Difference between revisions of "Resource Type"
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Line 5: | Line 5: | ||
!Name | !Name | ||
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− | |7|| [[ | + | |7|| [[XTD|XBox Texture Dictionary]] |
|- | |- | ||
− | |8|| [[ | + | |8|| [[WTD|Windows Texture Dictionary]] |
|- | |- | ||
− | |32|| [[ | + | |32|| [[WBD|Bounds]] |
|- | |- | ||
− | |36 or 27|| [[ | + | |36 or 27|| [[XPFL|Particles]] |
|- | |- | ||
− | |109|| [[ | + | |109|| [[XDR|XBox Model]] |
|- | |- | ||
− | |110|| [[ | + | |110|| [[WDR|Windows Model]] |
|- | |- | ||
− | |112|| [[ | + | |112|| [[WFT|Windows Model Frag]] |
|} | |} | ||
Latest revision as of 04:27, 2 March 2009
This page explains the resource types presented in various GTA Archiving formats.
ID | Name |
---|---|
7 | XBox Texture Dictionary |
8 | Windows Texture Dictionary |
32 | Bounds |
36 or 27 | Particles |
109 | XBox Model |
110 | Windows Model |
112 | Windows Model Frag |
This section is incomplete. You can help by fixing and expanding it.
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |