Difference between revisions of "Ingame WPL Editor"

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'''Ingame WPL Editor''' (IWE) is a dynamic map editor for '''GTA 4''' created by iriedreadlock23, that lets you create and test WPL/IPL files in game. It allows users to place all models defined in IDE files, edit/remove objects from WPL files used by game, and export edited data to binary and textual formats. Support for XBOX360 and PS3 files is featured from version 0.30, and it uses external IPL file processor made by Fastman92.  
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{{ToolBox
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| name    = InGame WPL Editor
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| version = 0.4.1
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| patrol  = no
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| date    = 6th of April 2016
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| author  = {{Ui|iriedreadlock23}}
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| game    = [[GTA 4]]
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| genre  = map modding
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| site    = {{GTAG|27802}}
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}}
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'''Ingame WPL Editor''' (IWE) is a dynamic 3D map editor for '''GTA 4''' created by {{U|iriedreadlock23}}, that lets you create and test [[WPL]]/[[IPL]] files in game. Mod features point&click object placement. Users can place single or multiple objects at a time, apply rotations in 4D space, or use ground alignment tool and let IWE automatically align objects with ground surface. Both dynamic and static objects can be placed, and manipulated manually or by laws of physics. Its easy to save placement of 3D objects in both binary (WPL) and textual (IPL) files.
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Editing of IPL files used by game is also possible without even leaving the game. '''IWE''' has a built-in search engine for [[IDE]] and WPL files. Users can search for specific models, and find their locations on the map. Editing [[LOD]]s, buildings, roads and other objects is enabled as well. Model library is dynamically updated and features all models defined in IDE files. Users can export their placement data to binary and textual IPL formats.
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Mod was completely written in VB.net programming language, including custom IPL binary class for importing and exporting IPL files in both GTA 4 formats. Support for XBOX360 and PS3 files is featured from version 0.30, and it uses external IPL file processor made by {{U|fastman92}}. Mod also uses MemBiter to read interior/room information from game memory. First release was made public on February 6th 2016 on gtagarage.com website.
  
 
== Features ==
 
== Features ==
  
 
- User friendly interface<br>
 
- User friendly interface<br>
- Easy to navigate through 3D world<br>
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- Seamless camera movement through 3D world<br>
- Place objects with mouse click<br>
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- Placement of objects with mouse click<br>
- Select, position, or remove objects<br>
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- Easy object selection and positioning<br>
- Use gravity to place/move objects<br>
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- Library with thousands of models<br>
- Menu with thousands of models<br>
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- Editing WPL files loaded by game<br>
- Edit anything you see in real-time<br>
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- Quick search through all WPL files<br>
- Reads any WPL file<br>
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- Exporting to custom IPL/WPL files<br>
- Reads any IDE file<br>
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- Conversion to PS3/XBOX360 formats<br>
- Writes to any custom IPL/WPL file<br>
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- Automatic update of GTA.dat<br>
- Converts to PS3/XBOX360 formats<br>
 
- Optionally updates GTA.dat<br>
 
  
== Download link ==
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== External link ==
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* {{GTAG|27802}}
  
http://www.gtagarage.com/mods/show.php?id=27802
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{{N|4}}

Latest revision as of 16:30, 25 July 2016

InGame WPL Editor
Current version:0.4.1
Developed by:User.pngiriedreadlock23
Supported games:GTA 4
Type:map modding
Website:GTA Net GTAGarage download


Ingame WPL Editor (IWE) is a dynamic 3D map editor for GTA 4 created by iriedreadlock23, that lets you create and test WPL/IPL files in game. Mod features point&click object placement. Users can place single or multiple objects at a time, apply rotations in 4D space, or use ground alignment tool and let IWE automatically align objects with ground surface. Both dynamic and static objects can be placed, and manipulated manually or by laws of physics. Its easy to save placement of 3D objects in both binary (WPL) and textual (IPL) files.

Editing of IPL files used by game is also possible without even leaving the game. IWE has a built-in search engine for IDE and WPL files. Users can search for specific models, and find their locations on the map. Editing LODs, buildings, roads and other objects is enabled as well. Model library is dynamically updated and features all models defined in IDE files. Users can export their placement data to binary and textual IPL formats.

Mod was completely written in VB.net programming language, including custom IPL binary class for importing and exporting IPL files in both GTA 4 formats. Support for XBOX360 and PS3 files is featured from version 0.30, and it uses external IPL file processor made by fastman92. Mod also uses MemBiter to read interior/room information from game memory. First release was made public on February 6th 2016 on gtagarage.com website.

Features

- User friendly interface
- Seamless camera movement through 3D world
- Placement of objects with mouse click
- Easy object selection and positioning
- Library with thousands of models
- Editing WPL files loaded by game
- Quick search through all WPL files
- Exporting to custom IPL/WPL files
- Conversion to PS3/XBOX360 formats
- Automatic update of GTA.dat

External link