AUZO
Jump to navigation
Jump to search
Short description: | Creates an audio zone | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Supported games: | ||||||||||||||||||||||
IPL Sections:
|
AUZO is a section in the item placement file introduced in San Andreas. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone. This section exists in GTA IV but it serves no function in the game.
Contents
Format
San Andreas
There are two formats for this section. The first format treats the zone like a cube while the second format treats the zone like a sphere.
auzo # type 1 Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2 # type 2 Name, ID, Switch, X, Y, Z, Radius end
Type 1
Identifier | Type | Description | |
---|---|---|---|
A | Name | string | Name used to identify the zone. |
B | ID | integer | Sound played in this zone (see below). |
C | Switch | integer | Makes the audio always on or always off. Can be forced through the script using opcode 0917. |
D,E,F | X1, Y1, Z1 | float[3] | A point which corresponds to the corner of the box, usually the lower left. |
G,H,I | X2, Y2, Z2 | float[3] | A point which corresponds to the opposite corner of the box, usually the upper right. |
Type 2
Identifier | Type | Description | |
---|---|---|---|
A | Name | string | Name used to identify the zone. |
B | ID | integer | Sound played in this zone (see below). |
C | Switch | integer | Makes the audio always on or always off. Can be forced through the script using opcode 0917. |
D,E,F | X, Y, Z | float[3] | The center of the zone. |
G | Radius | float | The distance the sound will be heard. |
Audio Zone Types
ID | Environment type | Depth | Music track | Music description |
---|---|---|---|---|
0 | drugged | -100 | - | - |
1 | plain | -100 | - | - |
2 | forest | -100 | - | - |
3 | city | -100 | - | - |
4 | living room | -12 | Ambience track 9 | St Mark's violin music |
5 | drugged | -100 | Ambience track 6 | Beach party bkgd song |
6 | living room | -12 | - | - |
7 | drugged | -100 | - | - |
8 | hangar | -30 | Ambience track 31 | Unused loud hum |
9 | drugged | -100 | - | - |
10 | drugged | -100 | Ambience track 5 | Awards ceremony music |
11 | drugged | -100 | - | - |
12 | drugged | -100 | Ambience track 34 | Loud hum heard on ships |
13 | drugged | -100 | Ambience track 23 | Low Rider Challenge bkgd song |
14 | living room | -12 | - | - |
15 | living room | -12 | Ambience track 30 | Static sound heard on military bases |
16 | living room | -12 | - | - |
17 | stone room | -30 | Ambience track 12 | Casino bkgd medley |
18 | room | -100 | - | - |
19 | hangar | -30 | Ambience track 4 | Quiet hum heard in Area 69 |
20 | hangar | -30 | Ambience track 2 | Fan-like clicking heard in Abattoir |
21 | living room | -12 | Ambience track 1 | Quiet hum heard in 24-7s |
22 | room | -20 | - | - |
23 | hangar | -30 | Ambience track 14 | Loud hum heard in Dam interior |
24 | living room | -12 | Ambience track 25 | Racing sounds heard in ITB lobby |
25 | living room | -12 | Ambience track 24 | Quiet hum heard in Planning Dept |
26 | living room | -12 | Ambience track 20 | Quiet hum heard in safe houses |
27 | room | -20 | - | - |
28 | room | -20 | Ambience track 13 | Dance Club bkgd medley |
29 | stone room | -30 | Ambience track 13 | Dance Club bkgd medley |
30 | living room | -12 | Favorite Radio Station | Stream or User Tracks Player |
31 | drugged | -100 | - | - |
32 | living room | -12 | - | - |
33 | stone room | -30 | - | - |
34 | room | -20 | Ambience track 28 | Pleasure Domes bkgd medley |
35 | living room | -12 | - | - |
36 | padded cell | -12 | Ambience track 21 | Loud hum heard in Jet interior |
37 | room | -20 | Ambience track 10 | Muzak-type bkgd heard in unused diner interiors |
38 | drugged | -100 | - | - |
39 | room | -20 | Ambience track 29 | Quiet hum heard in police stations |
40 | living room | -12 | - | - |
41 | arena | -20 | Ambience track 35 | Stadium event bkgd medley |
42 | living room | -12 | - | - |
43 | living room | -12 | - | - |
44 | living room | -12 | Ambience track 18 | Fast Food Joint bkgd sounds |
45 | living room | -12 | - | - |
46 | living room | -12 | - | - |
47 | living room | -12 | - | - |
48 | stone room | -20 | Ambience track 3 | Ammunation PA loop |
49 | room | -20 | - | - |
50 | hangar | -30 | Ambience track 39 | Quiet hum heard in warehouses |
51 | drugged | -100 | Ambience track 22 | Very loud hum heard in cargo plane? |
52 | living room | -12 | Radio stream CH | Playback FM |
53 | living room | -12 | Radio stream CO | K-ROSE |
54 | living room | -12 | Radio stream CR | KDST |
55 | living room | -12 | Radio stream DS | Bounce FM |
56 | living room | -12 | Radio stream HC | SFUR |
57 | living room | -12 | Radio stream MH | Radio Los Santos |
58 | living room | -12 | Radio stream MR | Radio X |
59 | living room | -12 | Radio stream NJ | CSR |
60 | living room | -12 | Radio stream RE | K-JAH West |
61 | living room | -12 | Radio stream RG | MasterSounds |
62 | living room | -12 | Radio stream TK | WCTR |
63 | living room | -12 | - | - |
64 | living room | -12 | Ambience track 17 | Unused quiet hum |
65 | living room | -12 | - | - |
66 | room | -20 | Ambience track 36 | Strip Club background melody |
67 | living room | -12 | Ambience track 37 | Unused background melody |
Notes: Any ID value from 0-70 inclusive not listed above generated no background sound.
Audio 4 type two only
Audios 5, 10, 12, and 13 disabled by default, can be re-enabled
See also
External link
- GTAForums: IPL documentation topic