Memory Addresses (VC)
Contents
Cheats
- 0x4ABF4C - [1 byte] - YOUWONTTAKEMEALIVE set wanted level
- 0x4ABFC4 - [1 byte] - LEAVEMEALONE set wanted level
- 0x4AC009 - [1 byte] - APLEASANTDAY set weather
- 0x4AC04E - [1 byte] - ALOVELYDAY set weather
- 0x4AC099 - [1 byte] - ABITDRIEG set weather
- 0x4AC0DE - [1 byte] - CATSANDDOGS set weather
- 0x4AC129 - [1 byte] - CANTSEEATHING set weather
- 0x4AC14B - [4 bytes] - PANZER Rhino model
- 0x4AC946 - [4 bytes] - TRAVELINSTYLE Bloodring A model
- 0x4AC976 - [4 bytes] - THELASTRIDE Romero's Hearse model
- 0x4AC9A6 - [4 bytes] - ROCKANDROLLCAR Love Fist model
- 0x4AC9D6 - [4 bytes] - RUBBISHCAR Trashmaster model
- 0x4ACA06 - [4 bytes] - GETTHEREFAST Sabre Turbo model
- 0x4ACA36 - [4 bytes] - BETTERTHANWALKING Caddy model
- 0x4ACDD6 - [4 bytes] - GETTHEREQUICKLY Bloodring B model
- 0x4ACE06 - [4 bytes] - GETTHEREVERYFASTINDEED Hotring A model
- 0x4ACE36 - [4 bytes] - GETTHEREAMAZINGLYFAST Hotring B model
- 0x4AEAEF - [4 bytes] - NUTTERTOOLS Chainsaw model
- +0xE for each additional weapon (.357, S.P.A.S. Shotgun, MP, M4, .308 Sniper, Minigun, Minigun component)
- 0x4AEB77 - [1 byte] - NUTTERTOOLS Chainsaw weapon number (NOTE: Model needs to be loaded first)
- +0x12 for each additional weapon (.357, S.P.A.S. Shotgun, MP)
- 0x4AEBD4 - [1 byte] - NUTTERTOOLS M4 weapon number (NOTE: Model needs to be loaded first)
- 0x4AEBE6 - [1 byte] - NUTTERTOOLS .308 Sniper weapon number (NOTE: Model needs to be loaded first)
- 0x4AEBFB - [1 byte] - NUTTERTOOLS Minigun weapon number (NOTE: Model needs to be loaded first)
- 0x4AEC8F - [4 bytes] - PROFESSIONALTOOLS Katana model
- +0xE for each additional weapon (Grenade, Detonator Grenade, .357, Stubby Shotgun, Mac, M4, .308 Sniper, Rocket Launcher)
- 0x4AED17 - [1 byte] - PROFESSIONALTOOLS Katana weapon number (NOTE: Model needs to be loaded first)
- +0x12 for each additional weapon (Detonator Grenade, .357, Stubby Shotgun, Mac)
- 0x4AED74 - [1 byte] - PROFESSIONALTOOLS M4 weapon number (NOTE: Model needs to be loaded first)
- 0x4AED86 - [1 byte] - PROFESSIONALTOOLS .308 Sniper weapon number (NOTE: Model needs to be loaded first)
- 0x4AED98 - [1 byte] - PROFESSIONALTOOLS Rocket Launcher weapon number (NOTE: Model needs to be loaded first)
- 0x4AEE1F - [4 bytes] - THUGSTOOLS Brass Knuckles model
- +0xE for each additional weapon (Bat, Molotov Cocktail, Pistol, Chrome Shotgun, Tec 9, Kruger, Sniper Rifle, Flame Thrower)
- 0x4AEEA7 - [1 byte] - THUGSTOOLS Brass Knuckles weapon number (NOTE: Model needs to be loaded first)
- +0x12 for each additional weapon (Bat, Molotov Cocktail, Pistol, Chrome Shotgun)
- 0x4AEF04 - [1 byte] - THUGSTOOLS Tec 9 weapon number (NOTE: Model needs to be loaded first)
- 0x4AEF16 - [1 byte] - THUGSTOOLS Kruger weapon number (NOTE: Model needs to be loaded first)
- 0x4AEF28 - [1 byte] - THUGSTOOLS Sniper Rifle weapon number (NOTE: Model needs to be loaded first)
- 0x4AEF38 - [1 byte] - THUGSTOOLS Flame Thrower weapon number (NOTE: Model needs to be loaded first)
- 0x68E058 - [float] - DEEPFRIEDMARSBARS/PROGRAMMER Tommy's body width
- 0x68F1F0 - [float] - ONSPEED set game speed
- 0x68F1F4 - [float] - ONSPEED game speed multiplier
- 0x68F1F8 - [float] - BOOOOOORING set game speed
- 0x68F1FC - [float] - BOOOOOORING game speed multiplier
- 0x68F204 - [string] - LOOKLIKELANCE Lance model
- 0x68F20C - [string] - IWANTBIGTITS Candy model
- 0x68F214 - [string] - MYSONISALAWYER Ken model
- 0x68F21C - [string] - ILOOKLIKEHILARY Hilary model
- 0x68F224 - [string] - ROCKANDROLLMAN Jezz model
- 0x68F22C - [string] - ONEARMEDBANDIT Phil model
- 0x68F234 - [string] - IDONTHAVETHEMONEYSONNY Sonny model
- 0x68F240 - [string] - FOXYLITTLETHING Mercedes model
- 0x68F248 - [string] - WELOVEOURDICK Dick model
- 0x68F250 - [string] - CHEATSHAVEBEENCRACKED Diaz model
- 0x97F2C4 - [1 byte] - CHASESTAT cheat switch
- 0xA10AB3 - [1 byte] - OURGODGIVENRIGHTTOBEARARMS cheat switch
- 0xA10ADC - [1 byte] - GREENLIGHT cheat switch
- 0xA10B0F - [1 byte] - GRIPISEVERYTHING cheat switch
- 0xA10B11 - [1 byte] - AIRSHIP cheat switch
- 0xA10B23 - [1 byte] - CERTAINDEATH cheat switch
- 0xA10B26 - [1 byte] - AHAIRDRESSERSCAR cheat switch
- 0xA10B28 - [1 byte] - COMEFLYWITHME cheat switch
- 0xA10B2E - [1 byte] - Cheat is used flag
- 0xA10B30 - [1 byte] - WHEELSAREALLINEED cheat switch
- 0xA10B47 - [1 byte] - MIAMITRAFFIC cheat switch
- 0xA10B5F - [1 byte] - FANNYMAGNET cheat switch
- 0xA10B81 - [1 byte] - SEAWAYS cheat switch
- 0xA10B82 - [1 byte] - IWANTITPAINTEDBLACK cheat switch
- 0xA10B87 - [1 byte] - LIFEISPASSINGMEBY cheat
- 0x6D85E4 - [string] - THUGSTOOLS cheat input
- 0x6D85F0 - [string] - PROFESSIONALTOOLS cheat input
- 0x6D8604 - [string] - NUTTERTOOLS cheat input
- 0x6D8610 - [string] - PRECIOUSPROTECTION cheat input
- 0x6D8624 - [string] - ASPIRINE cheat input
- 0x686FD0 - [string] - YOUWONTTAKEMEALIVE cheat input
- 0x686FE4 - [string] - LEAVEMEALONE cheat input
- 0x686FF4 - [string] - APLEASANTDAY cheat input
- 0x687004 - [string] - ALOVELYDAY cheat input
- 0x687010 - [string] - ABITDRIEG cheat input
- 0x68701C - [string] - CATSANDDOGS cheat input
- 0x688580 - [string] - CANTSEEATHING cheat input
- 0x688590 - [string] - PANZER cheat input
- 0x688598 - [string] - LIFEISPASSINGMEBY cheat input
- 0x6885AC - [string] - BIGBANG cheat input
- 0x6885B4 - [string] - STILLLIKEDRESSINGUP cheat input
- 0x6885C8 - [string] - FIGHTFIGHTFIGHT cheat input
- 0x6885D8 - [string] - NOBODYLIKESME cheat input
- 0x68F160 - [string] - CERTAINDEATH cheat input
- 0x68F170 - [string] - DEEPFRIEDMRSBARS cheat input
- 0X68F184 - [string] - PROGRAMMER cheat input
- 0x695128 - [string] - OURGODGIVENRIGHTTOBEARARMS cheat input
- 0x695144 - [string] - ONSPEED cheat input
- 0x69514C - [string] - BOOOOOORING cheat input
- 0x695158 - [string] - WHEELSAREALLINEED cheat input
- 0x69516C - [string] - COMEFLYWITHME cheat input
- 0x69517C - [string] - GRIPISEVERYTHING cheat input
- 0x695070 - [string] - CHASESTAT cheat input
- 0x6DC408 - [string] - WELOVEOURDICK cheat input
- 0x6DC418 - [string] - SEAWAYS cheat input
Taxi
- 0x456046 - [4 bytes] - Opcode 02DE check if player is in a Taxi
- +0x8 for each additional taxis (Cabbie, Zebra Cab, Kaufman Cabs)
- 0x5B8AB6 - [1 byte] - Cash when entering a taxi (set to 12 by default)
- 0xA10B7F - [1 byte] - Kaufman Cabs' radio flag
Restart mission taxi:
- 0x42AEAC - [4 bytes] - Kaufman Cabs spawn (NOTE: Model needs to be loaded through 0x42AFB3 and set to spawn through 0x94EEB8)
- 0x42AFB3 - [4 bytes] - Kaufman Cabs model load
- 0x42AFD6 - [6 bytes] - NOP to have Tommy be able to carjack the taxi instead of entering it as passenger
- 0x42B219 - [1 byte] - Blue fade in color
- +0x2 - [1 byte] - Green fade in color
- +0x2 - [1 byte] - Red fade in color
- 0x42B24E - [4 bytes] - TAXI text duration
- 0x687574 - [string] - TAXI text
- 0x78BCD8 - [float] - Angle taxi start
- +0x4 for each additional taxi start, up to 0x78BCF4 total by default
- 0x812138 - [float] - X-coord taxi start
- +0xC for each additional taxi start, up to 0x81218C
- 0x81213C - [float] - Y-coord taxi start
- +0xC for each additional taxi start, up to 0x812190
- 0x812140 - [float] - Z-coord taxi start
- +0xC for each additional taxi start, up to 0x812194
- 0x94DD94 - [float] - X-coord taxi destination (updated by opcode 058E)
- +0x4 - [float] - Y-coord taxi destination
- +0x4 - [float] - Z-coord taxi destination
- 0x94EEB8 - [1 byte] - Set taxi to spawn
- 0xA0D378 - [float] - Angle taxi destination
- 0xA10B6D - [1 byte] - Activate mission restart taxi
Display
- 0x46B389 - [byte] - camera move when entering/exiting car
- 0x46B58F - [byte] - same [5]
- 0x68AE2E - [2 bytes] - camera distance from player (set only lower, higher bugs the camera)
- 0x68AEE0 - [float] - cinema top border height
- 0x68AEE4 - [float] - cinema bottom border height
- 0x68FD02 - [byte] - controls radar map [6]
- 0x68FD16 - [byte] - radar width
- 0x68FD17 - [byte] - only radar ring visible [6]
- 0x68FD28 - [float] - Radar Size (XY)
- 0x68FD2C - [Float] - Radar X Position
- 0x68FD34 - [Float] - Radar Y Position
- 0x68FD38 - [Float] - Radar Shape
- 0x68FD3C - [Float] - Radar Shape
- 0x698A8C - [float] - ambient lighting
- 0x7E46B8 - [float] - camera X position
- 0x7E46BC - [float] - camera Y position
- 0x7E46C0 - [float] - camera Z position
- 0x7E46F5 - [byte] - wide screen borders
- 0x7E4764 - [byte] - car camera
- 0x7E47EC - [byte] - player camera
- 0x869655 - [byte] - frame limiter
- 0x869650 - [byte] - subtitles
- 0x869652 - [byte] - widescreen
- 0x86963A - [byte] - hud display
- 0xA10AF6 - [byte] - replay display on/off
- 0xA10B68 - [byte] - white scanlines
- 0xA10B69 - [byte] - green scanlines
- 0xA0FD04 - [DWORD] - resolution Width
- 0xA0FD08 - [DWORD] - resolution height
- 0xA0FD00 - [DWORD] - Color bit.
Mp3 player
- 0xA108B0
- Number of mp3s found [dword].
- 0xA10B50
- Mp3 station playing [byte].
- 0x9753E0
- Pointer to first mp3 file block [dword].
- 0x97881C
- Index of mp3 playing [dword].
- 0x978550
- Pointer to HDIG Driver (mss) [dword].
- 0x978668
- Current stream (mss) [dword].
- 0x94C104
- Total length of all mp3s (in milliseconds) [dword].
Loading screen
- 0xA0CE94
- Progress [float].
- 0x68E6FC
- Progress step [float].
- 0x68E70C
- Bar width [float].
- 0x68E710
- Bar height [float].
- 0x68E708
- Distance from bottom [float].
- 0x68E704
- Distance from left [float].
- 0x4A6C33
- Moving Loading Bar Color (red) [Byte]
- 0x4A6C2E
- Moving Loading Bar Color (Green) [Byte]
- 0x4A6C29
- Moving Loading Bar Color (Blue) [Byte]
- 0x4A6C24
- Moving Loading Bar transparency (A) [Byte]
- 0x4A6B80
- Bar Color (red) [Byte]
- 0x4A6B7E
- Bar Color (Green) [Byte]
- 0x4A6B7C
- Bar Color (Blue) [Byte]
- 0x4A6B77
- transparency (A) [Byte]
Mouse
- 0x936910 - [float] - Mouse X movement
- 0x936914 - [float] - Mouse Y movement
- 0x936908 - [Byte] - Left Mouse Button (LMB)
- 0x936909 - [Byte] - Right Mouse Button (RMB)
- 0x93690A - [Byte] - Middle Mouse Button (MMB)
- 0x93690B - [Byte] - Mouse Wheel Down
- 0x93690C - [Byte] - Mouse Wheel UP
Menu
- 0x703997
- Selected menu index [byte]. GTAForums post
- 00 - Stats
- 01 - Start Game
- 03 - Audio Setup
- 04 - Display
- 05 - Language
- 06 - Map
- 07 - InGame/ Starts New Game
- 08 - Load Game
- 09 - Delete Game
- 10 - "All unsaved progress..." Load Game
- 11 - "Proceed wit deleting..." Delete Game
- 12 - Goes to 01 - Start Game
- 13 - "Deleting Saved game. Please Wait..." then goes to 14
- 14 - "Delete Successful. Select OK to continue" "Ok" Delete Game
- 15 - Save Game List
- 16 - "Are you sure you want to save this game?"
- 17 - "Saving current game. Please wait...." Then goes to 18
- 18 - "Save Successful. Select OK to continue." "OK"
- 19 - "Ok" Saved Game, this is just a blank screen with no text
- 20 - "Warning! One or more cheats..." Cheat warning
- 21 - Player Skin Setup
- 26 - Controller Setup
- 27 - Options
- 29 - Main Menu
- 30 - RedeFine Controls
- 31 - Mouse Settings
- 32 - Resume
- 33 - "Greetings From Vice City" Then ends game
- 34 - "Greetings From Vice City" Then ends game
- 35+ - Blank Screen
- 0x704851
- Arrow in map "you are here" [byte].
- 0x783F12
- Save game directory [String].
- 0x97509C
- Save Game DIR [String].
- 0x936908
- Mouse button pressed [byte].
- 0x869660
- Selected menu item id [byte].
- 0x869728
- Current menu id [byte].
- 0x869730
- Last saving slot used (0 to 7) [byte].
- 0x68D5D4
- Stats menu scroll speed [float].
- 0x68D12C
- Stats menu line spacing [float].
- 0x68BF58
- Menu backgroung Texture name[string]
- 0x68BF68
- menu logo Texture name[string]
- 0x68BF7C
- Mouse Texture name[string]
- 0x869694
- Mouse X Position [float].
- 0x869698
- Mouse Y Position [float].
- 0x86965A
- Music Volume [Byte].
- 0x86968A
- MP3 boost [Byte].
- 0x869659
- SFX Volume [Byte].
Stats
- Main page: List of statistics (VC)
- 0x4CC102 - [4 bytes] - Total number of stores to knock off (default is 15)
- 0x4CC1CD - [4 bytes] - Total number of assassination contracts to complete (default 5)
Garages
- 0x7D74B8 - el swanko casa (1 car garage)
- 0x7D74E0 - el swanko casa
- 0x7D7508 - el swanko casa
- 0x7D7530 - el swanko casa
- 0x7D7558 - hyman condo left (4 car garage)
- 0x7D7580 - hyman condo left
- 0x7D75A8 - hyman condo left
- 0x7D75D0 - hyman condo left
- 0x7D75F8 - hyman condo middle (2 car garage)
- 0x7D7620 - hyman condo middle
- 0x7D7648 - hyman condo middle
- 0x7D7670 - hyman condo middle
- 0x7D7698 - hyman condo right (2 car garage)
- 0x7D76C0 - hyman condo right
- 0x7D76E8 - hyman condo right
- 0x7D7710 - hyman condo right
- 0x7D7738 - ocean heights (1 car garage)
- 0x7D7760 - ocean heights
- 0x7D7788 - ocean heights
- 0x7D77B0 - ocean heights
- 0x7D77D8 - links view apartment (1 car garage)
- 0x7D7800 - links view apartment
- 0x7D7828 - links view apartment
- 0x7D7850 - links view apartment
- 0x7D7878 - sunshine autos far right (2 car garage)
- 0x7D78A0 - sunshine autos far right
- 0x7D78C8 - sunshine autos far right
- 0x7D78F0 - sunshine autos far right
- 0x7D7918 - sunshine autos mid right (2 car garage)
- 0x7D7940 - sunshine autos mid right
- 0x7D7968 - sunshine autos mid right
- 0x7D7990 - sunshine autos mid right
- 0x7D79B8 - sunshine autos mid left (2 car garage)
- 0x7D79E0 - sunshine autos mid left
- 0x7D7A08 - sunshine autos mid left
- 0x7D7A30 - sunshine autos mid left
- 0x7D7A58 - sunshine autos far left (2 car garage)
- 0x7D7A80 - sunshine autos far left
- 0x7D7AA8 - sunshine autos far left
- 0x7D7AD0 - sunshine autos far left
- 0x7D7AF8 - vercetti estate (2 car garage)
- 0x7D7B20 - vercetti estate
- 0x7D7B48 - vercetti estate
- 0x7D7B70 - vercetti estate
- +0x0 - [4 bytes] - car IDE model
- +0x4 - [float] - x position
- +0x8 - [float] - y position
- +0xC - [float] - z position
- +0x10 - [float] - vector angle x
- +0x14 - [float] - vector angle y
- +0x18 - [float] - vector angle z
- +0x1C - [4 bytes] - immunities
- +0x20 - [1 byte] - primary color
- +0x21 - [1 byte] - secondary color
- +0x22 - [1 byte] - radio station
- +0x23 - [1 byte] - variation 1
- +0x24 - [1 byte] - variation 2
- +0x25 - [1 byte] - bomb type (3=remote,2=engine ignition,1=timed,0=none)
CBrightLight
RwV3D cornerAA; RwV3D cornerAB; RwV3D cornerBA; RwV3D cornerBB; float fDistanceToCamera; RwRGBA color;
CVehicleModelInfo
#pragma pack(push, 4) struct CVehicleModelInfo : public CClumpModelInfo { BYTE m_bLastCarColorId[2]; char m_cGameName[10]; DWORD m_dwVehicleType; float m_fWheelScale; WORD m_wWheelModelIndex; WORD m_wHandlingId; BYTE m_bNumDoors; BYTE m_bVehicleClass; BYTE m_bLvl; BYTE m_bNumExtras; WORD m_wFrq; CVector m_vDummyPos[5]; DWORD m_dwComprules; float m_fBikeSteerAngle; RpMaterial *m_pMaterialPrimary[24]; RpMaterial *m_pMaterialSecondary[20]; BYTE m_bPrimaryColorId[8]; BYTE m_bSecondaryColorId[8]; BYTE m_bNumColorVariations; BYTE m_bLastColorVariation; BYTE m_bCurrentColorId[2]; RpAtomic *m_pExtra[6]; char *m_pAnimName; }; #pragma pack(pop)
Ped block
0x94AD28 - [pointer] - Player pointer (Note that Player is an instance of CPed Class)
Offset | Type | Description |
---|---|---|
0x000 | dword | vtbl |
0x004 | CMatrix | matrix |
0x034 | float[3] | x,y,z coordinates |
0x04C | dword | rwObject |
0x050 | byte | flags |
0x051 | byte | type |
0x052 | byte |
|
0x053 | byte |
|
0x058 | word | scanCode |
0x05C | word | modelIndex |
0x05E | byte | buildingIsland |
0x05F | byte | interior |
0x06C | word | last collision time |
0x070 | float | X move speed |
0x074 | float | Y move speed |
0x078 | float | Z move speed |
0x07C | float | X turn speed |
0x080 | float | Y turn speed |
0x084 | float | Z turn speed |
0x0B8 | float | weight |
0x0E6 | byte | is player on ground |
0x11A | byte |
|
0x11C | byte | current collision value |
0x141 | byte | fast shoot |
0x14C | byte | shooting anim |
0x14D | byte |
|
0x14F | byte |
|
0x14E | byte |
|
0x150 | byte |
|
0x151 | byte |
|
0x156 | byte |
|
0x1F4 | byte | sub animation |
0x18C | dword | threat search |
0x244 | dword | player current status [1] [2], values include:
|
0x24C | byte |
|
0x354 | float | health |
0x358 | float | armor |
0x378 | float | rotation (related to north) |
0x3A8 | pointer | last controlled vehicle/vehicle about to be entered |
0x3A4 | byte | target objective |
0x3AC | byte | is in any vehicle |
0x408 | 24 bytes[10] | current weapon blocks, blocks ordered by weapon slot
|
0x4F8 | dword | previous weapon number to remember, e.g. when using cellphone, entered a car
|
0x504 | byte | current weapon type |
0x506 | byte | weapon accuracy |
0x518 | byte | melee anim 1 |
0x520 | byte | melee anim 2 |
0x52C | float | upper torso rotation |
0x56C | pointer[10] | Nearest peds |
0x598 | byte | last damaged weapon |
0x59C | pointer | character last damaged by |
0x5F4 | pointer | wanted level pointer
|
0x59C | pointer | damaged by character |
0x600 | float | stamina [1] |
0x604 | float | max stamina, initialised 150.0, +0x608 controls its increase |
0x608 | float | stamina duration; when reaches 500.0, resets to 0.0 and increases max stamina by 10.0 |
0x60C | byte | current weapon slot again? |
0x638 | byte | drunkenness |
0x639 | byte | drunkenness countdown toggle |
0x63D | byte | can be damaged |
Vehicle block
0x7E49C0 - [pointer] - Player's car pointer (player pointer when not in car)
- +0x04 - [float] - X roll
- +0x08 - [float] - Y roll
- +0x0C - [float] - Z roll
- +0x14 - [float] - X direction
- +0x18 - [float] - Y direction
- +0x1C - [float] - Z direction
- +0x24 - [float] - Last X position
- +0x28 - [float] - Last Y position
- +0x2C - [float] - Last Z position
- +0x34 - [float] - x coordinate
- +0x38 - [float] - y coordinate
- +0x3C - [float] - z coordinate
- +0x5C - [4 bytes] - IDE model
- +0x6C - [4 bytes] - last collision time
- +0x70 - [float] - x push
- +0x74 - [float] - y push
- +0x78 - [float] - z push
- +0x7C - [float] - X turn speed
- +0x80 - [float] - Y turn speed
- +0x84 - [float] - Z turn speed
- +0xB8 - [float] - weight
- +0xE4 - [4 bytes] - object on ground (?)
- +0x156 - [1 byte] - driver behavior
- +0x160 - [1 byte] - speed
- +0x1A0 - [1 byte] - primary color (carcols.dat)
- +0x1A1 - [1 byte] - secondary color
- +0x1A2 - [1 byte] - car variation
- +0x1A4 - [4 bytes] - alarm duration, time in milliseconds
- +0x1A8 - [pointer] - driver pointer
- +0x1AC - [pointer] - passenger 0 pointer
- +0x1B0 - [pointer] - passenger 1 pointer
- +0x1B4 - [pointer] - passenger 2 pointer
- +0x1CC - [1 byte] - current number of passengers (01E9)
- +0x1CD - [1 byte] - num getting in
- +0x1CE - [1 byte] - getting in flags
- +0x1CF - [1 byte] - getting out flags
- +0x1D0 - [1 byte] - maximum number of passengers (01EA)
- +0x1E8 - [float] - steer angle 1
- +0x1EC - [float] - steer angle 2 (negative = wheels right; positive = wheels left)
- +0x1F0 - [float] - accelerator pedal
- +0x1F4 - [float] - brake pedal
- +0x204 - [float] - health
- +0x230 - [1 byte] - lock status (020A)
- +0x23C - [1 byte] - current radio station
- +0x240 - [1 byte] - horn status
- +0x245 - [1 byte] - siren status (0=off,1=on)
- +0x29C - [1 byte] - vehicle type (0=car,1=boat,5=bike)
- +0x2A5 - [1 byte] - left front tire status (0=normal, 1=popped, 2=none)
- +0x2A6 - [1 byte] - left rear & middle tire
- +0x2A7 - [1 byte] - right front tire
- +0x2A8 - [1 byte] - right rear & middle tire
- +0x2A9 - [1 byte] - Bonnet Values
- +0x2AA - [1 byte] - Trunk (diggi)
- +0x2AB - [1 byte] - left front door status (0=freeze door, 2=unfreeze door)
- +0x2AC - [1 byte] - right front door
- +0x2AD - [1 byte] - left rear door
- +0x2AE - [1 byte] - right rear door
- +0x32C - [1 byte] - bike front tire status
- +0x32D - [1 byte] - bike rear tire status
- +0x474 - [float] - bike pitch lean
- +0x484 - [float] - left front suspension height
- +0x488 - [float] - left rear suspension height
- +0x48C - [float] - right front suspension height
- +0x490 - [float] - right rear suspension height
- +0x4E8 - [1 byte] - bike burnout
- +0x501 - [1 byte] - special vehicle properties
- +0x5B0 - [DWORD] - Rhino & Fire truck Cannon angle
- +0x5BB - [DWORD] - BF-Inject Rotation angle
- +0x5CC - [1 byte] - car burnout
CPickup
0x945D30 - [struct] CPickupVC GTAForums post
- 0x00 - [CVector] - vecPos
position of the pickup
- 0x0C - [FLOAT] - fStandProximity
how close the player is standing to the pickup?
- 0x10 - [POINTER] - CObjectVC* pObject
entity associated with the pickup
- 0x14 - [POINTER] - CObjectVC* pExtraObject
extra entity (for minigun for example)
- 0x18 - [DWORD] - dwPickupQuantity
used for weapons and money
- 0x1C - [DWORD] - dwTimer
either the time it was created or when it should disappear
- 0x20 - [WORD] - wMoneyGenerationRate
how quickly this pickup generates money
- 0x22 - [WORD] - wModelId
model ID of the pickup
- 0x24 - [WORD] - wUniqueId
unique identifier of this pickup
- 0x26 - [char] - szPickupTextKey[8]
key of the text that is shown when on this pickup
- 0x2E - [BYTE] - bytePickupType
shows if pickup slot is in use and its type
- 0x2F - [BYTE] - byteRemoved
pickup has been removed
- 0x30 - [BYTE] - byteEffects
which kind of visual effects this pickup has (values 0/1)
- 0x31 - padding - 3 B alignment
Entity Block
0x945D40 - [POINTER] - CObject[] - 416 B object GTAForums post
- CPhysical - 288 B phys
physical structure of this object
- +0x00 - [DWORD] - __vmt
- CMatrix - 72 B placeable
- RW Matrix - 64 B __parent
- +0x04 - [CVector] - right
- +0x14 - [CVector] - top
- +0x24 - [CVector] - at
- +0x34 - [CVector] - pos
- +0x4C - [POINTER] - RW Object* pRwObject
- RW Matrix - 64 B __parent
- +0x54 - [WORD] - flags
- +0x5C - [WORD] - model ID
- +0x68 - [FLOAT] - unknown
- +0x6C - [DWORD] - last collision time
- +0x70 - [CVector] - movement speed
- +0x7C - [CVector] - turning speed
- +0x88 - [CVector] - movement acceleration change
- +0x94 - [CVector] - turning acceleration change
- +0xA0 - [CVector] - movement acceleration
- +0xAC - [CVector] - turning acceleration
- +0xB8 - [FLOAT] - mass
- +0x104 - [FLOAT] - damage
- +0x120 - CMatrix - 72 B matDummyInitial
initial matrix, when converted from a dummy object
- +0x168 - [FLOAT] - fAttachForce
how strongly the object is attached to the ground
- +0x16C - [BYTE] - byteObjectType
- 0 - default (unused)
- 1 - map object
- 2 - projectiles, pickups, script objects
- 3 - dead car parts and roadblocks
- 4 - cutscene object
- 5 - spiketraps
- 0x16D - [BYTE] - flags
- 0b00000001 - bIsPickupObject
- 0b00000010 - bDoCircleEffect
- 0b00000100 - bRenderPickupQuantity
- 0b00001000 - bRenderPickupAvailability
- 0b00010000 - bWindowMinorCollisionDamage
- 0b00100000 - bHasWindowBeenBrokenByMelee
- 0b01000000 - bHasObjectExplosionTriggered
- 0b10000000 - bIsVehicleComponent
- 0x16E - [BYTE] - flags
- 0b00000001 - bSpecialLighting
- 0b00000010 - bNoVehicleCollisionWhenDetached
- +0x16F - [BYTE] - bytePickupObjectBonusType
used for bonus and clothes pickups
- +0x170 - [WORD] - wPickupObjectQuantity
used for money pickups
- 0x172 - padding - 2 B alignment
- 0x174 - [FLOAT] - fDamageMultiplier
object damage multiplier - how easily it breaks
- 0x178 - [BYTE] - byteCollisionDamageType
what happens when the object receives damage
- 0x179 - [BYTE] - byteSpecialCollisionType
special collision type for some objects
- 0x17A - [BYTE] - byteCameraAvoids
whether the camera avoids this object
- 0x17B - [BYTE] - byteBounceScore
how many times the player has hit this with his head (beachball)
- 0x17C - padding - 4 B alignment
- 0x180 - [DWORD] - dwObjectTimer
for some objects this shows when it will disappear (car parts)
- 0x184 - [WORD] - wRefModelId
the ID of the model this object is a part of (car parts)
- 0x186 - padding - 2 B alignment
- 0x188 - [POINTER] - CEntity* pInitialSurface
the surface the object is on when created
- 0x18C - [POINTER] - CPhysical* pContactPhysical
a physical that is currently in contact with this object
- 0x190 - [BYTE] - byteVehicleMainColor
main color for vehicle parts
- 0x191 - [BYTE] - byteVehicleExtraColor
extra color for vehicle parts
- 0x192 - padding - 2 B alignment
Police
- 0xA10ADB - [byte] - Police helicopter state
- 0x69A633 - [byte] - size of Police EM lights
Police cars, that are chasing the player (models must be loaded first [2]):
- 0x426A21 - [byte] - first police car
- 0x426987 - [byte] - second police car
- 0x42697E - [byte] - Enforcer
- 0x4268B8 - [byte] - Vicechee 1
- 0x4268D3 - [byte] - Vicechee 2
- 0x4268EE - [byte] - Vicechee 3
- 0x426909 - [byte] - Vicechee 4
- 0x4269BA - [byte] - FBI Rancher
- 0x426A0A - [byte] - Barracks Ol
- 0x426A14 - [byte] - Rhino
Police weapons:
- 0x4ED772 - [byte] - first weapon (Nitestick)
- 0x4EC21D - [byte]
- 0x4EC228 - [byte]
Skins (models must be loaded):
- 0x4ED762 - [byte] - policeman skin
- 0x4ED76B - [byte] - policeman skin (wanted level)
- 0x4ED7C3 - [byte] - swat skin
- 0x4ED812 - [byte] - FBI skin
- 0x4ED834 - [byte] - army skin
Wanted level needed, to see police cars & peds:
- 0x4D1E23 - [byte] - Army
- 0x4D1E43 - [byte] - FBI
- 0x4D1E63 - [byte] - Swat
- 0x4E1E83 - [byte] - Vicechee
Cars used for roadblocks (models must be loaded):
- 0x4436F1 - [byte] - Police
- 0x4436E5 - [byte] - Swat
- 0x4436C5 - [byte] - FBI
- 0x4436A4 - [byte] - Barracks Ol
Car Attributes
- 0x426640 - [byte] - controls removing cars that are far away [4]
- 0x427AAC - [4 bytes] - spawns with jingle/siren/horn on
- 0x591572 - [byte] - Phoenix engine animation (no use on other cars)
- 0x57157A - [byte] - BF-Inject Rotation
- 0x597F4A - [byte] - Hunter weapon
- 0x598302 - [byte] - Seasparrow weapon
- 0x58BCA8 - [byte] - Cuban exhaust
- 0x58B958 - [byte] - Cuban exhaust
- 0x58BCB5 - [byte] - Cuban exhaust on/off
- 0x5945F1 - [byte] - Rhino cannon
- 0x5945D5 - [byte] - Fire truck water cannon
- 0x594611 - [byte] - Voodoo hydraulics
- 0x59C7E5 - [byte] - Stinger jump in animation
- 0x5A0316 - [byte] - police boat weapon
- 0x5B9675 - [byte] - shooting this vehicle gives a wanted star
- 0x69A608 - [float] - Reaction Force of Rhino Cannon
- 0x69A60C - [float] - Cuban flame exhaust scale
- 0x69A610 - [float] - Rhino Cannon Fire Range
- 0x69A618 - [float] - Radius of FireTrail Rhino cannon Fire, (like smoketrail for Bullets)
- 0x69A61C - [float] - Radius of Smoke near Rhino Cannon
- 0x69A630 - [float] - Radius of Spark on the Mouth of Rhino Cannon
- 0x69A710 - [4 bytes] - Cuban flame exhaust Z offset
- 0x69A714 - [4 bytes] - Cuban flame exhaust X offset
- 0x69A71C - [4 bytes] - Cuban flame exhaust Y offset
Miscellaneous
- 0x68723B - [byte] - chance of traffic accidents by peds cars
- 0x68F5F0 - [float] - gravity
- 0x68F590 - [float] - Keep force's law valid. Value is always 1 second
- 0x68F62A - [2 bytes] - car behaviour when another car crashes into
- 0x69102E - [byte] - tick rate (like gamespeed, but doesn't affect on SCM script speed execution)
- 0x69154E - [byte] - vehicle and peds size (bugged size sometimes + not proper collision)
- 0x695680 - [4 bytes] - moon size
- 0x69A61A - [byte] - car friction/surface
- 0x69A6A8 - [float] - wheel camber (negative values)
- 0x69B34A - [float] - car door open/close speed
- 0x69C780 - [float] - max helicopter height
- 0x7838D1 - [byte] - car gear
- 0x7E48BC - [float] - player's up/down angle
- 0x7E48CC - [float] - player's left/right angle
- 0x869728 - [byte] - active menu [3]
- 0x978810 - [4 bytes] - current interior
- 0xA0DAC0 - [4 bytes] - current cullzone
- 0xA10B3A - [byte] - Taxi boost
- 0xA10B6B - [byte] - game hour
- 0xA10B92 - [byte] - game minute
- 0xA10942 - [char(30)] - Buffer of 30 last typed chars, previously typed chars are on next bytes.
- 0xA10A44 - [2 bytes] - flash hud (03E7)
- 0xA10AB5 - [1 byte] - free respray (0335)
- 0xA10AB6 - [1 byte] - disable radar (unused)
- 0xA10ABB - [1 byte] - spawned taxi light status (unused)
- 0x78D658 - [float] - the 1st Water Level on the Z-coordinate denoted in Steve-m's water editor as Black Color
- 0x78D65C - [float] - the 2nd Water Level on the Z-coordinate denoted in Steve-m's water editor as Red Color
- 0x6912DC - [float] - Z coordinate on how deep the player should fall before re-spawning
Arrays
Upside down car check
- Start of array: 0x7D96D8
- Size of each element: 0x8
- Number of elements: 0x6
Offset | Type | Initialisation | Description |
---|---|---|---|
0x00 | dword | -1 | vehicle handle |
0x04 | dword | 0 | duration upside down |
Display text
- Start of array: 0x7F0EA0
- Size of each element: 0xF4
- Number of elements: 0x30
Offset | Type | Initialisation | Description |
---|---|---|---|
0x00 | float[2] | 0.48, 1.12 | x,y scale |
0x08 | byte[4] | 225, 225, 225, 255 | RGBA color |
0x0C | byte | 0 | justify |
0x0D | byte | 0 | center |
0x0E | byte | 0 | background |
0x0F | byte | 0 | background only text |
0x10 | float | 182.0 | wrap x |
0x14 | float | 640.0 | center size |
0x18 | byte[4] | 128, 128, 128, 128 | RGBA background color |
0x1C | byte | 1 | proportional |
0x1D | byte | 0 | draw before fade |
0x1E | byte | 0 | right justify |
0x1F | byte | 0 | align |
0x20 | word | 1 | font |
0x22 | word | 0 | align |
0x24 | float | 0.0, 0.0 | x,y position |
0x2C | wchar_t[100] | null | text |
Script sphere
- Start of array: 0x811528
- Size of each element: 0x18
- Number of elements: 0x18
Offset | Type | Initialisation | Description |
---|---|---|---|
0x00 | byte | 0 | visibility |
0x01 | byte | 0 | align |
0x02 | word | 256 | |
0x04 | dword | 0 | |
0x08 | float[3] | 0 | x,y,z coordinates |
0x14 | float | 0 | scale |
Stuck car check
- Start of array: 0x94AFA0
- Size of each element: 0x20
- Number of elements: 0x10
Offset | Type | Initialisation | Description |
---|---|---|---|
0x00 | dword | -1 | vehicle handle |
0x04 | float[3] | -5000.0, -5000.0, -5000.0 | x,y,z coordinates |
0x10 | dword | -1 | game timer |
0x14 | float | 0.0 | distance check |
0x18 | dword | 0 | time check |
0x1C | byte | 0 | is car stuck |
0x1D | byte[3] | 0 | align |
See also
References
- 1. ^ Post on GTAForums
- 2. ^ Post on GTAForums
- 3. ^ Post on GTAForums
- 4. ^ Post on GTAForums
- 5. ^ Post on GTAForums
- 6. ^ Post on GTAForums
External links
- GTAForums: Documenting GTA3/VC memory addresses
- Same topic in archive.org - shows archived posts that are apparently deleted from current topic