Difference between revisions of "Chassis vlo"

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The chassis_vlo has consistently been a part of the RenderWare [[DFF]] in GTA3, VC and SA. It is a replica object of the vehicle's complete model, and is all the game engine will show from a larger distance (dependant on [[draw distance]] settings). The game engine will load the full model when this distance between the player and the vehicle is reduced sufficiently. The vlo can be useful when creating [[collision data]] for a vehicle, as it's low detail attributes are perfect for the low polygonal requirements of collision data.
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{{file-stub}}
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The '''chassis_vlo''' has been a component of GTA vehicle [[DFF]]s since GTA3. It is the [[LOD]] for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other [[LOD]] objects through [[draw distance]].
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The vlo version of models can be particularly useful when creating [[collision file|collision data]] for vehicles. Their low-detail attributes are perfect for the lo-polygon count<br> requirements for collision.
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'''Images''':
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This is an high-definition car, with your '''chassis''':
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[[Image:Chassis.PNG|thumb|left|The normal '''chassis'''.]]
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[[Image:Chassis_vlo.PNG|thumb|left|'''chassis_vlo''', the [[LOD]] of this car.]]
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<br><br><br><br><br><br><br><br><br><br>
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A poor quality San Andreas' car (infernus):
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[[Image:Chassis2.PNG|thumb|left|'''chassis''' of infernus.]]
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[[Image:Chassis_vlo2.PNG|thumb|left|'''chassis_vlo''' of infernus (square wheels).]]
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{{SA-navi}}
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[[Category:Vehicle Formats]][[Category:Vehicle Modelling]]

Latest revision as of 08:54, 13 August 2009

The chassis_vlo has been a component of GTA vehicle DFFs since GTA3. It is the LOD for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other LOD objects through draw distance.

The vlo version of models can be particularly useful when creating collision data for vehicles. Their low-detail attributes are perfect for the lo-polygon count
requirements for collision.

Images:

This is an high-definition car, with your chassis:

The normal chassis.
chassis_vlo, the LOD of this car.











A poor quality San Andreas' car (infernus):

chassis of infernus.
chassis_vlo of infernus (square wheels).