodic_10 |
0x6A8 | dword | kills_with_episodic_11 |
0x6AC | dword | kills_with_episodic_12 |
0x6B0 | dword | kills_with_episodic_13 |
0x6B4 | dword | kills_with_episodic_14 |
0x6B8 | dword | kills_with_episodic_15 |
0x6BC | dword | kills_with_episodic_16 |
0x6C0 | dword | kills_with_episodic_17 |
0x6C4 | dword | kills_with_episodic_18 |
0x6C8 | dword | kills_with_episodic_19 |
0x6CC | dword | kills_with_episodic_20 |
0x6D0 | dword | kills_with_episodic_21 |
0x6D4 | dword | kills_with_episodic_22 |
0x6D8 | dword | kills_with_episodic_23 |
0x6DC | dword | kills_with_episodic_24 |
0x6E0 | dword | times_busted |
0x6E4 | dword | saves_made |
0x6E8 | byte[4156] | unknown stats |
0x1724 | end |
Block 14: IplStore
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | block size |
0x0004 | uint32 | length of the following array (500) |
0x0008 | bool[500] | an array of boolean (the wpl of that index will be loaded if true) |
Block 15: StuntJumps
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | Size of block |
0x04 | byte | whether stunt jumps are enabled |
0x05 | dword | number of stunt jumps completed |
0x09 | dword | number of stunt jumps |
0x0E | byte[4] | total stunt jumps |
0x11 | StuntJump[64] | start of stunt jump structs (0x64 bytes each; see below) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | pool index |
0x04 | float[4] | Start zone point 1 (x,y,z,w) |
0x14 | float[4] | Start zone point 2 (x,y,z,w) |
0x24 | float[4] | Land zone point 1 (x,y,z,w) |
0x34 | float[4] | Land zone point 2 (x,y,z,w) |
0x44 | float[4] | Camera coordinates (x,y,z,w) |
0x54 | dword | reward amount |
0x58 | byte | is completed |
0x59 | byte | is found |
0x5A | byte[10] | unknown, maybe align/padding |
Block 16: Radio
Block 17: Objects
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | block size |
0x0004 | uint32 | object count |
0x0008 | Object[10] | objects (only mission cleanup objects are saved) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | pool handle |
0x0004 | uint32 | model hash |
0x0008 | float[4] | coordinates (x,y,z,w) |
0x0018 | Matrix | compressed rotation matrix |
Block 18: Relationships
Block 19: Inventory
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 20: Pools
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 21: PhoneInfo
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 22: AudioScriptObject
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 23: SetPieces
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 24: Streaming
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 25: PedType
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 26: Tags
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 27: Shopping
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 28: GangWars
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 29: EntryExits
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 30: 3dMarkers
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 31: Vehicles
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Checksum
The checksum follows the last data block.
- The
savegame size in bytes
in the meta data should be set to1977922
(0x1E2E42), before calculating the checksum. - It is the sum of all the bytes preceding the checksum value.
- Implementation Example: A Python script for calculating the checksum value
Note:
- The reason is that the game adds the GFLW data size to the metadata after it has calculated the checksum.
- The checksum value is ignored by the game. An incorrect checksum will not prevent a save file from being loaded.
End Block
This block has a constant length of 0x16C bytes. Data in this block appears to relate to Games For Windows Live data.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | char[4] | END\0 |
0x04 | dword | Unknown, appears to always be 0x128 |
0x08 | byte[292] | Unknown, appears to always be a mix of 0x0, 0x1, 0x2 and 0x3 bytes |
0x12C | byte[64] | Unknown |
0x16C | end |
Savegame | |
---|---|
Formats | Saves (GTA 3) • Saves (GTA VC) • Saves (GTA SA) • Saves (GTA LCS) • Saves (GTA 4) |
Tools | GTASnP - Save File Sharing • GTAForums: GTASum Gamesave Checksum Calculator |
Resources | GTAForums: GTA III Save File Documentation • GTAForums: Vice City Save File Format • Savegames Formats Description |
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |