Difference between revisions of "WDR"

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'''WDR''' is the format used for map models and weapons in [[GTA4|GTA IV]].
 
'''WDR''' is the format used for map models and weapons in [[GTA4|GTA IV]].
  
== File Format ==
 
  
RSC CPU section (Size found from the flags @ 0x08 of RSC file header)
 
 
-Note on RSC (24 + 8) pointer structure:
 
 
* CPU Offsets are of form [xx xx xx 50]
 
* Data Offsets are of form [xx xx xx 60]
 
 
'''WDR''' Header (BlockSize 0x2A0)
 
-------------------------------------------------------------------
 
Offset Size Type Data Description
 
-------------------------------------------------------------------
 
0x00 4b LONG [[VTable]]         (Usually 0x00695254)
 
0x04 4b Offset HeaderLength (Usually 0x90)
 
0x08 4b Offset ShaderGroup (0 = no Shaders)
 
0x0C 4b Offset SkeletonData (0 = no Skeleton)
 
0x10 4b FLOAT Center x
 
0x14 4b FLOAT Center y
 
0x18 4b FLOAT Center z
 
0x1C 4b FLOAT Center w
 
0x20 4b FLOAT BoundsMin x
 
0x24 4b FLOAT BoundsMin y
 
0x28 4b FLOAT BoundsMin z
 
0x2C 4b FLOAT BoundsMin w
 
0x30 4b FLOAT BoundsMax x
 
0x34 4b FLOAT BoundsMax y
 
0x38 4b FLOAT BoundsMax z
 
0x3C 4b FLOAT BoundsMax w
 
0x40 4b Offset Pointer ModelCollection (0=Non existing)
 
0x44 4b Offset Pointer LOD models (0=Non existing)
 
0x48 4b Offset Pointer LOD models (0=Non existing)
 
0x4C 4b Offset Pointer LOD models (0=Non existing)
 
0x50 4b FLOAT Max Vectorx (Usually 9999.0)
 
0x54 4b FLOAT Max Vectory (Usually 9999.0)
 
0x58 4b FLOAT Max Vectorz (Usually 9999.0)
 
0x5C 4b FLOAT Max Vectorw (Usually 9999.0)
 
0x60 4b LONG ObjectCount
 
0x64 4b LONG Unknown (Usually 0xFFFFFFFF)
 
0x68 4b LONG Unknown (Usually 0xFFFFFFFF)
 
0x6C 4b LONG Unknown (Usually 0xFFFFFFFF)
 
0x70 4b FLOAT Unknown
 
0x74 20b LONG Unknown (Usually all zeros)
 
0x88 8b LONG Unassigned data (0xCDCDCDCDCDCDCDCD)
 
0x90 4b LONG End of Header (Usually 0x00000000)
 
 
--------------------------------------------------------------------
 
ModelCollection (BlockSize 0x08)
 
--------------------------------------------------------------------
 
0x00 4b Offset Pointer to Model Pointer
 
0x04 2b Short Number of Pointers
 
0x06 2b Short Number of Pointers
 
0x08 4b LONG Padding                (0xCDCDCDCD)
 
0x0C 4b LONG Padding                (0xCDCDCDCD)
 
 
--------------------------------------------------------------------
 
Model (BlockSize 0x20)
 
--------------------------------------------------------------------
 
0x00 4b LONG [[VTable]]         (0x34026B00)
 
0x04 8b PointerCollection<Geometrys>
 
0x0C 4b Offset SimpleArray<Vector4>    (Unknown Vectors)
 
0x10 4b Offset SimpleArray<Integer>    (Material Mappings)
 
0x14 2b Short Unknown1                (Usually 0)
 
0x16 2b Short Unknown2
 
0x18 2b Short Unknown3
 
0x1A 2b Short GeometryCount
 
0x1C 4b LONG Padding                (0xCDCDCDCD)
 
 
--------------------------------------------------------------------
 
Geometry (BlockSize 0x50)
 
--------------------------------------------------------------------
 
0x00 4b LONG [[VTable]]         (0xF4486B00)
 
0x04 4b LONG Unknown 1 (Usually 0)
 
0x08 4b LONG Unknown 2 (Usually 0)
 
0x0C 4b Offset VertexBuffer
 
0x10 4b LONG Unknown 3 (Usually 0)
 
0x14 4b LONG Unknown 4 (Usually 0)
 
0x18 4b LONG Unknown 5 (Usually 0)
 
0x1C 4b Offset IndexBuffer
 
0x20 4b LONG Unknown 6 (Usually 0)
 
0x24 4b LONG Unknown 7 (Usually 0)
 
0x28 4b LONG Unknown 8 (Usually 0)
 
0x2C 4b LONG IndexCount
 
0x30 4b LONG FaceCount
 
0x34 2b Short VertexCount
 
0x36 2b Short PrimitiveType
 
0x38 4b LONG Unknown 9 (Usually 0)
 
0x3C 2b Short VertexStride (36 without normal map, 52 with normal map)
 
0x3E 2b Short Unknown 10 (Usually 0)
 
0x40 4b LONG Unknown 11 (Usually 0)
 
0x44 4b LONG Unknown 12 (Usually 0)
 
0x48 4b LONG Unknown 13 (Usually 0)
 
0x4C 4b LONG Padding                (0xCDCDCDCD)
 
 
--------------------------------------------------------------------
 
VertexBuffer (BlockSize 0x64)
 
--------------------------------------------------------------------
 
0x00 4b LONG [[VTable]]         (0xD8BA6B00)
 
0x04 2b Short VertexCount
 
0x06 2b Short Unknown 1 (Usually 0)
 
0x08 4b Offset DataOffset to VertexData
 
0x1C 4b LONG VertexStride (36 without normal map, 52 with normal map)
 
0x20 4b Offset VertexDeclarationOffset
 
0x24 4b LONG Unknown 2 (Usually 0)
 
0x28 4b Offset DataOffset to VertexData (Again)
 
0x2C 4b LONG Unknown 3 (Usually 0)
 
0x30 32b LONG    Padding                (0xCD)
 
 
--------------------------------------------------------------------
 
IndexBuffer (BlockSize 0x40)
 
--------------------------------------------------------------------
 
0x00 4b LONG [[VTable]]         (0x70B86B00)
 
0x04 4b LONG IndexCount
 
0x08 4b Offset DataOffset to IndexData
 
0x0C 4b LONG Unknown 1 (Usually 0)
 
0x10 32b LONG    Padding                (0xCD)
 
 
--------------------------------------------------------------------
 
ShaderGroupData (offset remarked in Header at 0x08) (BlockSize 0x50)
 
--------------------------------------------------------------------
 
0x00 4b LONG [[VTable]]         (0x44166B00)
 
0x04 4b Offset TextureDictionary      (0 = no Embedded textures)
 
0x08 4b Offset Pointer to a Pointer for ShaderFX PointerCollection
 
0x0C    2b      Short Number of Pointers at Pointer for ShaderFX PointerCollection
 
0x0E    2b      Short Number of Pointers at Pointer for ShaderFX PointerCollection 
 
0x10 48b Zeros
 
0x40 4b Offset  Pointer to SimpleCollection VertexDeclarationUsageFlags
 
0x44    2b      Short  Number of SimpleCollection VertexDeclarationUsageFlag entries
 
0x46    2b      Short  Number of SimpleCollection VertexDeclarationUsageFlag entries
 
0x48 4b Offset  Pointer to SimpleCollection UnknownInts
 
0x4C    2b      Short  Number of SimpleCollection UnknownInt entries
 
0x4E    2b      Short  Number of SimpleCollection UnknownInt entries
 
 
-----------------------------------------------------------------------------------------------------
 
ShaderFX (offset remarked in ShaderGroupData in the Pointer to ShaderFX PointerCollection 0x08) (BlockSize 0x50)
 
-----------------------------------------------------------------------------------------------------
 
0x00 4b LONG [[VTable]]         (0x3C226B00)
 
0x04 4b LONG BlockMapAdress
 
0x08 2b Short Unknown 1
 
0x0A 1b Byte Unknown 2
 
0x0B 1b Byte Unknown 3
 
0x0C 2b Short Unknown 4
 
0x0E 2b Short Unknown 4_1
 
0x10 4b LONG Unknown 5
 
0x14 4b Offset ShaderParamsOffsetsOffset
 
0x18 4b LONG Unknown 6
 
0x1C 4b LONG ShaderParamCount
 
0x20 4b LONG Unknown 8
 
0x24 4b Offset ShaderParamTypesOffset
 
0x28 4b Hash Unknown Hash
 
0x2C 4b LONG Unknown 9
 
0x30 4b LONG Unknown 10
 
0x34 4b Offset ShaderParamNameOffset
 
0x38 4b LONG Unknown 11
 
0x3C 4b LONG Unknown 12
 
0x40 4b LONG Unknown 13
 
0x44 4b Offset ShaderName Pointer (Pointer to null terminated String)
 
0x48 4b Offset ShaderSPS Pointer (Pointer to null terminated String)
 
0x4C 4b LONG Unknown 14
 
0x50 4b LONG Unknown 15
 
0x54 4b LONG Unknown 16
 
0x58 4b LONG Unknown 17
 
0x5C 4b      LONG Padding                (0xCDCDCDCD)
 
 
--------------------------------------------------------------------
 
Null Terminated String (BlockSize 0x10)
 
Note: If String is bigger then 0x10 it will be padded till 0x20 etc.
 
--------------------------------------------------------------------
 
0x00 String
 
0x?? 1b 0x00 (End of String)
 
0x?? 0xCD Padding till 0x0F
 
 
--------------------------------------------------------------------
 
PointerCollection (BlockSize 0x08)
 
Contains pointers to the data of the given type
 
--------------------------------------------------------------------
 
0x00 4b Offset Offset to the Pointers
 
0x04 2b Short Number of Pointers
 
0x06 2b Short
 
 
--------------------------------------------------------------------
 
SimpleCollection (BlockSize 0x08)
 
Contains data of the given type
 
--------------------------------------------------------------------
 
0x00 4b Offset Offset to the Data
 
0x04 2b Short Data Count
 
0x06 2b Short Data Size
 
 
GRAPHICS section (Size found from the flags @ 0x08 of RSC file header)
 
 
---------------------------------------------------------------------------------------
 
VertexData (BlockSize VertexCount*0x24 or 0x34 when the Geometry is using a normal map)
 
---------------------------------------------------------------------------------------
 
0x00 4b FLOAT Position x
 
0x04 4b FLOAT Position y
 
0x08 4b FLOAT Position z
 
0x0C 4b FLOAT Normal x
 
0x10 4b FLOAT Normal y
 
0x14 4b FLOAT Normal z
 
0x18 4b DWORD Color (RGBA)
 
0x1C 4b FLOAT Texcoord u
 
0x20 4b FLOAT Texcoord v
 
0x24 4b FLOAT Tangent/Bi-Normal x  // Only when there is a normal map applied to the Geometry
 
0x28 4b FLOAT Tangent/Bi-Normal y  // Only when there is a normal map applied to the Geometry
 
0x2C 4b FLOAT Tangent/Bi-Normal z  // Only when there is a normal map applied to the Geometry
 
0x30 4b FLOAT Tangent/Bi-Normal w  // Only when there is a normal map applied to the Geometry
 
 
---------------------------------------------------------------------------------
 
IndexData (BlockSize IndexCount*0x06)
 
---------------------------------------------------------------------------------
 
0x00 2b Short Vertex A
 
0x02 2b Short Vertex B
 
0x04 2b Short Vertex C
 
 
--------------------------------------------------------------------
 
Texture definition (for externally defined textures)(BlockSize 0x32)
 
--------------------------------------------------------------------
 
0x00 4b LONG [[VTable]]         (0x5C676B)
 
0x04 4b LONG Unknown1
 
0x08 4b LONG Unknown2
 
0x0C 4b LONG Unknown3
 
0x10 4b LONG Unknown4
 
0x14 4b Offset Offset Pointer to Texture name
 
0x18 4b LONG Unknown5
 
0x1C 4b LONG Padding                (0xCDCDCDCD)
 
  
 
==Tools and Scripts==
 
==Tools and Scripts==

Revision as of 03:12, 12 September 2009

WDR is the format used for map models and weapons in GTA IV.


Tools and Scripts

The following tools and scripts can be used to import & export (edit) these model files.