Difference between revisions of "Audio directory (III)"

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The Android version uses MP3 files for most of the game's audio, albeit with the .nfx extension instead of .mp3.
 
The Android version uses MP3 files for most of the game's audio, albeit with the .nfx extension instead of .mp3.
  
{| {{Prettytable}}
+
{|class="wikitable sortable"
! File || Associated<br />[[GXT]] entries || Text/description
+
! Position ||File name ||Script name ||Associated<br />[[GXT]] entries ||Text/description
 
|-
 
|-
| A1_a.wav || - || Sayonara Salvatore: "There he is, waste him!"
+
|144 ||A1_a.wav || || - ||Sayonara Salvatore: "There he is, waste him!"
 
|-
 
|-
| a1_sso.wav || AM1_{{Hint|x|A, B, C, D, E, F, G, H, I, J, K}} || Sayonara Salvatore cutscene
+
|45 ||a1_sso.wav || ||AM1_{{Hint|x|A, B, C, D, E, F, G, H, I, J, K}} ||Sayonara Salvatore cutscene
 
|-
 
|-
| a2_pp.wav || AM3_{{Hint|x|A, B, C}} || Paparazzi Purge cutscene
+
|46 ||a2_pp.wav || ||AM3_{{Hint|x|A, B, C}} ||Paparazzi Purge cutscene
 
|-
 
|-
| a3_a.wav || - || "Federal agents request immediate backup, Torrington" - unused
+
|145 ||a3_a.wav || || - ||"Federal agents request immediate backup, Torrington" - unused
 
|-
 
|-
| a3_ss.wav || AM2_{{Hint|x|A, A2, B, C, D, E, E2, F, G}} || Under Surveillance cutscene
+
|47 ||a3_ss.wav || ||AM2_{{Hint|x|A, A2, B, C, D, E, E2, F, G}} ||Under Surveillance cutscene
 
|-
 
|-
| a4_a.wav || AM4_1A || Payday For Ray: "Get to the Phone in West Belleville Park."
+
|147 ||a4_a.wav || ||AM4_1A ||Payday For Ray: "Get to the Phone in West Belleville Park."
 
|-
 
|-
| a4_b.wav || AM4_1B || Payday For Ray: "Get to the Phone on Liberty Campus."
+
|148 ||a4_b.wav || ||AM4_1B ||Payday For Ray: "Get to the Phone on Liberty Campus."
 
|-
 
|-
| a4_c.wav || AM4_1C || Payday For Ray: "Get to the Phone in South Belleville Park."
+
|149 ||a4_c.wav || ||AM4_1C ||Payday For Ray: "Get to the Phone in South Belleville Park."
 
|-
 
|-
| a4_d.wav || AM4_1D || Payday For Ray: "Meet me in the toilet block in the park."
+
|150 ||a4_d.wav || ||AM4_1D ||Payday For Ray: "Meet me in the toilet block in the park."
 
|-
 
|-
| a4_pdr.wav || AM4_{{Hint|x|A, B, C, D, E, F, G}} || Payday For Ray cutscene
+
|48 ||a4_pdr.wav || ||AM4_{{Hint|x|A, B, C, D, E, F, G}} ||Payday For Ray cutscene
 
|-
 
|-
| a5_a.wav || - || Two-Faced Tanner: "Undercover officer requesting immediate backup and clean underwear, cover blown"
+
|146 ||a5_a.wav || || - ||Two-Faced Tanner: "Undercover officer requesting immediate backup and clean underwear, cover blown"
 
|-
 
|-
| a5_k2ft.wav || AM5_{{Hint|x|A, B, C, D}} || Two-Faced Tanner cutscene
+
|49 ||a5_k2ft.wav || ||AM5_{{Hint|x|A, B, C, D}} ||Two-Faced Tanner cutscene
 
|-
 
|-
| a6_bait.wav || AS1_{{Hint|x|A, B, C, D, E}} || Bait cutscene
+
|70 ||a6_bait.wav || ||AS1_{{Hint|x|A, B, C, D, E}} ||Bait cutscene
 
|-
 
|-
| a7_etg.wav || AS2_{{Hint|x|A1, A2, A, B, C, D, E, F}} || Espresso-2-Go! cutscene
+
|71 ||a7_etg.wav || ||AS2_{{Hint|x|A1, A2, A, B, C, D, E, F}} ||Espresso-2-Go! cutscene
 
|-
 
|-
| a8_ps.wav || AS3_{{Hint|x|A, B, C, C1, D, E, F, F1, G, G1, H, H1, I, J, K}} || S.A.M.
+
|72 ||a8_ps.wav || ||AS3_{{Hint|x|A, B, C, C1, D, E, F, F1, G, G1, H, H1, I, J, K}} ||S.A.M.
 
|-
 
|-
| a9_asd.wav || CAT1_{{Hint|x|A, B}} || Ransom cutscene
+
|73 ||a9_asd.wav || ||CAT1_{{Hint|x|A, B}} ||Ransom cutscene
 
|-
 
|-
| AMMU_A.wav || AMMU_A || Pump-Action Pimp: "Luigi said you'd need a piece..."
+
|182 ||AMMU_A.wav || ||AMMU_A ||Pump-Action Pimp: "Luigi said you'd need a piece..."
 
|-
 
|-
| AMMU_b.wav || AMMU_B || Farewell 'Chunky' Lee Chong: "Joey told me to tool you up..."
+
|183 ||AMMU_b.wav || ||AMMU_B ||Farewell 'Chunky' Lee Chong: "Joey told me to tool you up..."
 
|-
 
|-
| AMMU_C.wav || AMMU_C || "So go around back of the shop. I left you a nine in the yard."
+
|184 ||AMMU_C.wav || ||AMMU_C ||"So go around back of the shop. I left you a nine in the yard."
 
|-
 
|-
| BET.mp3 || BETRA_{{Hint|x|A, B, C}} || Introduction cutscene
+
|16 ||BET.mp3 || ||BETRA_{{Hint|x|A, B, C}} ||Introduction cutscene
 
|-
 
|-
| c1_tex.mp3 || CAT2_{{Hint|x|A, B, B2, C, D, E, E2, E3}} || The Exchange cutscene
+
|75 ||c1_tex.mp3 || ||CAT2_{{Hint|x|A, B, B2, C, D, E, E2, E3}} ||The Exchange cutscene
 
|-
 
|-
| cat1.wav || CAT2_J || The Exchange: "Get this thing airborne!!"
+
|195 ||cat1.wav || ||CAT2_J ||The Exchange: "Get this thing airborne!!"
 
|-
 
|-
| CHAT.wav || - || Chatterbox 109 radio
+
|8 ||CHAT.wav || || - ||Chatterbox 109 radio
 
|-
 
|-
| City.wav || - || City ambiance
+
|11 ||City.wav || || - ||City ambiance
 
|-
 
|-
| CLASS.wav || - || Double Cleff FM radio
+
|1 ||CLASS.wav || || - ||Double Cleff FM radio
 
|-
 
|-
| COMopen.wav || - || Staunton Island unlocked radio
+
|13 ||COMopen.wav || || - ||Staunton Island unlocked radio
 
|-
 
|-
| d1_stog.mp3 || LOVE1_{{Hint|x|A, F, B, H, C, I, D, E, G}} || Liberator cutscene
+
|62 ||d1_stog.mp3 || ||LOVE1_{{Hint|x|A, F, B, H, C, I, D, E, G}} ||Liberator cutscene
 
|-
 
|-
| d2_kk.mp3 || LOVE2_{{Hint|x|A, B, C, D, E, F, G, H}} || Waka-Gashira Wipeout! cutscene
+
|63 ||d2_kk.mp3 || ||LOVE2_{{Hint|x|A, B, C, D, E, F, G, H}} ||Waka-Gashira Wipeout! cutscene
 
|-
 
|-
| d3_ado.mp3 || LOVE3_{{Hint|x|A, B, C, D}} || A Drop In The Ocean cutscene
+
|64 ||d3_ado.mp3 || ||LOVE3_{{Hint|x|A, B, C, D}} ||A Drop In The Ocean cutscene
 
|-
 
|-
| d4_gta.mp3 || LOVE4_{{Hint|x|A, B, C, D, H, E, F, G}} || Grand Theft Aero cutscene
+
|67 ||d4_gta.mp3 || ||LOVE4_{{Hint|x|A, B, C, D, H, E, F, G}} ||Grand Theft Aero cutscene
 
|-
 
|-
| d4_gta2.mp3 || GTAB_{{Hint|x|A &ndash; U}} || Grand Theft Aero second cutscene
+
|68 ||d4_gta2.mp3 || ||GTAB_{{Hint|x|A &ndash; U}} ||Grand Theft Aero second cutscene
 
|-
 
|-
| d5_es.mp3 || LOVE5_{{Hint|x|A, B, C}} || Escort Service cutscene
+
|65 ||d5_es.mp3 || ||LOVE5_{{Hint|x|A, B, C}} ||Escort Service cutscene
 
|-
 
|-
| d6_sts.mp3 || LOVE6_{{Hint|x|A, E, B, C, D, F}} || Decoy cutscene
+
|69 ||d6_sts.mp3 || ||LOVE6_{{Hint|x|A, E, B, C, D, F}} ||Decoy cutscene
 
|-
 
|-
| d7_mld.mp3 || - || Love's Disappearance cutscene
+
|66 ||d7_mld.mp3 || || - ||Love's Disappearance cutscene
 
|-
 
|-
| door_1.wav || - || Portland hideout door closing
+
|185 ||door_1.wav || || - ||Portland hideout door closing
 
|-
 
|-
| door_2.wav || - || Portland hideout door opening - unused
+
|186 ||door_2.wav || || - ||Portland hideout door opening - unused
 
|-
 
|-
| door_3.wav || - || Staunton hideout door closing
+
|187 ||door_3.wav || || - ||Staunton hideout door closing
 
|-
 
|-
| door_4.wav || - || Staunton hideout door opening - unused
+
|188 ||door_4.wav || || - ||Staunton hideout door opening - unused
 
|-
 
|-
| door_5.wav || - || unused
+
|189 ||door_5.wav || || - ||unused
 
|-
 
|-
| door_6.wav || - || unused
+
|190 ||door_6.wav || || - ||unused
 
|-
 
|-
| el3_a.wav || - || Big'N'Veiny: "All units be on a lookout for donkey porn being dropped in Portland area."
+
|134 ||el3_a.wav || || - ||Big'N'Veiny: "All units be on a lookout for donkey porn being dropped in Portland area."
 
|-
 
|-
| el_ph1.mp3 || DIAB1_{{Hint|x|B, D, E, F}} || Turismo cutscene
+
|76 ||el_ph1.mp3 || ||DIAB1_{{Hint|x|B, D, E, F}} ||Turismo cutscene
 
|-
 
|-
| el_ph2.mp3 || DIAB2_{{Hint|x|A, B, C, D, E, F, G, H}} || I Scream, You Scream cutscene
+
|77 ||el_ph2.mp3 || ||DIAB2_{{Hint|x|A, B, C, D, E, F, G, H}} ||I Scream, You Scream cutscene
 
|-
 
|-
| el_ph3.mp3 || DIAB4_{{Hint|x|A, B, C, D, E, F, G, H}} || Big'N'Veiny cutscene
+
|78 ||el_ph3.mp3 || ||DIAB4_{{Hint|x|A, B, C, D, E, F, G, H}} ||Big'N'Veiny cutscene
 
|-
 
|-
| el_ph4.mp3 || DIAB3_{{Hint|x|A, B, C, D, E, F, G}} || Trial By Fire cutscene
+
|79 ||el_ph4.mp3 || ||DIAB3_{{Hint|x|A, B, C, D, E, F, G}} ||Trial By Fire cutscene
 
|-
 
|-
| END.mp3 || END_{{Hint|x|A &ndash; W}} || End cutscene
+
|94 ||END.mp3 || ||END_{{Hint|x|A &ndash; W}} ||End cutscene
 
|-
 
|-
| FLASH.wav || - || Flashback 95.6 radio
+
|7 ||FLASH.wav || || - ||Flashback 95.6 radio
 
|-
 
|-
| GAME.wav || - || Game FM
+
|5 ||GAME.wav || || - ||Game FM
 
|-
 
|-
| h5_a.wav || HM5_1 || Rumble: "Yo, Ice said was comin'. There rules. Bats only. No guns, no cars."
+
|179 ||h5_a.wav || ||HM5_1 ||Rumble: "Yo, Ice said was comin'. There rules. Bats only. No guns, no cars."
 
|-
 
|-
| h5_b.wav || HM5_5 || Rumble: "This is a battle for respect, you cool?"
+
|180 ||h5_b.wav || ||HM5_5 ||Rumble: "This is a battle for respect, you cool?"
 
|-
 
|-
| h5_c.wav || HM5_6 || Rumble: "Let's go crack some skulls..."
+
|181 ||h5_c.wav || ||HM5_6 ||Rumble: "Let's go crack some skulls..."
 
|-
 
|-
| hd_ph1.mp3 || HM1_{{Hint|x|A, B, C, D, G, E, H, F}} || Uzi Money cutscene
+
|84 ||hd_ph1.mp3 || ||HM1_{{Hint|x|A, B, C, D, G, E, H, F}} ||Uzi Money cutscene
 
|-
 
|-
| hd_ph2.mp3 || HM2_{{Hint|x|A, B, C, D, E, F}} || Toyminator cutscene
+
|85 ||hd_ph2.mp3 || ||HM2_{{Hint|x|A, B, C, D, E, F}} ||Toyminator cutscene
 
|-
 
|-
| hd_ph3.mp3 || HM3_{{Hint|x|A, B, C, D, E, F, G}} || Rigged To Blow cutscene
+
|86 ||hd_ph3.mp3 || ||HM3_{{Hint|x|A, B, C, D, E, F, G}} ||Rigged To Blow cutscene
 
|-
 
|-
| hd_ph4.mp3 || HM4_{{Hint|x|A, B, C, F, G, H}} || Bullion Run cutscene
+
|87 ||hd_ph4.mp3 || ||HM4_{{Hint|x|A, B, C, F, G, H}} ||Bullion Run cutscene
 
|-
 
|-
| hd_ph5.mp3 || HM5_{{Hint|x|A, B, C, D, E, F, G, H, I, J}} || Rumble cutscene
+
|88 ||hd_ph5.mp3 || ||HM5_{{Hint|x|A, B, C, D, E, F, G, H, I, J}} ||Rumble cutscene
 
|-
 
|-
| HEAD.wav || - || Head Radio
+
|0 ||HEAD.wav || || - ||Head Radio
 
|-
 
|-
| j0_dm2.mp3 || ||
+
|22 ||j0_dm2.mp3 || || ||
 
|-
 
|-
| j1_lfl.mp3 || ||
+
|23 ||j1_lfl.mp3 || || ||
 
|-
 
|-
| j2_kcl.mp3 || ||
+
|24 ||j2_kcl.mp3 || || ||
 
|-
 
|-
| j3_vh.mp3 || ||
+
|25 ||j3_vh.mp3 || || ||
 
|-
 
|-
| j4t_1.wav || ||
+
|106 ||j4_a.wav || || ||
 
|-
 
|-
| j4t_2.wav || ||
+
|107 ||j4_b.wav || || ||
 
|-
 
|-
| j4t_3.wav || ||
+
|108 ||j4_c.wav || || ||
 
|-
 
|-
| j4t_4.wav || ||
+
|109 ||j4_d.wav || || ||
 
|-
 
|-
| j4_a.wav || ||
+
|110 ||j4_e.wav || || ||
 
|-
 
|-
| j4_b.wav || ||
+
|26 ||j4_eth.mp3 || || ||
 
|-
 
|-
| j4_c.wav || ||
+
|111 ||j4_f.wav || || ||
 
|-
 
|-
| j4_d.wav || ||
+
|102 ||j4t_1.wav || || ||
 
|-
 
|-
| j4_e.wav || ||
+
|103 ||j4t_2.wav || || ||
 
|-
 
|-
| j4_eth.mp3 || ||
+
|104 ||j4t_3.wav || || ||
 
|-
 
|-
| j4_f.wav || ||
+
|105 ||j4t_4.wav || || ||
 
|-
 
|-
| j5_dst.mp3 || ||
+
|27 ||j5_dst.mp3 || || ||
 
|-
 
|-
| j6_1.wav || ||
+
|112 ||j6_1.wav || || ||
 
|-
 
|-
| j6_a.wav || ||
+
|113 ||j6_a.wav || || ||
 
|-
 
|-
| j6_b.wav || ||
+
|114 ||j6_b.wav || || ||
 
|-
 
|-
| j6_c.wav || ||
+
|115 ||j6_c.wav || || ||
 
|-
 
|-
| j6_d.wav || ||
+
|116 ||j6_d.wav || || ||
 
|-
 
|-
| j6_tbj.mp3 || ||
+
|28 ||j6_tbj.mp3 || || ||
 
|-
 
|-
| JB.mp3 || JAILB_{{Hint|x|Q, R, S, T, U}} || Introduction second cutscene
+
|15 ||JB.mp3 || ||JAILB_{{Hint|x|Q, R, S, T, U}} ||Introduction second cutscene
 
|-
 
|-
| k1_a.wav || ||
+
|151 ||k1_a.wav || || ||
 
|-
 
|-
| k1_b.wav || ||
+
|194 ||k1_b.wav || || ||
 
|-
 
|-
| k1_kbo.mp3 || ||
+
|50 ||k1_kbo.mp3 || || ||
 
|-
 
|-
| k2_gis.mp3 || ||
+
|51 ||k2_gis.mp3 || || ||
 
|-
 
|-
| K3_A.wav || ||
+
|152 ||K3_A.wav || || ||
 
|-
 
|-
| k3_ds.mp3 || ||
+
|52 ||k3_ds.mp3 || || ||
 
|-
 
|-
| k4_shi.mp3 || ||
+
|53 ||k4_shi.mp3 || || ||
 
|-
 
|-
| k4_shi2.mp3 || ||
+
|74 ||k4_shi2.mp3 || || ||
 
|-
 
|-
| k5_sd.mp3 || ||
+
|54 ||k5_sd.mp3 || || ||
 
|-
 
|-
| KJAH.wav || - || Jah Radio
+
|2 ||KJAH.wav || || - ||Jah Radio
 
|-
 
|-
| l1_lg.mp3 || ||
+
|17 ||l1_lg.mp3 || || ||
 
|-
 
|-
| l2_a.wav || ||
+
|101 ||l2_a.wav || || ||
 
|-
 
|-
| l2_dsb.mp3 || ||
+
|18 ||l2_dsb.mp3 || || ||
 
|-
 
|-
| l3_dm.mp3 || ||
+
|19 ||l3_dm.mp3 || || ||
 
|-
 
|-
| l4_pap.mp3 || ||
+
|20 ||l4_pap.mp3 || || ||
 
|-
 
|-
| l5_tfb.mp3 || ||
+
|21 ||l5_tfb.mp3 || || ||
 
|-
 
|-
| lib_a.wav || ||
+
|97 ||lib_a.wav || || ||
 
|-
 
|-
| lib_a1.wav || ||
+
|95 ||lib_a1.wav || || ||
 
|-
 
|-
| lib_a2.wav || ||
+
|96 ||lib_a2.wav || || ||
 
|-
 
|-
| lib_b.wav || ||
+
|98 ||lib_b.wav || || ||
 
|-
 
|-
| lib_c.wav || ||
+
|99 ||lib_c.wav || || ||
 
|-
 
|-
| lib_d.wav || ||
+
|100 ||lib_d.wav || || ||
 
|-
 
|-
| LIPS.wav || - || Lips 106 radio
+
|4 ||LIPS.wav || || - ||Lips 106 radio
 
|-
 
|-
| lo2_a.wav || ||
+
|166 ||lo2_a.wav || || ||
 
|-
 
|-
| lo6_a.wav || ||
+
|167 ||lo6_a.wav || || ||
 
|-
 
|-
| mf1_a.wav || ||
+
|135 ||mf1_a.wav || || ||
 
|-
 
|-
| mf2_a.wav || ||
+
|136 ||mf2_a.wav || || ||
 
|-
 
|-
| mf3_a.wav || ||
+
|137 ||mf3_a.wav || || ||
 
|-
 
|-
| mf3_b.wav || ||
+
|138 ||mf3_b.wav || || ||
 
|-
 
|-
| mf3_b1.wav || ||
+
|139 ||mf3_b1.wav || || ||
 
|-
 
|-
| mf3_c.wav || ||
+
|140 ||mf3_c.wav || || ||
 
|-
 
|-
| mf4_a.wav || ||
+
|141 ||mf4_a.wav || || ||
 
|-
 
|-
| mf4_b.wav || ||
+
|142 ||mf4_b.wav || || ||
 
|-
 
|-
| mf4_c.wav || ||
+
|143 ||mf4_c.wav || || ||
 
|-
 
|-
| Miscom.wav || - || Mission passed
+
|93 ||Miscom.wav || || - ||Mission passed tune
 
|-
 
|-
| MSX.wav || - || MSX FM radio
+
|6 ||MSX.wav || || - ||MSX FM radio
 
|-
 
|-
| mt_ph1.mp3 || ||
+
|89 ||mt_ph1.mp3 || || ||
 
|-
 
|-
| mt_ph2.mp3 || ||
+
|90 ||mt_ph2.mp3 || || ||
 
|-
 
|-
| mt_ph3.mp3 || ||
+
|91 ||mt_ph3.mp3 || || ||
 
|-
 
|-
| mt_ph4.mp3 || ||
+
|92 ||mt_ph4.mp3 || || ||
 
|-
 
|-
| police.wav || - || Police radio
+
|10 ||police.wav || || - ||Police radio
 
|-
 
|-
| r0_pdr2.mp3 || ||
+
|55 ||r0_pdr2.mp3 || || ||
 
|-
 
|-
| r1_a.wav || ||
+
|153 ||r1_a.wav || || ||
 
|-
 
|-
| r1_sw.mp3 || ||
+
|56 ||r1_sw.mp3 || || ||
 
|-
 
|-
| r2_a.wav || ||
+
|154 ||r2_a.wav || || ||
 
|-
 
|-
| r2_ap.mp3 || ||
+
|57 ||r2_ap.mp3 || || ||
 
|-
 
|-
| r2_b.wav || ||
+
|155 ||r2_b.wav || || ||
 
|-
 
|-
| r2_c.wav || ||
+
|156 ||r2_c.wav || || ||
 
|-
 
|-
| r2_d.wav || ||
+
|157 ||r2_d.wav || || ||
 
|-
 
|-
| r2_e.wav || ||
+
|158 ||r2_e.wav || || ||
 
|-
 
|-
| r2_f.wav || ||
+
|159 ||r2_f.wav || || ||
 
|-
 
|-
| r2_g.wav || ||
+
|160 ||r2_g.wav || || ||
 
|-
 
|-
| r2_h.wav || ||
+
|161 ||r2_h.wav || || ||
 
|-
 
|-
| r3_ed.mp3 || ||
+
|58 ||r3_ed.mp3 || || ||
 
|-
 
|-
| r4_gf.mp3 || ||
+
|59 ||r4_gf.mp3 || || ||
 
|-
 
|-
| r5_a.wav || ||
+
|162 ||r5_a.wav || || ||
 
|-
 
|-
| r5_pb.mp3 || ||
+
|60 ||r5_pb.mp3 || || ||
 
|-
 
|-
| r6_a.wav || ||
+
|163 ||r6_a.wav || || ||
 
|-
 
|-
| r6_a1.wav || ||
+
|164 ||r6_a1.wav || || ||
 
|-
 
|-
| r6_b.wav || ||
+
|165 ||r6_b.wav || || ||
 
|-
 
|-
| r6_mm.mp3 || ||
+
|61 ||r6_mm.mp3 || || ||
 
|-
 
|-
| RISE.wav || - || Rise FM radio
+
|3 ||RISE.wav || || - ||Rise FM radio
 
|-
 
|-
| s0_mas.mp3 || ||
+
|34 ||s0_mas.mp3 || || ||
 
|-
 
|-
| s1_a.wav || ||
+
|118 ||s1_a.wav || || ||
 
|-
 
|-
| s1_a1.wav || ||
+
|119 ||s1_a1.wav || || ||
 
|-
 
|-
| s1_b.wav || ||
+
|120 ||s1_b.wav || || ||
 
|-
 
|-
| s1_c.wav || ||
+
|121 ||s1_c.wav || || ||
 
|-
 
|-
| s1_c1.wav || ||
+
|122 ||s1_c1.wav || || ||
 
|-
 
|-
| s1_d.wav || ||
+
|123 ||s1_d.wav || || ||
 
|-
 
|-
| s1_e.wav || ||
+
|124 ||s1_e.wav || || ||
 
|-
 
|-
| s1_f.wav || ||
+
|125 ||s1_f.wav || || ||
 
|-
 
|-
| s1_g.wav || ||
+
|126 ||s1_g.wav || || ||
 
|-
 
|-
| s1_h.wav || ||
+
|127 ||s1_h.wav || || ||
 
|-
 
|-
| s1_i.wav || ||
+
|128 ||s1_i.wav || || ||
 
|-
 
|-
| s1_j.wav || ||
+
|129 ||s1_j.wav || || ||
 
|-
 
|-
| s1_k.wav || ||
+
|130 ||s1_k.wav || || ||
 
|-
 
|-
| s1_l.wav || ||
+
|131 ||s1_l.wav || || ||
 
|-
 
|-
| s1_pf.mp3 || ||
+
|35 ||s1_pf.mp3 || || ||
 
|-
 
|-
| s2_ctg.mp3 || ||
+
|36 ||s2_ctg.mp3 || || ||
 
|-
 
|-
| s2_ctg2.mp3 || ||
+
|41 ||s2_ctg2.mp3 || || ||
 
|-
 
|-
| s3_a.wav || ||
+
|132 ||s3_a.wav || || ||
 
|-
 
|-
| s3_b.wav || ||
+
|133 ||s3_b.wav || || ||
 
|-
 
|-
| s3_rtc.mp3 || ||
+
|37 ||s3_rtc.mp3 || || ||
 
|-
 
|-
| s4_bdba.mp3 || ||
+
|39 ||s4_bdba.mp3 || || ||
 
|-
 
|-
| s4_bdbb.mp3 || ||
+
|40 ||s4_bdbb.mp3 || || ||
 
|-
 
|-
| s4_bdbd.mp3 || ||
+
|42 ||s4_bdbd.mp3 || || ||
 
|-
 
|-
| s5_lrq.mp3 || ||
+
|38 ||s5_lrq.mp3 || || ||
 
|-
 
|-
| s5_lrqb.mp3 || ||
+
|43 ||s5_lrqb.mp3 || || ||
 
|-
 
|-
| s5_lrqc.mp3 || ||
+
|44 ||s5_lrqc.mp3 || || ||
 
|-
 
|-
| sfx.RAW || - || Sound effects compiled into one file, can be opened with Nullpointer's Tool.
+
| - ||sfx.RAW || - || - ||Sound effects compiled into one file, can be opened with Nullpointer's Tool.
 
|-
 
|-
| sfx.SDT || - || Directory file of the above.
+
| - ||sfx.SDT || - || - ||Directory file of the above.
 
|-
 
|-
| SUBopen.wav || - || Shoreside Vale unlocked radio
+
|14 ||SUBopen.wav || || - ||Shoreside Vale unlocked radio
 
|-
 
|-
| t1_tol.mp3 || TM1_{{Hint|x|A, B, C, D, G, H, I, J}} || Taking Out The Laundry cutscene
+
|29 ||t1_tol.mp3 || ||TM1_{{Hint|x|A, B, C, D, G, H, I, J}} ||Taking Out The Laundry cutscene
 
|-
 
|-
| t2_tpu.mp3 || TM2_{{Hint|x|A, AA, B, C, D, E}} || The Pick-Up cutscene
+
|30 ||t2_tpu.mp3 || ||TM2_{{Hint|x|A, AA, B, C, D, E}} ||The Pick-Up cutscene
 
|-
 
|-
| t3_a.wav || - || Salvatore's Called A Meeting: "How you doin'."
+
|191 ||t3_a.wav || || - ||Salvatore's Called A Meeting: "How you doin'."
 
|-
 
|-
| t3_b.wav || - || Salvatore's Called A Meeting: "How you doin', kid."
+
|192 ||t3_b.wav || || - ||Salvatore's Called A Meeting: "How you doin', kid."
 
|-
 
|-
| t3_c.wav || - || Salvatore's Called A Meeting: "No fancy crap."
+
|193 ||t3_c.wav || || - ||Salvatore's Called A Meeting: "No fancy crap."
 
|-
 
|-
| t3_mas.mp3 || TM3_{{Hint|x|A, B, C, D, E, F, G}} || Salvatore's Called A Meeting cutscene
+
|31 ||t3_mas.mp3 || ||TM3_{{Hint|x|A, B, C, D, E, F, G}} ||Salvatore's Called A Meeting cutscene
 
|-
 
|-
| t4_a.wav || - || Triads And Tribulations: "Calling all units, gang war in progress, Chinatown, advice caution."
+
|117 ||t4_a.wav || || - ||Triads And Tribulations: "Calling all units, gang war in progress, Chinatown, advice caution."
 
|-
 
|-
| t4_tat.mp3 || TM4_{{Hint|x|A, A2, B, C, D, E, F, G}} || Triads And Tribulations cutscene
+
|32 ||t4_tat.mp3 || ||TM4_{{Hint|x|A, A2, B, C, D, E, F, G}} ||Triads And Tribulations cutscene
 
|-
 
|-
| t5_bf.mp3 || TM5_{{Hint|x|B, C, D, E, F, G, H, I, J}} || Blow Fish cutscene
+
|33 ||t5_bf.mp3 || ||TM5_{{Hint|x|B, C, D, E, F, G, H, I, J}} ||Blow Fish cutscene
 
|-
 
|-
| Water.wav || - || Water ambiance
+
|12 ||Water.wav || || - ||Water ambiance
 
|-
 
|-
| YD2_A.wav || ||
+
|168 ||YD2_A.wav || || ||
 
|-
 
|-
| yd2_ass.wav || ||
+
|177 ||yd2_ass.wav || || ||
 
|-
 
|-
| yd2_b.wav || ||
+
|169 ||yd2_b.wav || || ||
 
|-
 
|-
| yd2_c.wav || ||
+
|170 ||yd2_c.wav || || ||
 
|-
 
|-
| yd2_c1.wav || ||
+
|171 ||yd2_c1.wav || || ||
 
|-
 
|-
| yd2_d.wav || ||
+
|172 ||yd2_d.wav || || ||
 
|-
 
|-
| yd2_e.wav || ||
+
|173 ||yd2_e.wav || || ||
 
|-
 
|-
| yd2_f.wav || ||
+
|174 ||yd2_f.wav || || ||
 
|-
 
|-
| yd2_g.wav || ||
+
|175 ||yd2_g.wav || || ||
 
|-
 
|-
| yd2_h.wav || ||
+
|176 ||yd2_h.wav || || ||
 
|-
 
|-
| yd2_ok.wav || ||
+
|178 ||yd2_ok.wav || || ||
 
|-
 
|-
| yd_ph1.mp3 || ||
+
|80 ||yd_ph1.mp3 || || ||
 
|-
 
|-
| yd_ph2.mp3 || ||
+
|81 ||yd_ph2.mp3 || || ||
 
|-
 
|-
| yd_ph3.mp3 || ||
+
|82 ||yd_ph3.mp3 || || ||
 
|-
 
|-
| yd_ph4.mp3 || ||
+
|83 ||yd_ph4.mp3 || || ||
 
|}
 
|}
  
==Notes==
+
== Notes ==
 
On the PC, these files are stored only on the PLAY disc unless the game has been upgraded with the 1.1 patch, in which case they will be copied to the audio folder of the game install.
 
On the PC, these files are stored only on the PLAY disc unless the game has been upgraded with the 1.1 patch, in which case they will be copied to the audio folder of the game install.
 
The SFX files can only be found in the install audio folder regardless of game version. See [[SFX]] for more info.
 
The SFX files can only be found in the install audio folder regardless of game version. See [[SFX]] for more info.
  
[[Category:Audio Formats]][[Category:GTA 3]]
+
{{3-navi}}
 +
 
 +
[[Category:Audio Formats]]

Revision as of 22:14, 27 January 2015

The .\Audio folder contains all of the audio used in the game. The following lists all files in the folder and their associated mission and text if applicable. Texts in cutscene and radio will not be listed.

The Android version uses MP3 files for most of the game's audio, albeit with the .nfx extension instead of .mp3.

Position File name Script name Associated
GXT entries
Text/description
144 A1_a.wav - Sayonara Salvatore: "There he is, waste him!"
45 a1_sso.wav AM1_x Sayonara Salvatore cutscene
46 a2_pp.wav AM3_x Paparazzi Purge cutscene
145 a3_a.wav - "Federal agents request immediate backup, Torrington" - unused
47 a3_ss.wav AM2_x Under Surveillance cutscene
147 a4_a.wav AM4_1A Payday For Ray: "Get to the Phone in West Belleville Park."
148 a4_b.wav AM4_1B Payday For Ray: "Get to the Phone on Liberty Campus."
149 a4_c.wav AM4_1C Payday For Ray: "Get to the Phone in South Belleville Park."
150 a4_d.wav AM4_1D Payday For Ray: "Meet me in the toilet block in the park."
48 a4_pdr.wav AM4_x Payday For Ray cutscene
146 a5_a.wav - Two-Faced Tanner: "Undercover officer requesting immediate backup and clean underwear, cover blown"
49 a5_k2ft.wav AM5_x Two-Faced Tanner cutscene
70 a6_bait.wav AS1_x Bait cutscene
71 a7_etg.wav AS2_x Espresso-2-Go! cutscene
72 a8_ps.wav AS3_x S.A.M.
73 a9_asd.wav CAT1_x Ransom cutscene
182 AMMU_A.wav AMMU_A Pump-Action Pimp: "Luigi said you'd need a piece..."
183 AMMU_b.wav AMMU_B Farewell 'Chunky' Lee Chong: "Joey told me to tool you up..."
184 AMMU_C.wav AMMU_C "So go around back of the shop. I left you a nine in the yard."
16 BET.mp3 BETRA_x Introduction cutscene
75 c1_tex.mp3 CAT2_x The Exchange cutscene
195 cat1.wav CAT2_J The Exchange: "Get this thing airborne!!"
8 CHAT.wav - Chatterbox 109 radio
11 City.wav - City ambiance
1 CLASS.wav - Double Cleff FM radio
13 COMopen.wav - Staunton Island unlocked radio
62 d1_stog.mp3 LOVE1_x Liberator cutscene
63 d2_kk.mp3 LOVE2_x Waka-Gashira Wipeout! cutscene
64 d3_ado.mp3 LOVE3_x A Drop In The Ocean cutscene
67 d4_gta.mp3 LOVE4_x Grand Theft Aero cutscene
68 d4_gta2.mp3 GTAB_x Grand Theft Aero second cutscene
65 d5_es.mp3 LOVE5_x Escort Service cutscene
69 d6_sts.mp3 LOVE6_x Decoy cutscene
66 d7_mld.mp3 - Love's Disappearance cutscene
185 door_1.wav - Portland hideout door closing
186 door_2.wav - Portland hideout door opening - unused
187 door_3.wav - Staunton hideout door closing
188 door_4.wav - Staunton hideout door opening - unused
189 door_5.wav - unused
190 door_6.wav - unused
134 el3_a.wav - Big'N'Veiny: "All units be on a lookout for donkey porn being dropped in Portland area."
76 el_ph1.mp3 DIAB1_x Turismo cutscene
77 el_ph2.mp3 DIAB2_x I Scream, You Scream cutscene
78 el_ph3.mp3 DIAB4_x Big'N'Veiny cutscene
79 el_ph4.mp3 DIAB3_x Trial By Fire cutscene
94 END.mp3 END_x End cutscene
7 FLASH.wav - Flashback 95.6 radio
5 GAME.wav - Game FM
179 h5_a.wav HM5_1 Rumble: "Yo, Ice said was comin'. There rules. Bats only. No guns, no cars."
180 h5_b.wav HM5_5 Rumble: "This is a battle for respect, you cool?"
181 h5_c.wav HM5_6 Rumble: "Let's go crack some skulls..."
84 hd_ph1.mp3 HM1_x Uzi Money cutscene
85 hd_ph2.mp3 HM2_x Toyminator cutscene
86 hd_ph3.mp3 HM3_x Rigged To Blow cutscene
87 hd_ph4.mp3 HM4_x Bullion Run cutscene
88 hd_ph5.mp3 HM5_x Rumble cutscene
0 HEAD.wav - Head Radio
22 j0_dm2.mp3
23 j1_lfl.mp3
24 j2_kcl.mp3
25 j3_vh.mp3
106 j4_a.wav
107 j4_b.wav
108 j4_c.wav
109 j4_d.wav
110 j4_e.wav
26 j4_eth.mp3
111 j4_f.wav
102 j4t_1.wav
103 j4t_2.wav
104 j4t_3.wav
105 j4t_4.wav
27 j5_dst.mp3
112 j6_1.wav
113 j6_a.wav
114 j6_b.wav
115 j6_c.wav
116 j6_d.wav
28 j6_tbj.mp3
15 JB.mp3 JAILB_x Introduction second cutscene
151 k1_a.wav
194 k1_b.wav
50 k1_kbo.mp3
51 k2_gis.mp3
152 K3_A.wav
52 k3_ds.mp3
53 k4_shi.mp3
74 k4_shi2.mp3
54 k5_sd.mp3
2 KJAH.wav - Jah Radio
17 l1_lg.mp3
101 l2_a.wav
18 l2_dsb.mp3
19 l3_dm.mp3
20 l4_pap.mp3
21 l5_tfb.mp3
97 lib_a.wav
95 lib_a1.wav
96 lib_a2.wav
98 lib_b.wav
99 lib_c.wav
100 lib_d.wav
4 LIPS.wav - Lips 106 radio
166 lo2_a.wav
167 lo6_a.wav
135 mf1_a.wav
136 mf2_a.wav
137 mf3_a.wav
138 mf3_b.wav
139 mf3_b1.wav
140 mf3_c.wav
141 mf4_a.wav
142 mf4_b.wav
143 mf4_c.wav
93 Miscom.wav - Mission passed tune
6 MSX.wav - MSX FM radio
89 mt_ph1.mp3
90 mt_ph2.mp3
91 mt_ph3.mp3
92 mt_ph4.mp3
10 police.wav - Police radio
55 r0_pdr2.mp3
153 r1_a.wav
56 r1_sw.mp3
154 r2_a.wav
57 r2_ap.mp3
155 r2_b.wav
156 r2_c.wav
157 r2_d.wav
158 r2_e.wav
159 r2_f.wav
160 r2_g.wav
161 r2_h.wav
58 r3_ed.mp3
59 r4_gf.mp3
162 r5_a.wav
60 r5_pb.mp3
163 r6_a.wav
164 r6_a1.wav
165 r6_b.wav
61 r6_mm.mp3
3 RISE.wav - Rise FM radio
34 s0_mas.mp3
118 s1_a.wav
119 s1_a1.wav
120 s1_b.wav
121 s1_c.wav
122 s1_c1.wav
123 s1_d.wav
124 s1_e.wav
125 s1_f.wav
126 s1_g.wav
127 s1_h.wav
128 s1_i.wav
129 s1_j.wav
130 s1_k.wav
131 s1_l.wav
35 s1_pf.mp3
36 s2_ctg.mp3
41 s2_ctg2.mp3
132 s3_a.wav
133 s3_b.wav
37 s3_rtc.mp3
39 s4_bdba.mp3
40 s4_bdbb.mp3
42 s4_bdbd.mp3
38 s5_lrq.mp3
43 s5_lrqb.mp3
44 s5_lrqc.mp3
- sfx.RAW - - Sound effects compiled into one file, can be opened with Nullpointer's Tool.
- sfx.SDT - - Directory file of the above.
14 SUBopen.wav - Shoreside Vale unlocked radio
29 t1_tol.mp3 TM1_x Taking Out The Laundry cutscene
30 t2_tpu.mp3 TM2_x The Pick-Up cutscene
191 t3_a.wav - Salvatore's Called A Meeting: "How you doin'."
192 t3_b.wav - Salvatore's Called A Meeting: "How you doin', kid."
193 t3_c.wav - Salvatore's Called A Meeting: "No fancy crap."
31 t3_mas.mp3 TM3_x Salvatore's Called A Meeting cutscene
117 t4_a.wav - Triads And Tribulations: "Calling all units, gang war in progress, Chinatown, advice caution."
32 t4_tat.mp3 TM4_x Triads And Tribulations cutscene
33 t5_bf.mp3 TM5_x Blow Fish cutscene
12 Water.wav - Water ambiance
168 YD2_A.wav
177 yd2_ass.wav
169 yd2_b.wav
170 yd2_c.wav
171 yd2_c1.wav
172 yd2_d.wav
173 yd2_e.wav
174 yd2_f.wav
175 yd2_g.wav
176 yd2_h.wav
178 yd2_ok.wav
80 yd_ph1.mp3
81 yd_ph2.mp3
82 yd_ph3.mp3
83 yd_ph4.mp3

Notes

On the PC, these files are stored only on the PLAY disc unless the game has been upgraded with the 1.1 patch, in which case they will be copied to the audio folder of the game install. The SFX files can only be found in the install audio folder regardless of game version. See SFX for more info.