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- 23:43, 23 April 2017 (diff | hist) (+140) Carrec (→External Links)
- 02:27, 10 January 2017 (diff | hist) (0) ATTACH OBJECT TO OBJECT (current)
- 02:26, 10 January 2017 (diff | hist) (+3) ATTACH OBJECT TO OBJECT
- 02:25, 10 January 2017 (diff | hist) (+29) ATTACH OBJECT TO OBJECT PHYSICALLY (current)
- 23:44, 24 July 2016 (diff | hist) (+283) Ingame WPL Editor
- 17:32, 3 May 2016 (diff | hist) (+54) WPL (→Tools) (current)
- 16:55, 3 May 2016 (diff | hist) (0) Ingame WPL Editor
- 16:55, 3 May 2016 (diff | hist) (+81) m Ingame WPL Editor
- 16:51, 3 May 2016 (diff | hist) (+1) Ingame WPL Editor
- 16:50, 3 May 2016 (diff | hist) (-4) Ingame WPL Editor
- 16:49, 3 May 2016 (diff | hist) (+969) Ingame WPL Editor
- 16:08, 3 May 2016 (diff | hist) (-67) Ingame WPL Editor (→Features)
- 16:07, 3 May 2016 (diff | hist) (-2) Ingame WPL Editor (→Features)
- 16:00, 3 May 2016 (diff | hist) (+48) Ingame WPL Editor (→Features)
- 15:59, 3 May 2016 (diff | hist) (+503) Ingame WPL Editor
- 15:54, 3 May 2016 (diff | hist) (0) Ingame WPL Editor (→DOWNLOAD LINK)
- 15:54, 3 May 2016 (diff | hist) (+71) Ingame WPL Editor
- 15:54, 3 May 2016 (diff | hist) (0) Template:GTA4-navi
- 15:53, 3 May 2016 (diff | hist) (+26) Template:GTA4-navi
- 15:48, 3 May 2016 (diff | hist) (-7) Ingame WPL Editor
- 15:48, 3 May 2016 (diff | hist) (+335) N Ingame WPL Editor (Created page with "'''Ingame WPL Editor''' (IWE) is a dynamic map editor for '''GTA 4''' created by iriedreadlock23, that lets you create and test WPL/IPL files in game. It allows users to place...")
- 17:23, 16 September 2013 (diff | hist) (+335) N GIVE PED AMBIENT OBJECT (Created page with "{{Native |np = 3 |p1t = integer |p1d = Ped handle |p2t = integer |p2d = Object hash |p3t = bool |p3d = Unknown }} Model must be loaded bef...") (current)
- 17:13, 16 September 2013 (diff | hist) (+68) N PANIC SCREAM (Created page with "{{Native |np = 1 |p1t = integer |p1d = Ped handle }}") (current)
- 12:06, 16 September 2013 (diff | hist) (+204) N IS CHAR RESPONDING TO EVENT (Created page with " {{Native |np = 2 |p1t = integer |p1d = Char handle |p2t = integer |p2d = Event ID |r=1 |rt=bool |rd=Returns true if the character is responding to a...") (current)
- 12:06, 16 September 2013 (diff | hist) (-38) IS CHAR RESPONDING TO ANY EVENT (current)
- 12:05, 16 September 2013 (diff | hist) (+38) IS CHAR RESPONDING TO ANY EVENT
- 00:13, 2 December 2012 (diff | hist) (0) IS GAME KEYBOARD KEY JUST PRESSED
- 00:11, 2 December 2012 (diff | hist) (+141) IS GAME KEYBOARD KEY JUST PRESSED
- 00:09, 2 December 2012 (diff | hist) (+55) N IS GAME KEYBOARD KEY JUST PRESSED (To find keyboard scan codes use following link: http://code.google.com/p/hyperdbg/source/browse/trunk/hyperdbg/scancode.c?spec=svn130&r=123)
- 17:41, 17 February 2011 (diff | hist) (+20) IS PLAYER TARGETTING ANYTHING (current)
- 16:24, 20 January 2009 (diff | hist) (+137) ATTACH OBJECT TO PED
- 16:21, 20 January 2009 (diff | hist) (-43) ATTACH OBJECT TO PED
- 15:59, 20 January 2009 (diff | hist) (0) m DETACH OBJECT (Detach object moved to DETACH OBJECT: my mistake...)
- 15:59, 20 January 2009 (diff | hist) (+27) N Detach object (Detach object moved to DETACH OBJECT: my mistake...) (current)
- 15:58, 20 January 2009 (diff | hist) (+245) N DETACH OBJECT (New page: {{Native |np=2 |np=1 |p1t=pointer |p1d=object variable |np=2 |p2t=integer |p2d=Boolean (1) }} '''Explanation:''' - Detach selected object from its host. - '''DETACH_OBJECT''' (MyObject...)
- 15:54, 20 January 2009 (diff | hist) (-45) SET TAXI LIGHTS
- 15:54, 20 January 2009 (diff | hist) (+44) SET TAXI LIGHTS
- 15:51, 20 January 2009 (diff | hist) (+277) SET CHAR HEADING
- 15:49, 20 January 2009 (diff | hist) (+33) SET CAR HEADING
- 15:36, 20 January 2009 (diff | hist) (+284) N SET OBJECT VISIBLE (New page: '''SET_OBJECT_VISIBLE''' [OBJECT, VISIBILITY] OBJECT - represents object handle VISIBILITY - Probably boolean, 0 - off, 1 - on. Explanation: - Make loaded object be visible in game. ...)
- 15:34, 20 January 2009 (diff | hist) (+274) N SET TAXI LIGHTS (New page: '''SET_TAXI_LIGHTS''' [VEHICLE, VALUE] VEHICLE - represents vehicle handle VALUE - Probably boolean, 0 - of, 1 - on. Explanation: - Set TaxiLight of selected taxi vehicle. ' NOTE TH...)
- 15:31, 20 January 2009 (diff | hist) (+213) SET CAR HEADING
- 15:28, 20 January 2009 (diff | hist) (+166) DOES OBJECT EXIST
- 15:27, 20 January 2009 (diff | hist) (+506) N ATTACH OBJECT TO PED (New page: '''ATTACH_OBJECT_TO_PED''' [OBJECT, CHAR, UNKNOWN1, X, Y, Z, UNKNOWN2] OBJECT represents object handle, of an attaching item. CHAR - handle of character object, where item is being attac...)
- 15:10, 20 January 2009 (diff | hist) (+86) N DOES OBJECT EXIST (New page: '''DOES_OBJECT_EXIST''' [Gta.Object) Returns information wheter object exists or not.)
- 15:06, 20 January 2009 (diff | hist) (+18) SET CAR HEADING
- 15:05, 20 January 2009 (diff | hist) (+42) N SET CAR HEADING (New page: '''SET_CAR_HEADING''' [Gta.Vehicle, Angle])
- 15:04, 20 January 2009 (diff | hist) (+41) N SET CHAR HEADING (New page: '''SET_CHAR_HEADING''' [ Gta.Ped, Angle ])