Difference between revisions of "State Of Liberty Online"

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(Changes from VCO/SOL to SOL-O)
(Changes from VCO/SOL to SOL-O)
 
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'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is an upcoming multiplayer modification for [[GTA Vice City|GTA: Vice City]]. It is a collaborative merger between the [[Vice City Online]] (VCO) and [[State Of Liberty]] (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.
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'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') was an upcoming multiplayer modification for [[GTA Vice City|GTA: Vice City]]. It was a collaborative merger between the [[Vice City Online]] (VCO) and [[State Of Liberty]] (SOL) projects that added the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.
  
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As of February 5, 2012, directly after the public beta of Vice City Online DP1, the Vice City Online team decided to spin out from the merger with GTA: State of Liberty, leaving both projects as individual entities once again.  This decision, mandated by ReGeX and DECEiFER of the Vice City Online team, was made due to differences in long-term goals and availability, as well as project-level communication issues.
  
 
==History==
 
==History==
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===Vice City Online===
 
===Vice City Online===
  
Vice City Online is an online mutliplayer modification that allows players from all over the world to play Rockstar's critically acclaimed [[GTA_VC|GTA: Vice City]]. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.
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''For more information, read the main article: [[Vice City Online]]''
  
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.
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Vice City Online is an online mutliplayer modification that allows players from all over the world to play Rockstar's critically acclaimed [[GTA_VC|GTA: Vice City]]. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.  Vice City Online hosted a public beta of DP1 three years later, which proved to be filled with bugs due to a rushed release.  The Vice City Online team is working quietly (without public announcements) on stabilizing the build, along with continuing to add features, until further notice.
  
 
===State Of Liberty===
 
===State Of Liberty===
  
''For more information read the main article: [[State Of Liberty]]''
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''For more information, read the main article: [[State Of Liberty]]''
  
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one using the Vice City engine. Development began by Keith Capel ({{U|X-Seti}}) in 2005 after the PC release of [[GTA_SA|GTA: San Andreas]], with the aim of creating an all-new single-player game with a storyline and missions.
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State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one using the Vice City engine. Development began by Keith Mc-Kay ({{U|X-Seti}}) in 2005 after the PC release of [[GTA_SA|GTA: San Andreas]], with the aim of creating an all-new single-player game with a storyline and missions.
  
 
==Changes from VCO/SOL to SOL-O==
 
==Changes from VCO/SOL to SOL-O==
  
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.
+
The re-branding of the project since the merger was called GTA: State Of Liberty Online (SOL-O). Starting from the ground-up after Vice City Online RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects were hard at work in creating a stable and feature-filled modification.
  
The entire State Of Liberty project is going to consist of three games.
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The entire State Of Liberty project was planned to consist of three individual games.
  
* State Of Liberty single player (Originally thought up by X-Seti)
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* State Of Liberty single player
 
* State Of Liberty Online
 
* State Of Liberty Online
 
* Vice City Online
 
* Vice City Online
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==Script Language==
 
==Script Language==
  
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.
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The scripting language that was planned for State Of Liberty Online was Lua. Lua will be the primary scripting language for Vice City Online.  Scripting languages used for State of Liberty, if any, are currently unknown.
  
 
==Release==
 
==Release==
  
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.
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Since the merger has spun out, there will be no releases of State of Liberty Online.  For individual project releases, check out [[Vice City Online]]'s and [[State of Liberty]]'s websites to track their progress.
  
 
==Team==
 
==Team==
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'''This was the list of core team members from April 2010 to February 2012, when the project was still merged.'''
  
 
* {{Ui|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
 
* {{Ui|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
* {{Ui|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster
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* {{Ui|X-Seti}} (Keith Mc-Kay) - Executive Consultant, Lead Mapper/Modeler, Webmaster
 
* {{Ui|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster
 
* {{Ui|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster
 
* {{Ui|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster
 
* {{Ui|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster
  
 
==Related Links==
 
==Related Links==
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'''This was the list of official media and information outlets of the project from April 2010 to Feburary 2012.'''
  
 
* [http://www.gtasolonline.com Official Homepage]
 
* [http://www.gtasolonline.com Official Homepage]

Latest revision as of 15:28, 19 March 2012

GTA: State Of Liberty Online (SOL-O) was an upcoming multiplayer modification for GTA: Vice City. It was a collaborative merger between the Vice City Online (VCO) and State Of Liberty (SOL) projects that added the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.

As of February 5, 2012, directly after the public beta of Vice City Online DP1, the Vice City Online team decided to spin out from the merger with GTA: State of Liberty, leaving both projects as individual entities once again. This decision, mandated by ReGeX and DECEiFER of the Vice City Online team, was made due to differences in long-term goals and availability, as well as project-level communication issues.

History

Vice City Online

For more information, read the main article: Vice City Online

Vice City Online is an online mutliplayer modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009. Vice City Online hosted a public beta of DP1 three years later, which proved to be filled with bugs due to a rushed release. The Vice City Online team is working quietly (without public announcements) on stabilizing the build, along with continuing to add features, until further notice.

State Of Liberty

For more information, read the main article: State Of Liberty

State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one using the Vice City engine. Development began by Keith Mc-Kay (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.

Changes from VCO/SOL to SOL-O

The re-branding of the project since the merger was called GTA: State Of Liberty Online (SOL-O). Starting from the ground-up after Vice City Online RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects were hard at work in creating a stable and feature-filled modification.

The entire State Of Liberty project was planned to consist of three individual games.

  • State Of Liberty single player
  • State Of Liberty Online
  • Vice City Online

Script Language

The scripting language that was planned for State Of Liberty Online was Lua. Lua will be the primary scripting language for Vice City Online. Scripting languages used for State of Liberty, if any, are currently unknown.

Release

Since the merger has spun out, there will be no releases of State of Liberty Online. For individual project releases, check out Vice City Online's and State of Liberty's websites to track their progress.

Team

This was the list of core team members from April 2010 to February 2012, when the project was still merged.

  • User.pngReGeX (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
  • User.pngX-Seti (Keith Mc-Kay) - Executive Consultant, Lead Mapper/Modeler, Webmaster
  • User.pngDECEiFER (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster
  • User.pngMex (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster

Related Links

This was the list of official media and information outlets of the project from April 2010 to Feburary 2012.