Difference between revisions of "WAD"

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(New page: == File Format == '''WAD''' is a Windows Animation Directory file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx_map.img" Here is some basic in...)
 
(Stub template to the top and category reference for IV removed since it is already put there with the IV navibox)
 
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== File Format ==
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{{File-stub}}
 
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'''WAD''' is a '''"Windows Animation Dictionary"''' file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx_map.img"
 
 
 
 
'''WAD''' is a Windows Animation Directory file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx_map.img"  
 
 
 
Here is some basic information that has been gathered so far.(from decompressed ext_door.wbd)
 
 
 
Int VTable (4b)
 
offset to blockMap (4b)
 
Unknown (8b)
 
offset to Array (contains all hashes of the models)
 
count (2b) //number of hashes
 
size (2b) //number of hashes
 
PointerCollection (4b)
 
count (2b) //in ext_door.wbd same as number of door models
 
size (2b) //in ext_door.wbd same as number of door models
 
 
 
 
 
 
 
== Discussion Topics ==
 
* {{GTAF|382615&|Collision format post in IV model format topic}} – by Prince-Link
 
 
 
 
 
 
 
 
 
 
 
  
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WAD appears to be the model animation format used for GTA IV that replaces the previously used [[IFP]] format
  
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== File Format ==
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{{Research}}
  
 
{{GTA4-navi}}
 
{{GTA4-navi}}
{{File-stub}}
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[[Category:Map Formats]]
[[Category:Map Formats]][[Category:GTA 4]]
 

Latest revision as of 10:36, 5 August 2009

WAD is a "Windows Animation Dictionary" file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx_map.img"

WAD appears to be the model animation format used for GTA IV that replaces the previously used IFP format

File Format