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  • | description = Prints a high-priority [[Text#Big message|big message]] == Styles of text ==
    4 KB (704 words) - 04:26, 1 December 2016
  • ...lder. Go to your Sanny Builder folder and open data\gta3\SCM.INI using any text editor. Go to https://raw.githubusercontent.com/cleolibrary/III.VC.CLEO/mas ...lder. Go to your Sanny Builder folder and open data\vc\VCSCM.INI using any text editor. Go to https://raw.githubusercontent.com/cleolibrary/III.VC.CLEO/mas
    13 KB (2,150 words) - 04:08, 8 August 2017
  • | description = Sets the background of the [[Text#Intro text|text]] ...nd to extend backwards from the left side of the text to the wrap x of the text.
    1 KB (188 words) - 00:51, 23 November 2016
  • | description = Sets the [[Text#Intro text|text]] to be right-aligned ...p x]] or [[0342|centering]] of the text. The lead image on this page shows text displayed in Vice City at the x position of 100.0 and y positions starting
    1 KB (184 words) - 06:24, 2 November 2016
  • | description = Use [[Text#Intro text|text]] commands ...= 0 = don't use text commands, {{hint|1|or any value other than 0}} = use text commands
    2 KB (370 words) - 02:44, 21 December 2016
  • ...mally shown after completing the final story mission. It is a long list of text that slowly scrolls up. The speed of the scrolling can be affected by the [ ...n the current text and the next text. All text is center aligned. For some text, a different language setting shows different line separations as noted in
    27 KB (1,973 words) - 21:12, 2 October 2015
  • | description = Displays [[Text#Intro text|text]] on the screen ....0), and (200.0, 200.0), from top left to bottom right. Note that the last text is wrapped due to the default [[0343|wrap x]] of 182.0.
    1 KB (208 words) - 05:21, 13 January 2019
  • | command = SET_<wbr>TEXT_<wbr>BACKGROUND_<wbr>ONLY_<wbr>TEXT | description = Sets the background of the text to enclose centered text
    1 KB (156 words) - 17:08, 12 February 2016
  • | description = Sets the centering of the [[Text#Intro text|text]] ...ze]], which defaults to a size of 640.0. The lead image on this page shows text displayed in Vice City at the x position of 100.0 and y positions starting
    1 KB (170 words) - 00:40, 23 November 2016
  • | description = Sets the wrap x of the [[Text#Intro text|text]] ...2|Centered text]] ignores this property. The lead image on this page shows text displayed in Vice City at the x position of 10.0 and y positions starting a
    937 bytes (146 words) - 00:21, 16 June 2017
  • | description = Sets the size of centered [[Text#Intro text|text]] ...e size will be wrapped to the next line. The lead image on this page shows text displayed in GTA III at the x position of 200.0 and y positions of 10.0 and
    928 bytes (139 words) - 09:29, 23 November 2016
  • | p3d = Ammo count ([[#Pickup text|see below]] for special cases) == Pickup text ==
    3 KB (452 words) - 20:04, 7 July 2017
  • | description = Sets the color of the [[Text#Intro text|text]] ...the black text shadow beneath the text. The lead image on this page shows text displayed in Vice City. The colors in order of descent are default color an
    1 KB (166 words) - 05:52, 2 November 2016
  • | description = Sets the scale of the [[Text#Intro text|text]] ...ird uses (0.8,2.0), and the fourth uses (-0.48,-1.12). Note that the third text is wrapped due to the default [[0343|wrap x]] of 182.0.
    959 bytes (148 words) - 05:24, 2 November 2016
  • | description = Sets the [[GXT#Character maps|font]] of the [[Text#Intro text|text]] ...les and may adversely affect other text. The lead image on this page shows text displayed in GTA III starting with font 0 at the top.
    864 bytes (123 words) - 01:12, 23 November 2016
  • ...mostly stored in plain text format that can be opened and edited using any text-editing program (like [[Wikipedia:Notepad|Notepad]]), but there are tools t == Text Format ==
    9 KB (1,492 words) - 23:12, 12 January 2021
  • | description = Sets the text to be proportional ...s starting at 10.0 and separated by 50.0. The first line uses proportional text and the second line does not use it.
    826 bytes (121 words) - 03:28, 13 February 2016
  • | description = Sets the color of the background of the text ...tyle="color: #808080;">&#x2b1b;</span>). The lead image on this page shows text displayed in GTA III. The colors in order of descent are default color and
    1 KB (163 words) - 16:55, 12 February 2016
  • | description = Displays [[Text#Display text|text]] with one number on the screen This opcode displays text at any position on the screen, behaving almost like opcode [[033E]] but inc
    929 bytes (134 words) - 04:12, 2 June 2016
  • | description = Displays [[Text#Display text|text]] with two numbers on the screen This opcode displays text at any position on the screen, behaving almost like opcode [[033E]] but inc
    1 KB (154 words) - 04:19, 2 June 2016
  • ...intro text]] so it requires opcode [[03F0]] to draw properly. Unlike intro text, the positions and dimensions are absolute and does not scale with resoluti == Keywords ==
    3 KB (447 words) - 15:25, 14 September 2017
  • | description = Displays an onscreen counter supporting text * {{Icon|3}} {{Icon|VC}} [[0150]], counter that does not support text
    2 KB (299 words) - 11:11, 10 November 2016
  • | description = Writes a formatted text to the file | p1d = Text to write into the file (see <code>[http://en.cppreference.com/w/cpp/io/c/fp
    2 KB (358 words) - 05:59, 1 February 2017
  • | description = Sets the full justification of the [[Text#Intro text|text]] == Keywords ==
    427 bytes (55 words) - 10:09, 23 November 2016
  • | syntax1 = 0ADF: add_text_label "_TEST" text "Test string" | p2d = Game Text. You can use the encoder yelmi to generate text to a certain type of Russification. The line corresponds to string conventi
    650 bytes (98 words) - 06:45, 3 August 2017
  • | description = Reads formatted text from the file | p2d = Formatted text specifying how to read the file (see <code>[http://en.cppreference.com/w/c/
    3 KB (449 words) - 04:38, 18 January 2017
  • | p1d = [[GXT]] key to display at the start of the rampage. The text is small and yellow and fades in and out ...t in the GXT file, and so will display the text as "KF&deg;3 missing". The text is light green and fades in and out while it scrolls up at the same time.
    4 KB (655 words) - 02:46, 9 July 2017
  • | description = Prints a low-priority [[Text#Big message|big message]] with one number | p4d = [[00BA#Styles of text|Style]]
    851 bytes (125 words) - 09:08, 15 October 2016
  • ...t formatting using tilde (~) will not appear in the name of the save file. Text that is too long (more than 22 characters including spaces, punctuations, e == Keywords ==
    1 KB (237 words) - 23:09, 8 June 2016
  • | description = Prints a [[Text#Help message|help message]] | p1d = Text
    569 bytes (79 words) - 00:23, 9 February 2017
  • | description = Prints a low-priority [[Text#Big message|big message]] | p3d = [[00BA#Styles of text|Style]]
    666 bytes (98 words) - 09:10, 15 October 2016
  • | description = Prints a formatted low-priority [[Text#Message|message]] | p1d = Text to print (see <code>[http://en.cppreference.com/w/cpp/io/c/fprintf fprintf]
    877 bytes (118 words) - 05:58, 1 February 2017
  • | description = Clears the [[Text#Big message|big message]] ...as no effect on any other styles; use opcode [[00BE]] instead to clear all text including big messages.
    528 bytes (78 words) - 07:21, 14 February 2016
  • | description = Prints a high-priority [[Text#Big message|big message]] with one number | p4d = [[00BA#Styles of text|Style]]
    784 bytes (111 words) - 07:47, 15 February 2016
  • | description = Prints a high-priority [[Text#Big message|big message]] with two numbers | p5d = [[00BA#Styles of text|Style]]
    915 bytes (129 words) - 05:05, 16 February 2016
  • | description = Prints a high-priority [[Text#Big message|big message]] with three numbers | p6d = [[00BA#Styles of text|Style]]
    1 KB (146 words) - 03:29, 2 June 2016
  • | description = Prints a high-priority [[Text#Big message|big message]] with four numbers | p7d = [[00BA#Styles of text|Style]]
    1 KB (164 words) - 03:33, 2 June 2016
  • | description = Prints a high-priority [[Text#Big message|big message]] with five numbers | p8d = [[00BA#Styles of text|Style]]
    1 KB (181 words) - 03:34, 2 June 2016
  • | description = Prints a high-priority [[Text#Big message|big message]] with six numbers | p9d = [[00BA#Styles of text|Style]]
    1 KB (199 words) - 03:36, 2 June 2016
  • The files are in plain text format so they can be opened with any text editor (like [[wikipedia:Microsoft Notepad|Notepad]]). Line comments are in == Keywords ==
    5 KB (837 words) - 09:31, 5 October 2019
  • | description = Checks if the [[Text#Help message|help message]] is being displayed == Keywords ==
    394 bytes (52 words) - 08:09, 29 November 2016
  • |clear [[Text#Help message|help message]] || [[03E6]] |clear [[Text#Help message|help message]] || [[03E6]]
    4 KB (563 words) - 17:01, 3 March 2018
  • ...ions include the clock and some texts like [[Text#Message|messages]] and [[Text#Big message|big messages]]. The bottom right area of the screen will displa == Keywords ==
    1 KB (196 words) - 06:28, 5 June 2016
  • ...ions include the clock and some texts like [[Text#Message|messages]] and [[Text#Big message|big messages]]. The scan line will display a darker shade bar t == Keywords ==
    1 KB (174 words) - 06:28, 5 June 2016
  • | description = Prints a permanent [[Text#Help message|help message]] == Keywords ==
    626 bytes (86 words) - 07:38, 14 February 2016
  • | description = Prints a high-priority [[Text#Message|message]] == Keywords ==
    458 bytes (59 words) - 09:05, 21 November 2016
  • ...it usually does), text in the middle bottom of the screen is repositioned, text boxes do not appear visually but can be heard appearing, and the screen is == Keywords ==
    3 KB (377 words) - 04:29, 24 May 2017
  • == Keywords == gxt, fxt, dynamic gxt, delete gxt, remove text enty, remove text label
    450 bytes (62 words) - 06:42, 3 August 2017
  • | description = Draws a box with a title text == Keywords ==
    690 bytes (100 words) - 06:05, 29 November 2016
  • {| class="mw-collapsible mw-collapsed wikitable" style="width: 80em; text-align: center;" {| class="mw-collapsible mw-collapsed wikitable" style="width: 80em; text-align: center;"
    13 KB (1,954 words) - 19:53, 7 December 2022
  • | description = Prints a [[Text#Help message|help message]] == Keywords ==
    1 KB (198 words) - 07:40, 14 February 2016
  • | description = Clears any [[Text#Help message|help message]] == Keywords ==
    355 bytes (46 words) - 00:20, 14 February 2016
  • | description = Prints a permanent [[Text#Help message|help message]] with one number ==Keywords==
    683 bytes (90 words) - 17:20, 4 June 2016
  • ...de. They are all located inside tunnels or on bridges. As it explodes, a [[Text#Garage message|message]] with [[GXT]] key <code>HM2_5</code> ("Out of range == Keywords ==
    3 KB (522 words) - 20:03, 6 December 2016
  • == Keywords == set, pay, phone, payphone, text, message, repeat, repeated, repeatedly
    841 bytes (125 words) - 21:56, 26 November 2016
  • ...The player is then rewarded $1,000 in GTA III or $500 in Vice City and a [[Text#Garage message|message]] with [[GXT]] key <code>GA_13</code> ("Delivered li == Keywords==
    3 KB (426 words) - 05:49, 1 March 2016
  • == Keywords == set, pay, phone, payphone, text, message, repeat, repeated, repeatedly
    761 bytes (113 words) - 02:38, 30 November 2016
  • ...the garage door from opening for additional vehicles and will display a [[Text#Help message|help message]] with [[GXT]] key <code>GA_21</code> when attemp == Keywords ==
    1 KB (160 words) - 16:37, 14 February 2016
  • == Keywords == check, has, pay, phone, payphone, display, displayed, text, message
    708 bytes (103 words) - 00:53, 19 January 2016
  • == Keywords == set, display, stadium, message, text, scrollbar, event, hyman, memorial, downtown
    1 KB (188 words) - 02:02, 11 February 2016
  • == Keywords == check, pay, phone, payphone, display, displaying, text, message
    470 bytes (59 words) - 00:32, 19 January 2016
  • ...for that height. When you deliver a vehicle model it does not accept, a [[Text#Garage message|message]] with [[GXT]] key <code>CR_1</code> ("Crane cannot == Keywords ==
    2 KB (341 words) - 15:34, 27 June 2016
  • == Keywords == set, pay, phone, payphone, text, message
    860 bytes (129 words) - 23:52, 13 February 2016
  • ...at height. When you deliver a vehicle model it does not accept at all, a [[Text#Garage message|message]] with [[GXT]] key <code>GA_19</code> ("We're not in == Keywords ==
    3 KB (511 words) - 15:37, 27 June 2016
  • == Keywords == set, pay, phone, payphone, text, message, repeat, repeated, repeatedly
    915 bytes (139 words) - 23:52, 13 February 2016
  • == Keywords == set, enable, onscreen, counter, status, text, bar, flash, flashing
    1 KB (141 words) - 22:17, 22 September 2016
  • == Keywords == set, pay, phone, payphone, text, message
    929 bytes (142 words) - 23:51, 13 February 2016
  • ...the player character walks over them. Walking over the pickup displays a [[Text#Help message|help message]] using the set GXT key. == Keywords ==
    1 KB (157 words) - 22:15, 2 December 2016
  • == Keywords == set, pay, phone, payphone, text, message, repeat, repeated, repeatedly
    983 bytes (151 words) - 23:51, 13 February 2016
  • == Keywords == string, empty, check, var, text, label
    571 bytes (78 words) - 05:17, 22 December 2016
  • ...e name <code>property_fsale</code>]]. Walking over the pickup displays a [[Text#Help message|help message]] using the set GXT key. You can interact with it == Keywords ==
    2 KB (239 words) - 16:12, 2 December 2016
  • .... The taxi will drive straight while the screen fades out to black and a [[Text#Big message|big message]] with [[GXT]] key <code>TAXI</code> ("Taxi") is di == Keywords ==
    2 KB (346 words) - 05:08, 4 June 2016
  • ...garage. So it is possible to invoke these effects, which include showing [[Text#Garage message|garage messages]] and taking away your money, while on foot == Keywords ==
    848 bytes (131 words) - 16:15, 15 June 2016
  • == Keywords == set, pay, phone, payphone, text, message
    1,006 bytes (150 words) - 02:39, 30 November 2016
  • ...pan class="k">gosub</span> PRINT_ARRAY <span class="c1">// gosub to print text</span> == Keywords ==
    11 KB (1,576 words) - 11:51, 24 August 2020
  • ...ring#Vice City|matches the name <code>clothesp</code>]]. The pickup allows text to display above it based on the clothes value, equivalent in effect to opc == Keywords ==
    2 KB (212 words) - 11:03, 27 November 2016
  • == Keywords == set, pay, phone, payphone, text, message
    783 bytes (117 words) - 21:57, 26 November 2016